// Auto call changer
alias "autocall_initial" "hud_medicautocallersthreshold "50"" // Initial autocall percentage
alias "autocall_temp" "hud_medicautocallersthreshold "150"" // Autocall percentage when getting out blutsauger/syringe
alias "+autocall_temp_hit" "autocall_temp"
alias "-autocall_temp_hit" "autocall_initial"
// medigun
alias "+heal" "-attack;slot2"
alias "-heal" "+attack"
bind "mouse1" "+heal"
// primary
alias "+needles" "slot1;+attack;autocall_temp"
alias "-needles" "-attack"
// melee
alias "+saw" "slot3;+attack;autocall_temp"
alias "-saw" "-attack"
// Charge and notification
alias "+charge" "+charge1"
alias "+charge1" "+attack2;slot2;dropitem;voicemenu 2 5;autocall_initial;say_team >>>>>CHARGE ACTIVATED... please advise. ; alias +charge +charge2"
alias "+charge2" "+attack2;slot2;dropitem;voicemenu 2 5;autocall_initial;say_team >>>>>CHARGE ACTIVATED... time to drink lemonade, yes.; alias +charge +charge3"
alias "+charge3" "+attack2;slot2;dropitem;voicemenu 2 5;autocall_initial;say_team >>>>>CHARGE ACTIVATED... you guys are the best, really; I'm so proud of you.; alias +charge +charge4"
alias "+charge4" "+attack2;slot2;dropitem;voicemenu 2 5;autocall_initial;say_team >>>>>CHARGE ACTIVATED... or did I drop? That's a possibility, I suppose.; alias +charge +charge5"
alias "+charge5" "+attack2;slot2;dropitem;voicemenu 2 5;autocall_initial;say_team >>>>>CHARGE ACTIVATED... so let's do some stuff or something.; alias +charge +charge1"
alias "-charge" "-attack2"
// Fake charge and notification
alias "fakeuber" "voicemenu 1 7;say_team FAKED UBERCHARGE CALL"
// Rebind aliases
alias "slot1bind" "slot1;autocall_temp"
alias "slot2bind" "slot2;autocall_initial"
// Jump
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
sensitivity .75
// Bind
bind "x" "fakeuber"
bind "mouse2" "+charge"
bind "mwheelup" "slot3bind; voicemenu 2 4"
bind "mwheeldown" "slot3bind; voicemenu 2 4"
bind "f" "voicemenu 2 5"
bind "q" "voicemenu 0 1"
bind "e" "voicemenu 2 0"
bind "t" "voicemenu 0 0"
bind "space" "+cjump"
bind "mouse5" "voicemenu 2 6"
bind "MOUSE4" "+needles; r_drawviewmodel 1"
bind "MOUSE1" "+heal; r_drawviewmodel 0"
bind "MOUSE3" "+saw; r_drawviewmodel 1"