//mHax Configuration File
//Maphack Configuration
Missile Color[Player]: 0x97
Missile Color[Neutral]: 0x0A
Missile Color[Partied]: 0x84
Missile Color[Hostile]: 0x5B
Monster Color[Normal]: 0x5B
Monster Color[Minion]: 0x60
Monster Color[Champion]: 0x91
Monster Color[Boss]: 0x84
Reveal Map: True, None
Show Monsters: True, None
Show Missiles: True, None
Force Light Radius: True, None
Remove Weather: True, None
Infravision: True, None
Display Level Names: True, None
RevealMode: 0
//Screen Info Configuration
AutomapInfo[0]: Game Name: %GAMENAME%
AutomapInfo[1]: Game Password: %GAMEPASS%
AutomapInfo[2]: %LEVEL%
AutomapInfo[3]: Difficulty: %GAMEDIFF%
AutomapInfo[4]: Ip: %GAMEIP%
AutomapInfo[5]: %GAMETIME%
AutomapInfo[6]: %REALTIME%
//Quest Drop Warning for Mephisto/Diablo/Baal quests
Quest Drop Warning: False
//Gamefilter Configuration
GameListRefresh: 1500
//Bnet Configuration
Show Last Game: False
Fail To Join: 4000
//Character Configuration
Character Stats VK_8
//Item Configuration
Show Ethereal: True, None
Show Sockets: True, None
Show iLvl: True, None
Show Rune Numbers: True, None
Alt Item Style: True, None
Color Mod: False, None
Shorten Item Names: False, None
Show Players Gear: VK_0
//AutoTele Configuration
Display Messages: True, None
Draw Path: True, None
Draw Destination: True, None
CP to cave: False, None
Fast Teleport: False, None
Next Tele: VK_NUMPAD0
Other Tele: VK_NUMPAD1
Waypoint Tele: VK_NUMPAD2
Prev Tele: VK_NUMPAD3
Path Color: 97
Next Color: 0x97
Other Color: 0x0A
WP Color: 0x84
Prev Color: 0x5B
//Party Configuration
Party Enabled: False, VK_9
Looting Enabled: False, VK_7
//Using Potions in Inventory
Use Healing Potion: False, VK_NUMPADMULTIPLY
Use Mana Potion: False, VK_NUMPADSUBTRACT
//Spam Filter Configuration
Log Chat: False, None
Log Blocks: False, None
Enabled: False, None
Autosave: False, None
Log File: chatlog.txt
Update URL:
Token DB: tokens.db
//Item Display Configuration
Advanced Item Display: True, None
// CUSTOM ITEM CONFIGS
ItemDisplay[tsc]: %GREEN%~~~%WHITE%TP
ItemDisplay[isc]: %GREEN%~~~%WHITE%ID
ItemDisplay[vps]:
ItemDisplay[yps]:
ItemDisplay[wms]:
ItemDisplay[gps]:
ItemDisplay[ops]:
ItemDisplay[gpm]:
ItemDisplay[opm]:
ItemDisplay[gpl]:
ItemDisplay[opl]:
ItemDisplay[hp1]: %GREEN%~~~%RED%H1
ItemDisplay[hp2]: %GREEN%~~~%RED%H2
ItemDisplay[hp3]: %GREEN%~~~%RED%H3
ItemDisplay[hp4]: %GREEN%~~~%RED%H4
ItemDisplay[hp5]: %GREEN%~~~%RED%H5
ItemDisplay[mp1]: %GREEN%~~~%BLUE%M1
ItemDisplay[mp2]: %GREEN%~~~%BLUE%M2
ItemDisplay[mp3]: %GREEN%~~~%BLUE%M3
ItemDisplay[mp4]: %GREEN%~~~%BLUE%M4
ItemDisplay[mp5]: %GREEN%~~~%BLUE%M5
ItemDisplay[rvs]: %GREEN%~~~%PURPLE%R1
ItemDisplay[rvl]: %GREEN%~~~%PURPLE%R2
ItemDisplay[aqv]:
ItemDisplay[cqv]:
ItemDisplay[key]:
// Normal and Exception items that are NOT to be ignored:
ItemDisplay[bsd NMAG !ETH]: Broad Sword (%SOCKETS%)[L%ILVL%]
ItemDisplay[crs NMAG !ETH]: Crystal Sword (%SOCKETS%)[L%ILVL%]
ItemDisplay[fla NMAG !ETH]: Flail (%SOCKETS%)[L%ILVL%]
ItemDisplay[xtp NMAG !ETH]: Mage Plate (%SOCKETS%)[L%ILVL%]
ItemDisplay[bsd NMAG ETH]: Eth Broad Sword (%SOCKETS%)[L%ILVL%]
ItemDisplay[crs NMAG ETH]: Eth Crystal Sword (%SOCKETS%)[L%ILVL%]
ItemDisplay[fla NMAG ETH]: Eth Flail (%SOCKETS%)[L%ILVL%]
ItemDisplay[xtp NMAG ETH]: Eth Mage Plate (%SOCKETS%)[L%ILVL%]
// Ignore Inferior, White and Magic Normal and Exceptional Items
// (Except those included a bove)
ItemDisplay[INF]:
ItemDisplay[WP1 NORM NMAG]:
ItemDisplay[WP2 NORM NMAG]:
ItemDisplay[WP3 NORM NMAG]:
ItemDisplay[WP4 NORM NMAG]:
ItemDisplay[WP5 NORM NMAG]:
ItemDisplay[WP6 NORM NMAG]:
ItemDisplay[WP7 NORM NMAG]:
ItemDisplay[WP8 NORM NMAG]:
ItemDisplay[WP9 NORM NMAG]:
ItemDisplay[WP10 NORM NMAG]:
ItemDisplay[WP11 NORM NMAG]:
ItemDisplay[WP12 NORM NMAG]:
ItemDisplay[WP13 NORM NMAG]:
ItemDisplay[CL1 NORM NMAG]:
ItemDisplay[CL2 NORM NMAG]:
ItemDisplay[CL3 NORM NMAG]:
ItemDisplay[CL4 NORM NMAG]:
ItemDisplay[CL5 NORM NMAG]:
ItemDisplay[CL6 NORM NMAG]:
ItemDisplay[CL7 NORM NMAG]:
ItemDisplay[EQ1 NORM NMAG]:
ItemDisplay[EQ2 NORM NMAG]:
ItemDisplay[EQ3 NORM NMAG]:
ItemDisplay[EQ4 NORM NMAG]:
ItemDisplay[EQ5 NORM NMAG]:
ItemDisplay[EQ6 NORM NMAG]:
ItemDisplay[WP1 EXC NMAG]:
ItemDisplay[WP2 EXC NMAG]:
ItemDisplay[WP3 EXC NMAG]:
ItemDisplay[WP4 EXC NMAG]:
ItemDisplay[WP5 EXC NMAG]:
ItemDisplay[WP6 EXC NMAG]:
ItemDisplay[WP7 EXC NMAG]:
ItemDisplay[WP8 EXC NMAG]:
ItemDisplay[WP9 EXC NMAG]:
ItemDisplay[WP10 EXC NMAG]:
ItemDisplay[WP11 EXC NMAG]:
ItemDisplay[WP12 EXC NMAG]:
ItemDisplay[WP13 EXC NMAG]:
ItemDisplay[CL1 EXC NMAG]:
ItemDisplay[CL2 EXC NMAG]:
ItemDisplay[CL3 EXC NMAG]:
ItemDisplay[CL4 EXC NMAG]:
ItemDisplay[CL5 EXC NMAG]:
ItemDisplay[CL6 EXC NMAG]:
ItemDisplay[CL7 EXC NMAG]:
ItemDisplay[EQ1 EXC NMAG]:
ItemDisplay[EQ2 EXC NMAG]:
ItemDisplay[EQ3 EXC NMAG]:
ItemDisplay[EQ4 EXC NMAG]:
ItemDisplay[EQ5 EXC NMAG]:
ItemDisplay[EQ6 EXC NMAG]:
ItemDisplay[WP1 NORM MAG]:
ItemDisplay[WP2 NORM MAG]:
ItemDisplay[WP3 NORM MAG]:
ItemDisplay[WP4 NORM MAG]:
ItemDisplay[WP5 NORM MAG]:
ItemDisplay[WP6 NORM MAG]:
ItemDisplay[WP7 NORM MAG]:
ItemDisplay[WP8 NORM MAG]:
ItemDisplay[WP9 NORM MAG]:
ItemDisplay[WP10 NORM MAG]:
//ItemDisplay[WP11 NORM MAG]:
//ItemDisplay[WP12 NORM MAG]:
ItemDisplay[WP13 NORM MAG]:
ItemDisplay[CL1 NORM MAG]:
ItemDisplay[CL2 NORM MAG]:
ItemDisplay[CL3 NORM MAG]:
ItemDisplay[CL4 NORM MAG]:
ItemDisplay[CL5 NORM MAG]:
ItemDisplay[CL6 NORM MAG]:
ItemDisplay[CL7 NORM MAG]:
ItemDisplay[EQ1 NORM MAG]:
ItemDisplay[EQ2 NORM MAG]:
ItemDisplay[EQ3 NORM MAG]:
ItemDisplay[EQ4 NORM MAG]:
ItemDisplay[EQ5 NORM MAG]:
ItemDisplay[EQ6 NORM MAG]:
ItemDisplay[WP1 EXC MAG]:
ItemDisplay[WP2 EXC MAG]:
ItemDisplay[WP3 EXC MAG]:
ItemDisplay[WP4 EXC MAG]:
ItemDisplay[WP5 EXC MAG]:
ItemDisplay[WP6 EXC MAG]:
ItemDisplay[WP7 EXC MAG]:
ItemDisplay[WP8 EXC MAG]:
ItemDisplay[WP9 EXC MAG]:
ItemDisplay[WP10 EXC MAG]:
//ItemDisplay[WP11 EXC MAG]:
//ItemDisplay[WP12 EXC MAG]:
ItemDisplay[WP13 EXC MAG]:
ItemDisplay[CL1 EXC MAG]:
ItemDisplay[CL2 EXC MAG]:
ItemDisplay[CL3 EXC MAG]:
ItemDisplay[CL4 EXC MAG]:
ItemDisplay[CL5 EXC MAG]:
//ItemDisplay[CL6 EXC MAG]:
ItemDisplay[CL7 EXC MAG]:
ItemDisplay[EQ1 EXC MAG]:
ItemDisplay[EQ2 EXC MAG]:
ItemDisplay[EQ3 EXC MAG]:
ItemDisplay[EQ4 EXC MAG]:
ItemDisplay[EQ5 EXC MAG]:
ItemDisplay[EQ6 EXC MAG]:
// Runes and gems
ItemDisplay[GEM>0]: %ORANGE%%NAME%
ItemDisplay[RUNE<20]: %PURPLE%%RUNENAME% Rune (%RUNENUM%)
ItemDisplay[RUNE>19]: %PURPLE%%RUNENAME% Rune (%RUNENUM%)%MAP%
// Show uniques and sets on map...
ItemDisplay[UNI]: %NAME%%GOLD%%MAP%%CONTINUE%
ItemDisplay[SET]: %NAME%%GREEN%%MAP%%CONTINUE%
ItemDisplay[RARE]: %NAME%%YELLOW%%MAP%%CONTINUE%
// Charms and jewels
ItemDisplay[cm1]: %NAME%%WHITE% [L%ILVL%]%BLUE%%MAP%
ItemDisplay[cm2]: %NAME%%WHITE% [L%ILVL%]%BLUE%%MAP%
ItemDisplay[cm3]: %NAME%%WHITE% [L%ILVL%]%BLUE%%MAP%
ItemDisplay[jew]: %NAME%%WHITE% [L%ILVL%]%BLUE%%MAP%
// Add ethereality, sockets, ilvl to the name
ItemDisplay[ETH]: Eth %NAME%%CONTINUE%
ItemDisplay[SOCK>0]: %NAME% (%SOCKETS%)%CONTINUE%
ItemDisplay[]: %NAME% [L%ILVL%]%CONTINUE%