1.  
  2. import java.awt.Color;
  3. import java.awt.Graphics;
  4. import java.awt.Image;
  5. import java.awt.Toolkit;
  6. import java.awt.image.BufferedImage;
  7. import java.io.File;
  8. import java.io.IOException;
  9. import javax.imageio.ImageIO;
  10. import javax.swing.ImageIcon;
  11.  
  12.  
  13. public class Player extends SpaceObject
  14.  
  15.  
  16. {
  17.  
  18. private String name;
  19. private int shield;
  20. private int energySupply;
  21.  
  22. //private Torpedo[] torpedo;
  23. private int dmgDealt;
  24. private boolean scannerDisabled, torpedoDisabled, phaserDisabled;
  25.  
  26.  
  27. public Player()
  28. {
  29. hitpoints = 100;
  30.  
  31. }
  32.  
  33. @Override
  34. void drawMe(Graphics g, int xCoor, int yCoor) {
  35.  
  36. Image img = Toolkit.getDefaultToolkit().getImage("player.png");
  37.  
  38.  
  39. //g.drawRect(xCoor, yCoor, 15, 15);
  40. //g.setColor(Color.blue);
  41. // g.fillRect(xCoor, yCoor, 15, 15);
  42. g.drawImage(img, xCoor, yCoor, null);
  43.  
  44.  
  45. }
  46.  
  47. }