======Sonic 2 HD (64-bit) Version 2.00 Build 2790======
at Tue Mar 27 22:09:17 2012
Naka Negotiation complete!
Processing NakaUserW32::UserInitialization();
(FFromSetup == 0,
uDisplayMode == 0,
uVideoQuality == 0,
uVideoDriverIndex == 1,
uInputDriverIndex == 2,
uAudioDriverIndex == 1,
FKeepInsideDefaultMonitor == 1)
Processing NakaUserW32::Create();
NakaSMK is starting up...
Processing NakaUserW32::AddAndLoadDrivers();
Processing NakaVideoD3D9W32::NakaVideoD3D9W32();
Processing NakaVideoD3D9W32::Load();
Processing NakaVideoD3D9W32::NakaVideoD3D9W32();
Processing NakaVideoD3D9W32::Load();
Processing NakaVideoGL2W32::NakaVideoGL2W32();
Processing NakaVideoGL2W32::Load();
Processing NakaVideoGL2W32::Start();
Processing NakaVideoGL2W32::ConnectThread(GameThread);
Begin GL device driver hook.
{
Processing NakaVideoGL2W32::APILinkGLExt();
(GL version == 3)
Non-Power-Of-Two textures supported for faster loading times!
(GL texture units == 32)
}
End GL device driver hook.
Processing NakaVideoGL2W32::Stop();
Processing NakaVideoGL2W32::DisconnectThread();
Processing NakaAudioDS8W32::NakaAudioDS8W32();
Processing NakaAudioDS8W32::Load();
Processing NakaUserW32::SwitchWindowUIMode();
(NakaUIModeScale)
Processing NakaUser::SetActiveVideoDriver();
Processing NakaMessageServer::BeginSendNewMessage();
(uAccessedMessage == 0)
Processing NakaMessageServer::EndSendNewMessage();
Processing NakaUser::SetActiveInputDriver();
Processing NakaMessageServer::BeginSendNewMessage();
(uAccessedMessage == 1)
Processing NakaMessageServer::EndSendNewMessage();
Processing NakaUser::SetActiveAudioDriver();
Processing NakaMessageServer::BeginSendNewMessage();
(uAccessedMessage == 2)
Processing NakaMessageServer::EndSendNewMessage();
Processing NakaUser::RequestGameRestart();
Processing NakaMessageServer::BeginSendNewMessage();
(uAccessedMessage == 3)
Processing NakaMessageServer::EndSendNewMessage();
Now playing Sonic 2 HD (64-bit).
Processing NakaUserW32::UserRun();
Processing NakaUserW32::MessageLoop();
Processing NakaVideoD3D9W32::PreVideoStart();
Processing NakaVideoD3D9W32::SetD3DPresentation();
Processing NakaVideoD3D9W32::Start();
Processing NakaAudioDS8W32::Start();
Processing NakaUser::RequestGameTermination();
Processing NakaMessageServer::BeginSendNewMessage();
(uAccessedMessage == 0)
Processing NakaMessageServer::EndSendNewMessage();
Processing NakaVideoD3D9W32::Stop();
Processing NakaAudioDS8W32::Stop();
Processing NakaUserW32::UnloadAndRemoveDrivers();
Processing NakaAudioDS8W32::Unload();
Processing NakaAudioDS8W32::~NakaAudioDS8W32();
Processing NakaVideoGL2W32::Unload();
Processing NakaVideoGL2W32::~NakaVideoGL2W32();
Processing NakaVideoD3D9W32::Unload();
Processing NakaVideoD3D9W32::~NakaVideoD3D9W32();
Processing NakaVideoD3D9W32::Unload();
Processing NakaVideoD3D9W32::~NakaVideoD3D9W32();
Processing NakaUserW32::UserShutdown();
Naka needs his beauty sleep.
Sonic 2 HD (64-bit) shutdown properly at Tue Mar 27 22:13:42 2012
========================================================