//This will work for a very specific landanum, only when you use that specific landanum.
void OnStart()
{
AddTimer("Landanum", 1.0f, "CheckLandanum");
}
void CheckLandanum(string &in asTimer)
{
if(HasItem("potion_health_1"))
{
SetLocalVarInt("Var1", 1);
AddTimer("Landanum", 1.0f, "CheckLandanum");
}
else
{
if(GetLocalVarInt("Var1") == 1)
{
OnPlayerUseLandanum();
}
else AddTimer("Landanum", 1.0f, "CheckLandanum");
}
}
void OnPlayerUseLandanum()
{
}