[14:00:21] dewww oh boy
[14:00:47] dewww tgh's map13 crusher/door scenario is SO fucked up
[14:00:58] -->| Megalyth (~Megalyth@74-47-140-129.dr02.mdtw.ny.frontiernet.net) has joined #doomtwid
[14:01:00] dewww doom has no idea what to do with that combination
[14:01:07] Megalyth hiya
[14:01:10] dewww hello
[14:01:14] dewww even more interestingly
[14:01:18] Megalyth sup dewww
[14:01:31] dewww even prboom+ -cl 2 and doom2 behave differently
[14:01:42] dewww apparently no one ever was crazy enough to put doors on crushers
[14:02:14] dewww doom2.exe is hilariously confused
[14:02:52] dewww pr+ does what exe does, but adds some more crazy behaviour cause it's more advanced
[14:03:19] dewww zdoom just refuses to even consider such a scenario can exist
[14:04:15] Megalyth heh
[14:04:25] Megalyth what happens in doom2.exe?
[14:04:34] dewww talking about the cchest4 map13 crusher bug
[14:04:35] Megalyth does the crusher open like a door?
[14:05:24] dewww http://www.mediafire.com/?7132v21bqq7nvm3
[14:05:33] dewww a test room for it
[14:05:52] dewww left side copies the cc4 scenario, right side adds some WR lines for extra fun
[14:06:32] dewww three sides of the crusher are D1 doors open-stay as in cc4, backside is DR open-stay-close for more undefined behaviour!
[14:07:19] dewww i would like to tell you what doom2.exe does, but it's hard to describe
[14:07:50] dewww i think the engine screams and decides what to do with the sector in a sudden burst of panic
[14:08:41] Megalyth seems like it just stops the movement because it doesn't know how to react
[14:09:01] Megalyth in choco
[14:10:00] Megalyth heh
[14:10:07] dewww the left side works as intended in cc4
[14:10:14] Megalyth it behaves weirdly in gzdoom
[14:10:18] dewww at least in doom2/pr+
[14:10:23] dewww the right side... adds... drama
[14:10:31] Megalyth if you do the w1 crusher first, the switch becomes inoperable
[14:10:32] dewww i mean the lava strips
[14:10:44] dewww err blood
[14:11:10] Megalyth if you do the w1, then the door, you can press the switch, but it just makes the crusher move again, and the switch doesn't actually flip
[14:11:22] Megalyth heh weird
[14:11:40] dewww all the combinations are quite unpredictable
[14:16:07] Megalyth haha
[14:16:21] Megalyth for kicks I added a W1 floor raise by 24 to the mix
[14:16:37] dewww heh
[14:16:44] Megalyth if you wait until the crusher is at floor level to trigger it, the floor only raises to the height of the crusher
[14:17:00] Megalyth I was hoping it would crash the game
[14:17:09] Megalyth that was in gzdoom, lemme see what choco does
[14:17:14] dewww oyeah.. i like how you can raise the door
[14:17:20] dewww and when you trigger the WR
[14:17:27] dewww it jumps down to the original height instantly
[14:17:33] dewww (sometimes)
[14:19:25] Megalyth it didn't do that for me
[14:19:40] Megalyth it went derpy
[14:19:58] Megalyth it still moves like a crusher, but only with a ~16 unit range
[14:20:13] Megalyth instead of going all the way up/down
[14:21:01] dewww heh
[14:21:19] Megalyth haha holy shit
[14:21:26] Megalyth light-speed crusher
[14:21:42] Megalyth add a W1 door close stay, trigger it, then press the switch
[14:21:47] Megalyth hilarious
[14:22:02] Megalyth assuming it does the same thing for you
[14:22:31] dewww i'm not even sure anymore heh
[14:22:41] Megalyth in choco I mean
[14:22:46] dewww i got a lot of different outcomes depending on when i pressed it
[14:22:55] dewww oh, i played .exe in dosbox
[14:23:03] dewww and pr+ with -cl2, not choco
[14:23:05] Megalyth it might do the same
[14:23:16] dewww you might be getting a third (fourth?) set of behaviour haha
[14:23:51] Megalyth if the sector closes like a door all the way to the floor, then you tell it to lower to 8 above the floor, it moves crazy fast
[14:24:02] Megalyth quantum crusher
[14:24:15] dewww haha
[14:25:22] Megalyth usually in vanilla (or choco) if a sector is already active, you can't trigger another action to it
[14:25:58] Megalyth which is why the switch does nothing if the crusher is already moving
[14:26:20] Megalyth I discovered this, much to my dismay, when I was making my dtwid map
[14:26:33] dewww yeah the DR seems to be doing nothing in exe if it's already moving
[14:26:43] dewww but the D1 seems to activate
[14:26:58] Megalyth I had set up this elaborate scenery-morphing set which was triggered by w1 lines
[14:27:13] Megalyth and it didn't work right if the lines were crossed too quickly
[14:27:42] dewww ya i can imagine
[14:28:31] Megalyth haha I just crashed gzdoom
[14:28:55] dewww finally :D
[14:29:05] dewww that was the goal all along
[14:29:15] Megalyth I was gibbed right out of the game
[14:29:22] Megalyth seemingly
[14:34:35] Megalyth okay... that was exceptionally weird
[14:35:04] Megalyth I added a w1 door open stay and a w1 floor raise to ceiling
[14:35:16] Megalyth triggered in that order, and then activated the crusher
[14:36:05] Megalyth there's the small gap there, because doors don't open all the way into the ceiling, they stop a few units below
[14:36:30] Megalyth so it does the light-speed crusher thing, but it looks like it's just flickering in and out of existence
[14:37:16] Megalyth I activated one of the other lines, and the crusher disappeared
[14:37:22] Megalyth like completely
[14:37:45] Megalyth the silver flat turned into wood, and the crusher couldn't be started again
[14:40:31] Megalyth wow
[14:40:38] Megalyth this just gets weirder and weirder
[14:43:18] dewww haha
[14:43:22] dewww still at it?
[14:43:53] dewww i wonder if anyone tries to make some sense of it
[14:44:07] dewww and perhaps emulate it in pr+/choco/...
[14:44:21] dewww cause even vanilla seems to be sadly confused, heh
[14:47:34] dewww you seem to have upgraded the test room, can you start a thread in editing or ports?
[14:48:20] dewww the port devs should share our fun :)
[14:48:25] Megalyth heh
[14:48:39] Megalyth some of this only works in (g)zdoom
[14:48:48] Megalyth because of the limits on sector activity
[14:49:11] Megalyth run this in gzdoom if you have it http://www.mediafire.com/?fr7c18i6zvr7dge
[14:49:23] Megalyth press the switches from left to right, starting with the arrow
[14:49:32] Megalyth make sure to let each action finish before you hit the next
[14:49:39] Megalyth it's pretty weird
[14:49:50] Megalyth it doesn't work in choco
[14:50:03] Megalyth which is unfortunate, because it could make for an interesting effect
[14:50:11] Megalyth if used creatively