Sat May 04 22:53:53 PDT 2013 INFO:Slick Build #264
Sat May 04 22:53:53 PDT 2013 INFO:LWJGL Version: 2.9.0
Sat May 04 22:53:53 PDT 2013 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Sat May 04 22:53:53 PDT 2013 INFO:TargetDisplayMode: 800 x 600 x 0 @0Hz
Sat May 04 22:53:53 PDT 2013 INFO:Starting display 800x600
Sat May 04 22:53:53 PDT 2013 INFO:Use Java PNG Loader = true
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Sat May 04 22:53:53 PDT 2013 INFO:Found 3 controllers
Sat May 04 22:53:53 PDT 2013 INFO:0 : USB Keyboard
Sat May 04 22:53:53 PDT 2013 INFO:1 : USB Keyboard
Sat May 04 22:53:53 PDT 2013 INFO:2 : Corsair Vengeance K90 Keyboard
00:00 DEBUG: [kryonet] Accepting connections on port: 0.0.0.0/0.0.0.0:54555/TCP
00:00 INFO: [kryonet] Server opened.
00:00 DEBUG: [time] gameTic: 17
00:00 DEBUG: [time] gameTic: 34
00:00 DEBUG: [time] gameTic: 51
00:00 DEBUG: [time] gameTic: 68
00:00 DEBUG: [time] gameTic: 85
00:00 DEBUG: [time] gameTic: 104
00:00 DEBUG: [time] gameTic: 121
00:00 DEBUG: [time] gameTic: 138
00:00 DEBUG: [time] gameTic: 155
00:00 DEBUG: [time] gameTic: 172
00:00 DEBUG: [time] gameTic: 189
00:00 DEBUG: [time] gameTic: 206
00:00 DEBUG: [time] gameTic: 223
00:00 DEBUG: [time] gameTic: 240
00:00 DEBUG: [time] gameTic: 257
00:00 DEBUG: [time] gameTic: 274
00:00 DEBUG: [time] gameTic: 291
00:00 DEBUG: [time] gameTic: 308
00:00 DEBUG: [time] gameTic: 325
00:00 DEBUG: [time] gameTic: 342
00:00 DEBUG: [time] gameTic: 359
00:00 DEBUG: [time] gameTic: 376
00:00 DEBUG: [time] gameTic: 393
00:00 DEBUG: [time] gameTic: 410
00:00 DEBUG: [time] gameTic: 427
00:00 DEBUG: [time] gameTic: 444
00:00 DEBUG: [time] gameTic: 461
00:00 DEBUG: [time] gameTic: 478
00:01 DEBUG: [time] gameTic: 495
00:01 DEBUG: [time] gameTic: 512
00:01 DEBUG: [time] gameTic: 529
00:01 DEBUG: [time] gameTic: 546
00:01 DEBUG: [time] gameTic: 563
00:01 DEBUG: [time] gameTic: 580
00:01 DEBUG: [time] gameTic: 597
00:01 DEBUG: [time] gameTic: 614
00:01 DEBUG: [time] gameTic: 631
00:01 DEBUG: [time] gameTic: 648
00:01 DEBUG: [time] gameTic: 665
00:01 DEBUG: [time] gameTic: 682
00:01 DEBUG: [time] gameTic: 699
00:01 DEBUG: [time] gameTic: 716
00:01 DEBUG: [time] gameTic: 733
00:01 DEBUG: [time] gameTic: 750
00:01 DEBUG: [time] gameTic: 767
00:01 DEBUG: [time] gameTic: 784
00:01 DEBUG: [time] gameTic: 801
00:01 DEBUG: [time] gameTic: 818
00:01 DEBUG: [time] gameTic: 836
00:01 DEBUG: [time] gameTic: 856
00:01 DEBUG: [time] gameTic: 873
00:01 DEBUG: [time] gameTic: 890
00:01 DEBUG: [time] gameTic: 907
00:01 DEBUG: [time] gameTic: 924
00:01 DEBUG: [time] gameTic: 941
00:01 DEBUG: [time] gameTic: 958
00:01 DEBUG: [time] gameTic: 975
00:01 DEBUG: [time] gameTic: 992
00:01 DEBUG: [time] gameTic: 1009
00:01 DEBUG: [time] gameTic: 1026
00:01 DEBUG: [time] gameTic: 1043
00:01 DEBUG: [time] gameTic: 1060
00:01 DEBUG: [time] gameTic: 1077
00:01 DEBUG: [time] gameTic: 1094
00:01 DEBUG: [time] gameTic: 1111
00:01 DEBUG: [time] gameTic: 1128
00:01 DEBUG: [time] gameTic: 1145
00:01 DEBUG: [time] gameTic: 1162
00:01 DEBUG: [time] gameTic: 1179
00:01 DEBUG: [time] gameTic: 1196
00:01 DEBUG: [time] gameTic: 1213
00:01 DEBUG: [time] gameTic: 1230
00:01 DEBUG: [time] gameTic: 1247
00:01 DEBUG: [time] gameTic: 1264
00:01 DEBUG: [time] gameTic: 1281
00:01 DEBUG: [time] gameTic: 1298
00:01 DEBUG: [time] gameTic: 1315
00:01 DEBUG: [time] gameTic: 1332
00:01 DEBUG: [time] gameTic: 1349
00:01 DEBUG: [time] gameTic: 1366
00:01 DEBUG: [time] gameTic: 1383
00:01 DEBUG: [time] gameTic: 1400
00:01 DEBUG: [time] gameTic: 1417
00:01 DEBUG: [time] gameTic: 1434
00:01 DEBUG: [time] gameTic: 1451
00:01 DEBUG: [time] gameTic: 1468
00:02 DEBUG: [time] gameTic: 1486
00:02 DEBUG: [time] gameTic: 1503
00:02 DEBUG: [time] gameTic: 1520
00:02 DEBUG: [time] gameTic: 1537
00:02 DEBUG: [time] gameTic: 1554
00:02 DEBUG: [time] gameTic: 1571
00:02 DEBUG: [time] gameTic: 1588
00:02 DEBUG: [time] gameTic: 1605
00:02 DEBUG: [time] gameTic: 1622
00:02 DEBUG: [time] gameTic: 1642
00:02 DEBUG: [time] gameTic: 1659
00:02 DEBUG: [time] gameTic: 1676
00:02 DEBUG: [time] gameTic: 1693
00:02 DEBUG: [time] gameTic: 1710
00:02 DEBUG: [time] gameTic: 1727
00:02 DEBUG: [time] gameTic: 1744
00:02 DEBUG: [time] gameTic: 1761
00:02 DEBUG: [time] gameTic: 1778
00:02 DEBUG: [time] gameTic: 1795
00:02 DEBUG: [time] gameTic: 1812
00:02 DEBUG: [time] gameTic: 1829
00:02 DEBUG: [time] gameTic: 1846
00:02 DEBUG: [time] gameTic: 1863
00:02 DEBUG: [time] gameTic: 1880
00:02 DEBUG: [time] gameTic: 1897
00:02 DEBUG: [time] gameTic: 1914
00:02 DEBUG: [time] gameTic: 1931
00:02 DEBUG: [time] gameTic: 1948
00:02 DEBUG: [time] gameTic: 1965
00:02 DEBUG: [time] gameTic: 1982
00:02 DEBUG: [time] gameTic: 1999
00:02 DEBUG: [time] gameTic: 2016
00:02 DEBUG: [time] gameTic: 2033
00:02 DEBUG: [time] gameTic: 2050
00:02 DEBUG: [time] gameTic: 2067
00:02 DEBUG: [time] gameTic: 2084
00:02 DEBUG: [time] gameTic: 2101
00:02 DEBUG: [time] gameTic: 2118
00:02 DEBUG: [time] gameTic: 2136
00:02 DEBUG: [time] gameTic: 2153
00:02 DEBUG: [time] gameTic: 2170
00:02 DEBUG: [time] gameTic: 2187
00:02 DEBUG: [time] gameTic: 2204
00:02 DEBUG: [time] gameTic: 2221
00:02 DEBUG: [time] gameTic: 2238
00:02 DEBUG: [time] gameTic: 2255
00:02 DEBUG: [time] gameTic: 2272
00:02 DEBUG: [time] gameTic: 2289
00:02 DEBUG: [time] gameTic: 2306
00:02 DEBUG: [time] gameTic: 2323
00:02 DEBUG: [time] gameTic: 2340
00:02 DEBUG: [time] gameTic: 2357
00:02 DEBUG: [time] gameTic: 2374
00:02 DEBUG: [time] gameTic: 2391
00:02 DEBUG: [time] gameTic: 2408
00:02 DEBUG: [time] gameTic: 2425
00:02 DEBUG: [time] gameTic: 2442
00:02 DEBUG: [time] gameTic: 2459
00:02 DEBUG: [time] gameTic: 2476
00:03 DEBUG: [time] gameTic: 2493
00:03 DEBUG: [time] gameTic: 2510
00:03 DEBUG: [time] gameTic: 2527
00:03 DEBUG: [time] gameTic: 2544
00:03 DEBUG: [time] gameTic: 2561
00:03 DEBUG: [time] gameTic: 2578
00:03 DEBUG: [time] gameTic: 2595
00:03 DEBUG: [time] gameTic: 2612
00:03 DEBUG: [time] gameTic: 2629
00:03 DEBUG: [time] gameTic: 2646
00:03 DEBUG: [time] gameTic: 2663
00:03 DEBUG: [time] gameTic: 2680
00:03 DEBUG: [time] gameTic: 2697
00:03 DEBUG: [time] gameTic: 2714
00:03 DEBUG: [time] gameTic: 2731
00:03 DEBUG: [time] gameTic: 2748
00:03 DEBUG: [time] gameTic: 2765
00:03 DEBUG: [time] gameTic: 2782
00:03 DEBUG: [time] gameTic: 2799
00:03 DEBUG: [time] gameTic: 2816
00:03 DEBUG: [time] gameTic: 2833
00:03 DEBUG: [time] gameTic: 2850
00:03 DEBUG: [time] gameTic: 2867
00:03 DEBUG: [kryonet] Port 54555/TCP connected to: /127.0.0.1:64504
00:03 DEBUG: [kryo] Write: RegisterTCP
00:03 INFO: [kryonet] Connection 1 connected: /127.0.0.1
00:03 DEBUG: [kryo] Write: GameStatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStatePacket (9)
00:03 DEBUG: [time] gameTic: 2884
00:03 DEBUG: [time] gameTic: 2901
00:03 DEBUG: [time] gameTic: 2918
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 DEBUG: [time] gameTic: 2935
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:03 DEBUG: [time] gameTic: 2956
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 DEBUG: [time] gameTic: 2978
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 DEBUG: [time] gameTic: 2998
00:03 DEBUG: [time] gameTic: 3015
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 DEBUG: [time] gameTic: 3033
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 DEBUG: [time] gameTic: 3055
00:03 DEBUG: [time] gameTic: 3076
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 DEBUG: [time] gameTic: 3096
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:03 DEBUG: [time] gameTic: 3114
00:03 DEBUG: [time] gameTic: 3131
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 DEBUG: [time] gameTic: 3151
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:03 DEBUG: [time] gameTic: 3168
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 DEBUG: [time] gameTic: 3185
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 DEBUG: [time] gameTic: 3205
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:03 DEBUG: [time] gameTic: 3222
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 DEBUG: [time] gameTic: 3239
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 DEBUG: [time] gameTic: 3257
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:03 DEBUG: [time] gameTic: 3274
00:03 DEBUG: [time] gameTic: 3296
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 DEBUG: [time] gameTic: 3313
00:03 DEBUG: [time] gameTic: 3334
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 DEBUG: [time] gameTic: 3351
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 DEBUG: [time] gameTic: 3368
00:03 DEBUG: [time] gameTic: 3390
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 DEBUG: [time] gameTic: 3411
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 DEBUG: [time] gameTic: 3428
00:03 DEBUG: [time] gameTic: 3445
00:03 DEBUG: [time] gameTic: 3462
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 DEBUG: [kryo] Read: ClientInputPacket
00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:03 DEBUG: [kryo] Write: GameStateUpdatePacket
00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 INFO: [Received ClientInputPacket from 0] server
00:03 DEBUG: [time] gameTic: 3479
00:04 DEBUG: [time] gameTic: 3498
00:04 DEBUG: [time] gameTic: 3515
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 3534
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 3556
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 3578
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:04 DEBUG: [time] gameTic: 3600
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 3618
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 3637
00:04 DEBUG: [time] gameTic: 3656
00:04 DEBUG: [time] gameTic: 3673
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 3690
00:04 DEBUG: [time] gameTic: 3712
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 3733
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:04 DEBUG: [time] gameTic: 3755
00:04 DEBUG: [time] gameTic: 3772
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 3793
00:04 DEBUG: [time] gameTic: 3810
00:04 DEBUG: [time] gameTic: 3829
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 3851
00:04 DEBUG: [time] gameTic: 3868
00:04 DEBUG: [time] gameTic: 3885
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (59)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 3905
00:04 DEBUG: [time] gameTic: 3923
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [time] gameTic: 3940
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 3957
00:04 DEBUG: [time] gameTic: 3974
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 3996
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 4013
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 4033
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:04 DEBUG: [time] gameTic: 4055
00:04 DEBUG: [time] gameTic: 4077
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 4098
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:04 DEBUG: [time] gameTic: 4115
00:04 DEBUG: [time] gameTic: 4133
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 4155
00:04 DEBUG: [time] gameTic: 4172
00:04 DEBUG: [time] gameTic: 4190
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 4212
00:04 DEBUG: [time] gameTic: 4229
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 4250
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:04 DEBUG: [time] gameTic: 4271
00:04 DEBUG: [time] gameTic: 4288
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 4305
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:04 DEBUG: [time] gameTic: 4326
00:04 DEBUG: [time] gameTic: 4343
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 4361
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:04 DEBUG: [time] gameTic: 4381
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 4398
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 4416
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:04 DEBUG: [time] gameTic: 4434
00:04 DEBUG: [time] gameTic: 4451
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 DEBUG: [kryo] Read: ClientInputPacket
00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 INFO: [Received ClientInputPacket from 0] server
00:04 DEBUG: [time] gameTic: 4468
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:04 DEBUG: [kryo] Write: GameStateUpdatePacket
00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:05 DEBUG: [time] gameTic: 4489
00:05 DEBUG: [time] gameTic: 4506
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 DEBUG: [time] gameTic: 4523
00:05 DEBUG: [time] gameTic: 4545
00:05 DEBUG: [time] gameTic: 4562
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 DEBUG: [time] gameTic: 4579
00:05 DEBUG: [time] gameTic: 4601
00:05 DEBUG: [time] gameTic: 4618
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 DEBUG: [time] gameTic: 4638
00:05 DEBUG: [time] gameTic: 4655
00:05 DEBUG: [time] gameTic: 4677
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 DEBUG: [time] gameTic: 4699
00:05 DEBUG: [time] gameTic: 4723
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 DEBUG: [time] gameTic: 4740
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:05 DEBUG: [time] gameTic: 4762
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 DEBUG: [time] gameTic: 4783
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 DEBUG: [time] gameTic: 4800
00:05 DEBUG: [time] gameTic: 4817
00:05 DEBUG: [time] gameTic: 4839
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 DEBUG: [time] gameTic: 4861
00:05 DEBUG: [time] gameTic: 4878
00:05 DEBUG: [time] gameTic: 4895
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 DEBUG: [time] gameTic: 4916
00:05 DEBUG: [time] gameTic: 4933
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 DEBUG: [time] gameTic: 4954
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:05 DEBUG: [time] gameTic: 4976
00:05 DEBUG: [time] gameTic: 4998
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 DEBUG: [time] gameTic: 5015
00:05 DEBUG: [time] gameTic: 5033
00:05 DEBUG: [time] gameTic: 5050
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 DEBUG: [time] gameTic: 5067
00:05 DEBUG: [time] gameTic: 5088
00:05 DEBUG: [time] gameTic: 5105
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 DEBUG: [time] gameTic: 5122
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:05 DEBUG: [time] gameTic: 5139
00:05 DEBUG: [time] gameTic: 5161
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 DEBUG: [time] gameTic: 5183
00:05 DEBUG: [time] gameTic: 5204
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 DEBUG: [time] gameTic: 5221
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 DEBUG: [time] gameTic: 5240
00:05 DEBUG: [time] gameTic: 5262
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 DEBUG: [time] gameTic: 5281
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:05 DEBUG: [time] gameTic: 5298
00:05 DEBUG: [time] gameTic: 5318
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 DEBUG: [time] gameTic: 5341
00:05 DEBUG: [time] gameTic: 5358
00:05 DEBUG: [time] gameTic: 5378
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 DEBUG: [time] gameTic: 5395
00:05 DEBUG: [time] gameTic: 5412
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 INFO: [Received ClientInputPacket from 0] server
00:05 DEBUG: [time] gameTic: 5434
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:05 DEBUG: [kryo] Write: GameStateUpdatePacket
00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:05 DEBUG: [time] gameTic: 5451
00:05 DEBUG: [time] gameTic: 5468
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:05 DEBUG: [kryo] Read: ClientInputPacket
00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 DEBUG: [time] gameTic: 5488
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:06 DEBUG: [time] gameTic: 5506
00:06 DEBUG: [time] gameTic: 5528
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 DEBUG: [time] gameTic: 5550
00:06 DEBUG: [time] gameTic: 5572
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 DEBUG: [time] gameTic: 5594
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:06 DEBUG: [time] gameTic: 5616
00:06 DEBUG: [time] gameTic: 5634
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 DEBUG: [time] gameTic: 5656
00:06 DEBUG: [time] gameTic: 5678
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 DEBUG: [time] gameTic: 5697
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:06 DEBUG: [time] gameTic: 5714
00:06 DEBUG: [time] gameTic: 5733
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 DEBUG: [time] gameTic: 5750
00:06 DEBUG: [time] gameTic: 5767
00:06 DEBUG: [time] gameTic: 5789
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 DEBUG: [time] gameTic: 5806
00:06 DEBUG: [time] gameTic: 5825
00:06 DEBUG: [time] gameTic: 5842
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 DEBUG: [time] gameTic: 5861
00:06 DEBUG: [time] gameTic: 5883
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 DEBUG: [time] gameTic: 5900
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:06 DEBUG: [time] gameTic: 5917
00:06 DEBUG: [time] gameTic: 5934
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 DEBUG: [time] gameTic: 5951
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:06 DEBUG: [time] gameTic: 5968
00:06 DEBUG: [time] gameTic: 5987
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 DEBUG: [time] gameTic: 6005
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:06 DEBUG: [time] gameTic: 6027
00:06 DEBUG: [time] gameTic: 6044
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 DEBUG: [time] gameTic: 6065
00:06 DEBUG: [time] gameTic: 6084
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 DEBUG: [time] gameTic: 6101
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:06 DEBUG: [time] gameTic: 6118
00:06 DEBUG: [time] gameTic: 6137
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 DEBUG: [time] gameTic: 6156
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:06 DEBUG: [time] gameTic: 6178
00:06 DEBUG: [time] gameTic: 6195
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 DEBUG: [time] gameTic: 6215
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:06 DEBUG: [time] gameTic: 6237
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 DEBUG: [time] gameTic: 6255
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 DEBUG: [time] gameTic: 6272
00:06 DEBUG: [time] gameTic: 6293
00:06 DEBUG: [time] gameTic: 6310
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 DEBUG: [time] gameTic: 6328
00:06 DEBUG: [time] gameTic: 6345
00:06 DEBUG: [time] gameTic: 6362
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 DEBUG: [time] gameTic: 6383
00:06 DEBUG: [time] gameTic: 6400
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 DEBUG: [time] gameTic: 6417
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:06 DEBUG: [time] gameTic: 6439
00:06 DEBUG: [time] gameTic: 6460
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Read: ClientInputPacket
00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 DEBUG: [kryo] Write: GameStateUpdatePacket
00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 INFO: [Received ClientInputPacket from 0] server
00:06 DEBUG: [time] gameTic: 6477
00:07 DEBUG: [time] gameTic: 6494
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 6516
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 6538
00:07 DEBUG: [time] gameTic: 6560
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 6581
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:07 DEBUG: [time] gameTic: 6598
00:07 DEBUG: [time] gameTic: 6617
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 6638
00:07 DEBUG: [time] gameTic: 6655
00:07 DEBUG: [time] gameTic: 6673
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 6694
00:07 DEBUG: [time] gameTic: 6711
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 6728
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 6745
00:07 DEBUG: [time] gameTic: 6762
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 6784
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:07 DEBUG: [time] gameTic: 6801
00:07 DEBUG: [time] gameTic: 6818
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 6837
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 6854
00:07 DEBUG: [time] gameTic: 6871
00:07 DEBUG: [time] gameTic: 6888
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 6905
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:07 DEBUG: [time] gameTic: 6922
00:07 DEBUG: [time] gameTic: 6939
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 6961
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:07 DEBUG: [time] gameTic: 6978
00:07 DEBUG: [time] gameTic: 7000
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 7023
00:07 DEBUG: [time] gameTic: 7045
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 7067
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:07 DEBUG: [time] gameTic: 7089
00:07 DEBUG: [time] gameTic: 7110
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 7127
00:07 DEBUG: [time] gameTic: 7145
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 7166
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:07 DEBUG: [time] gameTic: 7183
00:07 DEBUG: [time] gameTic: 7200
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 7218
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:07 DEBUG: [time] gameTic: 7236
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 7258
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 7277
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:07 DEBUG: [time] gameTic: 7294
00:07 DEBUG: [time] gameTic: 7312
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 7329
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:07 DEBUG: [time] gameTic: 7346
00:07 DEBUG: [time] gameTic: 7366
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 7388
00:07 DEBUG: [time] gameTic: 7405
00:07 DEBUG: [time] gameTic: 7422
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 DEBUG: [kryo] Write: GameStateUpdatePacket
00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 7444
00:07 DEBUG: [time] gameTic: 7461
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 INFO: [Received ClientInputPacket from 0] server
00:07 DEBUG: [time] gameTic: 7478
00:07 DEBUG: [kryo] Read: ClientInputPacket
00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 7499
00:08 DEBUG: [time] gameTic: 7516
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 7534
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:08 DEBUG: [time] gameTic: 7551
00:08 DEBUG: [time] gameTic: 7572
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 7594
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:08 DEBUG: [time] gameTic: 7616
00:08 DEBUG: [time] gameTic: 7633
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 7650
00:08 DEBUG: [time] gameTic: 7672
00:08 DEBUG: [time] gameTic: 7693
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 7710
00:08 DEBUG: [time] gameTic: 7727
00:08 DEBUG: [time] gameTic: 7744
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 7766
00:08 DEBUG: [time] gameTic: 7785
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 7804
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 7822
00:08 DEBUG: [time] gameTic: 7839
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [time] gameTic: 7856
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 7877
00:08 DEBUG: [time] gameTic: 7894
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 7916
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:08 DEBUG: [time] gameTic: 7933
00:08 DEBUG: [time] gameTic: 7950
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 7972
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:08 DEBUG: [time] gameTic: 7989
00:08 DEBUG: [time] gameTic: 8007
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 8024
00:08 DEBUG: [time] gameTic: 8041
00:08 DEBUG: [time] gameTic: 8063
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 8080
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 8097
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 8116
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23)
00:08 DEBUG: [time] gameTic: 8135
00:08 DEBUG: [time] gameTic: 8153
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 8171
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47)
00:08 DEBUG: [time] gameTic: 8189
00:08 DEBUG: [time] gameTic: 8206
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 8227
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:08 DEBUG: [time] gameTic: 8249
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 8271
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:08 DEBUG: [time] gameTic: 8288
00:08 DEBUG: [time] gameTic: 8305
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 8323
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 8340
00:08 DEBUG: [time] gameTic: 8361
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 8383
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:08 DEBUG: [time] gameTic: 8401
00:08 DEBUG: [time] gameTic: 8422
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 8439
00:08 DEBUG: [kryo] Read: ClientInputPacket
00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:08 DEBUG: [kryo] Write: GameStateUpdatePacket
00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:08 INFO: [Received ClientInputPacket from 0] server
00:08 DEBUG: [time] gameTic: 8461
00:08 DEBUG: [time] gameTic: 8482
00:09 DEBUG: [time] gameTic: 8499
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 DEBUG: [time] gameTic: 8520
00:09 DEBUG: [time] gameTic: 8542
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 DEBUG: [time] gameTic: 8559
00:09 DEBUG: [time] gameTic: 8577
00:09 DEBUG: [time] gameTic: 8598
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 DEBUG: [time] gameTic: 8615
00:09 DEBUG: [time] gameTic: 8632
00:09 DEBUG: [time] gameTic: 8654
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 DEBUG: [time] gameTic: 8676
00:09 DEBUG: [time] gameTic: 8693
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 DEBUG: [time] gameTic: 8711
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:09 DEBUG: [time] gameTic: 8728
00:09 DEBUG: [time] gameTic: 8745
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 DEBUG: [time] gameTic: 8767
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:09 DEBUG: [time] gameTic: 8784
00:09 DEBUG: [time] gameTic: 8801
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 DEBUG: [time] gameTic: 8818
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:09 DEBUG: [time] gameTic: 8839
00:09 DEBUG: [time] gameTic: 8861
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 DEBUG: [time] gameTic: 8882
00:09 DEBUG: [time] gameTic: 8904
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 DEBUG: [time] gameTic: 8921
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:09 DEBUG: [time] gameTic: 8942
00:09 DEBUG: [time] gameTic: 8959
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 DEBUG: [time] gameTic: 8979
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:09 DEBUG: [time] gameTic: 8996
00:09 DEBUG: [time] gameTic: 9017
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 DEBUG: [time] gameTic: 9042
00:09 DEBUG: [time] gameTic: 9059
00:09 DEBUG: [time] gameTic: 9076
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 DEBUG: [time] gameTic: 9097
00:09 DEBUG: [time] gameTic: 9114
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 DEBUG: [time] gameTic: 9133
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:09 DEBUG: [time] gameTic: 9150
00:09 DEBUG: [time] gameTic: 9171
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 DEBUG: [time] gameTic: 9188
00:09 DEBUG: [time] gameTic: 9206
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 DEBUG: [time] gameTic: 9228
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 DEBUG: [time] gameTic: 9245
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 DEBUG: [time] gameTic: 9266
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 DEBUG: [time] gameTic: 9288
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:09 DEBUG: [time] gameTic: 9310
00:09 DEBUG: [time] gameTic: 9327
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 DEBUG: [time] gameTic: 9346
00:09 DEBUG: [time] gameTic: 9363
00:09 DEBUG: [time] gameTic: 9380
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 DEBUG: [time] gameTic: 9400
00:09 DEBUG: [time] gameTic: 9417
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 INFO: [Received ClientInputPacket from 0] server
00:09 DEBUG: [time] gameTic: 9434
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:09 DEBUG: [kryo] Write: GameStateUpdatePacket
00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:09 DEBUG: [time] gameTic: 9456
00:09 DEBUG: [time] gameTic: 9477
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:09 DEBUG: [kryo] Read: ClientInputPacket
00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 DEBUG: [time] gameTic: 9494
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:10 DEBUG: [time] gameTic: 9515
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 DEBUG: [time] gameTic: 9539
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:10 DEBUG: [time] gameTic: 9561
00:10 DEBUG: [time] gameTic: 9578
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 DEBUG: [time] gameTic: 9595
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:10 DEBUG: [time] gameTic: 9616
00:10 DEBUG: [time] gameTic: 9633
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 DEBUG: [time] gameTic: 9655
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:10 DEBUG: [time] gameTic: 9675
00:10 DEBUG: [time] gameTic: 9692
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 DEBUG: [time] gameTic: 9712
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:10 DEBUG: [time] gameTic: 9735
00:10 DEBUG: [time] gameTic: 9756
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 DEBUG: [time] gameTic: 9778
00:10 DEBUG: [time] gameTic: 9799
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 DEBUG: [time] gameTic: 9816
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:10 DEBUG: [time] gameTic: 9834
00:10 DEBUG: [time] gameTic: 9851
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 DEBUG: [time] gameTic: 9868
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:10 DEBUG: [time] gameTic: 9889
00:10 DEBUG: [time] gameTic: 9906
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 DEBUG: [time] gameTic: 9923
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (64)
00:10 DEBUG: [time] gameTic: 9940
00:10 DEBUG: [time] gameTic: 9960
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 DEBUG: [time] gameTic: 9982
00:10 DEBUG: [time] gameTic: 9999
00:10 DEBUG: [time] gameTic: 10021
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 DEBUG: [time] gameTic: 10043
00:10 DEBUG: [time] gameTic: 10064
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 DEBUG: [time] gameTic: 10081
00:10 DEBUG: [time] gameTic: 10098
00:10 DEBUG: [time] gameTic: 10115
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 DEBUG: [time] gameTic: 10133
00:10 DEBUG: [time] gameTic: 10150
00:10 DEBUG: [time] gameTic: 10171
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 DEBUG: [time] gameTic: 10188
00:10 DEBUG: [time] gameTic: 10207
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 DEBUG: [time] gameTic: 10229
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:10 DEBUG: [time] gameTic: 10246
00:10 DEBUG: [time] gameTic: 10267
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 DEBUG: [time] gameTic: 10288
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:10 DEBUG: [time] gameTic: 10309
00:10 DEBUG: [time] gameTic: 10326
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 DEBUG: [time] gameTic: 10344
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:10 DEBUG: [time] gameTic: 10366
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 DEBUG: [time] gameTic: 10384
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 DEBUG: [time] gameTic: 10401
00:10 DEBUG: [time] gameTic: 10421
00:10 DEBUG: [time] gameTic: 10443
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Read: ClientInputPacket
00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 DEBUG: [kryo] Write: GameStateUpdatePacket
00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 INFO: [Received ClientInputPacket from 0] server
00:10 DEBUG: [time] gameTic: 10465
00:10 DEBUG: [time] gameTic: 10482
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 DEBUG: [time] gameTic: 10499
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:11 DEBUG: [time] gameTic: 10516
00:11 DEBUG: [time] gameTic: 10533
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 DEBUG: [time] gameTic: 10554
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:11 DEBUG: [time] gameTic: 10571
00:11 DEBUG: [time] gameTic: 10588
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 DEBUG: [time] gameTic: 10610
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:11 DEBUG: [time] gameTic: 10632
00:11 DEBUG: [time] gameTic: 10656
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 DEBUG: [time] gameTic: 10678
00:11 DEBUG: [time] gameTic: 10700
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 DEBUG: [time] gameTic: 10722
00:11 DEBUG: [time] gameTic: 10739
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 DEBUG: [time] gameTic: 10760
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:11 DEBUG: [time] gameTic: 10777
00:11 DEBUG: [time] gameTic: 10799
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 DEBUG: [time] gameTic: 10816
00:11 DEBUG: [time] gameTic: 10833
00:11 DEBUG: [time] gameTic: 10850
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 DEBUG: [time] gameTic: 10868
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:11 DEBUG: [time] gameTic: 10889
00:11 DEBUG: [time] gameTic: 10906
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 DEBUG: [time] gameTic: 10923
00:11 DEBUG: [time] gameTic: 10943
00:11 DEBUG: [time] gameTic: 10960
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 DEBUG: [time] gameTic: 10977
00:11 DEBUG: [time] gameTic: 10999
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 DEBUG: [time] gameTic: 11016
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:11 DEBUG: [time] gameTic: 11033
00:11 DEBUG: [time] gameTic: 11054
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 DEBUG: [time] gameTic: 11076
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:11 DEBUG: [time] gameTic: 11093
00:11 DEBUG: [time] gameTic: 11111
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 DEBUG: [time] gameTic: 11133
00:11 DEBUG: [time] gameTic: 11156
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 DEBUG: [time] gameTic: 11177
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:11 DEBUG: [time] gameTic: 11194
00:11 DEBUG: [time] gameTic: 11215
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 DEBUG: [time] gameTic: 11232
00:11 DEBUG: [time] gameTic: 11250
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 DEBUG: [time] gameTic: 11272
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 DEBUG: [time] gameTic: 11294
00:11 DEBUG: [time] gameTic: 11315
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 DEBUG: [time] gameTic: 11338
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:11 DEBUG: [time] gameTic: 11360
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 DEBUG: [time] gameTic: 11382
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:11 DEBUG: [time] gameTic: 11399
00:11 DEBUG: [time] gameTic: 11420
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 DEBUG: [time] gameTic: 11437
00:11 DEBUG: [kryo] Read: ClientInputPacket
00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:11 DEBUG: [kryo] Write: GameStateUpdatePacket
00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:11 INFO: [Received ClientInputPacket from 0] server
00:11 DEBUG: [time] gameTic: 11457
00:11 DEBUG: [time] gameTic: 11478
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 11500
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:12 DEBUG: [time] gameTic: 11517
00:12 DEBUG: [time] gameTic: 11534
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 11553
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:12 DEBUG: [time] gameTic: 11571
00:12 DEBUG: [time] gameTic: 11589
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 11606
00:12 DEBUG: [time] gameTic: 11623
00:12 DEBUG: [time] gameTic: 11640
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 11660
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:12 DEBUG: [time] gameTic: 11677
00:12 DEBUG: [time] gameTic: 11695
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 11716
00:12 DEBUG: [time] gameTic: 11733
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 11751
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 11772
00:12 DEBUG: [time] gameTic: 11794
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 11811
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:12 DEBUG: [time] gameTic: 11828
00:12 DEBUG: [time] gameTic: 11846
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 11863
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:12 DEBUG: [time] gameTic: 11880
00:12 DEBUG: [time] gameTic: 11899
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 11922
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:12 DEBUG: [time] gameTic: 11944
00:12 DEBUG: [time] gameTic: 11965
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 11982
00:12 DEBUG: [time] gameTic: 12000
00:12 DEBUG: [time] gameTic: 12021
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 12038
00:12 DEBUG: [time] gameTic: 12057
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 12074
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 12094
00:12 DEBUG: [time] gameTic: 12111
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 12130
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:12 DEBUG: [time] gameTic: 12147
00:12 DEBUG: [time] gameTic: 12165
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 12182
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 12200
00:12 DEBUG: [time] gameTic: 12217
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 12238
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:12 DEBUG: [time] gameTic: 12260
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 12282
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 12300
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:12 DEBUG: [time] gameTic: 12317
00:12 DEBUG: [time] gameTic: 12340
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 12357
00:12 DEBUG: [time] gameTic: 12377
00:12 DEBUG: [time] gameTic: 12398
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 12415
00:12 DEBUG: [time] gameTic: 12433
00:12 DEBUG: [time] gameTic: 12450
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Read: ClientInputPacket
00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 DEBUG: [kryo] Write: GameStateUpdatePacket
00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 INFO: [Received ClientInputPacket from 0] server
00:12 DEBUG: [time] gameTic: 12472
00:13 DEBUG: [time] gameTic: 12493
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 12514
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:13 DEBUG: [time] gameTic: 12531
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 12554
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 12571
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 12588
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 12609
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:13 DEBUG: [time] gameTic: 12626
00:13 DEBUG: [time] gameTic: 12644
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 12664
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:13 DEBUG: [time] gameTic: 12681
00:13 DEBUG: [time] gameTic: 12700
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 12722
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:13 DEBUG: [time] gameTic: 12739
00:13 DEBUG: [time] gameTic: 12756
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 12773
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:13 DEBUG: [time] gameTic: 12790
00:13 DEBUG: [time] gameTic: 12807
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 12827
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:13 DEBUG: [time] gameTic: 12846
00:13 DEBUG: [time] gameTic: 12863
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 12883
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:13 DEBUG: [time] gameTic: 12900
00:13 DEBUG: [time] gameTic: 12921
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 12938
00:13 DEBUG: [time] gameTic: 12955
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 12972
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 12989
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:13 DEBUG: [time] gameTic: 13006
00:13 DEBUG: [time] gameTic: 13023
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 13040
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:13 DEBUG: [time] gameTic: 13058
00:13 DEBUG: [time] gameTic: 13075
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 13096
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (64)
00:13 DEBUG: [time] gameTic: 13113
00:13 DEBUG: [time] gameTic: 13133
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 13154
00:13 DEBUG: [time] gameTic: 13171
00:13 DEBUG: [time] gameTic: 13189
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 13206
00:13 DEBUG: [time] gameTic: 13223
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 13241
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:13 DEBUG: [time] gameTic: 13258
00:13 DEBUG: [time] gameTic: 13275
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 13292
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:13 DEBUG: [time] gameTic: 13309
00:13 DEBUG: [time] gameTic: 13326
00:13 DEBUG: [time] gameTic: 13346
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 13365
00:13 DEBUG: [time] gameTic: 13382
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 13405
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:13 DEBUG: [time] gameTic: 13422
00:13 DEBUG: [time] gameTic: 13439
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 13456
00:13 DEBUG: [kryo] Read: ClientInputPacket
00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:13 DEBUG: [kryo] Write: GameStateUpdatePacket
00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:13 INFO: [Received ClientInputPacket from 0] server
00:13 DEBUG: [time] gameTic: 13474
00:14 DEBUG: [time] gameTic: 13495
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 13517
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:14 DEBUG: [time] gameTic: 13539
00:14 DEBUG: [time] gameTic: 13561
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 13578
00:14 DEBUG: [time] gameTic: 13595
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 13616
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:14 DEBUG: [time] gameTic: 13633
00:14 DEBUG: [time] gameTic: 13650
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 13667
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 13685
00:14 DEBUG: [time] gameTic: 13704
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 13721
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 13738
00:14 DEBUG: [time] gameTic: 13755
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 13776
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 13793
00:14 DEBUG: [time] gameTic: 13813
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 13834
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 13851
00:14 DEBUG: [time] gameTic: 13872
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 13890
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:14 DEBUG: [time] gameTic: 13907
00:14 DEBUG: [time] gameTic: 13929
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 13951
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:14 DEBUG: [time] gameTic: 13973
00:14 DEBUG: [time] gameTic: 13995
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 14017
00:14 DEBUG: [time] gameTic: 14039
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 14056
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:14 DEBUG: [time] gameTic: 14076
00:14 DEBUG: [time] gameTic: 14093
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 14111
00:14 DEBUG: [time] gameTic: 14128
00:14 DEBUG: [time] gameTic: 14149
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 14171
00:14 DEBUG: [time] gameTic: 14188
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 14205
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 14227
00:14 DEBUG: [time] gameTic: 14249
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 14266
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:14 DEBUG: [time] gameTic: 14284
00:14 DEBUG: [time] gameTic: 14305
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 14322
00:14 DEBUG: [time] gameTic: 14339
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [time] gameTic: 14361
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 14383
00:14 DEBUG: [time] gameTic: 14400
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 14417
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:14 DEBUG: [time] gameTic: 14439
00:14 DEBUG: [time] gameTic: 14456
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 DEBUG: [kryo] Read: ClientInputPacket
00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 INFO: [Received ClientInputPacket from 0] server
00:14 DEBUG: [time] gameTic: 14473
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:14 DEBUG: [kryo] Write: GameStateUpdatePacket
00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:15 DEBUG: [time] gameTic: 14495
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 DEBUG: [time] gameTic: 14516
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:15 DEBUG: [time] gameTic: 14538
00:15 DEBUG: [time] gameTic: 14560
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 DEBUG: [time] gameTic: 14577
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:15 DEBUG: [time] gameTic: 14595
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 DEBUG: [time] gameTic: 14617
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 DEBUG: [time] gameTic: 14634
00:15 DEBUG: [time] gameTic: 14651
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 DEBUG: [time] gameTic: 14672
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:15 DEBUG: [time] gameTic: 14690
00:15 DEBUG: [time] gameTic: 14707
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 DEBUG: [time] gameTic: 14727
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 DEBUG: [time] gameTic: 14744
00:15 DEBUG: [time] gameTic: 14761
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 DEBUG: [time] gameTic: 14783
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:15 DEBUG: [time] gameTic: 14800
00:15 DEBUG: [time] gameTic: 14820
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 DEBUG: [time] gameTic: 14837
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38)
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 DEBUG: [time] gameTic: 14856
00:15 DEBUG: [time] gameTic: 14878
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 DEBUG: [time] gameTic: 14897
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25)
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51)
00:15 DEBUG: [time] gameTic: 14914
00:15 DEBUG: [time] gameTic: 14932
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 DEBUG: [kryo] Read: ClientInputPacket
00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:15 DEBUG: [kryo] Write: GameStateUpdatePacket
00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12)
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 INFO: [Received ClientInputPacket from 0] server
00:15 DEBUG: [time] gameTic: 14949
00:15 DEBUG: [time] gameTic: 14967
00:15 DEBUG: [time] gameTic: 14989
00:15 DEBUG: [kryonet] Connection 1 update: An established connection was aborted by the software in your host machine
00:15 INFO: [kryonet] Connection 1 disconnected.
00:15 DEBUG: [time] gameTic: 15006
00:15 DEBUG: [time] gameTic: 15023
00:15 DEBUG: [time] gameTic: 15045
00:15 DEBUG: [time] gameTic: 15062
00:15 DEBUG: [time] gameTic: 15081
00:15 DEBUG: [time] gameTic: 15098
00:15 DEBUG: [time] gameTic: 15116
00:15 DEBUG: [time] gameTic: 15133
00:15 DEBUG: [time] gameTic: 15154
00:15 DEBUG: [time] gameTic: 15173
00:15 DEBUG: [time] gameTic: 15195
00:15 DEBUG: [time] gameTic: 15214
00:15 DEBUG: [time] gameTic: 15231
00:15 DEBUG: [time] gameTic: 15253
00:15 DEBUG: [time] gameTic: 15270
00:15 DEBUG: [time] gameTic: 15289
00:15 DEBUG: [time] gameTic: 15311
00:15 DEBUG: [time] gameTic: 15332
00:15 DEBUG: [time] gameTic: 15349
00:15 DEBUG: [time] gameTic: 15366
00:15 DEBUG: [time] gameTic: 15384
00:15 DEBUG: [time] gameTic: 15403
00:15 DEBUG: [time] gameTic: 15420
00:15 DEBUG: [time] gameTic: 15438
00:15 DEBUG: [time] gameTic: 15459
00:15 DEBUG: [time] gameTic: 15476
00:16 DEBUG: [time] gameTic: 15495
00:16 DEBUG: [time] gameTic: 15517
00:16 DEBUG: [time] gameTic: 15539
00:16 DEBUG: [time] gameTic: 15556
00:16 DEBUG: [time] gameTic: 15573
00:16 DEBUG: [time] gameTic: 15595
00:16 DEBUG: [time] gameTic: 15614
00:16 DEBUG: [time] gameTic: 15631
00:16 DEBUG: [time] gameTic: 15650
00:16 DEBUG: [time] gameTic: 15672
00:16 DEBUG: [time] gameTic: 15691
00:16 DEBUG: [time] gameTic: 15708
00:16 DEBUG: [time] gameTic: 15728
00:16 DEBUG: [time] gameTic: 15750
00:16 DEBUG: [time] gameTic: 15767
00:16 DEBUG: [time] gameTic: 15784
00:16 DEBUG: [time] gameTic: 15806
00:16 DEBUG: [time] gameTic: 15827
00:16 DEBUG: [time] gameTic: 15844
00:16 DEBUG: [time] gameTic: 15863
00:16 DEBUG: [time] gameTic: 15880
00:16 DEBUG: [time] gameTic: 15898
00:16 DEBUG: [time] gameTic: 15915
00:16 DEBUG: [time] gameTic: 15935
00:16 DEBUG: [time] gameTic: 15954
00:16 DEBUG: [time] gameTic: 15972
00:16 DEBUG: [time] gameTic: 15994
00:16 DEBUG: [time] gameTic: 16011
00:16 DEBUG: [time] gameTic: 16028
00:16 DEBUG: [time] gameTic: 16049
00:16 DEBUG: [time] gameTic: 16067
00:16 DEBUG: [time] gameTic: 16089
00:16 DEBUG: [time] gameTic: 16111
00:16 DEBUG: [time] gameTic: 16133
00:16 DEBUG: [time] gameTic: 16156
00:16 DEBUG: [time] gameTic: 16177
00:16 DEBUG: [time] gameTic: 16194
00:16 DEBUG: [time] gameTic: 16212
00:16 DEBUG: [time] gameTic: 16233
00:16 DEBUG: [time] gameTic: 16251
00:16 DEBUG: [time] gameTic: 16268
00:16 DEBUG: [time] gameTic: 16287
00:16 DEBUG: [time] gameTic: 16305
00:16 DEBUG: [time] gameTic: 16325
00:16 DEBUG: [time] gameTic: 16342
00:16 DEBUG: [time] gameTic: 16365
00:16 DEBUG: [time] gameTic: 16382
00:16 DEBUG: [time] gameTic: 16399
00:16 DEBUG: [time] gameTic: 16420
00:16 DEBUG: [time] gameTic: 16437
00:16 DEBUG: [time] gameTic: 16456
00:16 DEBUG: [time] gameTic: 16478
00:17 DEBUG: [time] gameTic: 16499
00:17 DEBUG: [time] gameTic: 16522
00:17 DEBUG: [time] gameTic: 16544
00:17 DEBUG: [time] gameTic: 16564
00:17 DEBUG: [time] gameTic: 16581
00:17 DEBUG: [time] gameTic: 16599
00:17 DEBUG: [time] gameTic: 16616
00:17 DEBUG: [time] gameTic: 16637
00:17 DEBUG: [time] gameTic: 16655
00:17 DEBUG: [time] gameTic: 16673
00:17 DEBUG: [time] gameTic: 16694
00:17 DEBUG: [time] gameTic: 16716
00:17 DEBUG: [time] gameTic: 16739
00:17 DEBUG: [time] gameTic: 16756
00:17 DEBUG: [time] gameTic: 16773
00:17 DEBUG: [time] gameTic: 16794
00:17 DEBUG: [time] gameTic: 16816
00:17 DEBUG: [time] gameTic: 16836
00:17 DEBUG: [time] gameTic: 16854
00:17 DEBUG: [time] gameTic: 16877
00:17 DEBUG: [time] gameTic: 16900
00:17 DEBUG: [time] gameTic: 16918
00:17 DEBUG: [time] gameTic: 16935
00:17 DEBUG: [time] gameTic: 16957
00:17 DEBUG: [time] gameTic: 16979
00:17 DEBUG: [time] gameTic: 17002
00:17 DEBUG: [time] gameTic: 17023
00:17 DEBUG: [time] gameTic: 17044
00:17 DEBUG: [time] gameTic: 17065
00:17 DEBUG: [time] gameTic: 17082
00:17 DEBUG: [time] gameTic: 17099
00:17 DEBUG: [time] gameTic: 17116
00:17 DEBUG: [time] gameTic: 17133
00:17 DEBUG: [time] gameTic: 17150
00:17 DEBUG: [time] gameTic: 17167
00:17 DEBUG: [time] gameTic: 17188
00:17 DEBUG: [time] gameTic: 17210
00:17 DEBUG: [time] gameTic: 17232
00:17 DEBUG: [time] gameTic: 17249
00:17 DEBUG: [time] gameTic: 17266
00:17 DEBUG: [time] gameTic: 17288
00:17 DEBUG: [time] gameTic: 17306
00:17 DEBUG: [time] gameTic: 17323
00:17 DEBUG: [time] gameTic: 17340
00:17 DEBUG: [time] gameTic: 17362
00:17 DEBUG: [time] gameTic: 17383
00:17 DEBUG: [time] gameTic: 17401
00:17 DEBUG: [time] gameTic: 17418
00:17 DEBUG: [time] gameTic: 17438
00:17 DEBUG: [time] gameTic: 17455
00:17 DEBUG: [time] gameTic: 17478
00:18 DEBUG: [time] gameTic: 17500
00:18 DEBUG: [time] gameTic: 17521
00:18 DEBUG: [time] gameTic: 17539
00:18 DEBUG: [time] gameTic: 17556
00:18 DEBUG: [time] gameTic: 17573
00:18 DEBUG: [time] gameTic: 17590
00:18 DEBUG: [time] gameTic: 17607
00:18 DEBUG: [time] gameTic: 17624
00:18 DEBUG: [time] gameTic: 17646
00:18 DEBUG: [time] gameTic: 17665
00:18 DEBUG: [time] gameTic: 17682
00:18 DEBUG: [time] gameTic: 17699
00:18 DEBUG: [time] gameTic: 17716
00:18 DEBUG: [time] gameTic: 17737
00:18 DEBUG: [time] gameTic: 17757
00:18 DEBUG: [time] gameTic: 17777
00:18 DEBUG: [time] gameTic: 17798
00:18 DEBUG: [time] gameTic: 17815
00:18 DEBUG: [time] gameTic: 17834
00:18 DEBUG: [time] gameTic: 17856
00:18 DEBUG: [time] gameTic: 17873
00:18 DEBUG: [time] gameTic: 17890
00:18 DEBUG: [time] gameTic: 17912
00:18 DEBUG: [time] gameTic: 17929
00:18 DEBUG: [time] gameTic: 17946
00:18 DEBUG: [time] gameTic: 17963
00:18 DEBUG: [time] gameTic: 17988
00:18 DEBUG: [time] gameTic: 18008
00:18 DEBUG: [time] gameTic: 18026
00:18 DEBUG: [time] gameTic: 18043
00:18 DEBUG: [time] gameTic: 18060
00:18 DEBUG: [time] gameTic: 18077
00:18 DEBUG: [time] gameTic: 18094
00:18 DEBUG: [time] gameTic: 18111
00:18 DEBUG: [time] gameTic: 18128
00:18 DEBUG: [time] gameTic: 18145
00:18 DEBUG: [time] gameTic: 18162
00:18 DEBUG: [time] gameTic: 18179
00:18 DEBUG: [time] gameTic: 18196
00:18 DEBUG: [time] gameTic: 18213
00:18 DEBUG: [time] gameTic: 18230
00:18 DEBUG: [time] gameTic: 18247
00:18 DEBUG: [time] gameTic: 18264
00:18 DEBUG: [time] gameTic: 18281
00:18 DEBUG: [time] gameTic: 18298
00:18 DEBUG: [time] gameTic: 18315
00:18 DEBUG: [time] gameTic: 18332
00:18 DEBUG: [time] gameTic: 18349
00:18 DEBUG: [time] gameTic: 18366
00:18 DEBUG: [time] gameTic: 18383
00:18 DEBUG: [time] gameTic: 18400
00:18 DEBUG: [time] gameTic: 18417
00:18 DEBUG: [time] gameTic: 18434
00:18 DEBUG: [time] gameTic: 18451
00:18 DEBUG: [time] gameTic: 18468
00:18 DEBUG: [time] gameTic: 18485
00:19 DEBUG: [time] gameTic: 18502
00:19 DEBUG: [time] gameTic: 18519
00:19 DEBUG: [time] gameTic: 18536
00:19 DEBUG: [time] gameTic: 18554
00:19 DEBUG: [time] gameTic: 18571
00:19 DEBUG: [time] gameTic: 18588
00:19 DEBUG: [time] gameTic: 18605
00:19 DEBUG: [time] gameTic: 18622
00:19 DEBUG: [time] gameTic: 18639
00:19 DEBUG: [time] gameTic: 18656
00:19 DEBUG: [time] gameTic: 18673
00:19 DEBUG: [time] gameTic: 18690
00:19 DEBUG: [time] gameTic: 18707
00:19 DEBUG: [time] gameTic: 18724
00:19 DEBUG: [time] gameTic: 18741
00:19 DEBUG: [time] gameTic: 18758
00:19 DEBUG: [time] gameTic: 18775
00:19 DEBUG: [time] gameTic: 18792
00:19 DEBUG: [time] gameTic: 18809
00:19 DEBUG: [time] gameTic: 18826
00:19 DEBUG: [time] gameTic: 18843
00:19 DEBUG: [time] gameTic: 18860
00:19 DEBUG: [time] gameTic: 18877
00:19 DEBUG: [time] gameTic: 18894
00:19 DEBUG: [time] gameTic: 18911
00:19 DEBUG: [time] gameTic: 18928
00:19 DEBUG: [time] gameTic: 18945
00:19 DEBUG: [time] gameTic: 18962
00:19 DEBUG: [time] gameTic: 18979
00:19 DEBUG: [time] gameTic: 18996
00:19 DEBUG: [time] gameTic: 19013
00:19 DEBUG: [time] gameTic: 19030
00:19 DEBUG: [time] gameTic: 19047
00:19 DEBUG: [time] gameTic: 19064
00:19 DEBUG: [time] gameTic: 19081
00:19 DEBUG: [time] gameTic: 19098
00:19 DEBUG: [time] gameTic: 19115
00:19 DEBUG: [time] gameTic: 19132
00:19 DEBUG: [time] gameTic: 19149
00:19 DEBUG: [time] gameTic: 19166
00:19 DEBUG: [time] gameTic: 19183
00:19 DEBUG: [time] gameTic: 19200
00:19 DEBUG: [time] gameTic: 19217
00:19 DEBUG: [time] gameTic: 19234
00:19 DEBUG: [time] gameTic: 19251
00:19 DEBUG: [time] gameTic: 19268
00:19 DEBUG: [time] gameTic: 19285
00:19 DEBUG: [time] gameTic: 19302
00:19 DEBUG: [time] gameTic: 19319
00:19 DEBUG: [time] gameTic: 19336
00:19 DEBUG: [time] gameTic: 19353
00:19 DEBUG: [time] gameTic: 19370
00:19 DEBUG: [time] gameTic: 19387
00:19 DEBUG: [time] gameTic: 19404
00:19 DEBUG: [time] gameTic: 19421
00:19 DEBUG: [time] gameTic: 19438
00:19 DEBUG: [time] gameTic: 19455
00:19 DEBUG: [time] gameTic: 19472
00:20 DEBUG: [time] gameTic: 19489
00:20 DEBUG: [time] gameTic: 19506
00:20 DEBUG: [time] gameTic: 19523
00:20 DEBUG: [time] gameTic: 19540
00:20 DEBUG: [time] gameTic: 19557
00:20 DEBUG: [time] gameTic: 19574
00:20 DEBUG: [time] gameTic: 19591
00:20 DEBUG: [time] gameTic: 19608
00:20 DEBUG: [time] gameTic: 19625
00:20 DEBUG: [time] gameTic: 19642
00:20 DEBUG: [time] gameTic: 19659
00:20 DEBUG: [time] gameTic: 19676
00:20 DEBUG: [time] gameTic: 19693
00:20 DEBUG: [time] gameTic: 19710
00:20 DEBUG: [time] gameTic: 19727
00:20 DEBUG: [time] gameTic: 19744
00:20 DEBUG: [time] gameTic: 19761
00:20 DEBUG: [time] gameTic: 19778
00:20 DEBUG: [time] gameTic: 19795
00:20 DEBUG: [time] gameTic: 19812
00:20 DEBUG: [time] gameTic: 19829
00:20 DEBUG: [time] gameTic: 19846
00:20 DEBUG: [time] gameTic: 19863
00:20 DEBUG: [time] gameTic: 19880
00:20 DEBUG: [time] gameTic: 19897
00:20 DEBUG: [time] gameTic: 19914
00:20 DEBUG: [time] gameTic: 19931
00:20 DEBUG: [time] gameTic: 19948
00:20 DEBUG: [time] gameTic: 19965
00:20 DEBUG: [time] gameTic: 19982
00:20 DEBUG: [time] gameTic: 19999
00:20 DEBUG: [time] gameTic: 20016
00:20 DEBUG: [time] gameTic: 20033
00:20 DEBUG: [time] gameTic: 20050
00:20 DEBUG: [time] gameTic: 20067
00:20 DEBUG: [time] gameTic: 20084
00:20 DEBUG: [time] gameTic: 20101
00:20 DEBUG: [time] gameTic: 20118
00:20 DEBUG: [time] gameTic: 20135
00:20 DEBUG: [time] gameTic: 20153
00:20 DEBUG: [time] gameTic: 20170
00:20 DEBUG: [time] gameTic: 20188
00:20 DEBUG: [time] gameTic: 20205
00:20 DEBUG: [time] gameTic: 20222
00:20 DEBUG: [time] gameTic: 20239
00:20 DEBUG: [time] gameTic: 20256
00:20 DEBUG: [time] gameTic: 20273
00:20 DEBUG: [time] gameTic: 20290
00:20 DEBUG: [time] gameTic: 20307
00:20 DEBUG: [time] gameTic: 20324
00:20 DEBUG: [time] gameTic: 20341
00:20 DEBUG: [time] gameTic: 20358
00:20 DEBUG: [time] gameTic: 20375
00:20 DEBUG: [time] gameTic: 20392
00:20 DEBUG: [time] gameTic: 20409
00:20 DEBUG: [time] gameTic: 20426
00:20 DEBUG: [time] gameTic: 20443
00:20 DEBUG: [time] gameTic: 20460
00:20 DEBUG: [time] gameTic: 20477
00:21 DEBUG: [time] gameTic: 20494
00:21 DEBUG: [time] gameTic: 20511
00:21 DEBUG: [time] gameTic: 20528
00:21 DEBUG: [time] gameTic: 20545
00:21 DEBUG: [time] gameTic: 20562
00:21 DEBUG: [time] gameTic: 20579
00:21 DEBUG: [time] gameTic: 20596
00:21 DEBUG: [time] gameTic: 20613
00:21 DEBUG: [time] gameTic: 20630
00:21 DEBUG: [time] gameTic: 20647
00:21 DEBUG: [time] gameTic: 20664
00:21 DEBUG: [time] gameTic: 20681
00:21 DEBUG: [time] gameTic: 20698
00:21 DEBUG: [time] gameTic: 20715
00:21 DEBUG: [time] gameTic: 20732
00:21 DEBUG: [time] gameTic: 20749
00:21 DEBUG: [time] gameTic: 20766
00:21 DEBUG: [time] gameTic: 20783
00:21 DEBUG: [time] gameTic: 20800
00:21 DEBUG: [time] gameTic: 20817
00:21 DEBUG: [time] gameTic: 20834
00:21 DEBUG: [time] gameTic: 20851
00:21 DEBUG: [time] gameTic: 20868
00:21 DEBUG: [time] gameTic: 20885
00:21 DEBUG: [time] gameTic: 20904
00:21 DEBUG: [time] gameTic: 20921
00:21 DEBUG: [time] gameTic: 20938
00:21 DEBUG: [time] gameTic: 20955
00:21 DEBUG: [time] gameTic: 20972
00:21 DEBUG: [time] gameTic: 20989
00:21 DEBUG: [time] gameTic: 21006
00:21 DEBUG: [time] gameTic: 21023
00:21 DEBUG: [time] gameTic: 21040
00:21 DEBUG: [time] gameTic: 21057
00:21 DEBUG: [time] gameTic: 21074
00:21 DEBUG: [time] gameTic: 21091
00:21 DEBUG: [time] gameTic: 21108
00:21 DEBUG: [time] gameTic: 21125
00:21 DEBUG: [time] gameTic: 21142
00:21 DEBUG: [time] gameTic: 21159
00:21 DEBUG: [time] gameTic: 21176
00:21 DEBUG: [time] gameTic: 21193
00:21 DEBUG: [time] gameTic: 21210
00:21 DEBUG: [time] gameTic: 21227
00:21 DEBUG: [time] gameTic: 21244
00:21 DEBUG: [time] gameTic: 21261
00:21 DEBUG: [time] gameTic: 21278
00:21 DEBUG: [time] gameTic: 21295
00:21 DEBUG: [time] gameTic: 21312
00:21 DEBUG: [time] gameTic: 21329
00:21 DEBUG: [time] gameTic: 21346
00:21 DEBUG: [time] gameTic: 21363
00:21 DEBUG: [time] gameTic: 21380
00:21 DEBUG: [time] gameTic: 21397
00:21 DEBUG: [time] gameTic: 21414