1. {
  2. use macro (Ctrl+J) "headsa"
  3. to insert a file header
  4. }
  5. {$VERSION 3.0.0000}
  6.  
  7. thread 'MAIN'
  8. var
  9. $PLAYER_CHAR: Player
  10. end // var
  11. 01F0: set_max_wanted_level_to 6
  12. set_wb_check_to 0
  13. 00C0: set_current_time 8 0
  14. 04E4: unknown_refresh_game_renderer_at 2488.5601 -1666.84
  15. Camera.SetAtPos(2488.5601, -1666.84, 13.38)
  16. $PLAYER_CHAR = Player.Create(#NULL, 2488.5601, -1666.84, 13.38)
  17. $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
  18. 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
  19. Camera.SetBehindPlayer
  20. set_weather 0
  21. wait 0 ms
  22. $PLAYER_CHAR.SetClothes("PLAYER_FACE", "HEAD", Head)
  23. $PLAYER_CHAR.SetClothes("JEANSDENIM", "JEANS", Legs)
  24. $PLAYER_CHAR.SetClothes("SNEAKERBINCBLK", "SNEAKER", Shoes)
  25. $PLAYER_CHAR.SetClothes("VEST", "VEST", Torso)
  26. $PLAYER_CHAR.Build
  27. $PLAYER_CHAR.CanMove = True
  28. fade 1 (out) 0 ms
  29. select_interior 0
  30. 0629: change_stat 181 (islands unlocked) to 4
  31. 016C: restart_if_wasted at 2027.77 -1420.52 15.99 angle 137.0 for_town_number 0
  32. 016D: restart_if_busted at 1550.68 -1675.49 14.51 angle 90.0 for_town_number 0
  33. 0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here ($ONMISSION)
  34. 03E6: remove_text_box
  35. // put your create_thread commands here
  36.  
  37. create_thread @MODEL
  38.  
  39. // IDLE LOOP
  40. :leeg
  41. wait 500
  42. jump @leeg
  43.  
  44. end_thread
  45.  
  46. :MODEL
  47. thread 'MODEL'
  48. 014B: $PARKED_RHINO = init_parked_car_generator #RHINO -1 -1 1 alarm 0 door_lock 0 0 10000 at 2459.9041 -1659.4592 13.3047 angle 90.0
  49. 014C: set_parked_car_generator $PARKED_RHINO cars_to_generate_to 101
  50.  
  51. end_thread