function Test()
{
intervalT = setInterval(BulletExplosionAnimate, 80);
}
var bulletExplosionStart = 0;
function BulletExplosionAnimate(intervalT)
{
var wide = 70;
var high = 70;
if (bulletExplosionStart > 308)
{
clearInterval(intervalT);
}
else
{
ctxExplosion.clearRect(0,0,canvasWidth,canvasHeight)
ctxExplosion.drawImage(spriteImage,bulletExplosionStart,1250,wide,high,100,100,wide,high);
bulletExplosionStart += 77;
}
}