how to add new image sdecoder.
1. create a directory which name is your image decoder's name and put source files
under the directory.
const struct image_decoder image_decoder and IMGDEC_HEADER need to be defined in
your souce file.
check imageviewer.h for the detail of struct image_decoder.
2. add the directory name to apps/plugins/imageviewer/SUBDIR so that the decoder
is built.
if the decoder is supported by particular targets, surround it with #if directive.
e.g. if the decoder supports color LCD targets only,
#if HAVE_LCD_COLOR
bmp
#endif
3. append appropriate entry to enum image_type in image_decoder.h, decoder_names
and ext_list in image_decoder.c so that the imageviewer plugin can recognize
the decoder.
if the decoder is supported by particular targets, surround them with same #if
directive in SUBDIR.
4. add entry to apps/plugins/viewers.config
(in format: file_extension,viewer/imageviewer) so that the file with specified
file extension will be opened by image viewer plugin.
if the decoder is supported by particular targets, surround it with same #if
directive in SUBDIR.
5. add entry to apps/plugins/CATEGORIES (in format: decoder_name,viewer) so
that the build file is copied to viewers direcotry.
you don't need to surround this with #if directive.
notes:
if you need to use greylib functions to draw image, add the functions to
struct imgdec_api just like gray_bitmap_part as GREY_INFO_STRUCT is declared in
imageviewer and is not available from the decoder.