1. [SystemSettings]
  2. ResX=1920
  3. ResY=1080
  4. Borderless=True
  5. Fullscreen=False
  6. DepthOfField=True
  7. DynamicLights=False
  8. StaticDecals=False
  9. DynamicDecals=False
  10. UnbatchedDecals=False
  11. DecalCullDistanceScale=1.000000
  12. DynamicShadows=False
  13. LightEnvironmentShadows=False
  14. DirectionalLightmaps=True
  15. OneFrameThreadLag=False
  16. SkeletalMeshLODBias=10
  17. ParticleLODBias=10
  18. DetailMode=0
  19. ShadowFilterQualityBias=-1
  20. MinShadowResolution=64
  21. MinPreShadowResolution=8
  22. MaxShadowResolution=256
  23. MaxWholeSceneDominantShadowResolution=512
  24. ShadowFadeResolution=256
  25. PreShadowFadeResolution=256
  26. ShadowFadeExponent=0.100000
  27. PlayerShadowFadeResolution=256
  28. ShadowTexelsPerPixel=0.000000
  29. PreShadowResolutionFactor=0.500000
  30. bAllowWholeSceneDominantShadows=False
  31. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  32. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  33. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  34. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  35. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  36. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  37. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  38. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  39. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  40. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  41. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  42. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  43. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  44. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  45. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  46. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  47. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  48. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  49. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  50. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  51. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  52. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  53. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  54. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  55. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  56. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  57. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. CompositeDynamicLights=False
  59. SHSecondaryLighting=True
  60. MotionBlur=False
  61. MotionBlurPause=False
  62. MotionBlurSkinning=0
  63. FilteredDistortion=False
  64. DropParticleDistortion=True
  65. bAllowDownsampledTranslucency=False
  66. UseVsync=False
  67. AllowD3D10=False
  68. AllowD3D11=False
  69. AllowSubsurfaceScattering=False
  70. MaxAnisotropy=0
  71. MaxMultisamples=1
  72. SceneCaptureStreamingMultiplier=1.000000
  73. bAllowBetterModulatedShadows=False
  74. bCombineSimilarMappings=False
  75. FloatingPointRenderTargets=False
  76. bEnableForegroundShadowsOnWorld=False
  77. bEnableForegroundSelfShadowing=False
  78. SpeedTreeLeaves=False
  79. SpeedTreeFronds=False
  80. Bloom=False
  81. bAllowLightShafts=False
  82. Distortion=False
  83. LensFlares=False
  84. AllowRadialBlur=False
  85. EnableHighPolyChars=False
  86. m_TrShadowLODGroup=0
  87. m_TrTextureLODGroup=0
  88. AmbientOcclusion=False
  89. FogVolumes=False
  90. OnlyStreamInTextures=True
  91. Trilinear=False
  92.  
  93. [TribesGame.TrAudioSettings]
  94. m_nVolumeMaster=60
  95. m_nVolumeEffects=100
  96. m_nVolumeMusic=0
  97. m_nVolumeVoice=100
  98.  
  99. [WinDrv.WindowsClient]
  100. DisplayGamma=1.7
  101.  
  102. [TribesGame.TrGameEngine]
  103. bSmoothFrameRate=True
  104. MaxSmoothedFrameRate=95.000000
  105. AllowScreenDoorFade=False
  106. AllowNvidiaStereo3d=False
  107. bForceStaticTerrain=True
  108.  
  109. [Engine.GameViewportClient]
  110. bUseHardwareCursorWhenWindowed=False
  111.  
  112. [TribesGame.TrDevice]
  113. m_bTinyWeaponsEnabled=True
  114.  
  115. [Engine.Engine]
  116. bForceStaticTerrain=True
  117.  
  118. [Engine.ISVHacks]
  119. bInitializeShadersOnDemand=False
  120. DisableATITextureFilterOptimizationChecks=True
  121. UseMinimalNVIDIADriverShaderOptimization=True
  122. PumpWindowMessagesWhenRenderThreadStalled=False
  123.  
  124. [TextureStreaming]
  125. PoolSize=512
  126. MemoryMargin=20
  127. MemoryLoss=0
  128. HysteresisLimit=20
  129. DropMipLevelsLimit=4
  130. StopIncreasingLimit=12
  131. StopStreamingLimit=8
  132. MinEvictSize=10
  133. MinFudgeFactor=1
  134. FudgeFactorIncreaseRateOfChange=0.5
  135. FudgeFactorDecreaseRateOfChange=-0.1
  136. MinRequestedMipsToConsider=11
  137. MinTimeToGuaranteeMinMipCount=2
  138. MaxTimeToGuaranteeMinMipCount=12
  139. UseTextureFileCache=False
  140. LoadMapTimeLimit=10.0
  141. LightmapStreamingFactor=0.09
  142. ShadowmapStreamingFactor=0.09
  143. MaxLightmapRadius=500.0
  144. AllowStreamingLightmaps=False
  145. TextureFileCacheBulkDataAlignment=1
  146. UsePriorityStreaming=True
  147. bAllowSwitchingStreamingSystem=False
  148. UseDynamicStreaming=True
  149. bEnableAsyncDefrag=False
  150. bEnableAsyncReallocation=False
  151. MaxDefragRelocations=256
  152. MaxDefragDownShift=128
  153.  
  154. [XAudio2.XAudio2Device]
  155. MaxChannels=32
  156. m_bEnableBassBoost=false
  157.  
  158. [TribesGame.TrPlayerController]
  159. m_bEnableChatFilter=False
  160. m_bShowHUDObjectives=False
  161. m_bShowHUDNotifications=True
  162. m_bShowHUDFriendStateNotifications=False
  163. m_bEnableOverheadDamageIndicators=True
  164. m_bShowHUDReticule=False
  165. m_bShowHUDCredits=True
  166. m_bShowHUDAccolades=False
  167. m_bShowHUDBadges=False
  168. m_bShowHUDScores=True
  169. m_bShowHUDHealthBar=True
  170. m_bShowHUDVisor=False
  171. m_bShowHUDChat=True
  172. m_bShowHUDCombatLog=True
  173. m_bShowHUDKillbox=False
  174. m_bShowHUDDeathcam=True
  175. m_bShowHUDHeroText=True
  176. m_bShowHUDPromptPanel=False
  177. m_bShowHUDRespawnTimer=True
  178. m_bShowHUDSkiBars=True
  179. m_bShowHUDFriendColoring=False
  180. m_WhisperFilter=2
  181. m_bShowHUDCracks=False
  182. EnableAlienFX=False
  183. m_bAnimMenu=False
  184. m_bAllowSimulatedProjectiles=True
  185.  
  186. [TribesGame.TrEntryPlayerController]
  187. m_bEnableChatFilter=false
  188. m_bShowHUDObjectives=true
  189. m_bShowHUDNotifications=true
  190. m_bShowHUDFriendStateNotifications=true