function
gameLoop
(
)
{
if
(
gameState
==
"IN_MENU"
)
{
renderMenu
(
)
;
processInput_Menu
(
)
;
update_Menu
(
)
;
}
if
(
gameState
==
"IN_PLAY"
)
{
renderGameEntities
(
levelNumber
)
;
processInput_Game
(
)
;
update_Game
(
)
;
}
}