TXT
entityType "CapitalShip"
ability:0 "AbilityRadiationBomb"
ability:1 "AbilityRazePlanet"
ability:2 "AbilityIncendiaryShells"
ability:3 "AbilityMissileBarrage"
ability:4 ""
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack FALSE
autoJoinFleetDefault TRUE
canBomb TRUE
hasBombingLevels FALSE
baseDamage 56.500000
basePopulationKilled 2.200000
bombingFreqTime 10.000000
baseRange 5000.000000
bombTransitTime 12.000000
bombEffectCount 3
bombEffectAngleVariance 15.000000
bombEffectsDef
weaponType "Projectile"
burstCount 1
burstDelay 0.000000
muzzleEffectName "Weapon_TechCapitalPlanetBombing_Muzzle"
muzzleSoundMinRespawnTime 0.100000
muzzleSounds
soundCount 1
sound "WEAPON_TECH_PLANETBOMB_MUZZLE"
hitEffectName "Weapon_TechCapitalPlanetBombing_Hit"
hitHullEffectSounds
soundCount 3
sound "EXPLOSION_SUB4"
sound "EXPLOSION_SUB4_ALT1"
sound "EXPLOSION_SUB4_ALT2"
hitShieldsEffectSounds
soundCount 3
sound "EXPLOSION_SUB4"
sound "EXPLOSION_SUB4_ALT1"
sound "EXPLOSION_SUB4_ALT2"
projectileTravelEffectName "Weapon_TechCapitalPlanetBombing_Travel"
mainViewIcon "MAINVIEWICON_CAPITALSHIP_TECHSIEGE"
basePrice
credits 3000.000000
metal 400.000000
crystal 250.000000
slotCount 50.000000
BuildTime 75.000000
MaxHullPoints
StartValue 2875.000000
ValueIncreasePerLevel 120.000000
MaxShieldPoints
StartValue 1150.000000
ValueIncreasePerLevel 130.000000
HullPointRestoreRate
StartValue 1.500000
ValueIncreasePerLevel 0.100000
ShieldPointRestoreRate
StartValue 3.000000
ValueIncreasePerLevel 0.200000
ArmorPointsFromExperience
StartValue 4.250000
ValueIncreasePerLevel 0.350000
maxMitigation
StartValue 0.650000
ValueIncreasePerLevel 0.011110
MaxAntiMatter
StartValue 235.000000
ValueIncreasePerLevel 25.000000
AntiMatterRestoreRate
StartValue 0.800000
ValueIncreasePerLevel 0.090000
CultureProtectRate
StartValue 0.300000
ValueIncreasePerLevel 0.050000
NameStringID "IDS_CAPITALSHIP_TECHSIEGE_NAME"
DescriptionStringID "IDS_CAPITALSHIP_TECHSIEGE_DESCRIPTION"
picture "CAPITALSHIPPICTURE_TECHSIEGE"
Prerequisites
NumResearchPrerequisites 0
roleType "Invalid"
statCountType "CapitalShipUtility1"
numRandomDebrisLarge 5
numRandomDebrisSmall 16
numSpecificDebris 0
armorType "CapitalShip"
hudIcon "HUDICON_CAPITALSHIP_TECHSIEGE"
smallHudIcon "HUDICONSMALL_CAPITALSHIP_TECHSIEGE"
infoCardIcon "INFOCARDICON_CAPITALSHIP_TECHSIEGE"
minZoomDistanceMult 1.250000
NumWeapons 3
Weapon
WeaponType "Missile"
damageEnums
AttackType "CAPITALSHIP"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "BACKLOADED"
DamageType "PHYSICAL"
WeaponClassType "MISSILE"
DamagePerBank:FRONT 228.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 0.000000
DamagePerBank:RIGHT 0.000000
Range 5500.000000
PreBuffCooldownTime 8.000000
CanFireAtFighter FALSE
SynchronizedTargeting FALSE
PointStaggerDelay 0.080000
TravelSpeed 1000.000000
Duration 0.000000
fireConstraintType "CanAlwaysFire"
WeaponEffects
weaponType "Missile"
burstCount 2
burstDelay 0.600000
muzzleEffectName "Weapon_TechCapitalMissileHeavy_Muzzle"
muzzleSoundMinRespawnTime 0.500000
muzzleSounds
soundCount 3
sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE"
sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE_ALT1"
sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE_ALT2"
hitEffectName "Weapon_TechCapitalMissileHeavy_Hit"
hitHullEffectSounds
soundCount 1
sound "WEAPONIMPACT_MISSILEHEAVY_HITGENERIC"
hitShieldsEffectSounds
soundCount 1
sound "WEAPONIMPACT_MISSILEHEAVY_HITGENERIC"
missileTravelEffectName "Weapon_TechCapitalMissileHeavy_Travel"
missileStartTurningDistance 250.000000
missileSlowTurnRate 0.708997
missileMaxSlowTurnTime 6.000000
Weapon
WeaponType "Projectile"
damageEnums
AttackType "CAPITALSHIP"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "BACKLOADED"
DamageType "ENERGY"
WeaponClassType "LASERTECH"
DamagePerBank:FRONT 60.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 24.000000
DamagePerBank:RIGHT 0.000000
Range 5000.000000
PreBuffCooldownTime 6.000000
CanFireAtFighter FALSE
SynchronizedTargeting FALSE
PointStaggerDelay 0.300000
TravelSpeed 4000.000000
Duration 0.000000
fireConstraintType "CanAlwaysFire"
WeaponEffects
weaponType "Projectile"
burstCount 2
burstDelay 0.400000
muzzleEffectName "Weapon_TechCapitalLaserMedium_Muzzle"
muzzleSoundMinRespawnTime 0.300000
muzzleSounds
soundCount 3
sound "WEAPON_TECHCAPITALLASERMEDIUM_MUZZLE"
sound "WEAPON_TECHCAPITALLASERMEDIUM_MUZZLE_ALT1"
sound "WEAPON_TECHCAPITALLASERMEDIUM_MUZZLE_ALT2"
hitEffectName "Weapon_TechCapitalLaserMedium_Hit"
hitHullEffectSounds
soundCount 1
sound "WEAPONIMPACT_ENERGYMEDIUM_HITHULL"
hitShieldsEffectSounds
soundCount 1
sound "WEAPONIMPACT_GENERICMEDIUM_HITSHIELDS"
projectileTravelEffectName "Weapon_TechCapitalLaserMedium_Travel"
Weapon
WeaponType "Projectile"
damageEnums
AttackType "CAPITALSHIP"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "BACKLOADED"
DamageType "PHYSICAL"
WeaponClassType "AUTOCANNON"
DamagePerBank:FRONT 40.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 0.000000
DamagePerBank:RIGHT 20.000000
Range 5500.000000
PreBuffCooldownTime 5.000000
CanFireAtFighter FALSE
SynchronizedTargeting FALSE
PointStaggerDelay 0.300000
TravelSpeed 4000.000000
Duration 0.000000
fireConstraintType "CanAlwaysFire"
WeaponEffects
weaponType "Projectile"
burstCount 8
burstDelay 0.100000
muzzleEffectName "Weapon_TechCapitalAutoCannonHeavy_Muzzle"
muzzleSoundMinRespawnTime 10.000000
muzzleSounds
soundCount 3
sound "WEAPON_TECHCAPITALAUTOCANNONHeavy_MUZZLE"
sound "WEAPON_TECHCAPITALAUTOCANNONHeavy_MUZZLE_ALT1"
sound "WEAPON_TECHCAPITALAUTOCANNONHeavy_MUZZLE_ALT2"
hitEffectName "Weapon_TechCapitalAutoCannonHeavy_Hit"
hitHullEffectSounds
soundCount 1
sound "WEAPONIMPACT_PHYSICALHeavy_HITHULL"
hitShieldsEffectSounds
soundCount 1
sound "WEAPONIMPACT_GENERICHeavy_HITSHIELDS"
projectileTravelEffectName "Weapon_TechCapitalAutoCannonHeavy_Travel"
m_weaponIndexForRange 0
firingAlignmentType "Default"
TargetCountPerBank:FRONT 1
TargetCountPerBank:BACK 0
TargetCountPerBank:LEFT 1
TargetCountPerBank:RIGHT 1
canOnlyTargetStructures FALSE
mass 10000.000000
ShieldMeshName "Shield_TechSiege"
renderShield TRUE
maxAccelerationLinear 100.000000
maxAccelerationStrafe 10.000000
maxDecelerationLinear 500.000000
maxAccelerationAngular 1.000000
maxDecelerationAngular 9.999996
maxSpeedLinear 525.000000
maxRollRate 2.000000
maxRollAngle 35.000000
squadTypeEntityDef:0 "SquadTechCombat"
squadAntiMatterCost:0 0.000000
squadTypeEntityDef:1 "SquadTechBomber"
squadAntiMatterCost:1 0.000000
squadTypeEntityDef:2 ""
squadAntiMatterCost:2 0.000000
squadTypeEntityDef:3 ""
squadAntiMatterCost:3 0.000000
NumSoundsFor:ONATTACKORDERISSUED 4
SoundID "CAPITALSHIP_TECHSIEGE_ONATTACKORDERISSUED_0"
SoundID "CAPITALSHIP_TECHSIEGE_ONATTACKORDERISSUED_1"
SoundID "CAPITALSHIP_TECHSIEGE_ONATTACKORDERISSUED_2"
SoundID "CAPITALSHIP_TECHSIEGE_ONATTACKORDERISSUED_3"
NumSoundsFor:ONCREATION 1
SoundID "CAPITALSHIP_TECHSIEGE_ONCREATION"
NumSoundsFor:ONGENERALORDERISSUED 3
SoundID "CAPITALSHIP_TECHSIEGE_ONGENERALORDERISSUED_0"
SoundID "CAPITALSHIP_TECHSIEGE_ONGENERALORDERISSUED_1"
SoundID "CAPITALSHIP_TECHSIEGE_ONGENERALORDERISSUED_2"
NumSoundsFor:ONSELECTED 3
SoundID "CAPITALSHIP_TECHSIEGE_ONSELECTED_0"
SoundID "CAPITALSHIP_TECHSIEGE_ONSELECTED_1"
SoundID "CAPITALSHIP_TECHSIEGE_ONSELECTED_2"
NumSoundsFor:ONSTARTPHASEJUMP 1
SoundID "CAPITALSHIP_TECHSIEGE_ONSTARTPHASEJUMP_0"
MeshNameInfoCount 1
MeshNameInfo
meshName "CapitalShip_TechSiege"
criteriaType "None"
meshNameIncreasedEffectName ""
meshNameDecreasedEffectName ""
ExhaustParticleSystemName "Exhaust_TechSiege"
ExplosionName "CapitalShip0"
CommandPoints
StartValue 0.600000
ValueIncreasePerLevel 0.100000
weaponCooldownDecreasePerc
StartValue 0.000000
ValueIncreasePerLevel 0.030000
weaponDamageIncreasePerc
StartValue 0.000000
ValueIncreasePerLevel 0.050000
HyperspaceChargingSoundID "HYPERSPACE_CHARGEUP"
HyperspaceTravelSoundID "HYPERSPACE_TRAVEL"
EngineSoundID "ENGINE_TECHCAPITALSHIP"
formationRank 1
minShadow 0.000000
maxShadow 0.400000