EyeRefract
{
$Iris "models/survivors/gambler/gambler_eyes"
$AmbientOcclTexture "models/survivors/gambler/gambler_eye_ao"
$Envmap "Engine/eye-reflection-cubemap-"
$CorneaTexture "Engine/eye-cornea"
$EyeballRadius "0.5"
$AmbientOcclColor "[.4 .3 .27]"
$Dilation ".6"
$ParallaxStrength "0.25"
$CorneaBumpStrength ".5"
$halflambert 1
$nodecal 1
$ambientocclusion 1
$RaytraceSphere 1
$SphereTexkillCombo 0
}