//mHax Configuration File
//Maphack Configuration
Missile Color[Player]: 0x97
Missile Color[Neutral]: 0x0A
Missile Color[Partied]: 0x84
Missile Color[Hostile]: 0x5B
Monster Color[Normal]: 0x5B
Monster Color[Minion]: 0x60
Monster Color[Champion]: 0x91
Monster Color[Boss]: 0x84
Reveal Map: True, None
Show Monsters: True, None
Show Missiles: False, None
Force Light Radius: True, None
Remove Weather: True, None
Infravision: True, None
Display Level Names: True, None
RevealMode: 0
//Skill Warnings: set true to warn when effect expires from the player
//The effect numbers can be found here:
//https://github.com/underbent/slashdiablo-maphack/wiki/Effects
Skill Warning[16]: True // enchant
Skill Warning[32]: True // battle orders
Skill Warning[101]: False // holy shield
Skill Warning[149]: False // oak sage
Skill Warning[151]: False // cyclone armor
//Screen Info Configuration
AutomapInfo[0]: Game Name: %GAMENAME%
AutomapInfo[1]: Game Password: %GAMEPASS%
AutomapInfo[2]: %LEVEL%
AutomapInfo[3]: Difficulty: %GAMEDIFF%
AutomapInfo[4]: Ip: %GAMEIP%
AutomapInfo[5]: %GAMETIME%
AutomapInfo[6]: %REALTIME%
//Quest Drop Warning for Mephisto/Diablo/Baal quests
Quest Drop Warning: False
//Gamefilter Configuration
GameListRefresh: 1500
//Bnet Configuration
Show Last Game: True
Fail To Join: 4000
//Character Configuration
Character Stats: VK_8
//Item Configuration
Show Ethereal: True, None
Show Sockets: True, None
Show iLvl: True, None
Show Rune Numbers: True, None
Alt Item Style: True, None
Color Mod: False, None
Shorten Item Names: False, None
Show Players Gear: VK_0
//AutoTele Configuration
Display Messages: True, None
Draw Path: True, None
Draw Destination: True, None
CP to cave: False, None
Fast Teleport: False, None
Next Tele: VK_NUMPAD0
Other Tele: VK_NUMPAD1
Waypoint Tele: VK_NUMPAD2
Prev Tele: VK_NUMPAD3
Path Color: 97
Next Color: 0x97
Other Color: 0x0A
WP Color: 0x84
Prev Color: 0x5B
//Party Configuration
Party Enabled: True,
Looting Enabled: True,
//Using Potions in Inventory
Use Healing Potion: False, VK_NUMPADMULTIPLY
Use Mana Potion: False, VK_NUMPADSUBTRACT
//Spam Filter Configuration
Log Chat: False, None
Log Blocks: False, None
Enabled: False, None
Autosave: False, None
Log File: chatlog.txt
Update URL:
Token DB: tokens.db
//Item Display Configuration
Advanced Item Display: True, None
// Potions and scrolls
ItemDisplay[tsc]: %GREEN%¥ %WHITE%TP
ItemDisplay[isc]: %GREEN%¥ %WHITE%ID
ItemDisplay[hp1]: %GREEN%¤ %RED%H1
ItemDisplay[hp2]: %GREEN%¤ %RED%H2
ItemDisplay[hp3]: %GREEN%¤ %RED%H3
ItemDisplay[hp4]: %GREEN%¤ %RED%H4
ItemDisplay[hp5]: %GREEN%¤ %RED%H5
ItemDisplay[mp1]: %GREEN%¤ %BLUE%M1
ItemDisplay[mp2]: %GREEN%¤ %BLUE%M2
ItemDisplay[mp3]: %GREEN%¤ %BLUE%M3
ItemDisplay[mp4]: %GREEN%¤ %BLUE%M4
ItemDisplay[mp5]: %GREEN%¤ %BLUE%M5
ItemDisplay[rvs]: %GREEN%¤ %PURPLE%R1
ItemDisplay[rvl]: %GREEN%¤ %PURPLE%R2
// GEMS
// Colour coded indicator, truncated name
ItemDisplay[GEMTYPE=1]: %PURPLE%o %WHITE%%GEMLEVEL%
ItemDisplay[GEMTYPE=2]: o %GEMLEVEL%
ItemDisplay[GEMTYPE=3]: %GREEN%o %WHITE%%GEMLEVEL%
ItemDisplay[GEMTYPE=4]: %RED%o %WHITE%%GEMLEVEL%
ItemDisplay[GEMTYPE=5]: %BLUE%o %WHITE%%GEMLEVEL%
ItemDisplay[GEMTYPE=6]: %YELLOW%o %WHITE%%GEMLEVEL%
ItemDisplay[GEMTYPE=7]: %GRAY%o %WHITE%%GEMLEVEL%
// RUNES
// El -> Fal: Grey Indicator, Orange text, no map icon
// Lem -> Vex: Red Indicator, Orange text, orange map icon
// Ohm -> Zod: Purple Indicator, Orange text, RED map icon
ItemDisplay[RUNE<20]: %GRAY%0 %ORANGE%%RUNENAME% Rune (%RUNENUM%)
ItemDisplay[RUNE>27]: %PURPLE%0 %ORANGE%%RUNENAME% Rune (%RUNENUM%)%MAP%
ItemDisplay[RUNE>19]: %RED%0 %RUNENAME% Rune (%RUNENUM%)%MAP%
//Uber Keys on the Map
ItemDisplay[pk1]: %ORANGE%%MAP%%ORANGE%%NAME%%CONTINUE%
ItemDisplay[pk2]: %ORANGE%%MAP%%ORANGE%%NAME%%CONTINUE%
ItemDisplay[pk3]: %ORANGE%%MAP%%ORANGE%%NAME%%CONTINUE%
//////////////////////////////////////////////////////
//////////////////////////////Clean up
//////////////////////////////////////////////////
//////////////// Uniques////////////
ItemDisplay[UNI NORM !cap !gth !tbt]: %GRAY%0 %GOLD%%NAME%%CONTINUE%
ItemDisplay[UNI EXC !xkp !xh9 !xea !xpl !xml !xhb !xtb !zlb !8hx !9fc]: %RED%0 %GOLD%%NAME%%CONTINUE%
ItemDisplay[UNI ELT]: %PURPLE%0 %GOLD%%NAME%%CONTINUE%
// Normal / Exceptional UNQ to Map
// Rockstopper, vampgaze, vmagi, skullders, mosers, war trav, gores, string, burzia, alibaba, // normals > Biggens, RattleCage, gtoes
ItemDisplay[UNI (xkp OR xh9 OR xea OR xpl OR xml OR xhb OR xtb OR zlb OR 8hx OR 9fc)]: %RED%0 %GOLD%%NAME%%MAP%%CONTINUE%
ItemDisplay[(cap OR gtb OR tbt) UNI]: %GRAY%0 %GOLD%%NAME%%MAP%%CONTINUE%
//+ specific Elite UNQs : Elite Helms - Steel shade, Sacred Armor, Ormus, Arcane, StormShield, Head Huntesr Glory, Steel Rend, Dracs, Arachs Verdunggo Nosfu, WF, Wiz spike, Wraith Flight, Tyrant Club, Scourge, Legend Hammer, Thunder Maul, Tomb Reaver, ReapersToll, Asterons, Ondals, Phase Blade, Laccerator, Deaths web, elite boots
ItemDisplay[UNI ((ELT EQ1 !ulm) OR uar OR uui OR upl OR uit OR ush OR uhg OR uvg OR (ELT EQ6) OR 6lw OR 7dg OR 7gl OR 7sp OR 7fl OR 7wh OR 7gm OR 7pa OR 7s8 OR 7ws OR 6cs OR 7cr OR 7b8 OR 7gw OR (UNI ELT EQ5))]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE%
// Rings, Amulet, Jewels, Charms,
ItemDisplay[UNI rin]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE%
ItemDisplay[UNI jew]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE%
ItemDisplay[UNI amu]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE%
ItemDisplay[UNI cm1]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE%
ItemDisplay[UNI cm2]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE%
ItemDisplay[UNI cm3]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE%
ItemDisplay[UNI ci2]: %GRAY%0 %GOLD%%NAME%%MAP%%CONTINUE%
ItemDisplay[UNI ci1]: %GRAY%0 %GOLD%%NAME%%MAP%%CONTINUE%
ItemDisplay[UNI ci3]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE%
/////////////Sets////////////////
ItemDisplay[SET NORM]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
ItemDisplay[SET EXC]: %RED%0 %GREEN%%NAME%%CONTINUE%
ItemDisplay[SET ELT]: %PURPLE%0 %GREEN%%NAME%%CONTINUE%
ItemDisplay[SET rin]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
ItemDisplay[SET amu]: %PURPLE%0 %GREEN%%NAME%%CONTINUE%
ItemDisplay[SET ci0]: %RED%0 %GREEN%%NAME%%CONTINUE%
ItemDisplay[SET ci3]: %PURPLE%0 %GREEN%%NAME%%CONTINUE%
//ItemDisplay[SET]: %NAME%%GREEN%%MAP%%CONTINUE%
//Set items to MAP
// Amulets, Iratha set, Aldur Boots, Cow Set, Gris Shield, IK armor, Gface, Tal set, Trang Helm
ItemDisplay[SET (amu OR crn OR tbl OR tgl OR xtb OR xap OR stu OR vbt OR paf OR uar OR xhm OR uth OR zmb OR xsk OR oba OR uh9)]: %GREEN%%MAP%%NAME%%CONTINUE%
///////////////////////////////
///////Charms + jewel///////////////
ItemDisplay[cm1]: %NAME%%BLUE%%MAP%%CONTINUE%
//ItemDisplay[cm2]: %BLUE%%NAME%%BLUE%%MAP%
ItemDisplay[cm3]: %NAME%%BLUE%%MAP%%CONTINUE%
ItemDisplay[jew MAG]: %NAME%%BLUE%%MAP%%CONTINUE%
//////////////////////////
///////Items who could be rare but want different color
/// Purple +4/6 Claws AFFIX NOTE FOR LATER 40for +2tb 50for+2sin 60for+3tab
// Rare claw do not change color?
//
ItemDisplay[MAG (TABSK48>2 AND SK271>2)]: %ORANGE%+6LIGHT TRAPS%MAP%%NAME%%CONTINUE%
ItemDisplay[(TABSK48>1 AND SK271>1)]: %PURPLE%%MAP%%NAME%%CONTINUE%
ItemDisplay[(CLSK6>1 AND SK271>1)]: %PURPLE%%MAP%%NAME%%CONTINUE%
ItemDisplay[(CLSK6>0 AND SK271>2)]: %PURPLE%%MAP%%NAME%%CONTINUE%
ItemDisplay[(TABSK48>0 AND SK271>2)]: %PURPLE%%MAP%%NAME%%CONTINUE%
ItemDisplay[(TABSK48>2 AND SK271>0)]: %PURPLE%%MAP%%NAME%%CONTINUE%
//+3 Warcry weapons
ItemDisplay[MAG TABSK34>2 !CL2]: %PURPLE%%NAME%+3CRIES%CONTINUE%
// +3 Tornado base +4-6Rare/mag
ItemDisplay[MAG CL1 SK245>2 TABSK42>2]: %PURPLE%+6 Tornado Helm %MAP%%WHITE%(%SOCKETS%)[L%ILVL%][A%ALVL%]
ItemDisplay[CL1 (MAG OR RARE) (SK245>1 (TABSK42>1 OR CLSK5>1)) OR (SK245>2 (TABSK42>0 OR CLSK5>0)) OR (TABK42>2 SK245>0)]: +4or5 Tornado Helm %WHITE%%MAP%(%SOCKETS%)[L%ILVL%][A%ALVL%]
ItemDisplay[NMAG CL1 !SOCK=1 SK245>2]: +3 Tornado Helm %WHITE%%MAP%(%SOCKETS%)[L%ILVL%][A%ALVL%]
// +4-6 JAV magic
ItemDisplay[MAG (ama OR am5 OR amf) TABSK2>3]: +4or5Jav Skill %WHITE%(%SOCKETS%)[L%ILVL%][A%ALVL%]
ItemDisplay[MAG (ama OR am5 OR amf) TABSK2>5]: %ORANGE%+6 Skill %MAP%%WHITE%(%SOCKETS%)[L%ILVL%][A%ALVL%]
//////////////////
///////////////// Rares////////////////
ItemDisplay[RARE]: %YELLOW%%NAME%%CONTINUE%
// Only MAP amulet that *COULD* spawn max@res and +2tabSK
ItemDisplay[RARE amu ALVL>41]: %YELLOW%%NAME%%MAP%%CONTINUE%
//almost any ring can be tri res.
ItemDisplay[RARE rin]: %YELLOW%%NAME%%MAP%%CONTINUE%
//Only MAP weapons that could roll CRUEL
// Gloves, Boots, Druid Pelts & Circlets
ItemDisplay[RARE !ID (EQ4 OR EQ5 OR EQ7 OR CL1)]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
///////////////////////////////////////
////////////////////Special stuff/////////////////
//
ItemDisplay[GOLD<5000]:
////////////// Random items to have Visible.
//Eth Non Magical Dimentional Blade + Crystal Sword : IMBUE INSTUCTIONS
//ItemDisplay[9cr ETH NMAG SOCK=0]: %PURPLE%%MAP%%BLUE%%NAME% lv70+ Imbue Me!
//ItemDisplay[crs ETH NMAG SOCK=0]: %PURPLE%%MAP%%BLUE%%NAME% lv56+ Imbue Me!w
// +3GMB bows 0/4 socket) : LABELED
// CLSK BROKEN
ItemDisplay[amc ((SOCK=0 !SUP) OR SOCK=4) NMAG CLSK0=3]: %PURPLE%%MAP%+3 Grand Matron Bow(%SOCKETS%)[L%ILVL%]
// Add WHITE bases (+3 bone spear +/- +3Bone Spirit)
ItemDisplay[WP12 NMAG SK84>2 SK93>2 !SOCK=1]: %PURPLE%+3BoneSpear+3Spirit %MAP%%WHITE%(%SOCKETS%)[L%ILVL%][A%ALVL%]
ItemDisplay[WP12 NMAG SK84>2 !SOCK=1]: +3BoneSpear (%SOCKETS%)[L%ILVL%][A%ALVL%]
ItemDisplay[WP12 NMAG SK93>2 !SOCK=1]: +3BoneSpirit (%SOCKETS%)[L%ILVL%][A%ALVL%]
//a55 for jeweler mod armor.
//
//
// +3 Bo Helms : LABELED
ItemDisplay[CL2 ((ILVL>25 SOCK=0) OR SOCK=3) NMAG SK149>2]: %PURPLE%%NAME%+3BO Helm%WHITE%%MAP%(%SOCKETS%)[L%ILVL%]
ItemDisplay[CL2 MAG SK149>2 TABSK34>2]: %ORANGE%GOSU +6 BO HELM %MAP%
// Leaf/memory Base : LABELED
ItemDisplay[WP11 NMAG (SOCK=0 OR SOCK=2) SK52>2]: %WHITE%%MAP%Leaf Base(%SOCKETS%)[L%ILVL%]
ItemDisplay[WP11 NMAG (SOCK=0 OR SOCK=4) SK58>2]: %WHITE%%MAP%Memory Base(%SOCKETS%)[L%ILVL%]
// 0s white Diadem With Imbue Instructions
ItemDisplay[ci3 NMAG SOCK=0]: %NAME%[L%ILVL%] Imbue any Lvl%MAP%
// 0,4socket Pal shields with 40+@ : LABELED
ItemDisplay[CL3 RES>43 !SOCK=1 !SOCK=2 !SOCK=3]: %NAME%Pal Spirit base%WHITE%%MAP%%CONTINUE%
// Elite Eth 0s Pal shields 35@+ MAPPED
ItemDisplay[CL3 !SUP ELT ETH NMAG RES>34 SOCK=0]: %NAME%%ORANGE%%MAP%%CONTINUE%
// ETH ELITE 0,5,6 Socket Polearms MAPPED
ItemDisplay[WP8 ELT ETH !SOCK=1 !SOCK=2 !SOCK=3 !SOCK=6]: %NAME%%MAP%%CONTINUE%
// UNID Magic Monarch MAPPED
//ItemDisplay[uit MAG !ID]: %NAME%%BLUE%%MAP%%CONTINUE%
// JEWELER MONARCH MAPPED
// JEWELER ARMOR
ItemDisplay[uit MAG SOCK=4]: %ORANGE%%NAME%%MAP%%CONTINUE%
ItemDisplay[EQ2 MAG SOCK>2]: %ORANGE%%NAME%%CONTINUE%
// ETH Elite bug armor MAPPED
ItemDisplay[EQ2 ELT !SUP DEF>774 NMAG ETH SOCK=0]: %NAME%%MAP%%CONTINUE%
ItemDisplay[vps]:
ItemDisplay[yps]:
ItemDisplay[wms]:
ItemDisplay[gps]:
ItemDisplay[ops]:
ItemDisplay[gpm]:
ItemDisplay[opm]:
ItemDisplay[gpl]:
ItemDisplay[opl]:
ItemDisplay[aqv]:
ItemDisplay[cqv]:
//Superior Enigma & COH Bases
ItemDisplay[xtp !ETH NMAG ED>14 !SOCK=1 !SOCK=2]: %NAME%%MAP%%CONTINUE%
ItemDisplay[uui !ETH NMAG (ED>9 SOCK=3 OR ED>14 !SOCK=1 !SOCK=2)]: %NAME%%MAP%%CONTINUE%
ItemDisplay[utp !ETH NMAG (ED>9 SOCK=3 OR ED>14 !SOCK=1 !SOCK=2)]: %NAME%%MAP%%CONTINUE%
//15ed Monarchs
ItemDisplay[uit !ETH NMAG ED>14 !SOCK=1 !SOCK=2 !SOCK=3]: %NAME%%MAP%%CONTINUE%
// Show Runeword bases
ItemDisplay[RW]: %NAME% (%SOCKETS%) [L%ILVL%] %GOLD%%MAP%
// Hides Normal/Exceptional Magic/Non Magic items.
// Exceptions to this : Pre-socketed Flails, Crystal Swords, Dimentional Blades, Claws, Ama Javs, Pal Shields
// Comment out ( // ) these next 4 lines if you want to see everyitem.
ItemDisplay[NORM MAG !am5 !CL5 !ID]:
ItemDisplay[NORM !WP8 !CL3 !fla !crs NMAG]:
ItemDisplay[EXC MAG !ama !CL5 !ID]:
ItemDisplay[EXC !WP8 !CL3 !xtp NMAG]:
// Add ethereality, sockets, ilvl to the name
// Needs to be last
ItemDisplay[ETH]: %NAME% (Eth)%CONTINUE%
ItemDisplay[SOCK>0]: %NAME% (%SOCKETS%)%CONTINUE%
// Must be last?
ItemDisplay[]: %NAME% %WHITE%[L%ILVL%][A%ALVL%]