1. /* Snipped from header file */
  2.  
  3.     /// Employs various magic to "resize" the current terrain (which is technically not possible).
  4.     void resizeTerrain();
  5.  
  6. /*Snipped from source */
  7.  
  8.     void Renderer::resizeTerrain()
  9.     {
  10.     }