[SystemSettings]
StaticDecals=False
DynamicDecals=False
UnbatchedDecals=True
DecalCullDistanceScale=0.100000
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=False
CompositeDynamicLights=False
SHSecondaryLighting=True
DirectionalLightmaps=True
OneFrameThreadLag=False
MotionBlur=False
MotionBlurPause=False
MotionBlurSkinning=0
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
FilteredDistortion=False
DropParticleDistortion=True
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=False
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=False
UseVsync=False
Fullscreen=False
AllowD3D10=False
AllowD3D11=False
AllowRadialBlur=False
AllowSubsurfaceScattering=False
SkeletalMeshLODBias=10
ParticleLODBias=10
DetailMode=1
ShadowFilterQualityBias=-1
MaxAnisotropy=0
MaxMultisamples=1
MinShadowResolution=32
MinPreShadowResolution=8
MaxShadowResolution=32
MaxWholeSceneDominantShadowResolution=128
ShadowFadeResolution=32
PreShadowFadeResolution=16
ShadowFadeExponent=0.100000
PlayerShadowFadeResolution=4
ResX=1280
ResY=1024
SceneCaptureStreamingMultiplier=0.500000
ShadowTexelsPerPixel=1.250000
PreShadowResolutionFactor=0.100000
bAllowBetterModulatedShadows=False
bAllowWholeSceneDominantShadows=False
Borderless=True
TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=128,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=128,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=128,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=16,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=16,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=16,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=16,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=16,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Vehicle=(MinLODSize=32,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=32,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=32,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=16,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=16,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=32,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=32,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Lightmap=(MinLODSize=32,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Shadowmap=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
m_TrShadowLODGroup=1
m_TrTextureLODGroup=3
OnlyStreamInTextures=True
Trilinear=False
OneFrameThreadLag=True
[TribesGame.TrAudioSettings]
m_nVolumeMaster=75
m_nVolumeEffects=100
m_nVolumeMusic=50
m_nVolumeVoice=100
[WinDrv.WindowsClient]
DisplayGamma=2.2
[TribesGame.TrGameEngine]
bSmoothFrameRate=False
MaxSmoothedFrameRate=122.000000
AllowScreenDoorFade=False
AllowNvidiaStereo3d=False
bForceStaticTerrain=False
[Engine.GameViewportClient]
bUseHardwareCursorWhenWindowed=False
[TribesGame.TrDevice]
m_bTinyWeaponsEnabled=True
[Engine.ISVHacks]
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False
[TextureStreaming]
PoolSize=256
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=20
DropMipLevelsLimit=4
StopIncreasingLimit=5
StopStreamingLimit=6
MinEvictSize=10
MinFudgeFactor=1.0
FudgeFactorIncreaseRateOfChange=1.0
FudgeFactorDecreaseRateOfChange=-1.0
MinRequestedMipsToConsider=1
MinTimeToGuaranteeMinMipCount=5
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=False
LoadMapTimeLimit=10
LightmapStreamingFactor=0.09
ShadowmapStreamingFactor=0.09
MaxLightmapRadius=500.0
AllowStreamingLightmaps=False
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=True
bAllowSwitchingStreamingSystem=False
UseDynamicStreaming=True
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragDownShift=128
[XAudio2.XAudio2Device]
MaxChannels=32
m_bEnableBassBoost=False
[TribesGame.TrPlayerController]
m_bEnableChatFilter=False
m_bShowHUDObjectives=True
m_bShowHUDNotifications=true
m_bShowHUDFriendStateNotifications=true
m_bEnableOverheadDamageIndicators=true
m_bShowHUDReticule=True
m_bShowHUDCredits=true
m_bShowHUDAccolades=true
m_bShowHUDBadges=true
m_bShowHUDScores=true
m_bShowHUDHealthBar=true
m_bShowHUDVisor=true
m_bShowHUDChat=true
m_bShowHUDCombatLog=true
m_bShowHUDKillbox=true
m_bShowHUDDeathcam=true
m_bShowHUDHeroText=true
m_bShowHUDPromptPanel=true
m_bShowHUDRespawnTimer=true
m_bShowHUDSkiBars=true
m_bShowHUDFriendColoring=True
m_WhisperFilter=0
m_bShowHUDCracks=False
EnableAlienFX=false
m_bAnimMenu=false
m_bAllowSimulatedProjectiles=False
[TribesGame.TrEntryPlayerController]
m_bEnableChatFilter=true
m_bShowHUDObjectives=true
m_bShowHUDNotifications=true
m_bShowHUDFriendStateNotifications=true
[Engine.Engine]
bForceStaticTerrain=False