singleton CustomMaterial(chest_mat)
{
// Map this custom material to the soldier's body
mapTo = "chest";
// Samplers: diffuse, normal, mask 1 and mask 2.
sampler["ColorSampler"] = "art/shapes/chest/chestDiff.png";
sampler["NormalSampler"] = "art/shapes/chest/chestDiff_n.png";
sampler["Mask1Sampler"] = "art/shapes/chest/mask1.png";
sampler["Mask2Sampler"] = "art/shapes/chest/mask2.png";
sampler["GradientMapSampler"] = "art/shapes/chest/gradientMap.png";
// Point to our shader data we defined above
shader = HeroShader;
// Our minimum shader version requirements
version = 2.0;
};