1. Game update: AppID 226540 "The Book of Unwritten Tales: The Critter Chronicles Demo", ProcID 16888, IP 0.0.0.0:0
  2. Setting breakpad minidump AppID = 226540
  3. Steam_SetMinidumpSteamID: Caching Steam ID: 76561198074467116 [API loaded no]
  4. Creating resource group General
  5. Creating resource group Internal
  6. Creating resource group Autodetect
  7. SceneManagerFactory for type 'DefaultSceneManager' registered.
  8. Registering ResourceManager for type Material
  9. Registering ResourceManager for type Mesh
  10. Registering ResourceManager for type Skeleton
  11. MovableObjectFactory for type 'ParticleSystem' registered.
  12. OverlayElementFactory for type Panel registered.
  13. OverlayElementFactory for type BorderPanel registered.
  14. OverlayElementFactory for type TextArea registered.
  15. Registering ResourceManager for type Font
  16. ArchiveFactory for archive type FileSystem registered.
  17. ArchiveFactory for archive type Zip registered.
  18. DDS codec registering
  19. FreeImage version: 3.15.1
  20. This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  21. Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti
  22. Registering ResourceManager for type HighLevelGpuProgram
  23. Registering ResourceManager for type Compositor
  24. MovableObjectFactory for type 'Entity' registered.
  25. MovableObjectFactory for type 'Light' registered.
  26. MovableObjectFactory for type 'BillboardSet' registered.
  27. MovableObjectFactory for type 'ManualObject' registered.
  28. MovableObjectFactory for type 'BillboardChain' registered.
  29. MovableObjectFactory for type 'RibbonTrail' registered.
  30. Loading library ./lib/32/RenderSystem_GL
  31. Installing plugin: GL RenderSystem
  32. OpenGL Rendering Subsystem created.
  33. Plugin successfully installed
  34. Loading library ./lib/32/Plugin_CgProgramManager
  35. Installing plugin: Cg Program Manager
  36. Plugin successfully installed
  37. Loading library ./lib/32/Plugin_ParticleUniverse
  38. Installing plugin: ParticleUniverse
  39. MovableObjectFactory for type 'PUParticleSystem' registered.
  40. MovableObjectFactory for type 'BoxSet' registered.
  41. MovableObjectFactory for type 'SphereSet' registered.
  42. ParticleUniverse: Particle Renderer Type 'Beam' registered
  43. ParticleUniverse: Particle Renderer Type 'Billboard' registered
  44. ParticleUniverse: Particle Renderer Type 'Box' registered
  45. ParticleUniverse: Particle Renderer Type 'Sphere' registered
  46. ParticleUniverse: Particle Renderer Type 'Entity' registered
  47. ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
  48. ParticleUniverse: Particle Renderer Type 'Light' registered
  49. ParticleUniverse: Particle Emitter Type 'Point' registered
  50. ParticleUniverse: Particle Emitter Type 'Line' registered
  51. ParticleUniverse: Particle Emitter Type 'Box' registered
  52. ParticleUniverse: Particle Emitter Type 'Circle' registered
  53. ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
  54. ParticleUniverse: Particle Emitter Type 'Vertex' registered
  55. ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
  56. ParticleUniverse: Particle Emitter Type 'Position' registered
  57. ParticleUniverse: Particle Emitter Type 'Slave' registered
  58. ParticleUniverse: Particle Affector Type 'Dummy01' registered
  59. ParticleUniverse: Particle Affector Type 'LinearForce' registered
  60. ParticleUniverse: Particle Affector Type 'Gravity' registered
  61. ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
  62. ParticleUniverse: Particle Affector Type 'Vortex' registered
  63. ParticleUniverse: Particle Affector Type 'Randomiser' registered
  64. ParticleUniverse: Particle Affector Type 'Line' registered
  65. ParticleUniverse: Particle Affector Type 'Scale' registered
  66. ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered
  67. ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
  68. ParticleUniverse: Particle Affector Type 'TextureRotator' registered
  69. ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
  70. ParticleUniverse: Particle Affector Type 'Jet' registered
  71. ParticleUniverse: Particle Affector Type 'Align' registered
  72. ParticleUniverse: Particle Affector Type 'FlockCentering' registered
  73. ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
  74. ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
  75. ParticleUniverse: Particle Affector Type 'Colour' registered
  76. ParticleUniverse: Particle Affector Type 'SineForce' registered
  77. ParticleUniverse: Particle Affector Type 'Dummy02' registered
  78. ParticleUniverse: Particle Affector Type 'SphereCollider' registered
  79. ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
  80. ParticleUniverse: Particle Affector Type 'BoxCollider' registered
  81. ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered
  82. ParticleUniverse: Particle Affector Type 'PathFollower' registered
  83. ParticleUniverse: Particle Affector Type 'ForceField' registered
  84. ParticleUniverse: Particle Observer Type 'OnExpire' registered
  85. ParticleUniverse: Particle Observer Type 'OnEmission' registered
  86. ParticleUniverse: Particle Observer Type 'OnCount' registered
  87. ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
  88. ParticleUniverse: Particle Observer Type 'OnCollision' registered
  89. ParticleUniverse: Particle Observer Type 'OnVelocity' registered
  90. ParticleUniverse: Particle Observer Type 'OnTime' registered
  91. ParticleUniverse: Particle Observer Type 'OnPosition' registered
  92. ParticleUniverse: Particle Observer Type 'OnClear' registered
  93. ParticleUniverse: Particle Observer Type 'OnQuota' registered
  94. ParticleUniverse: Particle Observer Type 'OnRandom' registered
  95. ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
  96. ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
  97. ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered
  98. ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
  99. ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered
  100. ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
  101. ParticleUniverse: Particle EventHandler Type 'DoScale' registered
  102. ParticleUniverse: Particle Extern Type 'Gravity' registered
  103. ParticleUniverse: Particle Extern Type 'SphereCollider' registered
  104. ParticleUniverse: Particle Extern Type 'BoxCollider' registered
  105. ParticleUniverse: Particle Extern Type 'Vortex' registered
  106. ParticleUniverse: Particle Extern Type 'SceneDecorator' registered
  107. ParticleUniverse: Particle Behaviour Type 'Slave' registered
  108. Plugin successfully installed
  109. *-*-* OGRE Initialising
  110. *-*-* Version 1.7.4 (Cthugha)
  111. Setup Resources:
  112. Creating resource group Bootstrap
  113. Added resource location 'data/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
  114. Added resource location '.' of type 'FileSystem' to resource group 'General'
  115. Added resource location 'data' of type 'FileSystem' to resource group 'General'
  116. Added resource location 'data/fonts' of type 'FileSystem' to resource group 'General'
  117. Added resource location 'data/materials/programs' of type 'FileSystem' to resource group 'General'
  118. Added resource location 'data/materials/scripts' of type 'FileSystem' to resource group 'General'
  119. Added resource location 'data/materials/textures' of type 'FileSystem' to resource group 'General'
  120. Added resource location 'data/models' of type 'FileSystem' to resource group 'General'
  121. Added resource location 'data/overlays' of type 'FileSystem' to resource group 'General'
  122. Added resource location 'data/particle' of type 'FileSystem' to resource group 'General'
  123. Added resource location 'data/ParticleUniverse' of type 'FileSystem' to resource group 'General'
  124. Added resource location 'data/ParticleUniverse/material' of type 'FileSystem' to resource group 'General'
  125. Added resource location 'data/ParticleUniverse/scripts' of type 'FileSystem' to resource group 'General'
  126. Added resource location 'data/ParticleUniverse/models' of type 'FileSystem' to resource group 'General'
  127. Added resource location 'data/ParticleUniverse/gui' of type 'FileSystem' to resource group 'General'
  128. Added resource location 'data/ParticleUniverse/textures/32x32' of type 'FileSystem' to resource group 'General'
  129. Added resource location 'data/ParticleUniverse/textures/64x64' of type 'FileSystem' to resource group 'General'
  130. Added resource location 'data/ParticleUniverse/textures/128x128' of type 'FileSystem' to resource group 'General'
  131. Added resource location 'data/ParticleUniverse/textures/256x256' of type 'FileSystem' to resource group 'General'
  132. Added resource location 'data/ParticleUniverse/textures/various' of type 'FileSystem' to resource group 'General'
  133. Creating resource group INTERFACEDATA
  134. Added resource location 'kagedata/interface' of type 'FileSystem' to resource group 'INTERFACEDATA'
  135. Added resource location 'kagedata/interface/materials' of type 'FileSystem' to resource group 'INTERFACEDATA'
  136. Added resource location 'kagedata/interface/textures' of type 'FileSystem' to resource group 'INTERFACEDATA'
  137. Creating resource group GAMEDATA
  138. Added resource location 'kagedata/' of type 'FileSystem' to resource group 'GAMEDATA'
  139. Added resource location 'kagedata/common' of type 'FileSystem' to resource group 'GAMEDATA'
  140. Added resource location 'kagedata/sound' of type 'FileSystem' to resource group 'GAMEDATA'
  141. Added resource location 'kagedata/video' of type 'FileSystem' to resource group 'GAMEDATA'
  142. Added resource location 'kagedata/sound/music.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  143. Added resource location 'kagedata/sound/chapter1_part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  144. Added resource location 'kagedata/sound/common.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  145. Added resource location 'kagedata/sound/mensch.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  146. Added resource location 'kagedata/sound/chapter1_part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  147. Added resource location 'kagedata/screensaver' of type 'FileSystem' to resource group 'GAMEDATA'
  148. Added resource location 'kagedata/lang/data' of type 'FileSystem' to resource group 'GAMEDATA'
  149. Added resource location 'kagedata/lang/data/movies' of type 'FileSystem' to resource group 'GAMEDATA'
  150. Added resource location 'kagedata/lang/data/interface' of type 'FileSystem' to resource group 'INTERFACEDATA'
  151. Configure:
  152. CPU Identifier & Features
  153. -------------------------
  154. * CPU ID: GenuineIntel: Pentium(R) Dual-Core CPU T4200 @ 2.00GHz
  155. * SSE: yes
  156. * SSE2: yes
  157. * SSE3: yes
  158. * MMX: yes
  159. * MMXEXT: yes
  160. * 3DNOW: no
  161. * 3DNOWEXT: no
  162. * CMOV: yes
  163. * TSC: yes
  164. * FPU: yes
  165. * PRO: yes
  166. * HT: no
  167. -------------------------
  168. ******************************
  169. *** Starting GLX Subsystem ***
  170. ******************************
  171. GLRenderSystem::_createRenderWindow "The Book Of Unwritten Tales: Die Vieh-Chroniken", 1280x800 fullscreen miscParams: FSAA=0 displayFrequency=0 MHz gamma=No vsync=No
  172. CAPIJobRequestUserStats - Server response failed 2
  173. saving roaming config store to 'sharedconfig.vdf'
  174. roaming config store 2 saved successfully
  175. Created Window l:0 t:0 1280x800
  176. GLXWindow::create used FBConfigID = 100
  177. GL_VERSION = 2.1 Mesa 9.1-devel (git-ec83535 quantal-oibaf-ppa)
  178. GL_VENDOR = Intel Open Source Technology Center
  179. GL_RENDERER = Mesa DRI Mobile IntelĀ® GM45 Express Chipset x86/MMX/SSE2
  180. GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_texture_storage GL_ARB_invalidate_subdata
  181. Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
  182. ***************************
  183. *** GL Renderer Started ***
  184. ***************************
  185. Registering ResourceManager for type GpuProgram
  186. GLSL support detected
  187. GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
  188. FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  189. FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  190. FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  191. FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  192. FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  193. FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  194. FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  195. FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  196. FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  197. FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  198. FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  199. FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  200. FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  201. FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  202. FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  203. FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  204. FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  205. FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  206. FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  207. FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  208. FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  209. FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  210. FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  211. [GL] : Valid FBO targets PF_UNKNOWN PF_A8 PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_RGB
  212. RenderSystem capabilities
  213. -------------------------
  214. RenderSystem Name: OpenGL Rendering Subsystem
  215. GPU Vendor: intel
  216. Device Name: Mesa DRI Mobile IntelĀ® GM45 Express Chipset x86/MMX/SSE2
  217. Driver Version: 2.1.0.0
  218. * Fixed function pipeline: yes
  219. * Hardware generation of mipmaps: no
  220. * Texture blending: yes
  221. * Anisotropic texture filtering: yes
  222. * Dot product texture operation: yes
  223. * Cube mapping: yes
  224. * Hardware stencil buffer: yes
  225. - Stencil depth: 8
  226. - Two sided stencil support: yes
  227. - Wrap stencil values: yes
  228. * Hardware vertex / index buffers: yes
  229. * Vertex programs: yes
  230. * Number of floating-point constants for vertex programs: 4096
  231. * Number of integer constants for vertex programs: 0
  232. * Number of boolean constants for vertex programs: 0
  233. * Fragment programs: yes
  234. * Number of floating-point constants for fragment programs: 4096
  235. * Number of integer constants for fragment programs: 0
  236. * Number of boolean constants for fragment programs: 0
  237. * Geometry programs: no
  238. * Number of floating-point constants for geometry programs: 2552
  239. * Number of integer constants for geometry programs: 50028
  240. * Number of boolean constants for geometry programs: 2552
  241. * Supported Shader Profiles: arbfp1 arbvp1 glsl
  242. * Texture Compression: yes
  243. - DXT: yes
  244. - VTC: no
  245. - PVRTC: no
  246. * Scissor Rectangle: yes
  247. * Hardware Occlusion Query: yes
  248. * User clip planes: yes
  249. * VET_UBYTE4 vertex element type: yes
  250. * Infinite far plane projection: yes
  251. * Hardware render-to-texture: yes
  252. * Floating point textures: yes
  253. * Non-power-of-two textures: yes
  254. * Volume textures: yes
  255. * Multiple Render Targets: 8
  256. - With different bit depths: yes
  257. * Point Sprites: yes
  258. * Extended point parameters: yes
  259. * Max Point Size: 255
  260. * Vertex texture fetch: yes
  261. * Number of world matrices: 0
  262. * Number of texture units: 16
  263. * Stencil buffer depth: 8
  264. * Number of vertex blend matrices: 0
  265. - Max vertex textures: 16
  266. - Vertex textures shared: yes
  267. * Render to Vertex Buffer : no
  268. * GL 1.5 without VBO workaround: no
  269. * Frame Buffer objects: yes
  270. * Frame Buffer objects (ARB extension): no
  271. * Frame Buffer objects (ATI extension): no
  272. * PBuffer support: yes
  273. * GL 1.5 without HW-occlusion workaround: no
  274. Registering ResourceManager for type Texture
  275. DefaultWorkQueue('Root') initialising on thread 0x9e00128.
  276. Particle Renderer Type 'billboard' registered
  277. Init Ogre:
  278. Set the timeflow
  279. Init sound
  280. load device list
  281. DefaultWorkQueue('Root')::WorkerFunc - thread 0xa2415c8 starting.
  282. DefaultWorkQueue('Root')::WorkerFunc - thread 0x9f66268 starting.
  283. * found some
  284. Possible sounddevice found: OpenAL Soft
  285. alcOpenDevice ...
  286. ... complete!
  287. Choosen Sounddevice is: OpenAL Soft
  288. AL Source test successfully found 32 possible sources
  289. Load savegames
  290. Init scene manager
  291. Init character manager
  292. Init item manager
  293. ParticleUniverse: Particle Emitter Type 'Entity' registered
  294. *** Initializing OIS ***
  295. X Error of failed request: BadAccess (attempt to access private resource denied)
  296. Major opcode of failed request: 2 (X_ChangeWindowAttributes)
  297. Serial number of failed request: 7
  298. Current serial number in output stream: 8
  299. AL lib: ReleaseALC: 1 device not closed
  300. Game removed: AppID 226540 "The Book of Unwritten Tales: The Critter Chronicles Demo", ProcID 16891
  301. saving roaming config store to 'sharedconfig.vdf'
  302. roaming config store 2 saved successfully
  303. Installing breakpad exception handler for appid(steam)/version(1354745237_client)
  304. Installing breakpad exception handler for appid(steam)/version(1354745237_client)
  305. ExecSteamURL: "steam://url/StoreAppPage/226540"
  306. Generating new string page texture 95: 128x256, total string texture memory is 2,78 MB