using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
namespace _3DRender
{
class Program
{
static void Main(string[] args)
{
World w = new World(1);
w.camera.fov_x = 70;
w.camera.fov_y = 70;
Bitmap rendered = w.Render(71, 71);
rendered.Save("output.bmp",ImageFormat.Bmp);
}
}
}