// Binds
unbindall
bind TAB "+scores"
bind ENTER "+button2"
bind ESCAPE "togglemenu"
bind SPACE "weapon 7"
bind 0 "weapon 10"
bind 1 "weapon 1"
bind 2 "weapon 2"
bind 3 "weapon 3"
bind 4 "weapon 4"
bind 5 "weapon 5"
bind 6 "weapon 6"
bind 7 "weapon 7"
bind 8 "weapon 8"
bind 9 "weapon 9"
bind [ "weapprev"
bind \ "+mlook"
bind ` "toggleconsole"
bind a "+moveleft"
bind c "+movedown"
bind d "+moveright"
bind e "weapnext"
bind f "say_team QUAD now!!!!!!"
bind g "say Go Go Gadget Railgun!"
bind k "say DIE"
bind l "say OOO la la! Ownage!"
bind q "say ^4=^7)"
bind s "+back"
bind t "messagemode"
bind v "say_team red armor"
bind w "+forward"
bind y "messagemode2"
bind ~ "toggleconsole"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+left"
bind RIGHTARROW "+right"
bind ALT "+strafe"
bind CTRL "+speed"
bind SHIFT "weapon 5"
bind DEL "+lookdown"
bind PGDN "+lookup"
bind END "centerview"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "name ^0w^4A^0r^4/^0DJ^4V^0EGA"
bind F4 "name ^7[^4X^7]^4-^7DJ^4V^7EGA"
bind F6 "name ^0Q^7ua^4k^7e^469^7*^0E^7x^4x^7x"
bind F11 "screenshot"
bind MOUSE1 "+attack"
bind MOUSE2 "+moveup"
bind MOUSE3 "+zoom"
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapprev"
// Defaults
seta cg_deadBodyDarken "1"
seta cg_marks "1"
seta cg_drawCrosshairNames "1"
seta s_mixPreStep "0.05"
seta cg_itemFX "7"
seta r_railSegmentLength "32"
seta r_railCoreWidth "6"
seta r_railWidth "16"
seta cg_predictItems "1"
seta m_filter "0"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta cg_autoswitch "0"
seta cl_mouseAccel "0"
seta cl_packetdup "1"
seta r_displayRefresh "0"
seta cg_autoAction "0"
seta r_lightmap "0"
seta r_fullbright "0"
seta cg_muzzleFlash "1"
seta cg_projectileNudge "0"
seta cg_hudFiles "ui/hud.txt"
seta cg_shadows "1"
seta r_mapOverBrightBits "2"
seta r_intensity "1"
seta s_ambient "1"
seta cg_trueLightning "1"
seta cg_scorePlums "1"
seta cg_drawFriend "1"
seta cg_drawAmmoWarning "1"
seta cg_drawRewards "1"
seta cg_deferPlayers "1"
seta cg_zoomfov "22.5"
seta r_ignoreFastPath "1"
seta r_simpleMipMaps "1"
seta r_depthbits "0"
seta r_detailtextures "1"
seta r_roundImagesDown "1"
seta cg_smoke_sg "1"
seta r_directedScale "1"
seta r_znear "4"
seta cg_teamChatHeight "0"
seta cg_teamChatTime "3000"
//Non-Default
seta r_vertexLight "1"
seta r_gamma "1.306250"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_dynamiclight "0"
seta r_fastsky "1"
seta r_lodbias "1"
seta cg_railStyle "5" // Values in QL are 1 or 2, so this will be 2
seta cg_drawCrosshair "2"
seta cg_brassTime "0"
seta s_mixahead "0.2"
seta s_doppler "1"
seta s_musicvolume "0"
seta s_volume "0.525000"
seta r_fullscreen "1"
seta r_mode "6"
seta r_ignorehwgamma "0"
seta r_overBrightBits "1"
seta r_picmip "3"
seta color2 "5"
seta color1 "4"
seta rate "25000"
seta name "^7x^4.D^7JVEGA"
seta sensitivity "9.349999"
seta cl_timeNudge "-20"
seta cg_drawTeamOverlay "0"
seta cg_crosshairPulse "0"
seta cg_lightningImpact "0"
seta cg_railTrailTime "100"
seta cg_lagometer "1"
seta cg_simpleItems "1"
seta cg_crosshairHealth "1"
seta cg_crosshairSize "24"
seta cg_drawGun "0"
seta cg_gibs "1"
seta cg_fov "115"
seta r_subdivisions "20" // Only 4, or 80 will work in QL. Not sure which way it rounds.
seta com_soundMegs "8"
seta r_colorbits "0" // Consider setting to 32, 0 uses same as desktop, which is likely 32
seta r_texturebits "0" // and 32 is the default. For both of these.
seta cl_maxpackets "60" // Only values 63 or 125 are likely to work. This will probably be 63.
seta cg_smokeradius_gl "32"
seta cg_smokeradius_rl "64"
seta r_ambientScale "0.6"
seta r_lodscale "5"
seta cg_drawAttacker "1"
seta cg_drawFPS "1"