local n = select(2, ...)
local l = n.locale
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-- Window options
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n["windows"] = {
pos = {"TOPLEFT", 4, -4}, -- Position for Main Frame
width = 280, -- Width for Main Frame
maxlines = 9, -- Maximum lines
backgroundalpha = 0.6, -- Alpha for background
fontshadow = true, -- Use shadow for all fonts
scrollbar = true, -- Show scrollbar
-- Title
titleheight = 16, -- Heigth for title
titlealpha = 0.9, -- Alpha for title
titlefont = [[Fonts\ARIALN.TTF]], -- Set font for title
titlefontstyle = "NONE", -- Font style for title
titlefontsize = 13, -- Font size for title
titlefontcolor = {1, 1, 1}, -- Font color for title
highlight = {1, 0.8, 0}, -- Color for button highlight
-- Lines
lineheight = 14, -- Heigth for lines
linegap = 1, -- Heigth for line gap
linealpha = 1, -- Alpha for lines
linefont = [[Fonts\ARIALN.TTF]], -- Set font for line
linefontstyle = "NONE", -- Font style for line
linefontsize = 11, -- Font size for line
linefontcolor = {1, 1, 1}, -- Font color for line
linetexture = [[Interface\Tooltips\UI-Tooltip-Background]], -- Set texture for line
}
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-- Core options
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n["core"] = {
refreshinterval = 1, -- How often to update the numbers
minfightlength = 15, -- Time after which the segment will be saved
combatseconds = 3, -- Time until new segment will be start
shortnumbers = true, -- Use short numbers ("19.2k" instead of "19234")
silent_reset = false, -- Confirm reset data and hide pop-up.
}
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-- Available types and their order
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n["types"] = {
{ -- Damage
name = DAMAGE,
id = "dd",
c = {.25, .66, .35},
},
{ -- Damage Targets
name = l.dmg_tar,
id = "dd",
view = "Targets",
onlyfights = true,
c = {.25, .66, .35},
},
-- { -- Damage Taken: Targets
-- name = l.dmg_take_tar,
-- id = "dt",
-- view = "Targets",
-- onlyfights = true,
-- c = {.66, .25, .25},
-- },
-- { -- Damage Taken: Abilities
-- name = l.dmg_take_abil,
-- id = "dt",
-- view = "Spells",
-- c = {.66, .25, .25},
-- },
-- { -- Friendly Fire
-- name = l.friend_fire,
-- id = "ff",
-- c = {.63, .58, .24},
-- },
-- { -- Healing + Absorb
-- name = SHOW_COMBAT_HEALING.." + "..COMBAT_TEXT_ABSORB,
-- id = "hd",
-- id2 = "ga",
-- c = {.25, .5, .85},
-- },
-- { -- Healing Taken: Abilities
-- name = l.heal_take_abil,
-- id = "ht",
-- view = "Spells",
-- c = {.25, .5, .85},
-- },
-- { -- Healing
-- name = SHOW_COMBAT_HEALING,
-- id = "hd",
-- c = {.25, .5, .85},
-- },
-- { -- Absorb
-- name = COMBAT_TEXT_ABSORB,
-- id = "ga",
-- c = {.25, .5, .85},
-- },
-- { -- Overhealing
-- name = l.overheal,
-- id = "oh",
-- c = {.25, .5, .85},
-- },
-- { -- Dispels
-- name = DISPELS,
-- id = "dp",
-- c = {.58, .24, .63},
-- },
-- { -- Interrupts
-- name = INTERRUPTS,
-- id = "ir",
-- c = {.09, .61, .55},
-- },
-- { -- Power Gains
-- name = POWER_GAINS,
-- id = "pg",
-- c = {.19, .44, .75},
-- },
-- { -- Death Log
-- name = l.death_log,
-- id = "deathlog",
-- view = "Deathlog",
-- onlyfights = true,
-- c = {.66, .25, .25},
-- },
}