1. // Binds
  2.  
  3. unbindall
  4.  
  5. bind TAB "+scores"
  6. bind ENTER "+button2"
  7. bind ESCAPE "togglemenu"
  8. bind SPACE "weapon 7"
  9.  
  10. bind 0 "weapon 10"
  11. bind 1 "weapon 1"
  12. bind 2 "weapon 2"
  13. bind 3 "weapon 3"
  14. bind 4 "weapon 4"
  15. bind 5 "weapon 5"
  16. bind 6 "weapon 6"
  17. bind 7 "weapon 7"
  18. bind 8 "weapon 8"
  19. bind 9 "weapon 9"
  20. bind [ "weapprev"
  21.  
  22. bind \ "+mlook"
  23.  
  24. bind ` "toggleconsole"
  25. bind a "+moveleft"
  26. bind c "+movedown"
  27. bind d "+moveright"
  28. bind e "weapnext"
  29. bind f "say_team QUAD now!!!!!!"
  30. bind g "say Go Go Gadget Railgun!"
  31. bind k "say DIE"
  32. bind l "say OOO la la! Ownage!"
  33. bind q "say ^4=^7)"
  34. bind s "+back"
  35. bind t "messagemode"
  36. bind v "say_team red armor"
  37. bind w "+forward"
  38. bind y "messagemode2"
  39. bind ~ "toggleconsole"
  40.  
  41. bind UPARROW "+forward"
  42. bind DOWNARROW "+back"
  43. bind LEFTARROW "+left"
  44. bind RIGHTARROW "+right"
  45.  
  46. bind ALT "+strafe"
  47. bind CTRL "+speed"
  48. bind SHIFT "weapon 5"
  49. bind DEL "+lookdown"
  50. bind PGDN "+lookup"
  51. bind END "centerview"
  52. bind F1 "vote yes"
  53. bind F2 "vote no"
  54. bind F3 "name ^0w^4A^0r^4/^0DJ^4V^0EGA"
  55. bind F4 "name ^7[^4X^7]^4-^7DJ^4V^7EGA"
  56. bind F6 "name ^0Q^7ua^4k^7e^469^7*^0E^7x^4x^7x"
  57. bind F11 "screenshot"
  58. bind MOUSE1 "+attack"
  59. bind MOUSE2 "+moveup"
  60. bind MOUSE3 "+zoom"
  61. bind MWHEELDOWN "weapnext"
  62. bind MWHEELUP "weapprev"
  63.  
  64. // Defaults
  65.  
  66. seta cg_deadBodyDarken "1"
  67. seta cg_marks "1"
  68. seta cg_drawCrosshairNames "1"
  69. seta s_mixPreStep "0.05"
  70. seta cg_itemFX "7"
  71. seta r_railSegmentLength "32"
  72. seta r_railCoreWidth "6"
  73. seta r_railWidth "16"
  74. seta cg_predictItems "1"
  75. seta m_filter "0"
  76. seta m_yaw "0.022"
  77. seta m_pitch "0.022"
  78. seta cg_autoswitch "0"
  79. seta cl_mouseAccel "0"
  80. seta cl_packetdup "1"
  81. seta r_displayRefresh "0"
  82. seta cg_autoAction "0"
  83. seta r_lightmap "0"
  84. seta r_fullbright "0"
  85. seta cg_muzzleFlash "1"
  86. seta cg_projectileNudge "0"
  87. seta cg_hudFiles "ui/hud.txt"
  88. seta cg_shadows "1"
  89. seta r_mapOverBrightBits "2"
  90. seta r_intensity "1"
  91. seta s_ambient "1"
  92. seta cg_trueLightning "1"
  93. seta cg_scorePlums "1"
  94. seta cg_drawFriend "1"
  95. seta cg_drawAmmoWarning "1"
  96. seta cg_drawRewards "1"
  97. seta cg_deferPlayers "1"
  98. seta cg_zoomfov "22.5"
  99. seta r_ignoreFastPath "1"
  100. seta r_simpleMipMaps "1"
  101. seta r_depthbits "0"
  102. seta r_detailtextures "1"
  103. seta r_roundImagesDown "1"
  104. seta cg_smoke_sg "1"
  105. seta r_directedScale "1"
  106. seta r_znear "4"
  107. seta cg_teamChatHeight "0"
  108. seta cg_teamChatTime "3000"
  109.  
  110. //Non-Default
  111.  
  112. seta r_vertexLight "1"
  113. seta r_gamma "1.306250"
  114. seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
  115. seta r_dynamiclight "0"
  116. seta r_fastsky "1"
  117. seta r_lodbias "1"
  118. seta cg_railStyle "5" // Values in QL are 1 or 2, so this will be 2
  119. seta cg_drawCrosshair "2"
  120. seta cg_brassTime "0"
  121. seta s_mixahead "0.2"
  122. seta s_doppler "1"
  123. seta s_musicvolume "0"
  124. seta s_volume "0.525000"
  125. seta r_fullscreen "1"
  126. seta r_mode "6"
  127. seta r_ignorehwgamma "0"
  128. seta r_overBrightBits "1"
  129. seta r_picmip "3"
  130. seta color2 "5"
  131. seta color1 "4"
  132. seta rate "25000"
  133. seta name "^7x^4.D^7JVEGA"
  134. seta sensitivity "9.349999"
  135. seta cl_timeNudge "-20"
  136. seta cg_drawTeamOverlay "0"
  137. seta cg_crosshairPulse "0"
  138. seta cg_lightningImpact "0"
  139. seta cg_railTrailTime "100"
  140. seta cg_lagometer "1"
  141. seta cg_simpleItems "1"
  142. seta cg_crosshairHealth "1"
  143. seta cg_crosshairSize "24"
  144. seta cg_drawGun "0"
  145. seta cg_gibs "1"
  146. seta cg_fov "115"
  147. seta r_subdivisions "20" // Only 4, or 80 will work in QL. Not sure which way it rounds.
  148. seta com_soundMegs "8"
  149. seta r_colorbits "0" // Consider setting to 32, 0 uses same as desktop, which is likely 32
  150. seta r_texturebits "0" // and 32 is the default. For both of these.
  151. seta cl_maxpackets "60" // Only values 63 or 125 are likely to work. This will probably be 63.
  152. seta cg_smokeradius_gl "32"
  153. seta cg_smokeradius_rl "64"
  154. seta r_ambientScale "0.6"
  155. seta r_lodscale "5"
  156. seta cg_drawAttacker "1"
  157. seta cg_drawFPS "1"