1.  
  2.  
  3. //This will work for a very specific landanum, only when you use that specific landanum.
  4. void OnStart()
  5. {
  6.     AddTimer("Landanum", 1.0f, "CheckLandanum");
  7. }
  8.  
  9. void CheckLandanum(string &in asTimer)
  10. {
  11.     if(HasItem("potion_health_1"))
  12.     {
  13.         SetLocalVarInt("Var1", 1);
  14.         AddTimer("Landanum", 1.0f, "CheckLandanum");
  15.     }
  16.     else
  17.     {
  18.         if(GetLocalVarInt("Var1") == 1)
  19.         {
  20.             OnPlayerUseLandanum();
  21.         }
  22.         else AddTimer("Landanum", 1.0f, "CheckLandanum");
  23.     }
  24. }
  25. void OnPlayerUseLandanum()
  26. {
  27.  
  28. }