<?xml version="1.0" ?>
<!DOCTYPE TranscendenceExtension
[
<!ENTITY scT3Turret "0xDC4E0026">
<!ENTITY scT5Turret "0xDC4E0027">
<!ENTITY scT7Turret "0xDC4E0028">
<!ENTITY scT9Turret "0xDC4E0029">
<!ENTITY scTenhoveSentinel "0x00003005">
<!ENTITY scTenhoveSentinel2 "0xDC4E0030">
<!ENTITY scTenhoveSentinel3 "0xDC4E0031">
<!ENTITY scTenhoveSentinelEMP "0xDC4E0032">
<!ENTITY scEI100MOutlawDuranium "0xDC4E0034">
<!ENTITY scEI100MOutlawPteracnium "0xDC4E0035">
<!ENTITY stAsteroidMineDuralloy "0x08040001">
<!ENTITY stAsteroidMinePteracnium "0x08040002">
]>
<TranscendenceExtension UNID="0xDC4E0026" version="1.1">
<!--SUO debugging file: Autosentinels-->
<!---T300--->
<ShipClass UNID="&scT3Turret;"
manufacturer= "Tenhove Defense Systems"
class= "T300"
type= "turret"
mass= "15"
cargoSpace= "0"
thrust= "30"
maneuver= "1"
maxSpeed= "0"
leavesWreck= "5"
>
<Armor>
<ArmorSection start="0" span="360" armorID="&itReactiveArmor;"
areaSet="0,2,3,7" />
</Armor>
<Devices>
<Device deviceID="&itLaserCannon;" MinFireArc="355" MaxFireArc="5"/>
</Devices>
<Image imageID="&rsSmallShips1;" imageX="96" imageY="0" imageWidth="32" imageHeight="32" imageFrameCount="0" imageTicksPerFrame="0"/>
<AISettings
fireRateAdj= "25"
fireAccuracy= "80"
perception= "4"
noFriendlyFire= "true"
/>
</ShipClass>
<!--T500-->
<ShipClass UNID="&scT5Turret;"
manufacturer= "Tenhove Defense Systems"
class= "T500"
type= "turret"
mass= "15"
cargoSpace= "0"
thrust= "30"
maneuver= "1"
maxSpeed= "0"
leavesWreck= "10"
>
<Armor>
<ArmorSection start="0" span="360" armorID="&itHardenedReactiveArmor;"
areaSet="0,2,3,7" />
</Armor>
<Devices>
<Device deviceID="&itTurbolaserCannon; "MinFireArc="355" MaxFireArc="5"/>
<Device deviceID="&itLaserDeflector;"/>
</Devices>
<Image imageID="&rsSmallShips1;" imageX="96" imageY="0" imageWidth="32" imageHeight="32" imageFrameCount="0" imageTicksPerFrame="0"/>
<AISettings
fireRateAdj= "25"
fireAccuracy= "80"
perception= "4"
noFriendlyFire= "true"
/>
</ShipClass>
<!---T700--->
<ShipClass UNID="&scT7Turret;"
manufacturer= "Tenhove Defense Systems"
class= "T700"
type= "turret"
mass= "400"
cargoSpace= "0"
thrust= "0"
maneuver= "3"
maxSpeed= "0"
leavesWreck= "5"
>
<Armor>
<ArmorSection start="0" span="360" armorID="&itHardenedReactiveArmor;"
areaSet="0,2,3,7" />
</Armor>
<Devices>
<Device deviceID="&itMarkIHowitzer;" MinFireArc="355" MaxFireArc="5"/>
</Devices>
<Image imageID="&rsSmallShips1;" imageX="96" imageY="0" imageWidth="32" imageHeight="32" imageFrameCount="0" imageTicksPerFrame="0"/>
<AISettings
fireRateAdj= "25"
fireAccuracy= "80"
perception= "4"
noFriendlyFire= "true"
/>
</ShipClass>
<!--T900 Turret [Militia]-->
<ShipClass UNID="&scT9Turret;"
manufacturer= "Tenhove Defense Systems"
class= "T900"
type= "turret"
mass= "15"
cargoSpace= "0"
thrust= "30"
maneuver= "1"
maxSpeed= "0"
leavesWreck= "10"
>
<Armor>
<ArmorSection start="0" span="360" armorID="&itHardenedPlasteelPlate;"
areaSet="0,2,3,7" />
</Armor>
<Devices>
<Device deviceID="&itTeV9Blaster; "MinFireArc="355" MaxFireArc="5"/>
<Device deviceID="&itClass3Deflector;"/>
</Devices>
<Image imageID="&rsSmallShips1;" imageX="96" imageY="0" imageWidth="32" imageHeight="32" imageFrameCount="0" imageTicksPerFrame="0"/>
<AISettings
fireRateAdj= "25"
fireAccuracy= "80"
perception= "4"
noFriendlyFire= "true"
/>
</ShipClass>
<!-- Tenhove Sentinel 1 -->
<ShipClass UNID="&scTenhoveSentinel;"
manufacturer= "Tenhove Defense Systems"
class= "S100"
type= "sentinel"
score= "25"
mass= "15"
cargoSpace= "0"
thrust= "30"
maneuver= "1"
maxSpeed= "5"
leavesWreck= "10"
attributes= "genericClass"
>
<Armor>
<ArmorSection start="0" span="360" armorID="&itLightReactiveArmor;"/>
</Armor>
<Devices>
<Device deviceID="&itLaserCannon;" MinFireArc="358" MaxFireArc="2"/>
</Devices>
<Image imageID="&rsSmallShips1;" imageX="96" imageY="0" imageWidth="32" imageHeight="32" imageFrameCount="0" imageTicksPerFrame="0"/>
<AISettings
fireRateAdj= "50"
fireAccuracy= "80"
perception= "4"
NoFriendlyFire= "true"
/>
</ShipClass>
<ShipClass UNID="&scTenhoveSentinel2;"
manufacturer= "Tenhove Defense Systems"
class= "S200"
type= "sentinel"
score= "30"
mass= "15"
cargoSpace= "0"
thrust= "30"
maneuver= "1"
maxSpeed= "5"
leavesWreck= "10"
attributes= "genericClass"
>
<Armor>
<ArmorSection start="0" span="360" armorID="&itHardenedReactiveArmor;"/>
</Armor>
<Devices>
<Device deviceID="&itFastFireLaserCannon;" MinFireArc="358" MaxFireArc="2"/>
<Device deviceID="&itLaserDeflector;"/>
</Devices>
<Image imageID="&rsSmallShips1;" imageX="96" imageY="0" imageWidth="32" imageHeight="32" imageFrameCount="0" imageTicksPerFrame="0"/>
<AISettings
fireRateAdj= "25"
fireAccuracy= "80"
perception= "4"
NoFriendlyFire= "true"
/>
</ShipClass>
<ShipClass UNID="&scTenhoveSentinel3;"
manufacturer= "Tenhove Defense Systems"
class= "S400"
type= "sentinel"
score= "55"
mass= "15"
cargoSpace= "0"
thrust= "30"
maneuver= "1"
maxSpeed= "5"
leavesWreck= "10"
attributes= "genericClass"
>
<Armor>
<ArmorSection start="0" span="360" armorID="&itHardenedPlasteelPlate;"/>
</Armor>
<Devices>
<Device deviceID="&itSlamCannon;" MinFireArc="358" MaxFireArc="2"/>
<Device deviceID="&itMonopoleDeflector;"/>
</Devices>
<Image imageID="&rsSmallShips1;" imageX="96" imageY="0" imageWidth="32" imageHeight="32" imageFrameCount="0" imageTicksPerFrame="0"/>
<AISettings
fireRateAdj= "50"
fireAccuracy= "80"
perception= "4"
NoFriendlyFire= "true"
/>
</ShipClass>
<ShipClass UNID="&scTenhoveSentinelEMP;"
manufacturer= "Tenhove Defense Systems"
class= "S400/i"
type= "sentinel"
score= "55"
mass= "15"
cargoSpace= "0"
thrust= "30"
maneuver= "1"
reactorPower= "1000000000"
maxSpeed= "5"
leavesWreck= "10"
attributes= "genericClass"
>
<Armor>
<ArmorSection start="0" span="360" armorID="itHardenedPlasteelPlate;"/>
</Armor>
<Devices>
<Device deviceID="&itIonCannon;" MinFireArc="358" MaxFireArc="2"/>
<Device deviceID="&itMonopoleDeflector;"/>
</Devices>
<Image imageID="&rsSmallShips1;" imageX="96" imageY="0" imageWidth="32" imageHeight="32" imageFrameCount="0" imageTicksPerFrame="0"/>
<AISettings
fireRateAdj= "50"
fireAccuracy= "80"
perception= "4"
NoFriendlyFire= "true"
/>
</ShipClass>
<!--Reworked Mid/late Outlaw Miners-->
<!-- Asteroid Mine, Duranium Ore -->
<StationType UNID="&stAsteroidMineDuralloy;"
name= "outlaw duranium mine"
sovereign= "&svSettlers;"
abandonedScreen= "&dsAbandonedStation;"
dockScreen= "&dsAbandonedStation;"
dockingPorts= "8"
canAttack= "true"
multiHull= "true"
armorID= "&itPlasteelPlate;"
hitPoints= "150"
explosionType= "&vtBlastExplosion3;"
ejectaType= "&vtStoneAsteroidEjecta;"
attributes= "settlers,enemy,envEarth,envAvoidsAir,outlawMiners,populated"
levelFrequency= "---uc r---- ----- ----- -----"
locationCriteria= "++asteroids,--frost,--ice"
>
<Names noArticle="true">Asteroid D%1%0%0%0</Names>
<ImageVariants>
<Image imageID="&rsStations1;" imageX="512" imageY="0" imageWidth="128" imageHeight="128"/>
<Image imageID="&rsStations1;" imageX="512" imageY="128" imageWidth="128" imageHeight="128"/>
<Image imageID="&rsStations1;" imageX="512" imageY="256" imageWidth="128" imageHeight="128"/>
</ImageVariants>
<Ships>
<Table>
<Group chance="25">
<Ship count="1d6" class="&scBorer;" orders="guard"/>
<Ship count="1d2" class="&scHammerhead-II;" orders="patrol" patrolDist="5"/>
</Group>
<Group chance="40">
<Ship count="1d4" class="&scBorer-II;" orders="guard"/>
<Ship count="1" class="&scHammerhead-II;" orders="guard"/>
<Ship count="1d3" class="&scTenhoveSentinel2;" orders="patrol" patrolDist="5" />
<Ship count="1d2" class="&scTenhoveSentinelEMP;" orders="patrol" patrolDist="5" />
</Group>
<Group chance="30">
<Ship count="1d3" class="&scTenhoveSentinelEMP;" orders="patrol" patrolDist="5"/>
<Ship count="1d4" class="&scTenhoveSentinel3;" orders="patrol" patrolDist="5"/>
<Ship count="1d2" class="&scBorer-II;" orders="guard"/>
<Ship count="1" class="&scHammerhead-II;" orders="guard"/>
</Group>
<Group chance="5">
<Ship count="1d4" class="&scHammerhead;" orders="patrol" patrolDist="5"/>
<Ship count="1d4" class="&scBorer-II;" orders="guard"/>
<Ship count="1" class="&scEI100MOutlawDuranium;" orders="gateonthreat" />
</Group>
</Table>
</Ships>
<Satellites>
<Orbitals distance="8" angle="45">
<Station type="&stOutlawTurret;" imageVariant="2"/>
</Orbitals>
<Orbitals distance="8" angle="225">
<Station type="&stOutlawTurret;" imageVariant="0"/>
</Orbitals>
<Orbitals count="1d4" distance="2d8+6" angle="random">
<Table>
<Station chance="20" type="&stSmallAsteroid;"/>
<Station chance="80" type="&stOreSmallAsteroid;"/>
</Table>
</Orbitals>
</Satellites>
<Items>
<Item count="3d8" item="&itDuralloyOre;"/>
<Table>
<Lookup chance="40" count="1" table="&trConsumables5;"/>
<Lookup chance="40" count="1" table="&trMinorItem5;"/>
<Lookup chance="20" count="1" table="&trMajorItem5;"/>
</Table>
</Items>
<Encounters frequency="uncommon">
<Lookup table="&tbOutlawMinerEncounters;"/>
</Encounters>
</StationType>
<!-- Asteroid Mine, Pteracnium Ore -->
<StationType UNID="&stAsteroidMinePteracnium;"
name= "outlaw pteracnium mine"
sovereign= "&svSettlers;"
abandonedScreen= "&dsAbandonedStation;"
dockScreen= "&dsAbandonedStation;"
dockingPorts= "8"
canAttack= "true"
multiHull= "true"
armorID= "&itCeralloyArmor;"
hitPoints= "150"
explosionType= "&vtBlastExplosion4;"
ejectaType= "&vtStoneAsteroidEjecta;"
attributes= "settlers,enemy,envEarth,envAvoidsAir,outlawMiners,populated"
levelFrequency= "----u ur--- ----- ----- -----"
locationCriteria= "++asteroids,--frost,--ice"
>
<Names noArticle="true">Asteroid P%1%0%0%0</Names>
<ImageVariants>
<Image imageID="&rsStations1;" imageX="512" imageY="0" imageWidth="128" imageHeight="128"/>
<Image imageID="&rsStations1;" imageX="512" imageY="128" imageWidth="128" imageHeight="128"/>
<Image imageID="&rsStations1;" imageX="512" imageY="256" imageWidth="128" imageHeight="128"/>
</ImageVariants>
<Devices>
<Device deviceID="&itMissileDefense;" omnidirectional="true"/>
</Devices>
<Ships>
<Table>
<Group chance="25">
<Ship count="1d6" class="&scBorer;" orders="guard"/>
<Ship count="1d2" class="&scHammerhead-II;" orders="patrol" patrolDist="5"/>
<Ship count="1d2" class="&scEI100MOutlawPteracnium;" orders="gateonthreat" />
</Group>
<Group chance="40">
<Ship count="1d4+2" class="&scBorer-II;" orders="guard"/>
<Ship count="1d5" class="&scHammerhead-II;" orders="patrol" patrolDist="5"/>
<Ship count="1d2" class="&scManticore;" Orders="guard" />
</Group>
<Group chance="35">
<Ship count="1d3" class="&scTenhoveSentinelEMP;" orders="patrol" patrolDist="5"/>
<Ship count="1d3" class="&scBorer-II;" orders="guard"/>
<Ship count="1d6" class="&scHammerhead-II;" orders="guard"/>
</Group>
</Table>
</Ships>
<Satellites>
<Orbitals distance="8" angle="45">
<Station type="&stOutlawTurret;" imageVariant="2"/>
</Orbitals>
<Orbitals distance="8" angle="135">
<Station type="&stOutlawTurret;" imageVariant="1"/>
</Orbitals>
<Orbitals distance="8" angle="225">
<Station type="&stOutlawTurret;" imageVariant="0"/>
</Orbitals>
<Orbitals distance="8" angle="315">
<Station type="&stOutlawTurret;" imageVariant="3"/>
</Orbitals>
<Orbitals count="1d4" distance="2d8+6" angle="random">
<Table>
<Station chance="10" type="&stSmallAsteroid;"/>
<Station chance="90" type="&stOreSmallAsteroid;"/>
</Table>
</Orbitals>
</Satellites>
<Items>
<Item count="1d24+4" item="&itPteracniumOre;"/>
<Table>
<Lookup chance="40" count="1" table="&trConsumables6;"/>
<Lookup chance="40" count="1" table="&trMinorItem6;"/>
<Lookup chance="20" count="1" table="&trMajorItem6;"/>
</Table>
</Items>
<Encounters frequency="uncommon">
<Lookup table="&tbOutlawMinerEncounters;"/>
</Encounters>
</StationType>
<ShipClass UNID="&scEI100MOutlawDuranium;"
manufacturer= "Earth Industries"
class= "EI100/M"
type= "missileship"
score= "245"
mass= "250"
cargoSpace= "150"
thrust= "200"
maneuver= "6"
maxSpeed= "12"
leavesWreck= "75"
attributes= ""
>
<Armor>
<ArmorSection start="315" span="90" armorID="&itAdvancedReactiveArmor;" areaSet="0,2" />
<ArmorSection start="225" span="90" armorID="&itAdvancedReactiveArmor;" areaSet="3,4" />
<ArmorSection start="135" span="90" armorID="&itAdvancedReactiveArmor;" areaSet="1,6" />
<ArmorSection start="45" span="90" armorID="&itAdvancedReactiveArmor;" areaSet="7,13" />
</Armor>
<Devices>
<Device deviceID="&itOmniTurboLaserCannon;"/>
<Device deviceID="&itNAMIMissileLauncher;" omnidirectional="true"/>
<Device deviceID="&itClass3Deflector;"/>
<Device deviceID="&itLaserEnhancer;"/>
</Devices>
<Items>
<Table>
<Item chance="80" count="6d6" item="&itKM500Missile;"/>
<Item chance="20" count="2d10+3" item="&itKM550Missile;"/>
</Table>
<Item count="4d6" item="&itHeliumAssembly;"/>
<Item count="2d10" item="&itDuralloyOre;"/>
</Items>
<Image imageID="&rsEI100Image;" imageX="0" imageY="0" imageWidth="70" imageHeight="70"/>
<AISettings
fireRateAdj= "60"
fireAccuracy= "100"
perception= "4"
combatStyle= "standOff"
/>
</ShipClass>
<ShipClass UNID="&scEI100MOutlawPteracnium;"
manufacturer= "Earth Industries"
class= "EI100/M"
type= "missileship"
score= "245"
mass= "250"
cargoSpace= "150"
thrust= "200"
maneuver= "6"
maxSpeed= "12"
leavesWreck= "75"
attributes= ""
>
<Armor>
<ArmorSection start="315" span="90" armorID="&itAdvancedReactiveArmor;" areaSet="0,2" />
<ArmorSection start="225" span="90" armorID="&itAdvancedReactiveArmor;" areaSet="3,4" />
<ArmorSection start="135" span="90" armorID="&itAdvancedReactiveArmor;" areaSet="1,6" />
<ArmorSection start="45" span="90" armorID="&itAdvancedReactiveArmor;" areaSet="7,13" />
</Armor>
<Devices>
<Device deviceID="&itOmniTurboLaserCannon;"/>
<Device deviceID="&itNAMIMissileLauncher;" omnidirectional="true" />
<Device deviceID="&itClass3Deflector;"/>
<Device deviceID="&itLaserEnhancer;"/>
</Devices>
<Items>
<Table>
<Item chance="75" count="6d6+4" item="&itKM550Missile;"/>
<Item chance="20" count="2d10+3" item="&itXM300Missile;"/>
<Item chance="5" count="1d10+5" item="&itXM900Missile;"/>
</Table>
<Item count="4d6" item="&itHeliumAssembly;"/>
<Item count="2d6" item="&itPteracniumOre;"/>
</Items>
<Image imageID="&rsEI100Image;" imageX="0" imageY="0" imageWidth="70" imageHeight="70"/>
<AISettings
fireRateAdj= "60"
fireAccuracy= "100"
perception= "4"
combatStyle= "standOff"
/>
</ShipClass>
</TranscendenceExtension>