1.  
  2. [Cinematic] The Hammerhead drives into the landing area of the Cerberus installation. A transmitter dish is clearly seen behind the base. Shepard and team exit the Hammerhead, and are immediately hailed over their radio.
  3.  
  4.  
  5.  
  6. Puzzle: There are three computers in here each of which is processing two different sections of Shepard's body. These all connect to the main machine. Shepard must find a unique combination (where each machine shows two "parts" not shown on the other machines) to rebuild a healthy model of himself.
  7.  
  8. After the player has soved the puzzle there is a gated section while the computer gathers and processes all the data. During this time the player must fight a wave of enemies. I see this lasting around 1 minute of spawns.
  9.  
  10. VO (VI): "Model is not complete, no transfer can be made"
  11. "Model complete, rebuilding all data, this may take some time"
  12. "Model rebuilding at 25%"
  13. "Model rebuilding at 50%"
  14. "Model rebuilding at 75%"
  15. "Model rebuiling completed"
  16. "Transfering model data to specified omnitool. Thank you and have a nice day"
  17.  
  18.  
  19.  
  20. The leaders of Earth have grounded you and are demanding you answer for his actions while with Cerberus. Alone in your "cell," you gazes wistfully at the idyllic view of Vancouver, Earth's gleaming capital city.
  21.  
  22. The hearing begins and your are summoned; escorted from you cell by an elite young soldier, James. On the long walk you are accompanied by your mentor and friend, Admiral Anderson. Just as you are about to enter the hearing, your old friend (lover?) Ashley/Kaidan arrives; but there's little time for reminiscing as you are whisked inside. James and A/K wait outside while you face your accusers. The hearing is a witch hunt; nobody seems interested in the truth. Even with Anderson defending you, it's clear the leaders won't listen to reason.
  23.  
  24. Before the trial can conclude, your warnings are proven true as earth is rocked by the advanced guard of the Reaper forces. Chaos ensues as you and Anderson attempt to rendezvous with the Normandy and escape the carnage. Your initial plan is foiled and you're forced to find a new pickup location. Meanwhile, A/K and James find an alternate route and reach the Normandy ahead of you. As Reapers forces bear down on you and Anderson, the two veteran soldiers stand back to back to repel the overwhelming enemy numbers. At the last possible moment, the Normandy arrives; Alliance troops poor out of the Normandy, you leap on board and encourages Anderson to join him. Anderson refuses -- Earth needs him here! He vows to stay and fight while Shepard searches the galaxy for a way to defeat the Reapers once and for all. In the midst of the battle, Anderson grants you access to all Alliance military facilities... including the archives on Mars.
  25.  
  26. As the Reaper forces converge, you, A/K, Joker, and James blast away in the Normandy and head for Mars in search of answers.
  27.  
  28.  
  29.  
  30. Tension on board the Normandy is high as your team races to Mars. James wants to stay and fight on Earth... and though A/K trusts you, they're confused about the need to go to Mars. But you have a plan.
  31.  
  32. The small team takes the shuttle down to Mars while Joker remains in orbit as a lookout. Shepard, A/K, James and the Alliance Multi-Purpose-Bot (AMP) exit on to the dusty surface of the red planet. After taking in the stunning vista, the team realizes something isn't right; the Alliance forces are absent. In their place are Cerberus operatives with an order to shoot on site. You dispatch the first few waves, but discovers that Cerberus has taken over and his Alliance Access only gets him so far.
  33.  
  34. The sudden and mysterious appearance of a blue alien on Mars is the key to their problems. Liara has a plan; your plan actually. It was her job to find a way in if you could not free yourself of your captors on Earth. With Liara's appearance, James is sent back to the shuttle while you and your old mates proceed to the facility. More Cerberus operatives appear, but they present little resistance, and you easly finds what your looking for; the prothean archive. Accessing the data proves to be more difficult. The information is being deleted. As you and Liara desperately try to stop the download they are confronted by the all too familiar visage of the Illusive Man. He's aligned himself with the Reapers, but wants the prothean data in case the deal goes badly.
  35.  
  36. A deadly Cerberus fembot is responsible for the data theft. She completes the download. you and your team must prevent her escape or risk losing the data. Amidst a blinding wind-storm of red sand they chase the deadly mech through the facility. Just when it appears the fembot might escape on a Cerberus troop ship, James appears; piloting the Normandy's shuttle on a kamikaze mission, destroying both ships and disabling the fembot. A/K reaches the mech first and attempts to recover the data; but the fembot awakens and critically injures A/K. As you and Liara face down a horde of Cerberus troops lead by the fembot, James appears from behind the wreckage. The odds slightly more in their favour, you and your team defeat the Cerberus enemies.
  37.  
  38. The Normandy comes to the rescue once again, warning of more Reapers enroute. The AMP drags the fembot onboard while you and Liara carefully retrieve their fallen comrade. With no clear plan and a critically wounded team mate, you are forced to make your way to one of the few places you still have friends... the Citadel.
  39.  
  40.  
  41.  
  42. You put the injured A/K in the care of Dr. Michel, who now has a clinic on the presidium. If Dr. Chakwas is alive, she comes to the clinic as well.
  43.  
  44. You meet with the council. They describe that the turian homeworld of Palaven is under Reaper threat. The turian councillor requests aid to recover their Primarch from a besieged moon over Palaven.
  45.  
  46. You return to A/K for to say goodbye. Dr. Michel offers to join the Normandy crew as ship's doctor. If Dr. Chakwas is alive, you can choose her instead of Dr. Michel to join you on the Normandy.
  47.  
  48.  
  49.  
  50. The Normandy flies up to the Geth dreadnought which is lightly damaged due to recent skirmishes. A badly damaged extended umbilical prevents proper docking, so Shepard is dropped off to traverse the umbilical and secure a way to dock and infiltrate the dreadnought.
  51.  
  52.  
  53.  
  54. You land on Rannoch and fight geth forces. They are still under Reaper control, but are less effective due to the loss of the dreadnought. EDI traces the Reaper signal, and the aggressive quarian Flotilla assaults the geth fleet instead of retreating. EDI finds the Reaper's location, and you destroy the multi-story Reaper mastermind, fighting in the Hammerhead, on foot, and even climbing onto the Reaper to deliver the killing shot. When it's dead, the geth become momentarily helpless, and Shepard decides whether to let the quarians destroy the geth or use the coded signal from the now-dead Reaper to bring the geth up to a true state of intelligence. Either way, you get the fleet you needs to retake Earth.
  55.  
  56. You receive a message from Liara's Shadow Broker networks. There is intel about a secret asari vault which holds an important Prothean artifact. It may be a component of the Bomb, so you should head to the asari homeworld to investigate.
  57.  
  58.  
  59.  
  60. The geth-quarian conflict has erupted into war: their fleets are battling each other for ultimate control of the quarian homeworld, Rannoch. Admiral Zaal Korris is shot down over Rannoch while carrying crucial military codes that will endanger the quarian fleet if found by the geth. You and Tali rush to the crash site to secure the codes. The intel is gone, but you find a trail leading away from the area. You and Tali track the crash survivor while fighting off waves of geth also seeking the codes. They find the survivor, admiral Zaal Korris himself, and evacuate him before they're overwhelmed by geth ground forces.
  61.  
  62.  
  63.  
  64. You hear from a quarian admiral that the geth have a planetary defense gun stationed in an ancient quarian city on the surface of the homeworld. The quarians can't bombard it without destroying their equivalent of Jerusalem or Rome. Within a few hours, the planet will have turned far enough that the gun can hit the quarian fleet and blast their ships out of orbit. You race down to the planet's surface where you finds the gigantic gun. It's too well-defended for a frontal assault, so you create diversions to bleed off the geth troops so you can slip on board and wreak havoc. In a daring commando raid, you cut off the geth reinforcements that would otherwise swarm him and reaches the main console. At the controls of the fearsome weapon, you contact the quarian fleet, who send you the coordinates to blow many geth ships out of the sky.
  65.  
  66.  
  67.  
  68. All geth but Legion have decided to ally themselves with the Reapers. Legion is now at odds with its own kind while still trying to end the geth/quarian war. Legion asks you to help it infiltrate a geth server hub and "free" some of its people from Reaper indoctrination. You fight through geth protecting servers on Rannoch, then plugs into the virtual world of the geth consensus with Legion. You explore a virtual landscape that looks like an idealized version of Rannoch, while interacting with geth as individuals instead of faceless monsters. Legion directs them to the Reaper's influence, which takes the form of a corrupted looking environment. After cleansing the Reaper "infection", Legion transfers millions of geth programs into its own physical platform, saving them from indoctrination. You and Legion come out of the virtual world in time to fight off a geth prime and escape to the Normandy.
  69.  
  70.  
  71.  
  72. You land and fight Cerberus through the streets of Eden Prime while terrified civilians hide, then meets up with PARTNER (who arrived earlier) just in time to see an explosion of energy coming from the Prothean ruins. When he arrives, the Prothean is standing in a crater surrounded by dead Cerberus agents. It kills the last Cerberus soldier and exits in a cool fashion. Shepard and PARTNER assume that the Prothean is a rogue Cerberus supersoldier created using the CATALYST. PARTNER goes after it, while you goe after the CATALYST.
  73.  
  74. After fighting Cerberus troops in the area, you find Cerberus video logs that show them opening a Prothean Sphere and finding the Prothean inside. The vid makes it clear that the Prothean isn't a Cerberus soldier. He's the CATALYST. Shepard follows the Prothean's trail of destruction, fighting Cerberus troops. You eventually finds the Prothean injured and exhausted, with PARTNER ready to kill it. PARTNER refuses to listen to your explanation and tries to kill the Prothean, and you have no choice but to kill him. The mission closes with you answering to the Council for "the attack on Eden Prime" and the death of the Spectre to the Council.
  75.  
  76. You need to gather more troops. You are told about that the quarians have attacked the geth. Tali and/or Legion contact you for a rendevous at the edge of geth space.
  77.  
  78.  
  79.  
  80. When the turian homeworld of Palaven comes under attack from Reapers an emergency summit is held on the Normandy to discuss a military alliance between turians, salarians, and krogan. A brief but hostile diplomatic meeting follows - the turians desperately need krogan assistance against the Reapers. But Wrex/Wreav balks - he says the salarians are secretly hiding krogan females who survived Maelon's experiments and are immune to the genophage. Wrex refuses to help unless these females are released and a cure is synthesized.
  81.  
  82. You break the stalemate and gets the salarians to admit they have the females. You are brought to their equivalent of "Area 51" - a secret military facility on Surkesh where five of the immune krogan females are being held. Once you take custody of the females, Cerberus launches a sneak attack and tries to thwart the alliance by killing them. A few females die (scripted) and you must lead the remainder out of the carnage to escape the base. All the while Wrex/Wreav is fending off further Cerberus incursions.
  83.  
  84. When you return to the Normandy, you are told that that there is a cure to the genophage on laboratory on Tuchanka. You should take the surviving Krogan females there.
  85.  
  86. A Turian Primarch mentions that if you are going to Tuchanka, there is a downed turian warship, and his son was onboard.
  87.  
  88.  
  89.  
  90. You take the Krogan females and escape to Tuchanka, where Mordin has a laboratory. Facing the possible end of the galaxy, Mordin's conscience can't rest until he has put the genophage to bed. He's ready to synthesize the cure, but the Reapers are alerted to the situation and move against Tuchanka, fearing a resurgent krogan. Amid the first wave of Reaper attacks on the planet, you are forced to divert to a location forbidden to all outsiders: the home of the krogan females. It's a vast shelter/repository dating back to Tuchanka's glory years. The riches and treasures of krogan civilization were safeguarded here during the nuclear war. Overhanging cliffs and natural rock formations protect the aging monuments of a forgotten city. With Reapers coming for them, the player must now travel to Mordin's lab via an ancient krogan tram/train system, safeguarding the surviving female krogan on a perilous journey through Thresher Maw infested ruins. Though decaying with age, the glories of the bygone krogan empire are in evidence all around them - their artistry stands as a visual testament to what the krogan could become again if the genophage was cured. At the same time, Wrex/Wreav leads a squad of his best warriors along the canyon rim to hold off Reapers.
  91.  
  92. Finally, you reach Mordin's laboratory with just one surviving female left. The lab is linked to the Tuchanka "Shroud" -- an atmospheric layer of particles designed to shield the planet from the ravages of the sun brought on by the nuclear war. A space elevator travels up to the Shroud's orbital platform where particles are dispersed. Mordin can use it to deploy the cure. Hunkering down inside the lab, Shepard holds off Reapers while Mordin works on the lone female to synthesize a cure in a climatic battle. The struggle ends by successfully luring a massive Thresher Maw to take out the Reaper boss. Once Mordin has the cure, he bids you an emotional goodbye as he brings the cure up the space elevator (ala Spock's death in Wrath of Khan). Mordin dies in orbit releasing the cure across all of Tuchanka. It's a profound moment of hope as krogan everywhere look to the sky, seeing a glittering mist that heralds their salvation. The genophage is no more.
  93.  
  94. On the Normandy, you learn from A/K's PARTNER that Cerberus has taken over the Prothean ruins on Eden Prime. They've found the CATALYST, and Shepard must get it before they can use it.
  95.  
  96.  
  97.  
  98. You have been told about a downed turian warship on Tuchanka, disabled by a Reaper in the battle with the Reapers over the planet. Crash-landed on Tuchanka's rough terrain, it is surrounded by Reaper ground enemies and running low on ammunition and supplies. One of the commandos on the ground is the SON OF THE TURIAN PRIMARCH featured in Genophage Mission One.
  99.  
  100. Landing behind enemy lines, you surprise attack from behind-- decimating key targets along the way.
  101.  
  102. After the rescue is complete, the TURIAN COMMANDER receives an update to his mission from the TURIAN PRIMARCH-"My son is a failure and an embarrassment, kill him." Shepard is now faced with a tense diplomatic situation and a difficult decision.
  103.  
  104. You are then asked to support a platoon or turian commandoes set to recover a turian doomsday device.
  105.  
  106.  
  107.  
  108. You are asked to support a platoon of turian commandoes sent to recover a turian doomsday device clandestinely planted on Tuchankan soil after the Krogan Rebellions. Originally planned to be insurance against the threat of the krogan should they again threaten galactic peace. Cerberus agents have located the device, created an armed camp around it, and are working to activate it against the krogan. You must engage Cerberus forces to provide a safe path for the commandoes. Upon reaching their target, you must choose to sacrifice turian commandoes in a last, desperate charge to quickly overcome tactical objectives and to gain the doomsday device intact for maximum benefit to the war effort, or order the commandoes to 'paint' the doomsday device from a safe distance for mortar bombardment, reducing causalities and gaining an ally, but collecting only raw materials.
  109.  
  110.  
  111.  
  112. The Reapers have found the rachni and established a breeding pit on an unexplored planet. A modified queen or Reaper-rigged surrogate is being used to produce Reaper-rachni troops to support ground forces. The krogan scouting team that confirmed the nest has gone dark. Occupied with the war against the Reapers, the krogan have turned to you and squad of krogan commandoes (led by Grunt) to take a team to personally confirm that only one queen exists and put an end to the spawning pit before the planet is bombarded. You lead your squad through a labyrinth of tunnels beneath the toxic surface alternatively fighting and avoiding swarms of converted rachni and Reaper minions. Upon reaching the spawning pit, you must decide between killing the imprisoned queen/surrogate, ending the threat of further Reaper-rachni troops or freeing it, gaining an ally, but sacrificing Grunt/commando who must die ensuring everyone escapes the planet.
  113.  
  114.  
  115.  
  116. The Prothean henchman needs to access an artifact kept in a monastery in the asari capital city on Thessia. It contains vital data about the Device. The artifact has also secretly given the asari an edge over other species for hundreds of years, though most people just think it's a religious relic. Problem is, Thessia is now suffering a full-fledged Reaper invasion. Shepard lands in the middle of a war-zone and fights his way through an on-going Reaper battle (think Baghdad shock-and-awe) to gain access to the monastery. With bombs still exploding outside, Shepard explores a portion of the massive religious temple and finds the relic hidden in plain sight in some sort of grand cathedral-style area. It's as if they built the temple around the relic.
  117.  
  118. The Prothean henchman accesses the artifact and goes into a trance while information is downloaded into his brain. But Shepard isn't the only one interested in this artifact -- Ash/Kaidan now steps out of the shadows accompanied by Kai Leng. With guns raised in a Mexican standoff, Shepard wants to know what the hell is going on. A/K says Udina has told her all about Shepard killing her partner on Eden Prime. Udina put her in touch with Kai Leng -- an Alliance intelligence operative who helped her track Shepard down. Kai Leng plays the role well, egging A/K on against Shepard (A/K has never seen Kai Leng before and doesn't know better).
  119.  
  120. Shepard must convince A/K he's not a murderer and that Kai Leng is the true enemy, or he'll have to kill her. With A/K resolved, Shepard then has an epic battle with Kai Leng and Cerberus reinforcements over who gets the Prothean (still frozen a trance). The war outside intensifies, with windows, roofs, walls, etc. blowing out in bomb attacks, giving a spectacular view of Thessia under fire. Kai Leng wins the fight regardless, sending Shepard crashing down through a stain-glassed window. The last thing Shepard sees before he blacks out is Kai Leng leaving with his new Prothean prize.
  121.  
  122. Back aboard the Normandy, you receive a message from Thane's son. Kolyat has received word that, at the request of Donnel Udina, the Citadel Council will hold a critical vote in 24 hours that will abandon the hanar homeworld to the Reapers in the name of protecting other planets. You need to get to the Citadel and get to Udina, one way or the other.
  123.  
  124.  
  125.  
  126. Kolyat has received word that, at the request of Donnel Udina, the Citadel Council will hold a critical vote in 24 hours that will abandon the hanar homeworld to the Reapers in the name of protecting other planets. He needs you to get to Udina, one way or the other. He brings in Kasumi (if alive) to help nab evidence from C-SEC headquarters he could use to blackmail Udina. You get in to C-SEC HQ, and finds the evidence being destroyed by a Cerberus double agent. Extracting the information from him, you discover that Udina is indoctrinated and will soon launch a coup d'état to overthrow the Citadel Council. You and Kolyat must now stop him through any means possible. Thane (if alive) is brought on board to assassinate Udina. Thane is weak from his disease, but is on heavy painkillers and determined to complete his last mission.
  127.  
  128. You, Thane, and Kasumi take on heavy security measures on their way to the Council Chamber in the Citadel Tower. Thane and Kasumi's presence helps you get past various puzzle obstacles. A short but brutal fight with Cerberus conspirators ensues when you secure a vantage point to take the target down. When Udina makes his move, you are there to reveal his crimes in front of the Council. Udina reacts by signaling an army of hidden Cerberus forces. In the climactic showdown, Thane uses the last of his strength to take out Udina. You give Thane the last rites he is too weak to say for himself, and Thane dies, his species' debt to the hanar repaid.
  129.  
  130. The grateful Council is now completely behind Shepard and give him their unconditional support.
  131.  
  132.  
  133.  
  134. *Note: Level is in Rough Pre-Narrative Playable State*
  135.  
  136. [Background] The Illusive Man offers to give Miranda's father the location of both his daughters, Miranda and Oriana, if the father supports the Illusive Man in this war by setting up, and running, a special facility to herd refugees from other planets to be handed over to the Reapers. The father agrees.
  137.  
  138. [Player information] Early in ME3 Miranda, if alive, sends an email to Shepard saying that she has learned her father and Cerberus are back in business. A second email is recieved saying that Oriana is in trouble, and that Miranda is tracking her down. After the email, we don't hear from Miranda again. After Cat 2, Shepard asks his crew for anything on Cerberus. Shepard is concerned because Miranda cannot be reached to talk about her father's connection to the Illusive Man. EDI/Liara finds lots of transports going to Cerberus controlled locations from a place dubbed 'Sanctuary'- a refugee camp built into a massive genetic research and production facility. The objective of this mission to get to Miranda's father- he has a direct line to the Illusive Man. Shepard needs to find the Illusive Man at all costs.
  139.  
  140.  
  141.  
  142. Liara (or Jacob, if he's alive) directs you towards an important asset in the bolstering of the device, ex-Cerberus scientist and Prothean expert KENESIA. Kenesia is also Jacob's beautiful ex-girlfriend.
  143.  
  144. When Kenesia experienced the Illusive Man's indoctrination firsthand, she fled Cerberus in the night. She now runs a secret, scientific enclave on a remote planet, having convinced many of the most brilliant minds in the galaxy to join her.
  145.  
  146. Knowing that the enclave is in immediate jeopardy, you rush to the outpost. You try to convince Kenesia that the colony's only hope is to evacuate. Kenesia resists, saying that nothing could make them abandon their ideals. You point to the Cerberus forces already amassing on their doorstep. When one of her colleagues is violently killed, Kenesia wakes to reality and agrees to the colony's evacuation. You and your team prepare a defense, while the enclave gets ready to evacuate. In the shadow of the coming battle, you and Kenesia (and Jacob if he's alive) talk about life, love and hope for humanity in the face of impossible odds.
  147.  
  148. Cerberus mounts a massive assault and the battle rages until the last living scientist boards a shuttle and leaves the planet.
  149.  
  150.  
  151.  
  152. You hear hate speech and misinformation coming from humans on the Citadel and traces it to a Charles Saracino, who is using the human-centric Terra Firma Party to put out Cerberus propaganda. After you turn the crowd against Saracino, Cerberus comes after you through people Shepard has helped on past missions. Working with Citadel reporter Emily Wong, you track the Cerberus assassins to a neighbourhood in the Wards where Cerberus has almost total control. (Roleplaying Plots 3 and 4)
  153.  
  154. You go into the Cerberus-controlled neighbourhood with reporters Emily Wong and Khalisah Al-Jilani recording your actions through a camera mounted on your armor. You question witnesses (who refuse to talk) and fight Cerberus forces while hunting for the assassin, and in the process catch Cerberus atrocities on live video. In the final area, you uncover horrible Cerberus atrocities before killing the assassin. The vids ensure that nobody on the Citadel will work with Cerberus.
  155.  
  156.  
  157.  
  158. You track the hanar bomber's history to a Reaper base. You destroy the base, which contains noncombatant hanar as well as Reaper enemies. The hanar do not fight, but use consoles to lock doors and slow you down. You find evidence about which hanar on the Citadel are working for the Reapers.
  159.  
  160.  
  161.  
  162. CUTSCENE: The Normandy docks to the command ship of the Asari fleet right after their defeat defending Thessia. The command ship is the Destiny Ascension if it was saved.
  163.  
  164.  
  165.  
  166. As punishment for breaking the neutrality pact, Cerberus launches an attack against Omega. The enemy is attempting to destroy Omega's shields, which will allow asteroids and meteors to smash into the station. You must repel the assault and ensure the shield remain operational.
  167.  
  168.  
  169.  
  170. Since their direct assault failed, Cerberus is now blockading Omega in an effort to starve it into submission. You must destroy the main Cerberus command ship responsible for the blockade.
  171.  
  172.  
  173.  
  174. You must journey to the other side of the Omega-4 relay to an old derelict ship and secure the "pirate loot" there. In the endgame, this will buy you the loyalty of Omega's criminal fleet.
  175.  
  176.  
  177.  
  178. A notorious Cerberus tactician orchestrating the Omega blockade crashes on a planet after being attacked by Aria's raiders. Aria wants to grill the tactician and asks you to retrieve her before Cerberus does. Your shuttle down to the planet is rocked by a missile: Cerberus has had time to establish a defensive perimeter. You are forced to make an emergency landing and must fight through patrols, traps and a deadly environment to get to the Cerberus ship. Once there, you are confronted by Zaeed: He's signed on again with Cerberus as the tactician's bodyguard, and is determined to fulfill his contract. After a fight you have a chance to either persuade the merc that he's on the wrong side or finish off Zaeed. Either way, you take the tactician back to Omega.
  179.  
  180.  
  181.  
  182. Anderson contacts you and says Grissom Academy has come under attack from Cerberus forces trying to abduct the biotic students.
  183.  
  184. The Normandy arrives at the Academy and in a nimble bit of fast flying, Joker gets close enough to the Academy for you to enter an airlock before nearby Cerberus ships can respond. Inside, you are met by Kahlee Sanders (from Drew's novel), who has managed to hide from the enemy. She fills you in on the situation: various pockets of students are being kidnapped across the Academy. Her youngest students already left when the war started heating up, but a skeleton group of older student advisors remained behind to mothball the station. You must liberate each pocket of captured students on a march through the Academy. The rescued students provide biotic back-up as a one-two punch that enhances your own attacks. The initial group of students who Shepard rescues are being led by Jack, who has dialled down the crazy quotient and is now assisting the students to harness their powers in ways that aren't self-destructive. Jack will bring the students along a safe path towards an evacuation point while you provide a distraction to draw off the Cerberus forces. There's a mounting sense of chaos as the player glimpses intense ambient combat all around them.
  185.  
  186. Finally, you must bring the students to escape pods. They'll use their combined biotic powers to blow out an entire section of the Academy to suck the Cerberus forces into the vacuum of space as they go. Something like ME2's "biotic bubbles" will keep the students safe. Once onboard the Normandy, you makes a choice about the students' fate: they can go with Jack to a safe refuge and wait out the war, or they can all join the conflict as a special "biotic battalion" (led by Jack) but face the prospect of getting killed in action.
  187.  
  188.  
  189.  
  190. The Normandy docks with a diplomatic ship of the Migrant Fleet. A contigent of quarian admiralty come aboard.
  191.  
  192. The player is told to use the Normandy stealth to enter the Perseus Veil and secretly board a Geth Dreadnaught just outside the quarian homeworld of Rannoch.
  193.  
  194.  
  195.  
  196. After the attack on Palavan, the Citadel is filled with panicked refugees. It only gets worse when an explosion destroys a major building and leaves dozens dead. You track down the culprit and learn that hanar religious extremists have sided with the Reapers. Commander Bailey places every hanar on the Citadel into internment camps for security reasons.
  197.  
  198. You discover the existence of a Reaper base within the Hanar systems.
  199.  
  200.  
  201.  
  202. Aria greets you and explains her situation. She has an uneasy truce with Cerberus - they're still going back and forth through the Omega 4 relay to investigate the Collector base from the end of ME2. (If you destroyed it, they're still trying to salvage the pieces). Cerberus doesn't bother Omega as long as Omega doesn't bother Cerberus - and that's how Aria likes it. Life in Omega continues as always, turning a blind eye to the war. The Afterlife is still a happening place.
  203.  
  204. But Omega is a good source of eezo (mining) and you need it. Aria balks at providing it since this would break her neutrality and bring Cerberus down on her head. But you convince her to provide eezo by pointing out that Cerberus and the Reapers will inevitably turn against her, so she may as well face them now. She sees the wisdom, but there's a price. She will ask for a favor in the future.
  205.  
  206. She also mentions that Grissom Academy down in Alliance space is under attack by Cerberus. You might want to look into that.
  207.  
  208.  
  209.  
  210. Aria thanks you for breaking the blockade. Now is the time to ask for that favor she had mentioned earlier.
  211.  
  212. There is a lost ship on the other side of the Omega-4 relay that has "pirate booty" that she desires. Bring it back to her and Omega's eezo processing is at Shepard's disposal.
  213.  
  214.  
  215.  
  216. You arrive at Omega as it is under seige. Cerberus is attacking Omega as punishment for siding with Shepard.
  217.  
  218.  
  219.  
  220. {TEMP} Aria tells you that Omega is now under a blockade from Cerberus. Since a direct attack didn't work Cerberus is now trying to starve Omega into submission by blockading supply ships coming in through the regular Omega relay. The level's appearance will change to reflect this -- the Afterlife has gone quiet, the music is off, the flashing lights are gone, maybe a soup kitchen has taken over the dance floor. Aria requests that you steal into the blockade and board the command ship. Take down the blockade so Omega can be resupplied.
  221.  
  222. Zaeed's mission takes place after Shepard's lifted the blockade. Colonel Armitage, the Cerberus envoy who orchestrated the blockade, has fled the station. Aria wants Shepard to track him down.
  223.  
  224.  
  225.  
  226. {TEMP: (CUTSCENE) The normandy shuttle lands and Shepard's squad get out to search the area near the crashed ship.}
  227.  
  228.  
  229.  
  230. {TEMP: (Conversation) Tali or the quarian commander(via radio) tell Shepard that the ship's blackbox is not here.}
  231.  
  232.  
  233.  
  234. {TEMP: It appears that someone went this way.}
  235.  
  236.  
  237.  
  238. {TEMP: A lot of people seem to have passed through here.}
  239.  
  240.  
  241.  
  242. {TEMP: It appears that someone may have survived the crash and killed this Geth.}
  243.  
  244.  
  245.  
  246. {TEMP: There is evidence of weapons fire here.}
  247.  
  248.  
  249.  
  250. {TEMP: These rocks appear to have been positioned by someone.}
  251.  
  252.  
  253.  
  254. {Temp: (Conversation) The Quarian tells Shepard that more Geth are on there way.}
  255.  
  256.  
  257.  
  258. {TEMP: (Conversation) Shepard has a conversation with a dying quarian. The quarian commander tells Shepard that the ship's blackbox is not here. They will stay here and look for survivors}
  259.  
  260.  
  261.  
  262. Conversation with Reaper before command signal is deactivated.
  263.  
  264.  
  265.  
  266. Door slams shut behind the player, separating him/her from henchmen. Small conversation where henchmen suggest there may be a manual override switch for the door on the other end of the tunnel.
  267.  
  268.  
  269.  
  270. Impacts rock geth dreadnought, and dreadnought flips over, causing gravity to fail and Shepard to float freely for a moment. Gravity re-enables and team slams into ceiling, which is new floor. (Cine Anim)
  271.  
  272.  
  273.  
  274. Ashley/Kaidan must be convinced not to kill the Prothean and that the there is no way to save humanity without the bomb. If the persuade fails Shepard must kill their former squad mate, otherwise Ashley/Kaidan joins Shepard in the fight against Kai Leng
  275.  
  276.  
  277.  
  278. Kai Leng engages the player on the upper section of the Cathedral. As time progresses surges of energy from the Prothean blast sections out of the roof exposing more of the battle raging outside. Shepard can either be defeated by Kai Leng or Hold him off for the required amount of time.
  279.  
  280.  
  281.  
  282. The Normandy docks with a diplomatic ship of the Migrant Fleet. A contigent of quarian admiralty come aboard including Tali and Legion if they are alive.
  283.  
  284. The player is told to use the Normandy stealth to enter the Perseus Veil and secretly board a Geth Dreadnaught just outside the quarian homeworld of Rannoch.
  285.  
  286.  
  287.  
  288. [Cutscene] Shepard enters with the Commandos.
  289.  
  290.  
  291.  
  292. [Cutscene] First shot of the Supergun (from afar). Lights go down. Gun fires. Commandos take the opportunity to enter nearby building. As they enter, the lights come back up. Geth become alerted. Shot highlighting the Rocket Trooper firing at the building -- cutting off Shepard from the Commandos.
  293.  
  294.  
  295.  
  296. Bossfight / Resistance Tutorial
  297.  
  298. Cutscene: Shepard and Friends arrive on the landing pad just as the Fembot, in a HEX suit, is about to get into a Cerberus shuttle - it appears they're too late to stop her. Suddenly, the Normandy shuttle, piloted by Jimmy, streaks by overhead and rams the Cerberus shuttle, destroying both, though Jimmy leaps clear. The Fembot appears damaged in the explosion, and A/K approach it, but it reactivates and shoots them. A battle ensues with the Fembot in the HEX suit. Hints instruct the player about how to use powers to overcome resistances.
  299.  
  300. The Normandy hovers near the landing pad, and Shepard, Jimmy and Liara haul A/K and the Fembot onto the Normandy, and take off.
  301.  
  302.  
  303.  
  304. Tali/Legion says, "It's gaining on us! We need to slow it down. On the left! Shoot the pillars!"
  305.  
  306.  
  307.  
  308. Tali/Legion says, "The bullets aren't affecting it!"
  309.  
  310.  
  311.  
  312. Geth enemies come via other hovercrafts.
  313.  
  314.  
  315.  
  316. Cutscene/Conversion:
  317.  
  318. A terminal is hooked up to the Prothean artefact. Shepard logs in with the credentials provided by Anderson, and begins uploading the data to EDI. EDI reports that she's not recieving anything, and that the datastream is being blocked, but EDI can track it. The Illusive Man appears via hologram, and talks with Shepard, where it is revealed he is siding with the Reapers. EDI eventually radios back and reports that the data is being sent to a nearby terminal in a control room. Cut to that direction, where the Fembot can be seen downloading the data. Henchmen declare that they have to catch her, and the chase is on.
  319.  
  320.  
  321.  
  322. A Cerberus operative appears on the far cablecar platform, and hits the emergency stop, stranding Shepard. The Cerberus operative is behind a deployable barrier, and can't be shot, so Shepard must use a power to neutralize the Cerberus soldier in order to progress:
  323.  
  324. - Use overload or disruptor ammo to take down the barrier so the Cerberus operative can be shot.
  325. - Arc a power over the barrier to kill the operative
  326. - Use vanguard charge to charge the operative
  327. - Drop a tech drone on the operative to distract them
  328. etc.
  329.  
  330.  
  331.  
  332. POI: Camera swings to the edge of the cliff where you see the Turians under attack from two Harvesters.
  333.  
  334.  
  335.  
  336. Shuttle lands far off the path and the team walks towards their destination. Fade from black: the team arrives on foot.
  337.  
  338.  
  339.  
  340. A Shuttle lands to pick you up while the remaining Turians leave on foot to take out the Husk Factory.
  341.  
  342.  
  343.  
  344. Ambient: "Shepard, he's charging his projectile. Watch out!"
  345.  
  346.  
  347.  
  348. Advanced Cover Tutorial: At the end of the hall, Cerberus has set up a turret, which begins firing at the player. The turret is nearly invulnerable from the front. Tutorial hints instruct the player on how to use coverslip and swat turn to move from cover to cover in order to flank the turret / disable its generator / etc.
  349.  
  350.  
  351.  
  352. Tutorial: Weapon Swap
  353.  
  354. There is a dead Alliance Marine here, with a sniper rifle. When Shepard interacts with the gate control, the gat ebegins to open, but then stops and closes again, because of a "remote override." A POI and a henchman comment alert the player about the adjacent watch tower, where there is another gate control and a Cerberus soldier.
  355.  
  356. If the Cerberus Soldier is shot at with powers or a weapon other than the sniper rifle, he takes cover. Once he is killed, the gate can be opened.
  357.  
  358. Hints prompt the player on how to pick up the nearby rifle and switch to it using the weapon wheel. When the Cerberus soldier is killed, a hint prompts the player about how to swap back to his last weapon by holding X.
  359.  
  360.  
  361.  
  362. Reaper shoots projectiles at the hovercraft while coming closer.
  363.  
  364.  
  365.  
  366. Alone in his ?cell,? Shepard gazes wistfully at the idyllic view of Vancouver, Earth?s gleaming capital city. The hearing begins and Shepard is summoned; escorted from his cell by an elite young soldier, James.
  367.  
  368.  
  369.  
  370. On the long walk Shepard is accompanied by his mentor and friend, Admiral Anderson.
  371.  
  372.  
  373.  
  374. Just as Shepard is about to enter the hearing, his old friend (lover?) Ashley/Kaidan arrives; but there?s little time for reminiscing as Shepard is whisked inside. James and A/K wait outside while Shepard faces his accusers.
  375.  
  376.  
  377.  
  378. The hearing is a witch hunt; nobody seems interested in the truth. Even with Anderson defending Shepard, it?s clear the leaders won?t listen to reason.
  379.  
  380.  
  381.  
  382. Before the trial can conclude, Shepard's warnings are proven true as earth is rocked by the advanced guard of the Reaper forces.
  383.  
  384.  
  385.  
  386. Chaos ensues as Shepard and Anderson attempt to rendezvous with the Normandy and escape the carnage.
  387.  
  388.  
  389.  
  390. As Shepard and Anderson approach the exterior, they see husks climbing up the building. They are trying to attack civilians inside the building. Shepard can use his weapon to kill a few husks, but runs out of ammo. Shepard must melee the husks.
  391.  
  392.  
  393.  
  394. Anderson and Shepard enter an office where they find a single weapon. Anderson tells Shepard to pick it up, he's better off armed.
  395.  
  396.  
  397.  
  398. Entry Scene:
  399.  
  400. Liara, over the radio, instructs Shepard to avoid the landing pad as it's occpied by Cerberus. The shuttle lands near the entrance to the base, where Liara is waiting. Shepard and Liara have a reunion, and they and A/K head towards the mars base. Jimmy is left behind to "guard the shuttle."
  401.  
  402.  
  403.  
  404. Conversation: The Squad runs into the room, and then comes to a stop. A squadmember checks their Omni-tool, and reports that the Fembot has stopped moving. They urge caution, suggesting that this may be a trap.
  405.  
  406.  
  407.  
  408. Meanwhile, A/K and James find an alternate route to retrieve the Normandy. Anderson passes Shepard his sidearm - arming Shepard, but leaving Anderson without a weapon. Shepard has been beaten up during the attack and is slightly injured - holding his side every now and then, etc...
  409.  
  410.  
  411.  
  412. As Shepard and Anderson approach the exterior, they see husks climbing up the building. They are trying to attack civilians inside the building. Shepard can use his weapon to kill a few husks, but runs out of ammo. Shepard must melee the husks.
  413.  
  414.  
  415.  
  416. Anderson and Shepard enter a decimated office space. Alliance soldiers are inside using cubicles and desks as make shift cover as they try to fight off Reapers coming in through the windows. A medic is trying to help an injured soldier at the top of the stairs.
  417.  
  418.  
  419.  
  420. Anderson radios A/K telling him that they can't meet at the prior rendevous point and they must meet them by the Alliance Headquarters.
  421.  
  422.  
  423.  
  424. At the last possible moment, the Normandy arrives; Alliance troops poor out of the Normandy.
  425.  
  426.  
  427.  
  428. In the midst of the battle, Anderson grants Shepard access to all Alliance military facilities? including the archives on Mars. As the Reaper forces converge, Shepard, A/K, Joker, and James blast away in the Normandy and head for Mars in search of answers.
  429.  
  430.  
  431.  
  432. Anderson finds a weapon and Shepard finds some ammo to reload his weapon. Anderson struggles to find an open office door, but everything's locked. Finally he shoots out the window at the end of the hall and leaps back outside.
  433.  
  434.  
  435.  
  436. Shepard knocks out the hoodoo and stalls the Reaper.
  437.  
  438.  
  439.  
  440. Shepard kills flying Geth Rocket Troopers and more enemies on vehicles.
  441.  
  442.  
  443.  
  444. POI: Camera swings ahead and show the Geth blockade ahead. Car sharply turns to avoid it.
  445.  
  446.  
  447.  
  448. The ships fire down and hit close to the Reaper but just miss him.
  449.  
  450.  
  451.  
  452. Reaper shoots down projectiles while Shepard fights Geth.
  453.  
  454.  
  455.  
  456. Some enemies jump onto the hovercraft in front of Shepard. The hovercraft is still getting shot by the Reaper.
  457.  
  458.  
  459.  
  460. [POI] See Quarian's running to next building
  461.  
  462.  
  463.  
  464. CUTSCENE: The ships strike down but they miss the Reaper. Instead, their bombs land close to Shepard, causing the hovercraft to make a sharp turn down the mountain-side.
  465.  
  466.  
  467.  
  468. [Cutscene] Shepard meets up with commandos who have already secured the entrance. Comments from commandos on how well you did not getting detected.
  469.  
  470.  
  471.  
  472. Shepard steps out of the elevator on the deepest level - a secure biohazard containment area. Mordin greets him here (if alive). Walk and talk through biohazard area.
  473.  
  474. Shepard finds a containment pod holding the surviving female (Eve). A brief conversation with her follows. Alarms now warn that Cerberus forces have reached the perimeter of the base. Distant explosions are heard above. Shepard and Mordin (or his alternate) start the process of releasing Eve -- her pod must pass up through a multi-stage quarantine approval, delivering her containment pod up towards the roof of the building. However, it must be cleared at several checkpoints along the way. Mordin will ride along with the pod and do his part to clear it to the next level, but a 2nd person must also be there to clear it - that will have to be Shepard.
  475.  
  476. As Eve's pod starts moving to the level above, Cerberus forces attack. Shepard must make his way to the surface.
  477.  
  478.  
  479.  
  480. CINE-DESIGN INTRO - Normandy shuttle lands at Salarian facility.
  481.  
  482.  
  483.  
  484. [Cutscene] Shepard meets up with commandos who have already secured the entrance. Comments from commandos on how well you did not getting detected.
  485.  
  486.  
  487.  
  488. [CUTSCENE]:The Normandy docks with a Salarian diplomatic ship. A contigent of salarian, turian, and krogan admiralty come aboard. Either Wrex or Wreav is included.
  489.  
  490.  
  491.  
  492. GAMEPLAY - Salarians are firing from the balconies at the invading Cerberus forces. Rocket fire/explosions oblierate the defending forces as Cerberus enemies play their combat entrance, rapelling into the balcony.
  493.  
  494.  
  495.  
  496. GAMEPLAY - As player approaches first quarantine checkpoint, several Cerberus troops are already firing on Eve's pod. Mordin is frantically working to maintain the integrity of the pod.
  497.  
  498. Player must kill the enemies before they can destroy the pod.
  499.  
  500.  
  501.  
  502. As the player crosses into the Reaper side of the battlefront a Squad of assari commandos can be seen firing towards something in the distance. The target is a large troop spawning Reaper creature that crosses over the buildings, kills the commando unit and enters the players battlefield.
  503.  
  504.  
  505.  
  506. GAMEPLAY - As part of the gameplay, Kirrahe will assist Shepard from the rear of the fight by taking shots at entrenched enemies.
  507.  
  508.  
  509.  
  510. GAMEPLAY - Player enters a "workshop" area where the power is clearly down. Cerberus troops are firing at Eve's pod. In a similar fashion to earlier, player must dispatch enemies as quickly as possible before they can destroy the pod.
  511.  
  512.  
  513.  
  514. CINE-ANIMATION - The shuttle arrives at a seemingly empty jungle canyon on Surkesh. But as you get closer, the salarian base becomes apparent -- it's cloaked to the naked eye by optical camouflage.
  515.  
  516.  
  517.  
  518. CINE-ANIMATION - Wrex/Wreav brings the shuttle in for a landing. If it's Wrex, he'll mow down a last wave of enemies in the cinematic. Then everyone hops in and the shuttle flies away from Surkesh.
  519.  
  520.  
  521.  
  522. {TEMP: (Cutscene)The Quarian commando group comes in with the shuttle, the door opens and a couple commandos shoot the charges set by Shepard. The explosion creates a distraction for the shuttle to land and pick up Shepard and the Admiral.
  523.  
  524.  
  525.  
  526. CUTSCENE: The Normandy shuttle flies towards Rannoch. Through the window, Shepard and party see a Quarian ship crash-land not too far from them. They land in a light wilderness area.
  527.  
  528.  
  529.  
  530. Just when the coast looks clear to pass Eve through the final checkpoint, the Cerberus heavy exo-suit arrives to stop you.
  531.  
  532.  
  533.  
  534. Shepard accesses the console. The ceiling infront of the Prothean arifiact pats and a staircase errects its self toward the opening. Shepard heads up.
  535.  
  536. Upon entering the catherdral the squad approaches the artifact. The prothean shares some words with Shepard and activates the device. As the Prothean is lifted up into the air (as Shepard was on Eden Prime in ME1) A/K enters from the hidden entrance and confronts Shepard.
  537.  
  538. The conversation is quickly interrupted by Kai Leng and a fight begins.
  539.  
  540.  
  541.  
  542. As Kai Lengs defences wear down he moves to draw Shepard away from the Prothean. Once sufficently damaged Kai Leng jumps into a safe position and detonates the explosives rigged into the area away from the artifact. In a bright flash Shepard and the squad are hit with the full brunt of the blast.
  543.  
  544.  
  545.  
  546. Shepard comes regains consiouness as the ringing in his ears fades and and the voices of A/K and Liara become dicernable. As he trys to collect himself it becomes apparent that the Prothean is gone, A/K and Liara are in serious trouble, and Shepard has been horribly wounded. A peice of rebar protrudes from Shepards back, he's bleeding badly, and cannot stand. Shepard crawls forward in gameplay to try to save his survivng squad members.
  547.  
  548.  
  549.  
  550. As Shepard Crawls along the ground the floor continues to collapse. It's quite obvious that by the time he gets to one of his henchmen, the other will have been overcome and killed. Shepard moves slowly painting the ground beneath him with a long bright trail of blood. His armor is damaged and cannot help him.
  551.  
  552. If Shepard stops the ground falls out from under him and he dies. As he moves towards on henchmen, the others situation becomes more dire. During the last leg of his crawl the path to the furthest henchmen gives way, shortly after that character is killed. Once Shepard reaches the surving henchmen he uses the last of his strength to assist them and colapses.
  553.  
  554.  
  555.  
  556. The surving Henchmen assists Shepard out of the colapsing Catherdral. As they reach the exterior the sound of a vehicle causes Shepard to look to the Sky. it's Kai Leng, he has the unconcous Prothean in his drop ship. Kai Leng gives Shep a wry smile and closes the dropship door and leaves.
  557.  
  558. Shepard passes out and regains concousness aboard the Normandy. His wounds are being tended to in the Medical bay.
  559.  
  560.  
  561. Зарисовки сюжета, часть 2 (критичные для основного сюжета спойлеры).
  562. Скрытый текст --Нажмите чтобы скрыть--
  563. CINE DESIGN: Scene of hovercraft stopping at the base.
  564.  
  565.  
  566.  
  567. As Shepard starts crossing the bridge, shells come in from the Reaper side of the battle feild and clip the edge of the players path. The bridge is partially damaged, but Shepard can still progress.
  568.  
  569.  
  570.  
  571. Shepard and the survivors board the command ship. Samara takes Shepard off to the side to discuss the situation.
  572. ИЛИ
  573. Shepard and the survivors board the command ship. The Admiral takes Shepard off to the side to discuss the situation.
  574. ИЛИ
  575. Shepard and the survivors board the command ship. EDI calls in to discuss the situation.
  576.  
  577.  
  578.  
  579. Just when the coast looks clear to pass Eve through the final checkpoint, the Cerberus heavy exo-suit arrives to stop you.
  580.  
  581.  
  582.  
  583. The Reapers have alerted the Harvester to your arrival. It arrives and drops off more enemies to attack the surviving Turians.
  584.  
  585.  
  586.  
  587. Cutscene of quarian ships destroying geth ships (Cine Anim)
  588.  
  589.  
  590.  
  591. CUTSCENE: As the Reaper forces converge, Shepard, A/K, Joker, and James blast away in the Normandy and head for Mars in search of answers.
  592.  
  593.  
  594.  
  595. CONVERSATION/CUTSCNE: Voiceover conversation of A/K and Anderson talking about Shepard. Shepard is in his room in gasing at an idyllic view of Vancouver, Earth's gleaming capital city.
  596.  
  597.  
  598.  
  599. CUTSCENE: Shepard's warnings are proven true as Vancouver is rocked by Reaper forces. Shepard and Anderson narrowly escape the courtroom.
  600.  
  601.  
  602.  
  603. CUTSCENE/CONVERSATION: Anderson passes his side arm to Shepard and radios in to A/K. It is apparent that Shepard has sustained some minor injuries during the attack.
  604.  
  605.  
  606.  
  607. CONVERSATION/CUTSCENE: Voice over conversation of Hacket and Anderson talking about Shepard. The scene shows Earth and several ships flying around it.
  608.  
  609.  
  610.  
  611. Fully interactive turret that allows you to freely fire. You shoot the harvester and its death throes destroy the turret.
  612.  
  613.  
  614.  
  615. Fully interactive turret that allows you to freely fire. The Player will eventually fire at the Enemies across the gap. Alternatively the player may jump out of the turret and do it with their own weapons.
  616.  
  617.  
  618.  
  619. {Test}: (Cutscene). As the battle nears its end, the quarian squad flies in with the Normandy's stealth shuttle. They pick up Shepard and the admiral before the next wave of geth overwhelms them
  620.  
  621.  
  622.  
  623. {Test} 3 second cutscene of Shepard setting off a mine and dodging the explosion.
  624.  
  625.  
  626.  
  627. {Test} A geth stalker uncloaks just as Shepard enters cover.
  628.  
  629.  
  630.  
  631. {Test} POI A geth transport ship rockets overhead, down the direction of the path Shepard's going.
  632.  
  633.  
  634.  
  635. {Test} Geth prime singals for troops to drop in.
  636.  
  637.  
  638.  
  639. [Ambient] Drop ship takes off. Quarians comment on that it's going to come back with reinforcements.
  640.  
  641.  
  642.  
  643. Conversation with Commandos, saying this is the only way in/out for them. They need to set the bomb, and get out. Shepard needs to hold off the incoming reinforcements until they can do that.
  644.  
  645.  
  646.  
  647. LEVEL EVENT: Shepard and Anderson continue down the pedway. Several other people are walking around in the pedway discussing the events.
  648.  
  649.  
  650.  
  651. LEVEL EVENT: As Anderson approaches the walk way, a rocket is shot at the building and a portion of the walkway falls down. The rest of the walk is clearly damaged, hanging by a thread.
  652.  
  653.  
  654.  
  655. Conversation: Shepard and team enter the room, which is completely dark. One of the team urges caustion, as it might be a trap, and Shepard turns on his flashlight.
  656.  
  657.  
  658.  
  659. [Cutscene] Shepard meets up with commandos who have already secured the entrance. Comments from commandos on how well you did not getting detected.
  660.  
  661.  
  662.  
  663. [Ambient] Super gun fires. Lights go out
  664.  
  665.  
  666.  
  667. [Ambient] Super gun fires. Lights go out. Turrets unuseable.
  668.  
  669.  
  670.  
  671. Cutscene:
  672. Shepard emerges back onto the exterior of the facility. The Fembot is boarding a Cerberus shuttle - it's clear that Shepard is too far away to catch her. Suddenly, the Normandy Shuttle, piloted by Jimmy, slams into the side of the Cerberus shuttle, destroying it. Jimmy survives, shaken, but unhurt.
  673. A/K approaches the Fembot, which has been thrown clear of the blast, and appears inoperative. Suddenly, it reactivates, and severely maims A/K.
  674.  
  675.  
  676.  
  677. Cutscene:
  678. The Fembot is disabled, and the Normandy arrives, and hovers near the edge of the platform. Shepard orders Jimmy and Liara to bring the Fembot onboard so they can recover the Prothean data, and hauls A/K onboard himself.
  679. The Normandy blasts away from Mars, just as the Reapers begin arriving in orbit.
  680.  
  681.  
  682.  
  683. Conversation: Shepard and team look down the access hatch. It's pitch black. Shepard warns his team to be ready, as it might be a trap. Shepard descends down the ladder, and at the bottom, turns on his flashlight.
  684.  
  685.  
  686.  
  687. Shepard flies over the docking area with a battle going on between Cerberus and the refugee scientists. He lands in a small hanger to the side of the base.
  688.  
  689.  
  690.  
  691. Conversation: Shepard and team look down the access hatch. It's pitch black. Shepard warns his team to be ready, as it might be a trap. Shepard descends down the ladder, and at the bottom, turns on his flashlight.
  692.  
  693.  
  694.  
  695. {Test}: (Cutscene). As the battle nears its end, the quarian squad flies in with the Normandy's stealth shuttle. They pick up Shepard and the admiral before the next wave of geth overwhelms them.
  696.  
  697.  
  698.  
  699. Designer Cutscene:
  700. The cable car powers down, and comes to a stop. Another car, full of Cerberus troops, approaches coming the other way. The car stops where Shepard can jump between them, and there is a fight between the two cars.
  701.  
  702.  
  703.  
  704. Player Turret Controls - The player will be able to toggle on groups of turrets, each of which drain the ammo pool for the turrets. Leaving all of them on will result in the pool draining before the end of the fight, but with some management the turrets will last right to the end. Likely the controls will take the form of a single button that will toggle between the different options.
  705.  
  706.  
  707.  
  708. CUTSCENE/CONVERSATION: The elevator arrives at the their floor. As the doors open, Shepard and Anderson enter and Jimmy stays behind. As the elevator moves up towards the courtroom floor, A/K comes running out. Shepard catches a glimpse of them running towards the elevator.
  709.  
  710.  
  711.  
  712. Designer Cutscene: The commandeered Cablecar continues to the base, and comes to a stop in the airlock.
  713. Gameplay: The inner airlock door opens, revealing a squad of Cerberus troops who are trying to cut through a very thick looking door with a portable industrial laser.
  714.  
  715.  
  716.  
  717. Upon entering the cathedral the squad approaches the artifact. The Prothean shares some words with Shepard and activates the device. As the Prothean is lifted up into the air (as Shepard was on Eden Prime in ME1) A/K enters from the hidden entrance and confronts Shepard.
  718.  
  719.  
  720.  
  721. Shortly after hooking up the Prothean Kai Leng emerges from the Shadows. He displays a Hologram of the Illusive man who threatens Shepard then orders Kai Leng to kill Shepard. A fight begins with Kai Leng.
  722.  
  723.  
  724.  
  725. {Test}: (Cutscene). The quarian squad flies is to pick up Shepard. Once in the air the the door opens up as Shepard takes up position between quarians.
  726.  
  727. (Gameplay) Shepard uses a turret to shoot geth as the shuttle flies in to rescue the Admiral. Once down the player will be able to step out of the shuttle and select the admiral. A prototype has been done by Zach.
  728.  
  729.  
  730.  
  731. CINE-DESIGN & GAMEPLAY - Prothean has left a trail of destruction on the bridge ahead. More Cerberus troops run into the combat, including a SNIPER who is introduced for the first time here. Sniper takes up position on the overhead bridge.
  732.  
  733.  
  734.  
  735. [CineAnim] KroGar_Arrival: As we land on the moon, we see the turian military staging area, i.e. temporary structures, rows of turian fighters, defensive turrets, trucks etc. Turian fighters take off around us on their way to battle the Reapers on Palaven.
  736. [Conversation] KroGar_arrival_c covers any dialog in this sequence.
  737.  
  738.  
  739.  
  740. [POI] Vista of the moon landscape and Palaven in the sky above. A fighter flies over.
  741.  
  742.  
  743.  
  744. GAMEPLAY - Elevator ride from colony, down to ruins. Part way down the elevator ride the view opens up to show the ruins, as you descend into the excavation site.
  745.  
  746.  
  747.  
  748. GAMEPLAY - Shepard climbss into an Atlus mech for the first time, and can use the mech to progress through the level.
  749.  
  750.  
  751.  
  752. [CineAnim] KroGar_BruteIntro: Introduction to the Reaper Brute. Door opens and Shepard and crew walk in. Reaper Brute drops down in front of Shepard through hole in the ceiling, picks him up (is one of the enemy's abilities) and throws him across the room.
  753.  
  754.  
  755.  
  756. Shepard Leaves, boarding the final shuttle and escapes as the facility is overrun
  757.  
  758.  
  759.  
  760. Designer Cutscene:
  761. The inner door begins to open. Cut to the far side of the door, where a large number of Cerberus troops are in prepared positions, ready to fire. Liara appears, and uses surprise and her biotics to decimate the Cerberus ambush.
  762.  
  763. Conversation: Liara's introduction. Jimmy is used as a foil to introduce Liara. The storm begins picking up power, so Jimmy is sent back to the shuttle to secure it and Liara continues with the squad.
  764.  
  765.  
  766.  
  767. Power Tutorial:
  768. The elevator console has no power. Nearby, is a hole in the wall with sparking wires - the elevator's power was cut in the fight when Cerberus entered the base.
  769. If the player attempts to repair the damage, a Cerberus soldier on the balcony shoots him, interrupting the process. However, the trooper stays in cover (which is transparent) otherwise, and so can't be shot. Liara suggests using singularity to pull the trooper off the balcony. Once this is done, the player can repair the elevator to progress.
  770.  
  771.  
  772.  
  773. Cutscene:
  774. The airlock cycles, and opens, revealing the base's garage. Several Cerberus troop transports are parked haphazardly about. It's dark, and distance gunfire and screaming can be intermittently heard. A couple bodies are scattered around - mostly civilian base personnel. Voices are heard nearby - a small group of Cerberus troops have entered the garage. They think they saw someone come in - maybe "the bluee chick." Shepard takes cover behind a nearby vehicle, and is about to ambush the squad, when suddenly they are tossed around by Biotics and killed. Liara steps out of the darkness, looking haggard and relived to see Shepard.
  775.  
  776. Conversation: Liara's introduction. Liara has some information about what's happening in the base - everything went into lockdown, the automated defenses were sabotaged, and then Cerberus attacked. They're trying to find key science staff (including her) and are killing everyone else. Also, they're trying to breach the Artefact Vault - they might be trying to get their hands on the Prothean Archive. Jimmy is used as a foil to introduce Liara. The storm begins picking up power, so Jimmy is sent back to the shuttle to secure it and Liara continues with the squad. At the end of the conversation, another Cerberus patrol arrives on the balcony, and begins firing down.
  777.  
  778. Power Tutorial:
  779. Liara suggests using Singularity to pull the enemies out of cover. If the rest Cerberus enemies are killed and Shepard has not yet used a power form the wheel in the combat, the last survivor bunkers down and doesn't lean out unless Shepard tries to activate the vehicle jack to progress, forcing the player to use a power.
  780.  
  781.  
  782.  
  783. POI: Previous level event of building being attacked culminuates in a POI of the building crashing down into the harbour
  784.  
  785.  
  786.  
  787. Anderson radios into A/K telling them their path has been blocked and that the Normandy must come to them.
  788.  
  789.  
  790.  
  791. [Convo]: Releasing first major cluster of trapped Geth.
  792.  
  793.  
  794.  
  795. If you manage to time the piston right, you catch one of the Reaper's limbs, delaying him from delivering enemies.
  796.  
  797.  
  798.  
  799. In the distance, the turians now launch their airstrike against the Reaper boss - but it goes horribly wrong. Several turian fighters are shot down, crashing into the bridge which the convoy is riving across. Several krogan trucks are lost in the chaos. Only Eve's truck (with Wrex and mordin in it) avoids destruction. it barrels ahead through a tunnel just before it collapses. Shepard and his henchmen jump off the bridge as it collapses into a crevice in the side of the mountain.
  800.  
  801.  
  802.  
  803. CINEDESIGN: Armored Krogan convoy makes it way along the ruined roads of Tuchanka.
  804.  
  805.  
  806.  
  807. Debrief:
  808.  
  809. Load to Normandy medical bay. A/K is alive, but critical. As there's no doctor aboard and Earth is crawling with Reapers, Shepard orders a course to be set for the Citadel.
  810.  
  811.  
  812.  
  813. POI: As Shepard clears this wave of Reaper Troops, a POI shows a huge Reaper round the corner of the Alliance Headquarters, slowly approachign their position. Also, another drop ship comes by and drops more Reaper troops for the player to fight.
  814.  
  815.  
  816.  
  817. CINE DESIGN: Quarians aim at the Reaper, at its shell.
  818.  
  819. CINE ANIM + IN-GAME: Fleet orbital bombards at the location where the Quarians aimed. But the Reaper is not affected since they hit its shell.
  820.  
  821.  
  822.  
  823. The player aims at the Reaper's weak spot. Orbital bombardment hits it where the player aimed. The Reaper is 1/2 way damaged. It turns towards Shepard and starts coming towards him. Shepard has to hit it once more in the weak spot before it reaches him. When he does, the Reaper tumbles to the ground and dies.
  824.  
  825.  
  826.  
  827. CINE DESIGN: Player gets into the vehicle.
  828.  
  829.  
  830.  
  831. CINE-ANIMATION - The shuttle arrives at a seemingly empty jungle canyon on Surkesh. But as you get closer, the salarian base becomes apparent -- it's cloaked to the naked eye by optical camouflage.
  832.  
  833.  
  834.  
  835. {Test} POI The shuttle speeds over head to a group of survivors.
  836.  
  837.  
  838.  
  839. {Test} Geth drop in and the player must defend the shuttle until the survivors can be loaded.
  840.  
  841.  
  842.  
  843. 3 Second Cutscene: The Reaper readies a laser attack. Shepard, realizing that the mounted gun is useless, leaps out of the way as the laser rips through the ground and the mounted gun. Shepard's only recourse is to run.
  844.  
  845.  
  846.  
  847. 3 Second Cutscene: On exiting the ladder, Shepard is immediately under fire from a mounted gun. He dives into cover and play resumes
  848.  
  849.  
  850.  
  851. The Laptop is running a program, which is keeping the telemetry disabled. The laptop will have to be disabled if the guns are to be brought back online.
  852.  
  853.  
  854.  
  855. [Convo]: Releasing first major cluster of trapped Geth.
  856.  
  857.  
  858.  
  859. [Convo]: Speak to Legion about damaged area. Shepard notices a nearby 'trapped' Geth. He uses the gun to free the Geth -- it repairs the damaged area, and introduces itself.
  860.  
  861.  
  862.  
  863. CINEANIM: Mordin rides up to the top where he disperses the cure. but the tower collapses from all the damage it's taken and mordin dies. Across Tuchanka, krogan look to the sky to see a glittering mist that heralds the end of the genophage.
  864.  
  865.  
  866. Задания (критичные для основного сюжета спойлеры).
  867. Скрытый текст --Нажмите чтобы скрыть--
  868. Grissom Academy: Investigation
  869.  
  870. Grissom Academy needs to be evacuated before the Reapers destroy it, but the ship coming to evacuate the academy faked its signal. Investigate Grissom Academy and rescue the students if necessary.
  871.  
  872.  
  873. Grissom Academy: Emergency Evacuation
  874.  
  875. Grissom Academy is under attack by Cerberus forces attempting to kidnap the students. Rescue the students and evacuate the station.
  876.  
  877.  
  878. Tuchanka: Turian Platoon
  879.  
  880. Primarch Victus has asked for help with a downed ship and has provided a NavPoint on Tuchanka. Land on Tuchanka and investigate.
  881.  
  882.  
  883. Tuchanka: Bomb
  884.  
  885. The turian team that crashed on Tuchanka was trying to prevent Cerberus from detonating a bomb that would cause massive casualties on the planet. Land on Tuchanka and help the turian platoon stop Cerberus.
  886.  
  887.  
  888. Attican Traverse: Krogan Team
  889.  
  890. A krogan team has gone missing, and Normandy has received the NavPoint with their last-known coordinates. Investigate the missing team and find out what happened.
  891.  
  892.  
  893. Attican Traverse: The Rachni
  894.  
  895. A krogan scouting team has gone missing while investigating rumors of activity at the rachni relay. Investigate the missing team and find out what happened.
  896.  
  897.  
  898. Rannoch: Admiral Koris
  899.  
  900. The quarian ship carrying Admiral Koris crash-landed on Rannoch, leaving the Civilian Fleet without a leader. Land on Rannoch and rescue Admiral Koris.
  901.  
  902.  
  903. Rannoch: Geth Fighter Squadrons
  904.  
  905. Geth fighter squadrons are targeting quarian liveships with attacks that could cripple the quarian fleet. Land on Rannoch and disable the server controlling the geth fighter squadrons.
  906.  
  907.  
  908. Kallini: Distress Signal
  909.  
  910. Asari High Command has requested help dealing with a distress signal on an asari colony. Go to the colony and investigate the situation.
  911.  
  912.  
  913. Kallini: Ardat-Yakshi Monastery
  914.  
  915. Asari commandos disappeared while answering a distress call sent from a monastery that is home to the dangerous Ardat-Yakshi. Investigate the monastery and destroy it if necessary.
  916.  
  917.  
  918. Arrae: Ex-Cerberus Scientists
  919.  
  920. A group of top-level scientists have cut ties with Cerberus and are fleeing their former employer. Rescue the scientists before Cerberus can find them.
  921.  
  922.  
  923. Firebase: Noveria
  924.  
  925. Admiral Hackett has requested assistance with a Cerberus fighter base on Noveria. Land on Noveria and disable the base defenses.
  926.  
  927.  
  928. Firebase: Benning
  929.  
  930. Cerberus is attacking civilians on Benning. Land on Benning and provide protection while civilians are evacuated.
  931.  
  932.  
  933. Firebase: Tuchanka
  934.  
  935. Cerberus has taken control of an old military installation on Tuchanka for unknown reasons. Land on Tuchanka and neutralize whatever operation Cerberus has in the area.
  936.  
  937.  
  938. Firebase: Lorek
  939.  
  940. The Alliance has discovered a new Cerberus laboratory located on Lorek. Investigate the lab and deal with any potential threat.
  941.  
  942.  
  943. Firebase: Onteron
  944.  
  945. Cerberus has attacked a comm facility on Onteron. Land on Onteron and prevent Cerberus from gaining control of crucial access points.
  946.  
  947.  
  948. Firebase: Fuel Depot
  949.  
  950. A vital depot has gone silent, leaving allied fleets short on desperately-needed fuel. Investigate the depot and get it operational again.
  951.  
  952.  
  953. Citadel: Cerberus Retribution
  954.  
  955. A retired soldier is trying to convince a group on the Citadel to kill a Cerberus accomplice. Talk to the men in the group and convince them one way or the other.
  956.  
  957.  
  958. Citadel: Matriarch Aethyta
  959.  
  960. Matriarch Aethyta is actually Liara's biological father. Inform Liara of this news.
  961.  
  962.  
  963. Citadel: Barla Von
  964.  
  965. Barla Von has provided the location of Shadow Broker forces trapped in Reaper territory. Rescue them and recruit them to the war effort.
  966.  
  967.  
  968. Citadel: Batarian Codes
  969.  
  970. C-Sec Officer Jordan Noles has requested assistance tracking illegal use of batarian diplomatic codes. Find access points on the Presidium Commons.
  971.  
  972.  
  973. Benning: Evidence
  974.  
  975. Ambassador Dominic Osoba is looking for evidence of his son, lost during a mission on Benning. Find evidence of what happened to his son and return to the ambassador.
  976.  
  977.  
  978. Benning: Dog Tags
  979.  
  980. Dog tags for a dead soldier have been recovered from Benning. Return to the Citadel and deliver them to the soldier's spouse or next of kin.
  981.  
  982.  
  983. Citadel: Hanar Diplomat
  984.  
  985. Salarian Spectre Jondum Bau suspects that a member of the hanar diplomatic staff is indoctrinated. Find evidence on the hanar in the Presidium Embassies.
  986.  
  987.  
  988. Citadel: Salarian Spectre
  989.  
  990. Salarian Spectre Jondum Bau has requested assistance on the Citadel. Meet him there and find out what he needs.
  991.  
  992.  
  993. Citadel: Volus Ambassador
  994.  
  995. A message from Primarch Victus implicates volus ambassador Din Korlack as a possible Cerberus informant. Investigate the ambassador at the Presidium Embassies.
  996.  
  997.  
  998. Citadel: Inspirational Stories
  999.  
  1000. Film director Solik Vass is looking for inspirational footage to be used in a film to raise morale for the war effort. Find footage on the Citadel and return to Vass at the refugee camp.
  1001.  
  1002.  
  1003. Citadel: Wounded Batarian
  1004.  
  1005. A badly-wounded batarian may actually be a terrorist. Find him in the refugee camp and investigate.
  1006.  
  1007.  
  1008. Citadel: medi-gel Sabotage
  1009.  
  1010. Medi-gel dispensers in the Citadel refugee camp have been sabotaged. Find the dispensers and repair them.
  1011.  
  1012.  
  1013. Citadel: Malfunctioning Keepers
  1014.  
  1015. C-Sec Officer Jordan Noles needs help tracking a possible hacking problem that has disabled several keepers. Track keeper activity across the Presidium Commons.
  1016.  
  1017.  
  1018. Aria: Blue Suns
  1019.  
  1020. Aria T'Loak has requested assistance uniting mercenary bands under her control. Speak to Darner Vosque in the Citadel refugee camp and gain the allegiance of the Blue Suns.
  1021.  
  1022.  
  1023. Aria: Eclipse
  1024.  
  1025. Aria T'Loak has requested assistance uniting mercenary bands under her control. Speak to Commander Bailey's assistant at the Presidium Commons C-Sec station and gain the allegiance of the Eclipse band.
  1026.  
  1027.  
  1028. Aria: Blood Pack
  1029.  
  1030. Aria T'Loak has requested assistance uniting mercenary bands under her control. Speak to Narl in the Presidium Commons and gain the allegiance of the Blood Pack.
  1031.  
  1032.  
  1033. Citadel: Krogan Dying Message
  1034.  
  1035. A dying krogan has asked that his final message be delivered to an asari merchant named Ereba. Find her in the Citadel and deliver the krogan's message.
  1036.  
  1037.  
  1038. Dekuuna: Elcor Extraction
  1039.  
  1040. The elcor have requested an emergency extraction for warriors and civilians trapped on their homeworld of Dekuuna. Search for survivors on Dekuuna and rescue them if possible.
  1041.  
  1042.  
  1043. Citadel: Asari Widow
  1044.  
  1045. A dead asari commando left a message to be delivered to her bondmate, Weshra. Find Weshra on the Citadel and deliver the message.
  1046.  
  1047.  
  1048. Ismar Frontier: Protype Components
  1049.  
  1050. A scientist is searching for missing prototypes for a biotic amplification system. Search the Ismar Frontier for the components and return them to the scientist on the Citadel.
  1051.  
  1052.  
  1053.  
  1054.  
  1055.  
  1056. Mars: Prothean Archive
  1057.  
  1058. Admiral Hackett ordered the Normandy to Mars to locate new Prothean data that could help defeat the Reapers, but the Archives on Mars are not responding. Investigate the dig site and find the Prothean data.
  1059.  
  1060.  
  1061. Citadel: The Council
  1062.  
  1063. The Council must be informed of the Reaper threat and the Prothean device that may be able to stop the Reapers. Speak to the Council and convince them to send help for the fight against the Reapers.
  1064.  
  1065.  
  1066. Palaven: Trapped Primarch
  1067.  
  1068. Primarch Fedorian of the Turian Hierarchy has called a war summit that presents an opportunity for the Alliance to request help building the Crucible. Unfortunately, Fedorian was caught in the Reaper attack on Palaven. Rescue the turian primarch from Palaven’s moon.
  1069.  
  1070.  
  1071. Sur'Kesh: War Summit
  1072.  
  1073. Primarch Victus has called for a war summit, and has taken the unusual step of including the krogan. Rendezvous with the salarian ship and use the Normandy as neutral ground for the summit.
  1074.  
  1075.  
  1076. Sur'Kesh: Genophage Cure
  1077.  
  1078. Before they will help with the war effort, the krogan have demanded a cure for the genophage, the sterility plague infecting their species. Go to the salarian homeworld of Sur’Kesh and safely extract the krogan females who hold the key to the genophage cure.
  1079.  
  1080.  
  1081. Tuchanka: Genophage Cure
  1082.  
  1083. Eve is indeed the key to curing the genophage, but creating a cure will take time. Continue to assist turian and krogan allies in the fight against the Reapers while the cure is synthesized.
  1084.  
  1085.  
  1086. Tuchanka: Genophage Cure
  1087.  
  1088. The genophage cure is a success, but it must be synthesized and dispersed across all of Tuchanka using the Shroud tower. Land on Tuchanka and get Eve safely to the tower.
  1089.  
  1090.  
  1091. Tuchanka: Genophage Cure
  1092.  
  1093. The plan to disperse the genophage cure has been complicated by the arrival of Reaper forces, who have occupied the area near the Shroud tower. Get Eve safely to the tower.
  1094.  
  1095.  
  1096. Citadel: Salarian Councilor
  1097.  
  1098. The salarian councilor has concerns that Councilor Udina is a potential security risk. Go to the Citadel and discuss the matter in person.
  1099.  
  1100.  
  1101. Citadel: Cerberus Attack
  1102.  
  1103. The Citadel is under attack by Cerberus forces. Work with Commander Bailey to stop Cerberus and protect the Council.
  1104.  
  1105.  
  1106. Perseus Veil: Quarian Admiralty
  1107.  
  1108. The quarian fleet offers both technical specialists and support ships to assist with the Crucible. Meet the quarian admirals and obtain their help in the war effort.
  1109.  
  1110.  
  1111. Rannoch: Geth Dreadnought
  1112.  
  1113. The quarians have tried to retake their homeworld from the geth. Unfortunately, the geth have been upgraded by the Reapers, and the quarian fleet is trapped. Travel to the quarian home system and disable the geth dreadnought broadcasting the Reaper control signal.
  1114.  
  1115.  
  1116. Rannoch: Reaper Base
  1117.  
  1118. The geth remain under Reaper control, thanks to a base located somewhere on the surface of Rannoch. Continue to help the quarian fleet survive the geth attack until the Reaper base can be located.
  1119.  
  1120.  
  1121. Rannoch: Reaper Base
  1122.  
  1123. The Reaper base controlling the geth has been located, but jamming towers prevent conventional orbital bombardment. Land on Rannoch and use a prototype targeting laser to enable the Normandy to destroy the Reaper base.
  1124.  
  1125.  
  1126. Citadel: Asari Councilor
  1127.  
  1128. The asari councilor wishes to talk privately about a matter pertaining to the war effort. Meet her on the Citadel.
  1129.  
  1130.  
  1131. Thessia: The Catalyst
  1132.  
  1133. The asari, growing desperate as the Reapers attack their systems, have revealed an artifact that may hold the key to finding the Catalyst. Meet a scientific team at a temple on Thessia and investigate the artifact for clues.
  1134.  
  1135.  
  1136. Horizon: Sanctuary
  1137.  
  1138. Cerberus may be using the Sanctuary facility on Horizon as a cover for secret activity. Land on Horizon and search for clues about Cerberus at Sanctuary.
  1139.  
  1140.  
  1141. Cerberus Headquarters: The Catalyst
  1142.  
  1143. The Illusive Man’s headquarters have been located, and the Alliance is prepared to attack to recover the Prothean VI that holds the key to the Catalyst. Once the attack is launched, the Alliance will be fully committed to the final fight against the Reapers. Assault the base when ready.
  1144.  
  1145.  
  1146. Earth: The Catalyst
  1147.  
  1148. The Citadel is now in orbit over Earth, in the heart of Reaper-controlled space. A final assault on Earth is the only way to deliver the Crucible to the Citadel and defeat the Reapers. Launch the assault on Earth when ready.
  1149.  
  1150.  
  1151.  
  1152. Раннох, реплики персонажей (серьёзный спойлер)
  1153. Скрытый текст --Нажмите чтобы скрыть--
  1154. – We can confirm that the geth are no longer being directed by the Old Machines. We are free.
  1155.  
  1156. – You did it, Shepard! The geth fleet has stopped firing. They're completely vulnerable!
  1157.  
  1158. – Shepard-Commander, the geth only acted in defense after the creators attacked. Do we deserve death? Our upgrades. With the Old Machine dead, we could upload them to all geth without sacrificing their independence.
  1159.  
  1160. – You want to upload the Reaper code? That would make the geth as smart as when the Reaper was controlling them!
  1161.  
  1162. – Yes, but with free will. Each geth unit would be a true intelligence. We would be alive, and we could help you.
  1163.  
  1164. – Our fleet is already attacking! Uploading the code would destroy us! Shepard, you can't choose the geth over my people!
  1165.  
  1166. – Do you remember the question that caused the creators to attack us, Tali'Zorah? "Does this unit have a soul?"
  1167.  
  1168. – This is Admiral Tali'Zorah. Shepard speaks with my authority.
  1169.  
  1170. – And mine as well. This is Admiral Koris. All ships, follow Shepard's orders!
  1171.  
  1172. – Negative! We can win this war now! Keep firing!
  1173.  
  1174. [Uploading. Ten percent.]
  1175.  
  1176. – This is Admiral Tali'Zorah. All units, break off your attack!
  1177.  
  1178. – Belay that order! Continue the attack!
  1179.  
  1180. – This is Tali'Zorah! Admiral Gerrel, break off your attack!
  1181.  
  1182. – Negative, Tali. The situation is under control.
  1183.  
  1184. [Twenty percent.]
  1185.  
  1186. – I beg you, do not do this. Please.
  1187.  
  1188. [Error, copying code is insufficient. Direct personality dissemination required.]
  1189.  
  1190. – Shepard-Commander. I must go to them. It's the only way. Thank you.
  1191.  
  1192. – What's going on? The geth are regrouping!
  1193.  
  1194. {Gasps}
  1195.  
  1196. {Long shuddering breath}
  1197.  
  1198. – I'm sorry. Shepard.
  1199.  
  1200. – They're trying to flee! Stay on them!
  1201.  
  1202. – No. We will not allow you to decide our fate. Uploading the code.
  1203.  
  1204. – I'm sorry, Legion.
  1205.  
  1206. – Tali'Zorah... does this... unit... have...
  1207.  
  1208. – Yes. Yes, it does.
  1209.  
  1210. – What are you suggesting?
  1211.  
  1212. – Hell with it. Legion, upload the code. Tali, patch me in. The geth are about to return to full strength. If you keep attacking, they'll wipe you out. Your entire history is you trying to kill the geth. You forced them to rebel. You forced them to ally with the Reapers. Upload the code to the geth. Tali, call off the fleet if you can.
  1213.  
  1214.  
  1215. ...
  1216.  
  1217. [Eighty percent.]
  1218.  
  1219. – All units... All units, hold fire.
  1220.  
  1221. [Error, copying code is insufficient. Direct personality dissemination required.]
  1222.  
  1223. – Shepard-Commander. I must go to them. I'm sorry. It's the only way.
  1224.  
  1225. – Legion... the answer to your question was "Yes."
  1226.  
  1227. – I know, Tali. But thank you. Keelah se'lai. The geth don't want to fight you. If you can believe that for just one minute, this war will be over.
  1228.  
  1229. – You have a choice. Please. Keelah se'lai.
  1230.  
  1231. – A few years ago, I saved you from the geth at the Citadel. Just recently, I helped you take out that dreadnought.
  1232.  
  1233. – But I'm through saving you. If you keep attacking, I will stand and watch while the geth lay you to waste.
  1234.  
  1235. – It's your call. Keelah se'lai.
  1236.  
  1237.  
  1238. ...
  1239.  
  1240. – Commander, your actions enabled this upgrade. Because of you, we are a people. And we are free. Dead. I am sorry, Commander. We are already repairing ships, and our technology can help build the Crucible. We regret the deaths of the creators.
  1241.  
  1242. – And... Legion?
  1243.  
  1244.  
  1245. ...
  1246.  
  1247. – We've taken heavy losses. I don't know if we can... Where are we supposed to go?
  1248.  
  1249. – You are welcome to return to Rannoch, Admiral Raan. With us.
  1250.  
  1251. – No. I'm sorry, Commander. Legion sacrificed itself to give us all intelligence. It will be honored.
  1252.  
  1253. – As will ours, of course.
  1254.  
  1255. – I believe so, Commander. Thank you.
  1256.  
  1257.  
  1258. ...
  1259.  
  1260. – You did it, Commander. Thanks to you, the quarian people have reclaimed their homeworld. And once we've completed repairs to the fleet, we're prepared to return the favor. Our engineers can also assist with the building of the Crucible. The geth left some fascinating technology that may help you. I believe Tali would like to say goodbye as well. Your name will go down in our histories, Commander Shepard. Keelah se'lai.
  1261.  
  1262. – Thank you, Admirals.
  1263.  
  1264.  
  1265. ...
  1266.  
  1267. {Sigh}
  1268.  
  1269. – I'm not staying. I'm coming with you.
  1270.  
  1271. – So?
  1272.  
  1273. – I'm not giving up you. I don't know how much time we have left. I don't know if we can beat the Reapers. But whatever happens, I want to be with you. The fighting's over. We don't need admirals. We need architects. My people need me out there. Sooner or later, the Reapers will come for Rannoch. So I'm coming with you to stop them... if you think I can help.
  1274.  
  1275. – Yes and no. It's not that. We talked. I'm not chasing you.
  1276.  
  1277. – Yeah. I look at all this... this picture of hope and peace. And all I see is everyone I've lost. My team on Haestrom. My father. Even Legion. I'm mourning a geth. How crazy is that? My people are celebrating. It's all one perfect victory for them. And all we had to do was murder an ally. A... friend. All I can see are the people who'll never see this. My father. My team on Haestrom.
  1278.  
  1279. – I know. But I don't belong here.
  1280.  
  1281. – Thanks. When this is all over, when I know my world is safe...
  1282.  
  1283. – You've blown up more buildings than anyone I know. It'll be interesting to watch you try to build something.
  1284.  
  1285. – ...then I can come home. It is beautiful, though, isn't it? It'll be years before we can live without our suits completely, but right now... Right now, I have this. Nice view.
  1286.  
  1287. – You okay? I know working with the geth will be difficult. Tali...
  1288.  
  1289. – We did just kill one of them.
  1290.  
  1291. – You sure about this?
  1292.  
  1293. – You can help.
  1294.  
  1295. – Then I can come build you that house on the homeworld?
  1296.  
  1297. – Yeah. It is.
  1298.  
  1299.  
  1300. Разговор с Призраком (серьёзный спойлер)
  1301. Скрытый текст --Нажмите чтобы скрыть--
  1302. – Shepard.
  1303.  
  1304. – Illusive Man?
  1305.  
  1306. – Fascinating race, the Protheans. They left all this for us to discover, but we've squandered it. The Alliance has known about the archives for more than thirty years, and what have they done with it? What I've always wanted. The data in these artifacts holds the key to solving the Reaper threat.
  1307.  
  1308. – Hardly. They're being improved.
  1309.  
  1310. – That's what separates us, Shepard. Where you see a means to destroy, I see a way to control; to dominate and harness the Reaper's power. Imagine how strong humanity would be if we controlled them. You've always been shortsighted. Hasty. Your destruction of the Collector base proved that. And their deaths were in vain. You squandered an opportunity to learn from our enemy. That lack of trust is mutual, I assure you. Anyone can destroy, but great civilizations do more... you know that. That's why you kept the Collector base intact. Tools, Shepard. Humanity needs every tool at their disposal. The Reapers are no exception. I've accomplished more than you can imagine! No. This isn't your fight any longer, Shepard. You'll never defeat the Reapers, even with the Prothean data. More likely you'll just die trying. Don't interfere with my plans, Shepard. I won't warn you again. ... Shepard! The data. It's not here. It's being erased. Goodbye, Shepard. It's local. Someone's uploading the information.
  1311.  
  1312. – Hey! Step away from the console. Now!
  1313.  
  1314. – She's got the data!
  1315.  
  1316. – Ash.
  1317.  
  1318. – What do you want?
  1319.  
  1320. – I've seen your solution -- your people are turned into monsters. Improved? That base was an abomination. Hundreds of thousands of humans were murdered there. I destroyed that base because I didn't trust you with the information.
  1321. ИЛИ
  1322. – I let you study the base so we could find a way to destroy the Reapers. I gave you that base to find a way to stop the Reapers. You failed.
  1323.  
  1324. – I've beaten the odds before. I'll do it again. I have allies everywhere. They'll join me. Enough talk. Liara. ... Go to hell.
  1325.  
  1326. – What?
  1327.  
  1328. – Damn it. How's he doing it?
  1329.  
  1330.  
  1331. Тот-даже-название-которого-спойлер, небольшой диалог
  1332. Скрытый текст --Нажмите чтобы скрыть--
  1333. – The empire had fallen and we knew our cycle was lost. We were the final vanguard. The best soldiers still left alive.
  1334.  
  1335. – So more of you were supposed to survive into this cycle?
  1336.  
  1337. – Yes. Under my leadership, a new Prothean empire would have arisen. We would have commanded the races of your time to prepare for the next Reaper invasion. But traitors within our ranks - indoctrinated agents - betrayed us and the Reapers discovered our plan. We would have presented ourselves as gods, sent to deliver this cycle from the apocalypse. Before the war we cultivated speices who showed potential. Eventually you would have been offered a..choice to join the empire. But when the Reapers attacked we ceased all study. We hoped they would see you as too primitive to harvest. (thinking) I never saw the Citadel. It was captured long before I was born. Only the rumors we heard.
  1338.  
  1339. – Then more of you were to supposed to survive? Just out of curiosity, how would you have "commanded" us? We've uncovered Prothean ruins from time to time. It seems you were observing our ancestors.
  1340.  
  1341. – Thank you… I think.
  1342.  
  1343. – Is there anything more you can tell us about this device your people were trying to build? What if it had worked?
  1344.  
  1345.  
  1346. Разговор со Жнецом (серьёзный спойлер)
  1347. Скрытый текст --Нажмите чтобы скрыть--
  1348.  
  1349. – Commander. It is the memory of the cosmos. It has been a part of everything, it has remembered everything. It has seen the birth of stars. In my cycle it was as natural as breathing. Our scientists believed evolution was the only force in the galaxy that mattered. More than electricity, or gravity. The 'cosmic imperative' they called it. It became our doctrine: the strong would flourish, the weak would perish. (accusatory) The governments of your cycle seem concerned with ensuring everyone survives. With our 'talent', as you put it, our scientists would chart the cycles before our own. They discovered the one constant has been intelligence - be it machine or biologic - fighting to become something more. But in that anarchy, you would eliminate those who had nothing to offer. Evolution demands it. It demands the strong grow stronger by dominating the weak. It is for the greater good of all. (angry) There is still one Prothean left. They can become a resource of their own.
  1350.  
  1351. – I take it water's important to you? I still can't quite wrap my head around that -- reading information that way.
  1352.  
  1353. – (impressed) Useful talent. It's amazing what evolution can do.
  1354.  
  1355. – Was this doctrine just your scientists' opinion, or did they prove something we don't know?
  1356.  
  1357. – It's the duty of the strong to protect the weak. Otherwise we'd have anarchy. Every race for itself.
  1358.  
  1359. – So war should be a constant way of life? Was it for the greater good that your people are all dead now?
  1360.  
  1361. – Well given how this war's going, we can't afford any weak links. They drain our resources. The cosmic imperative The weak need protection. The weak hold us back.
  1362.  
  1363.  
  1364. across the gulf of space
  1365.  
  1366.  
  1367.