package game.project;
import javax.swing.JPanel;
public class MainGameLoop extends JPanel {
private static final long serialVersionUID = 1L;
private static boolean Running = true;
public static int TimeElapsed;
public MainGameLoop(){
long TimeBegin = System.nanoTime()/1000000000;
while(Running){
long TimeAfter = System.nanoTime()/1000000000;
long TimeMath = TimeAfter - TimeBegin;
TimeElapsed = (int) TimeMath;
MainJFrameConfig.JFrameSize();
MainRenderHandler MRH = new MainRenderHandler();
}
}
public static void Start(){
Running = true;
}
public static void Stop(){
Running = false;
}
}