# In C++ code i can do CutsceneVM->playScene("intro");
# it searches for the 'scene' defined as intro
Scene intro;
# background to draw over the map
bg="data/textures/bg/cutscenes/background.png"; # no collision will happen nor gravity if using another bg
# which actors are in the scene and where are their starting positions
archduke (400,200); # duke is the sprite type (so I can use its animations)
maid (100,200); # maid (another sprite type)
magnus (100,200); # player sprite type
# the scene's operations
fadein;
archduke say "She's a WHORE!"; # say command
wait 10; # wait 10 seconds before next line
magnus move right 20; # move command moves the player x pixels towards direction
waitmove; # wait until movement is done
magnus say "Screw you!"; # again say command
magnus move left 100; # run off the screen
maid move left 100; # make her come with
fadeout; # fade the scene to darkness
play scene intro2; # and plays the scene named intro2
end; # end of the scene