PFont f;
float a = 'b';
//variable to store text as it is being typed
String typing = "";
//a different variable to store the text when enter is pressed
String saved = "";
void setup() {
size (700, 500);
f = loadFont ("ArialMT-16.vlw");
} //close setup brackets
void draw() {
background (226, 197, 247); //purple background
int indent = 50;
//if (keyPressed = 'a') {
// typing = 'b';
//}
//set font and font color
textFont (f);
fill(0); //black text
//Display everything
text ("Program intent: \nI wanted to play with the pointillize function. \nI was curious how an image would turn out if I added a stroke weight to each of the points. \nI also wanted to start playing with text, which is why I chose to run my directions in this program. \nThis program is also interactive! \nType in the box \nIf you mess up, oh well. Apparently backspace isn't an option right now. ",indent,40);
text (typing, indent, 300);
text (saved, indent, 200);
}
void keyPressed() {
//If the return key is pressed, save the String and clear it
if (key == '\n') {
saved = typing;
typing = "";
//otherwise, concatenate the string
} else {
typing = typing + key;
}
} //close void keyPressed