struct NameC
{
int increment() const { return 0; }
};
struct CallofDuty
{
CallofDuty(int) {}
};
struct Game
{
CallofDuty *p;
Game(CallofDuty *p_) : p(p_) {}
void launch() const {}
~Game() { delete p; }
};
NameC Name;
int main(int argc, char **argsv)
{
Game game = new CallofDuty(Name.increment());
game.launch();
}