1. 16:15 DashAhead as I told Linkshot, this suspension is not necessarily permanent
  2.  
  3. 18:15 Raylo Why not get rid of RWT shops in Nexus in ALL servers?
  4. 16:18 DashAhead Elrondel, we are!
  5. 16:18 DashAhead we really really want to get rid of them
  6.  
  7. 16:18 kecleon DashAhead are you implementing a filter or some sort of anti chat for unregistered accounts in the nexus yet?
  8. 16:19 DashAhead yeah
  9. 16:19 DashAhead it is not in place yet
  10. 16:19 DashAhead buuuuuut we are most certainly working on sevearl different efforts to curttail that
  11. 16:19 DashAhead I am afraid that I am not privy to what the final decision was
  12. 16:20 DashAhead there are a few different steps that we have taken though
  13.  
  14. 16:20 DashAhead the trigger was that we have finally gotten all of our ducks in a row elsewhere with regards to staffing and administrative efforts internally
  15. 16:21 Tarbomb @DashAhead does that mean you'll be handling moderation internally?
  16. 16:21 DashAhead it was clear that at this time it was now necessary to make strides in that area
  17. 16:21 DashAhead one of the ways we are handling moderation is by giving the existing mods more
  18. powers
  19. 16:22 DashAhead @kecleon I am a huge proponent of transparency
  20. 16:22 DashAhead I can't stand it when I feel like a company is being duplicitous
  21.  
  22. 16:41 Raylo DashAhead: Well now that you have gotton rid of all the RWT in forums, what to do about all the duping?
  23. 16:41 DashAhead we had put some minor blocks in place a while back
  24. 16:41 DashAhead but they didn't work, so now we have some much larger measures that we will be
  25. implementing
  26. 16:42 _Doc_ item ids please?
  27. 16:42 DashAhead sadly, I am not always privy to all technical information about these things
  28.  
  29. 16:41 sddsdd I'm a little bit disappointed that signatures were disabled, DashAhead, but I 100%
  30. understand.
  31. 16:42 DashAhead we will re enable the sigs once the forums get back under control
  32.  
  33. 16:42 Raylo DashAhead: Well now that you have gotton rid of all the RWT in forums, what to do about all the duping?
  34. 16:43 DashAhead yeah, as I mentioned we are working to eliminate that altogether
  35. 16:43 DashAhead I think we took some pretty severe measures trying to stop it this time
  36. 16:43 DashAhead it involves restructuring how our backend handles Items
  37.  
  38. 16:44 Tarbomb @DashAhead: Where do you (I mean Kabam, not you personally) intend to take the game? And
  39. what role do you see the community playing in this? How much of a role will the community play with regards to testing server, ideas section, ec?
  40. 16:44 DashAhead there is tons of content coming out soon, but one of the big focuses was eliminating duping
  41.  
  42. 16:44 Frogboffin Dash, Will there be a more obvious ToS to follow for Rotmg, currently most players will not even realise that Kabam has a ToS and Privacy Policy on their website. Are we bound by these ToS
  43. and PP by Playing Rotmg or using the Forums?
  44. 16:44 DashAhead yeah, frog, we are working to make sure that these things are something of which all players are aware
  45. 16:47 Frogboffin I understand why you have and enforce them, but a lot of players seem threatened by your sudden mass enforcement of these tos. Are there any other major changes that players should be aware of?
  46. 16:48 DashAhead @Frog we know that players are threatened by it
  47. 16:48 DashAhead but sadly it became readily apparent that we had to step in
  48.  
  49. 16:46 Skoad DashAhead, how do you feel about getting direct mod advice before injecting them into
  50. production (namely this <- guy)
  51. 16:49 DashAhead and skoad, we are always listening but understand that the team here is growing
  52. rather rapidly, and it isn't always possible to incorporate all of the feedback we receive into each build
  53. 16:50 DashAhead @skoad but we do appreciate what you and other players have to say on new ideas that are being implented
  54.  
  55. 16:45 Tarbomb And how do you see the game post-duping (overload of items that are difficult to obtain for players not around during duping - how do you intend to handle that?)
  56. 16:45 DashAhead @tar sadly I can't quite divulge the entirety of what the team plans to do
  57. 16:45 DashAhead @tar sadly I can't quite divulge the entirety of what the team plans to do
  58.  
  59. 16:45 sddsdd DashAhead, are you planning to nerf Mad Lab items anytime soon?
  60. 16:46 DashAhead we monitor these things very regularly
  61.  
  62. 16:45 epicdemic FYI: As a Kongregate user, I never had to agree with any ToS of WildShadow OR Kabam.
  63. 16:47 DashAhead yeah, I know that kongregate users don't have to agree to the ToS
  64. 16:47 DashAhead we are working to make sure that no one plays the game without first agreeing to the Terms
  65.  
  66. 16:48 Zerro DashAhead do you think the difficulty curve for MadLab is too extreme for a common drop
  67. dungeon in godlands and for the prizes rewarded at the boss?
  68. 16:49 DashAhead @zerro I can't always speak on game design decisions like this
  69. 16:49 DashAhead but I know that we think the Mad Lab might be serviced by being a little harder
  70. 16:50 Zerro so MadLab will be made harder?
  71. 16:51 DashAhead I cannot promise that sadly
  72. 16:51 DashAhead but I can say that we are always looking at the difficulty
  73. 16:51 _Doc_ I don't think the madlabs difficulty is the issue. it's that it is tedious to run.
  74. 16:51 DashAhead and if you feel like there are issues with the dungeon, one of the best ways to get them to our team is to submit a support ticket
  75. 16:51 DashAhead the team of GMs reads every single support ticket we receive
  76. 16:52 DashAhead and we pass along all suggestions and feedback to the game team to look at
  77.  
  78. 16:51 Frogboffin Would Kabam consider having a group of regular players who are active with polished ideas and feedback instead of the largely ignored ideas and feedback in its current state
  79. 16:52 DashAhead @frog I am not sure how the team feels about something like this exactly
  80. 16:53 DashAhead but it is something that I will bring up
  81. 16:53 DashAhead one issue it raises is that we don't want any individual players to feel like they are better than their fellow players
  82. 16:53 DashAhead or that we value them more
  83. 16:53 DashAhead as we try to value every single one of our players equally
  84. 16:53 Frogboffin I understand you have a full team working on the game now, but even just the
  85. polished feedback could be a step forward
  86.  
  87. 16:52 Tarbomb Where do you (I mean Kabam, not you personally) intend to take the game? And what role do
  88.  
  89. you see the community playing in this? How much of a role will the community play with regards to testing
  90. server, ideas section, ec?
  91. 16:56 DashAhead so tarbomb, we really do value the community and the feedback that we get
  92. 16:56 DashAhead usually when we have players play dungeons on testing we aren't looking for thematic feedback and the like
  93. 16:56 DashAhead we are looking for feedback on balancing and difficulties and bottlenecks
  94. 16:57 DashAhead that's not to say that we don't listen to the community
  95. 16:57 DashAhead Willem very much paid attention to everyone's feedback on the ninja, that's for sure
  96. 16:57 Tarbomb So essentially, once you've created the dungeon, the concept and artwork is pretty much set?
  97. 16:57 DashAhead tar, yeah that more or less is the case
  98. 16:57 DashAhead that doesn't mean it will always be the case
  99. 16:57 Skoad Testing I think is more for: is it stable. Basically does it not murder everyone who blinks.
  100. 16:58 DashAhead yeah, skoad is right on with that one
  101. 16:58 DashAhead we try to make sure our game design ideas jiive well with the players
  102. 16:58 DashAhead but we know that we are not infallible
  103. 16:58 DashAhead and willem is trying to adapt to everyone's needs
  104.  
  105. 16:58 _Doc_ A huge problem with the test server is it's not at all conducive to actual testing. The
  106. player population there is not representative of production at all.
  107. 16:58 _Doc_ It's hard to gauge gameplay value when it's not the same game, essentially.
  108. 16:58 DashAhead yeah, Doc
  109. 16:58 DashAhead we know that is an issue sadly
  110. 16:59 DashAhead and we are still looking at how best to address it
  111.  
  112. 16:59 Linkshot Are we supposed to be able to open the Options menu during a loading screen?
  113. 16:59 DashAhead hmmm, I am not certain on the spec for that, but somehow I doubt it
  114. 17:00 Linkshot Well, we can, and it's pretty awesome for if it's taking too long and I want to hit "back to home"
  115. 17:00 DashAhead well, I will find out
  116. 17:00 DashAhead it's possible that they did that on purpose
  117.  
  118. 17:00 Frogboffin If an AutoHotKey script was shared on the forum which only disabled right click,
  119. would that be removed? (AutoHotKey is the tool which BMJ's Quickspeech was built with)
  120. 17:00 DashAhead @frogboffin, yeah that would get deleted
  121. 17:00 DashAhead we know that a lot of these tools are completely innocuous
  122. 17:01 DashAhead but sadly, we can't be drawing a line like that that isn't easily perceivable by any given forum member
  123. 17:01 Zerro I dont think Muledump was too bad because it was unaltering gameplay tool
  124. 17:01 DashAhead this is true
  125. 17:01 Elrondel It's still a third party program.
  126. 17:01 DashAhead it was a grey area for sure
  127. 17:01 Elrondel They can't discriminate at this point I think
  128. 17:01 Frogboffin Muledump was supporting mules aswell
  129. 17:01 DashAhead yup
  130. 17:01 Frogboffin Making it easier to mule that is
  131. 17:01 DashAhead we really just can't have that on the forums
  132. 17:02 DashAhead we have to present a unified vision for what is and isn't promoted by kabam
  133. 17:02 Pfiffel i understand completely, having worked for game companies. the one problem the community has at the minute is; the removal of MD, QS and the sort, before there was a first party solution offered.
  134. 17:03 DashAhead @pfiffel I understand that completely
  135.  
  136. 17:02 Frogboffin Regarding mules, are there any plans to remove them?
  137. 17:02 DashAhead that's a hard question frog
  138. 17:02 DashAhead and I think we are still reviewing the options for that one
  139. 17:02 DashAhead we know that a lot of players rely on them
  140. 17:02 _Doc_ that's far more dangerous than delinking QS & muledump.
  141. 17:02 DashAhead but at the same time, it is not how the game is intended to be played
  142. 17:05 Frogboffin I played the past few months without mules and I was fine, bearing in mind I have
  143. about 10 vaults and 6 characters, but there must be some better compromise made. Perhaps it will just take time for your devs to find a decent solution to muling
  144. 17:05 DashAhead yeah, I hope we can come to a conclusion
  145.  
  146. 17:03 Skoad Ooo, DashAhead, will you be sending out any C&D's on RWT websites? I have no idea how
  147. feasible that is.
  148. 17:03 DashAhead had we been able to implement things before BMJ took the tools down we would have
  149. 17:04 DashAhead I don't know that we view them as something that is particular destructive to the
  150. game
  151. 17:04 Tarbomb @DashAhead Can you clarify what you mean by "BMJ took the tools down?" Realmhub, QS, etc.
  152. are still downloadable on realmtools.com.
  153. 17:04 DashAhead oh, I was under the impression that people could no longer access those sites...
  154. 17:04 Elrondel We can.
  155. 17:05 DashAhead oh, well that's certainly fine
  156. 17:05 DashAhead we just can't have that on the forums
  157.  
  158. 17:05 zxcv DashAhead, could I ask that you guys be a little more "proactive" with these types of
  159. announcements? I see you have a vision, for what Kabam wants..but, so far, it looks like a bunch of "No,
  160. none of that", and no guidance on "Yes, this:".
  161. 17:06 DashAhead @zxcv yeah we most certainly will
  162. 17:06 _Doc_ With the new focus on the forums could we restart the discussion of putting together some
  163. rules?
  164. 17:06 _Doc_ Some of today's bannings were warranted but it doesn't stop people from feeling they're
  165. somewhat arbitrary without them knowing what they are and are not allowed to do.
  166. 17:06 zxcv fantastic! I look forward to it.
  167. 17:06 DashAhead this all happened quite quickly and we were not exactly prepared to have to come
  168. down so hard on the community
  169.  
  170. 17:07 Elrondel How viable is this? https://forums.wildshadow.com/node/119058 ([Poll/Discussion]
  171. What is your opinion on a full wipe of RotMG?)
  172. 17:08 DashAhead @elrondel I don't think we will do something that severe
  173. 17:08 DashAhead but there are some changes coming that should just improve the experience for
  174. everyone
  175. 17:09 Zerro a full wipe could alienate many players, especially the ones that are legit and worked hard for their characters and spent money on the game.
  176. 17:09 DashAhead @elrondel yeah I just think it might be too drastic of a decision to sell the whole team on
  177. 17:10 _Doc_ I spent over 2 years now collecting what i've gotten through my own drops. I'd quit if I
  178.  
  179. lost it all.
  180. 17:10 DashAhead yeh, I think there are a lot of players like that,, Doc
  181. 17:10 DashAhead just to be clear, there are no plans to wipe either the Forums or the game
  182.  
  183. 17:08 DashAhead Guilds are one of our big priorities in November!
  184. 17:09 DashAhead they may be getting a big overhaul
  185.  
  186. 17:10 Raylo DashAhead why add the ninja class knowing ranger was already planned and was close to being implemented? I also want to know the name of the new dungeon you guys are testing nowadays.
  187. 17:11 DashAhead @raylo I actually do not know the details of that
  188. 17:11 DashAhead I do know that Willem had been talking about his ideas for this class (Ninja) since back when I first joined the team
  189. 17:11 DashAhead so I think this was a pet class of his
  190. 17:11 DashAhead very close to his heart
  191.  
  192. 17:12 DashAhead the name of the new dungeon
  193. 17:12 DashAhead hmmmmmmmm
  194. 17:12 DashAhead hmmmmmmmm
  195. 17:12 Linkshot Can we just call it Freezeezy Peak?
  196. 17:12 DashAhead hahaha
  197. 17:12 DashAhead you most definitely can
  198. 17:12 DashAhead listen to the podcast, I will make willem talk about it
  199. 17:12 _Doc_ DashAhead: fyi, everyone can see the pixel editor for upcoming content. It's not scecret.
  200. 17:13 DashAhead stupid pixel editor
  201. 17:13 DashAhead ruining our secrets
  202.  
  203. 17:13 Pfiffel am i correct in the assumption that there might be an event linked to the oktoberfest,
  204. seeing as there is an entity called "beer god"?
  205. 17:13 DashAhead there might or might not be an Oryxtoberfest incoming
  206.  
  207. 17:14 kecleon is a chat filter forseeable in the near future? for example, switching to only a certain
  208. channel (/c guild, now only showing guild chat, /c all, /c none)
  209. 17:14 DashAhead @kecleon that's a great idea!
  210. 17:14 DashAhead write in a support ticket with it
  211. 17:15 DashAhead I personally log every bit of feedback we get from there
  212. 17:15 kecleon sweet, will do
  213.  
  214. 17:14 _Doc_ About testing: it used to have a "TEsting is offline, go play on production" splash page
  215. when it was down. Now it just has inaccessable servers. Could we get that splash page back? It may help keep the lid on new content.
  216. 17:15 DashAhead yeah Doc, I'll see about that
  217. 17:15 _Doc_ good!
  218.  
  219. 17:15 Raylo Q: The ninja class is does not fit the aspect of the medieval-setup of the game. I meant
  220. that by weaponry and character wise
  221. 17:16 DashAhead part of the issue Raylo is that I think there is some division about whether the
  222. game is really meant to be taken as a medeival game
  223. 17:16 DashAhead pirates aren't medeival
  224. 17:16 DashAhead medusae aren't either
  225. 17:17 DashAhead SPhinxes are not either
  226. 17:17 Frogboffin Rotmg seems to fit with a large mixture, I think more of the greek mythology though
  227. 17:17 DashAhead and I erally think that due to Willem's personality there may be a bit more
  228. wackiness in the game than people are necessarily expecting
  229.  
  230. 17:20 _Doc_ With the new focus on the forums could we restart the discussion of putting together some
  231. rules?
  232. 17:21 DashAhead yeah, Doc we definitely will
  233. 17:21 DashAhead it's a top priority here
  234. 17:22 DashAhead yeah, next time we pop in, we will make a forum thread
  235.  
  236. 17:20 DashAhead ok guys it has been good getting to clear the air here
  237. 17:20 DashAhead but I got off work 20 minutes ago
  238. 17:20 DashAhead and I need to catch a train shortly
  239. 17:21 DashAhead we will try to pop in here more often because we really don't want anyone to feel
  240. like we are ignoring them
  241. 17:21 DashAhead we never are