18 Mar
- final released
- Reworked cp3
- Added stairs instead of snow ramp to the left of cp1
- Completely redone optimisation
- Fixed some detail/lighting/clipping issues
14 Jan
- rc4 released
- Added a custom explosion provided by Rexy
- Added a one way door on the balcony
- Changed large ammo pack on cp2 to a medium ammo pack
- Fixed nobuild area in one way tunnel
- Reduced fog and added interior fog settings
- Fixed fog not affecting the trees in the skybox
- Improved detailing, clipping (pipes on cp2) and prop fade distances
29 Dec
- rc3 released
- Raised the ceiling in the upward tunnel at cp1-2
- Moved cp2 back slightly, to the top of the tunnel
- Fixed a clipping bug with a backwards displacement creating some kind of vortex
- Added boxes for cover on the first part of the balcony
- Added some more detail to some areas
- Added a small nobuild area at the one way gate at cp4
- Filled the stairs on the balcony
- Improved optimisation around cp1
13 Dec
- rc2 released
- Widened the catwalk on the last point
- Boarded up a window on the last point
- Improved detailing in numerous places
- Fixed (or lessened) a bug where stickies could go through setup gates
- Fixed some clipping
2 Dec
- rc1 released
- Widened the chokepoint at cp3
- Extended the rails on the balcony slightly
- Lowered fog level
- Lighting, detailing and clipping improvements/fixes (added HDR)
27 Nov
- b6 released
- Added one-way route between cp3 and cp4
- Lots of optimisation (better vis, occlusion, fade distances etc.)
- Detailing and clipping fixes
- Fixed pit firing out ragdolls
20 Nov 2010
- b5 released
- Added a no entry door to the left of red's spawn
- Fixed some clipping and detailing
- Moved some health and ammo around
- Explosion trigger now has range (gibs at close range, kills at longer range)
- Changed some staircases to solid stairs (rather than separated stairs)
- Fixed menu photos
18 Nov 2010
- b4 released
- Fixed a bug with the cart triggers not being in the correct place
- Added roll back and forward zones
- New skybox, lighting and fog
- Some more minor clipping and detail
15 Nov 2010
- b3 released
- Extended the balcony on cp2 (and added large ammo to it, made large ammo below medium)
- Added a staircase up to the room/balcony at cp3
- Added rails to the sides of the metal balcony
- Added no entry doors to the right of the red spawn (open after cp1 is capped)
- Lots of clipping (rails, doors, roof frames etc.) and a bit of detail here and there
8 Nov 2010
- b2 released
- Fixed gates not opening on cp1 capture
- Fixed some clipping
- Fixed a spectator camera
- Fixed menu photos
7 Nov 2010
- b1 released
- Detail. Lots of detail
- Moved cp3 back a bit
- Lots of other things I can't remember
18 Jul 2010
- a3 released
- Detailed most of the map
- Adjusted balcony to accommodate attackers more
- Added new stairs at the last point
9 Jul 2010
- a2 released
- Complete theme revamp
- Largely detailed the first 2 1/2 points
- Added more cover the first point, and stairs to benefit the defenders
- Added cover to the balcony
- Added a new route on the final point
30 Jun 2010
- a1 released