[SystemSettings]
ResX=1920
ResY=1080
Borderless=True
Fullscreen=False
DepthOfField=True
DynamicLights=False
StaticDecals=False
DynamicDecals=False
UnbatchedDecals=False
DecalCullDistanceScale=1.000000
DynamicShadows=False
LightEnvironmentShadows=False
DirectionalLightmaps=True
OneFrameThreadLag=False
SkeletalMeshLODBias=10
ParticleLODBias=10
DetailMode=0
ShadowFilterQualityBias=-1
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=256
MaxWholeSceneDominantShadowResolution=512
ShadowFadeResolution=256
PreShadowFadeResolution=256
ShadowFadeExponent=0.100000
PlayerShadowFadeResolution=256
ShadowTexelsPerPixel=0.000000
PreShadowResolutionFactor=0.500000
bAllowWholeSceneDominantShadows=False
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
CompositeDynamicLights=False
SHSecondaryLighting=True
MotionBlur=False
MotionBlurPause=False
MotionBlurSkinning=0
FilteredDistortion=False
DropParticleDistortion=True
bAllowDownsampledTranslucency=False
UseVsync=False
AllowD3D10=False
AllowD3D11=False
AllowSubsurfaceScattering=False
MaxAnisotropy=0
MaxMultisamples=1
SceneCaptureStreamingMultiplier=1.000000
bAllowBetterModulatedShadows=False
bCombineSimilarMappings=False
FloatingPointRenderTargets=False
bEnableForegroundShadowsOnWorld=False
bEnableForegroundSelfShadowing=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
Bloom=False
bAllowLightShafts=False
Distortion=False
LensFlares=False
AllowRadialBlur=False
EnableHighPolyChars=False
m_TrShadowLODGroup=0
m_TrTextureLODGroup=0
AmbientOcclusion=False
FogVolumes=False
OnlyStreamInTextures=True
Trilinear=False
[TribesGame.TrAudioSettings]
m_nVolumeMaster=60
m_nVolumeEffects=100
m_nVolumeMusic=0
m_nVolumeVoice=100
[WinDrv.WindowsClient]
DisplayGamma=1.7
[TribesGame.TrGameEngine]
bSmoothFrameRate=True
MaxSmoothedFrameRate=95.000000
AllowScreenDoorFade=False
AllowNvidiaStereo3d=False
bForceStaticTerrain=True
[Engine.GameViewportClient]
bUseHardwareCursorWhenWindowed=False
[TribesGame.TrDevice]
m_bTinyWeaponsEnabled=True
[Engine.Engine]
bForceStaticTerrain=True
[Engine.ISVHacks]
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False
[TextureStreaming]
PoolSize=512
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=20
DropMipLevelsLimit=4
StopIncreasingLimit=12
StopStreamingLimit=8
MinEvictSize=10
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.1
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=False
LoadMapTimeLimit=10.0
LightmapStreamingFactor=0.09
ShadowmapStreamingFactor=0.09
MaxLightmapRadius=500.0
AllowStreamingLightmaps=False
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=True
bAllowSwitchingStreamingSystem=False
UseDynamicStreaming=True
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragDownShift=128
[XAudio2.XAudio2Device]
MaxChannels=32
m_bEnableBassBoost=false
[TribesGame.TrPlayerController]
m_bEnableChatFilter=False
m_bShowHUDObjectives=False
m_bShowHUDNotifications=True
m_bShowHUDFriendStateNotifications=False
m_bEnableOverheadDamageIndicators=True
m_bShowHUDReticule=False
m_bShowHUDCredits=True
m_bShowHUDAccolades=False
m_bShowHUDBadges=False
m_bShowHUDScores=True
m_bShowHUDHealthBar=True
m_bShowHUDVisor=False
m_bShowHUDChat=True
m_bShowHUDCombatLog=True
m_bShowHUDKillbox=False
m_bShowHUDDeathcam=True
m_bShowHUDHeroText=True
m_bShowHUDPromptPanel=False
m_bShowHUDRespawnTimer=True
m_bShowHUDSkiBars=True
m_bShowHUDFriendColoring=False
m_WhisperFilter=2
m_bShowHUDCracks=False
EnableAlienFX=False
m_bAnimMenu=False
m_bAllowSimulatedProjectiles=True
[TribesGame.TrEntryPlayerController]
m_bEnableChatFilter=false
m_bShowHUDObjectives=true
m_bShowHUDNotifications=true
m_bShowHUDFriendStateNotifications=true