I'm using 3.4 latest, but have 3.5 on my system for another client. Sadly the latest web-player [3.5] doesn't appear to like me:
120214 03:14:27 ------------------------------------------------------------
120214 03:14:27 Instance starting, version 3.5.0f1_3ad644b41f36, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
120214 03:14:27 Datafile file:///C: [snip] /WebPlayer.unity3d
web: player version 3.5.0f1
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1099]
Renderer: ATI Radeon HD 5700 Series
Vendor: ATI
VRAM: 1012 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
web: load mono
Mono path[0] = 'C:/Users/NPSF3000/AppData/LocalLow/Unity/WebPlayer/player/3.x.x/Data/lib'
Mono path[1] = 'C:/Users/NPSF3000/AppData/LocalLow/Unity/WebPlayer/mono/3.x.x/Data/lib'
PlayerConnection::Initialize
PlayerConnection constructor
Playerconnection 3
Timed out. Continuing without host connection.
web: start, src=WebPlayer.unity3d abs=file:///C:/Users/ [snip] /WebPlayer.unity3d
Player: init engine
PlayerConnection::Initialize
web: sucessfully initialized
120214 03:14:28 loader: start ok
120214 03:14:28 Times: download 0.1 load 0.7
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Data\lib\UnityEngine.dll (this message is harmless)
Non platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp-firstpass.dll into Unity Child Domain
Non platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\uLink.dll (this message is harmless)
Loading C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\uLink.dll into Unity Child Domain
Non platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\LitJSON.dll (this message is harmless)
Loading C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\LitJSON.dll into Unity Child Domain
Non platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\System.Xml.dll (this message is harmless)
Loading C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\System.Xml.dll into Unity Child Domain
- Completed reload, in 0.151 seconds
<I> Initializing (RawInput).
<RI> Input initialized.
desktop: 1280x1024 60Hz; virtual: 2560x1024 at 0,0
Platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\mono\3.x.x\Data\lib\System.dll (this message is harmless)
Platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\mono\3.x.x\Data\lib\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Data\lib\CrossDomainPolicyParser.dll (this message is harmless)
{ "username" : "NPSF", "usernamelower" : "npsf", "email" : "test@test.com" }
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
<Login>c__Iterator11:MoveNext()
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 213. Operation took 5.914183 ms.
System memory in use: 8.6 MB.
The referenced script on this Behaviour is missing!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Mono/MonoBehaviour.cpp Line: 1573)
The class defined in script file named 'uLinkObjectLabel' does not match the file name!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Mono/MonoBehaviour.cpp Line: 1479)
The class defined in script file named 'uLinkObjectLabel' does not match the file name!
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Mono/MonoBehaviour.cpp Line: 1479)
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 774. Operation took 7.002986 ms.
System memory in use: 9.8 MB.
Found 4 graph types
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Pathfinding.AstarData:FindGraphTypes()
AstarPath:Initialize()
AstarPath:Awake()
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
Deserializing...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Pathfinding.AstarData:DeserializeGraphs(AstarSerializer, Byte[])
Pathfinding.AstarData:DeserializeGraphs(AstarSerializer)
Pathfinding.AstarData:Awake()
AstarPath:Initialize()
AstarPath:Awake()
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
Creating Graph of type 'GridGraph'
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Pathfinding.AstarData:CreateGraph(String)
Pathfinding.AstarData:DeserializeGraphsPart(AstarSerializer)
Pathfinding.AstarData:DeserializeGraphs(AstarSerializer, Byte[])
Pathfinding.AstarData:DeserializeGraphs(AstarSerializer)
Pathfinding.AstarData:Awake()
AstarPath:Initialize()
AstarPath:Awake()
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
Deserialization complete - Process took 48.00 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Pathfinding.AstarData:DeserializeGraphs(AstarSerializer, Byte[])
Pathfinding.AstarData:DeserializeGraphs(AstarSerializer)
Pathfinding.AstarData:Awake()
AstarPath:Initialize()
AstarPath:Awake()
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
Scanning - Process took 23 ms to complete
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ScanLoop>c__Iterator6:MoveNext()
AstarPath:Scan()
AstarPath:Awake()
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
Getting new Char List
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
<GetChars>c__Iterator10:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
CharacterList:Start()
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
MissingMethodException: Method not found: 'UnityEngine.GUILayout.BeginScrollView'.
at uLinkClientGUI.OnGUI () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
MissingMethodException: Method not found: 'UnityEngine.GUILayout.BeginScrollView'.
at uLinkClientGUI.OnGUI () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
[repeat ad infinum!]