1. I'm using 3.4 latest, but have 3.5 on my system for another client. Sadly the latest web-player [3.5] doesn't appear to like me:
  2.  
  3. 120214 03:14:27 ------------------------------------------------------------
  4. 120214 03:14:27 Instance starting, version 3.5.0f1_3ad644b41f36, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
  5. 120214 03:14:27 Datafile file:///C: [snip] /WebPlayer.unity3d
  6. web: player version 3.5.0f1
  7. GfxDevice: creating device client; threaded=0
  8. Direct3D:
  9. Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1099]
  10. Renderer: ATI Radeon HD 5700 Series
  11. Vendor: ATI
  12. VRAM: 1012 MB (via DXGI)
  13. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
  14. web: load mono
  15. Mono path[0] = 'C:/Users/NPSF3000/AppData/LocalLow/Unity/WebPlayer/player/3.x.x/Data/lib'
  16. Mono path[1] = 'C:/Users/NPSF3000/AppData/LocalLow/Unity/WebPlayer/mono/3.x.x/Data/lib'
  17. PlayerConnection::Initialize
  18. PlayerConnection constructor
  19. Playerconnection 3
  20. Timed out. Continuing without host connection.
  21. web: start, src=WebPlayer.unity3d abs=file:///C:/Users/ [snip] /WebPlayer.unity3d
  22. Player: init engine
  23. PlayerConnection::Initialize
  24. web: sucessfully initialized
  25. 120214 03:14:28 loader: start ok
  26. 120214 03:14:28 Times: download 0.1 load 0.7
  27. Begin MonoManager ReloadAssembly
  28. Platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Data\lib\UnityEngine.dll (this message is harmless)
  29. Non platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp-firstpass.dll (this message is harmless)
  30. Loading C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp-firstpass.dll into Unity Child Domain
  31. Non platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp.dll (this message is harmless)
  32. Loading C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp.dll into Unity Child Domain
  33. Non platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\uLink.dll (this message is harmless)
  34. Loading C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\uLink.dll into Unity Child Domain
  35. Non platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\LitJSON.dll (this message is harmless)
  36. Loading C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\LitJSON.dll into Unity Child Domain
  37. Non platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\System.Xml.dll (this message is harmless)
  38. Loading C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\System.Xml.dll into Unity Child Domain
  39. - Completed reload, in 0.151 seconds
  40. <I> Initializing (RawInput).
  41.  
  42. <RI> Input initialized.
  43.  
  44. desktop: 1280x1024 60Hz; virtual: 2560x1024 at 0,0
  45. Platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\mono\3.x.x\Data\lib\System.dll (this message is harmless)
  46. Platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\mono\3.x.x\Data\lib\System.Core.dll (this message is harmless)
  47. Platform assembly: C:\Users\NPSF3000\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Data\lib\CrossDomainPolicyParser.dll (this message is harmless)
  48. { "username" : "NPSF", "usernamelower" : "npsf", "email" : "test@test.com" }
  49. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  50. UnityEngine.Debug:Log(Object)
  51. UnityEngine.MonoBehaviour:print(Object)
  52. <Login>c__Iterator11:MoveNext()
  53.  
  54. (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
  55.  
  56. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
  57.  
  58. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 213. Operation took 5.914183 ms.
  59. System memory in use: 8.6 MB.
  60. The referenced script on this Behaviour is missing!
  61.  
  62. (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Mono/MonoBehaviour.cpp Line: 1573)
  63.  
  64. The class defined in script file named 'uLinkObjectLabel' does not match the file name!
  65.  
  66. (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Mono/MonoBehaviour.cpp Line: 1479)
  67.  
  68. The class defined in script file named 'uLinkObjectLabel' does not match the file name!
  69.  
  70. (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Mono/MonoBehaviour.cpp Line: 1479)
  71.  
  72. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
  73.  
  74. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 774. Operation took 7.002986 ms.
  75. System memory in use: 9.8 MB.
  76. Found 4 graph types
  77. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  78. UnityEngine.Debug:Log(Object)
  79. Pathfinding.AstarData:FindGraphTypes()
  80. AstarPath:Initialize()
  81. AstarPath:Awake()
  82.  
  83. (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
  84.  
  85. Deserializing...
  86. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  87. UnityEngine.Debug:Log(Object)
  88. Pathfinding.AstarData:DeserializeGraphs(AstarSerializer, Byte[])
  89. Pathfinding.AstarData:DeserializeGraphs(AstarSerializer)
  90. Pathfinding.AstarData:Awake()
  91. AstarPath:Initialize()
  92. AstarPath:Awake()
  93.  
  94. (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
  95.  
  96. Creating Graph of type 'GridGraph'
  97. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  98. UnityEngine.Debug:Log(Object)
  99. Pathfinding.AstarData:CreateGraph(String)
  100. Pathfinding.AstarData:DeserializeGraphsPart(AstarSerializer)
  101. Pathfinding.AstarData:DeserializeGraphs(AstarSerializer, Byte[])
  102. Pathfinding.AstarData:DeserializeGraphs(AstarSerializer)
  103. Pathfinding.AstarData:Awake()
  104. AstarPath:Initialize()
  105. AstarPath:Awake()
  106.  
  107. (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
  108.  
  109. Deserialization complete - Process took 48.00 ms
  110. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  111. UnityEngine.Debug:Log(Object)
  112. Pathfinding.AstarData:DeserializeGraphs(AstarSerializer, Byte[])
  113. Pathfinding.AstarData:DeserializeGraphs(AstarSerializer)
  114. Pathfinding.AstarData:Awake()
  115. AstarPath:Initialize()
  116. AstarPath:Awake()
  117.  
  118. (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
  119.  
  120. Scanning - Process took 23 ms to complete
  121. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  122. UnityEngine.Debug:Log(Object)
  123. <ScanLoop>c__Iterator6:MoveNext()
  124. AstarPath:Scan()
  125. AstarPath:Awake()
  126.  
  127. (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
  128.  
  129. Getting new Char List
  130. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  131. UnityEngine.Debug:Log(Object)
  132. UnityEngine.MonoBehaviour:print(Object)
  133. <GetChars>c__Iterator10:MoveNext()
  134. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  135. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  136. CharacterList:Start()
  137.  
  138. (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
  139.  
  140. MissingMethodException: Method not found: 'UnityEngine.GUILayout.BeginScrollView'.
  141. at uLinkClientGUI.OnGUI () [0x00000] in <filename unknown>:0
  142.  
  143. (Filename: Line: -1)
  144.  
  145. MissingMethodException: Method not found: 'UnityEngine.GUILayout.BeginScrollView'.
  146. at uLinkClientGUI.OnGUI () [0x00000] in <filename unknown>:0
  147.  
  148. (Filename: Line: -1)
  149.  
  150. [repeat ad infinum!]