/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2009 Darklegion Development
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*
* ALIEN weapons
*
* _REPEAT - time in msec until the weapon can be used again
* _DMG - amount of damage the weapon does
*
* ALIEN_WDMG_MODIFIER - overall damage modifier for coarse tuning
*
*/
#define ALIEN_WDMG_MODIFIER 1.0f
#define ADM(d) ((int)((float)d*ALIEN_WDMG_MODIFIER))
#define ABUILDER_BUILD_REPEAT 500
#define ABUILDER_CLAW_DMG ADM(20)
#define ABUILDER_CLAW_RANGE 64.0f
#define ABUILDER_CLAW_WIDTH 4.0f
#define ABUILDER_CLAW_REPEAT 1000
#define ABUILDER_CLAW_K_SCALE 1.0f
#define ABUILDER_BLOB_DMG ADM(4)
#define ABUILDER_BLOB_REPEAT 1000
#define ABUILDER_BLOB_SPEED 800.0f
#define ABUILDER_BLOB_SPEED_MOD 0.5f
#define ABUILDER_BLOB_TIME 2000
#define LEVEL0_BITE_DMG ADM(36)
#define LEVEL0_BITE_RANGE 64.0f
#define LEVEL0_BITE_WIDTH 6.0f
#define LEVEL0_BITE_REPEAT 500
#define LEVEL0_BITE_K_SCALE 1.0f
#define LEVEL1_CLAW_DMG ADM(32)
#define LEVEL1_CLAW_RANGE 64.0f
#define LEVEL1_CLAW_U_RANGE LEVEL1_CLAW_RANGE + 3.0f
#define LEVEL1_CLAW_WIDTH 10.0f
#define LEVEL1_CLAW_REPEAT 600
#define LEVEL1_CLAW_U_REPEAT 500
#define LEVEL1_CLAW_K_SCALE 1.0f
#define LEVEL1_CLAW_U_K_SCALE 1.0f
#define LEVEL1_GRAB_RANGE 96.0f
#define LEVEL1_GRAB_U_RANGE LEVEL1_GRAB_RANGE + 3.0f
#define LEVEL1_GRAB_TIME 300
#define LEVEL1_GRAB_U_TIME 300
#define LEVEL1_PCLOUD_DMG ADM(4)
#define LEVEL1_PCLOUD_RANGE 120.0f
#define LEVEL1_PCLOUD_REPEAT 2000
#define LEVEL1_PCLOUD_TIME 10000
#define LEVEL1_REGEN_MOD 2.0f
#define LEVEL1_UPG_REGEN_MOD 3.0f
#define LEVEL1_REGEN_SCOREINC AVM(100) // score added for healing per 10s
#define LEVEL1_UPG_REGEN_SCOREINC AVM(200)
#define LEVEL2_CLAW_DMG ADM(40)
#define LEVEL2_CLAW_RANGE 80.0f
#define LEVEL2_CLAW_U_RANGE LEVEL2_CLAW_RANGE + 2.0f
#define LEVEL2_CLAW_WIDTH 14.0f
#define LEVEL2_CLAW_REPEAT 500
#define LEVEL2_CLAW_K_SCALE 1.0f
#define LEVEL2_CLAW_U_REPEAT 400
#define LEVEL2_CLAW_U_K_SCALE 1.0f
#define LEVEL2_AREAZAP_DMG ADM(60)
#define LEVEL2_AREAZAP_RANGE 200.0f
#define LEVEL2_AREAZAP_WIDTH 15.0f
#define LEVEL2_AREAZAP_REPEAT 1500
#define LEVEL2_AREAZAP_TIME 1000
#define LEVEL2_AREAZAP_MAX_TARGETS 5
#define LEVEL2_WALLJUMP_MAXSPEED 1000.0f
#define LEVEL3_CLAW_DMG ADM(40)
#define LEVEL3_CLAW_RANGE 80.0f
#define LEVEL3_CLAW_UPG_RANGE LEVEL3_CLAW_RANGE + 3.0f
#define LEVEL3_CLAW_WIDTH 15.0f
#define LEVEL3_CLAW_REPEAT 450
#define LEVEL3_CLAW_K_SCALE 1.0f
#define LEVEL3_CLAW_U_REPEAT 400
#define LEVEL3_CLAW_U_K_SCALE 1.0f
#define LEVEL3_POUNCE_DMG ADM(100)
#define LEVEL3_POUNCE_RANGE 48.0f
#define LEVEL3_POUNCE_UPG_RANGE LEVEL3_POUNCE_RANGE + 3.0f
#define LEVEL3_POUNCE_WIDTH 14.0f
#define LEVEL3_POUNCE_TIME 800 // msec for full Dragoon pounce
#define LEVEL3_POUNCE_TIME_UPG 800 // msec for full Adv. Dragoon pounce
#define LEVEL3_POUNCE_TIME_MIN 200 // msec before which pounce cancels
#define LEVEL3_POUNCE_REPEAT 400 // msec before a new pounce starts
#define LEVEL3_POUNCE_SPEED_MOD 0.75f // walking speed modifier for pounce charging
#define LEVEL3_POUNCE_JUMP_MAG 700 // Dragoon pounce jump power
#define LEVEL3_POUNCE_JUMP_MAG_UPG 800 // Adv. Dragoon pounce jump power
#define LEVEL3_BOUNCEBALL_DMG ADM(55)
#define LEVEL3_BOUNCEBALL_REPEAT 600
#define LEVEL3_BOUNCEBALL_SPEED 1000.0f
#define LEVEL3_BOUNCEBALL_RADIUS 75
#define LEVEL3_BOUNCEBALL_REGEN 7500 // msec until new barb
#define LEVEL4_CLAW_DMG ADM(100)
#define LEVEL4_CLAW_RANGE 100.0f
#define LEVEL4_CLAW_WIDTH 14.0f
#define LEVEL4_CLAW_HEIGHT 20.0f
#define LEVEL4_CLAW_REPEAT 800
#define LEVEL4_CLAW_K_SCALE 1.0f
#define LEVEL4_TRAMPLE_DMG ADM(111)
#define LEVEL4_TRAMPLE_SPEED 2.0f
#define LEVEL4_TRAMPLE_CHARGE_MIN 375 // minimum msec to start a charge
#define LEVEL4_TRAMPLE_CHARGE_MAX 1000 // msec to maximum charge stored
#define LEVEL4_TRAMPLE_CHARGE_TRIGGER 3000 // msec charge starts on its own
#define LEVEL4_TRAMPLE_DURATION 3000 // msec trample lasts on full charge
#define LEVEL4_TRAMPLE_STOP_PENALTY 1 // charge lost per msec when stopped
#define LEVEL4_TRAMPLE_REPEAT 100 // msec before a trample will rehit a player
#define LEVEL4_CRUSH_DAMAGE_PER_V 0.5f // damage per falling velocity
#define LEVEL4_CRUSH_DAMAGE 120 // to players only
#define LEVEL4_CRUSH_REPEAT 500 // player damage repeat
/*
* ALIEN classes
*
* _SPEED - fraction of Q3A run speed the class can move
* _REGEN - health per second regained
*
* ALIEN_HLTH_MODIFIER - overall health modifier for coarse tuning
*
*/
#define ALIEN_HLTH_MODIFIER 1.0f
#define AHM(h) ((int)((float)h*ALIEN_HLTH_MODIFIER))
#define ALIEN_VALUE_MODIFIER 1.0f
#define AVM(h) ((int)((float)h*ALIEN_VALUE_MODIFIER))
#define ABUILDER_SPEED 0.9f
#define ABUILDER_VALUE AVM(240)
#define ABUILDER_HEALTH AHM(50)
#define ABUILDER_REGEN (0.04f * ABUILDER_HEALTH)
#define ABUILDER_COST 0
#define ABUILDER_UPG_SPEED 0.9f
#define ABUILDER_UPG_VALUE AVM(300)
#define ABUILDER_UPG_HEALTH AHM(75)
#define ABUILDER_UPG_REGEN (0.04f * ABUILDER_UPG_HEALTH)
#define ABUILDER_UPG_COST 0
#define LEVEL0_SPEED 1.4f
#define LEVEL0_VALUE AVM(180)
#define LEVEL0_HEALTH AHM(25)
#define LEVEL0_REGEN (0.05f * LEVEL0_HEALTH)
#define LEVEL0_COST 0
#define LEVEL1_SPEED 1.25f
#define LEVEL1_VALUE AVM(270)
#define LEVEL1_HEALTH AHM(60)
#define LEVEL1_REGEN (0.03f * LEVEL1_HEALTH)
#define LEVEL1_COST 1
#define LEVEL1_UPG_SPEED 1.25f
#define LEVEL1_UPG_VALUE AVM(330)
#define LEVEL1_UPG_HEALTH AHM(80)
#define LEVEL1_UPG_REGEN (0.03f * LEVEL1_UPG_HEALTH)
#define LEVEL1_UPG_COST 1
#define LEVEL2_SPEED 1.2f
#define LEVEL2_VALUE AVM(420)
#define LEVEL2_HEALTH AHM(150)
#define LEVEL2_REGEN (0.03f * LEVEL2_HEALTH)
#define LEVEL2_COST 1
#define LEVEL2_UPG_SPEED 1.2f
#define LEVEL2_UPG_VALUE AVM(540)
#define LEVEL2_UPG_HEALTH AHM(175)
#define LEVEL2_UPG_REGEN (0.03f * LEVEL2_UPG_HEALTH)
#define LEVEL2_UPG_COST 1
#define LEVEL3_SPEED 1.1f
#define LEVEL3_VALUE AVM(600)
#define LEVEL3_HEALTH AHM(200)
#define LEVEL3_REGEN (0.03f * LEVEL3_HEALTH)
#define LEVEL3_COST 1
#define LEVEL3_UPG_SPEED 1.1f
#define LEVEL3_UPG_VALUE AVM(720)
#define LEVEL3_UPG_HEALTH AHM(250)
#define LEVEL3_UPG_REGEN (0.03f * LEVEL3_UPG_HEALTH)
#define LEVEL3_UPG_COST 1
#define LEVEL4_SPEED 1.2f
#define LEVEL4_VALUE AVM(960)
#define LEVEL4_HEALTH AHM(350)
#define LEVEL4_REGEN (0.025f * LEVEL4_HEALTH)
#define LEVEL4_COST 2
/*
* ALIEN buildables
*
* _BP - build points required for this buildable
* _BT - build time required for this buildable
* _REGEN - the amount of health per second regained
* _SPLASHDAMGE - the amount of damage caused by this buildable when melting
* _SPLASHRADIUS - the radius around which it does this damage
*
* CREEP_BASESIZE - the maximum distance a buildable can be from an egg/overmind
* ALIEN_BHLTH_MODIFIER - overall health modifier for coarse tuning
*
*/
#define ALIEN_BHLTH_MODIFIER 1.0f
#define ABHM(h) ((int)((float)h*ALIEN_BHLTH_MODIFIER))
#define ALIEN_BVALUE_MODIFIER 90.0f
#define ABVM(h) ((int)((float)h*ALIEN_BVALUE_MODIFIER))
#define CREEP_BASESIZE 700
#define CREEP_TIMEOUT 1000
#define CREEP_MODIFIER 0.5f
#define CREEP_ARMOUR_MODIFIER 0.75f
#define CREEP_SCALEDOWN_TIME 3000
#define PCLOUD_MODIFIER 0.5f
#define PCLOUD_ARMOUR_MODIFIER 0.75f
#define ASPAWN_BP 10
#define ASPAWN_BT 15000
#define ASPAWN_HEALTH ABHM(250)
#define ASPAWN_REGEN 8
#define ASPAWN_SPLASHDAMAGE 50
#define ASPAWN_SPLASHRADIUS 100
#define ASPAWN_CREEPSIZE 120
#define ASPAWN_VALUE ABVM(ASPAWN_BP)
#define BARRICADE_BP 8
#define BARRICADE_BT 20000
#define BARRICADE_HEALTH ABHM(300)
#define BARRICADE_REGEN 14
#define BARRICADE_SPLASHDAMAGE 50
#define BARRICADE_SPLASHRADIUS 100
#define BARRICADE_CREEPSIZE 120
#define BARRICADE_SHRINKPROP 0.25f
#define BARRICADE_SHRINKTIMEOUT 500
#define BARRICADE_VALUE ABVM(BARRICADE_BP)
#define BOOSTER_BP 12
#define BOOSTER_BT 15000
#define BOOSTER_HEALTH ABHM(150)
#define BOOSTER_REGEN 8
#define BOOSTER_SPLASHDAMAGE 50
#define BOOSTER_SPLASHRADIUS 100
#define BOOSTER_CREEPSIZE 120
#define BOOSTER_REGEN_MOD 3.0f
#define BOOSTER_VALUE ABVM(BOOSTER_BP)
#define BOOST_TIME 20000
#define BOOST_WARN_TIME 15000
#define ACIDTUBE_BP 8
#define ACIDTUBE_BT 15000
#define ACIDTUBE_HEALTH ABHM(125)
#define ACIDTUBE_REGEN 10
#define ACIDTUBE_SPLASHDAMAGE 50
#define ACIDTUBE_SPLASHRADIUS 100
#define ACIDTUBE_CREEPSIZE 120
#define ACIDTUBE_DAMAGE 8
#define ACIDTUBE_RANGE 300.0f
#define ACIDTUBE_REPEAT 300
#define ACIDTUBE_REPEAT_ANIM 2000
#define ACIDTUBE_VALUE ABVM(ACIDTUBE_BP)
#define HIVE_BP 12
#define HIVE_BT 20000
#define HIVE_HEALTH ABHM(125)
#define HIVE_REGEN 10
#define HIVE_SPLASHDAMAGE 30
#define HIVE_SPLASHRADIUS 200
#define HIVE_CREEPSIZE 120
#define HIVE_SENSE_RANGE 500.0f
#define HIVE_LIFETIME 3000
#define HIVE_REPEAT 3000
#define HIVE_K_SCALE 1.0f
#define HIVE_DMG 80
#define HIVE_SPEED 320.0f
#define HIVE_DIR_CHANGE_PERIOD 500
#define HIVE_VALUE ABVM(HIVE_BP)
#define TRAPPER_BP 8
#define TRAPPER_BT 12000
#define TRAPPER_HEALTH ABHM(50)
#define TRAPPER_REGEN 6
#define TRAPPER_SPLASHDAMAGE 15
#define TRAPPER_SPLASHRADIUS 100
#define TRAPPER_CREEPSIZE 30
#define TRAPPER_RANGE 400
#define TRAPPER_REPEAT 1000
#define TRAPPER_VALUE ABVM(TRAPPER_BP)
#define LOCKBLOB_SPEED 650.0f
#define LOCKBLOB_LOCKTIME 5000
#define LOCKBLOB_DOT 0.85f // max angle = acos( LOCKBLOB_DOT )
#define LOCKBLOB_K_SCALE 1.0f
#define OVERMIND_BP 0
#define OVERMIND_BT 30000
#define OVERMIND_HEALTH ABHM(750)
#define OVERMIND_REGEN 6
#define OVERMIND_SPLASHDAMAGE 15
#define OVERMIND_SPLASHRADIUS 300
#define OVERMIND_CREEPSIZE 120
#define OVERMIND_ATTACK_RANGE 150.0f
#define OVERMIND_ATTACK_REPEAT 1000
#define OVERMIND_VALUE ABVM(30)
/*
* ALIEN misc
*
* ALIENSENSE_RANGE - the distance alien sense is useful for
*
*/
#define ALIENSENSE_RANGE 1000.0f
#define REGEN_BOOST_RANGE 200.0f
#define ALIEN_POISON_TIME 10000
#define ALIEN_POISON_DMG 5
#define ALIEN_POISON_DIVIDER (1.0f/1.32f) //about 1.0/(time`th root of damage)
#define ALIEN_SPAWN_REPEAT_TIME 10000
#define ALIEN_REGEN_DAMAGE_TIME 2000 //msec since damage that regen starts again
#define ALIEN_REGEN_NOCREEP_MOD (1.0f/3.0f) //regen off creep
#define ALIEN_MAX_FRAGS 9
#define ALIEN_MAX_CREDITS (ALIEN_MAX_FRAGS*ALIEN_CREDITS_PER_KILL)
#define ALIEN_CREDITS_PER_KILL 400
#define ALIEN_TK_SUICIDE_PENALTY 350
/*
* HUMAN weapons
*
* _REPEAT - time between firings
* _RELOAD - time needed to reload
* _PRICE - amount in credits weapon costs
*
* HUMAN_WDMG_MODIFIER - overall damage modifier for coarse tuning
*
*/
#define HUMAN_WDMG_MODIFIER 1.0f
#define HDM(d) ((int)((float)d*HUMAN_WDMG_MODIFIER))
#define BLASTER_REPEAT 600
#define BLASTER_K_SCALE 1.0f
#define BLASTER_SPREAD 200
#define BLASTER_SPEED 1400
#define BLASTER_DMG HDM(10)
#define BLASTER_SIZE 5
#define RIFLE_CLIPSIZE 30
#define RIFLE_MAXCLIPS 6
#define RIFLE_REPEAT 90
#define RIFLE_K_SCALE 1.0f
#define RIFLE_RELOAD 2000
#define RIFLE_PRICE 0
#define RIFLE_SPREAD 200
#define RIFLE_DMG HDM(5)
#define PAINSAW_PRICE 100
#define PAINSAW_REPEAT 75
#define PAINSAW_K_SCALE 1.0f
#define PAINSAW_DAMAGE HDM(11)
#define PAINSAW_RANGE 64.0f
#define PAINSAW_WIDTH 0.0f
#define PAINSAW_HEIGHT 8.0f
#define GRENADE_PRICE 200
#define GRENADE_REPEAT 0
#define GRENADE_K_SCALE 1.0f
#define GRENADE_DAMAGE HDM(310)
#define GRENADE_RANGE 192.0f
#define GRENADE_SPEED 400.0f
#define SHOTGUN_PRICE 150
#define SHOTGUN_SHELLS 6
#define SHOTGUN_PELLETS 11 //used to sync server and client side
#define SHOTGUN_MAXCLIPS 3
#define SHOTGUN_REPEAT 500
#define SHOTGUN_K_SCALE 1.0f
#define SHOTGUN_RELOAD 1500
#define SHOTGUN_SPREAD 700
#define SHOTGUN_DMG HDM(2.5)
#define SHOTGUN_RANGE (8192 * 12)
#define LASGUN_PRICE 250
#define LASGUN_AMMO 200
#define LASGUN_REPEAT 200
#define LASGUN_K_SCALE 1.0f
#define LASGUN_RELOAD 2000
#define LASGUN_DAMAGE HDM(9)
#define MDRIVER_PRICE 350
#define MDRIVER_CLIPSIZE 10
#define MDRIVER_MAXCLIPS 2
#define MDRIVER_DMG HDM(20)
#define MDRIVER_REPEAT 500
#define MDRIVER_K_SCALE 1.0f
#define MDRIVER_RELOAD 1000
#define CHAINGUN_PRICE 400
#define CHAINGUN_BULLETS 300
#define CHAINGUN_REPEAT 80
#define CHAINGUN_K_SCALE 1.0f
#define CHAINGUN_SPREAD 900
#define CHAINGUN_DMG HDM(6)
#define FLAMER_PRICE 400
#define FLAMER_GAS 200
#define FLAMER_REPEAT 200
#define FLAMER_K_SCALE 2.0f
#define FLAMER_DMG HDM(20)
#define FLAMER_SPLASHDAMAGE HDM(10)
#define FLAMER_RADIUS 50 // splash radius
#define FLAMER_SIZE 15 // missile bounding box
#define FLAMER_LIFETIME 700.0f
#define FLAMER_SPEED 500.0f
#define FLAMER_LAG 0.65f // the amount of player velocity that is added to the fireball
#define PRIFLE_PRICE 450
#define PRIFLE_CLIPS 40
#define PRIFLE_MAXCLIPS 5
#define PRIFLE_REPEAT 100
#define PRIFLE_K_SCALE 1.0f
#define PRIFLE_RELOAD 2000
#define PRIFLE_DMG HDM(9)
#define PRIFLE_SPEED 1200
#define PRIFLE_SIZE 5
#define LCANNON_PRICE 600
#define LCANNON_AMMO 80
#define LCANNON_K_SCALE 1.0f
#define LCANNON_REPEAT 500
#define LCANNON_RELOAD 0
#define LCANNON_DAMAGE HDM(265)
#define LCANNON_RADIUS 150 // primary splash damage radius
#define LCANNON_SIZE 5 // missile bounding box radius
#define LCANNON_SECONDARY_DAMAGE HDM(30)
#define LCANNON_SECONDARY_RADIUS 75 // secondary splash damage radius
#define LCANNON_SECONDARY_SPEED 1400
#define LCANNON_SECONDARY_RELOAD 2000
#define LCANNON_SECONDARY_REPEAT 1000
#define LCANNON_SPEED 700
#define LCANNON_CHARGE_TIME_MAX 3000
#define LCANNON_CHARGE_TIME_MIN 100
#define LCANNON_CHARGE_TIME_WARN 2000
#define LCANNON_CHARGE_AMMO 10 // ammo cost of a full charge shot
#define HBUILD_PRICE 0
#define HBUILD_REPEAT 1000
#define HBUILD_HEALRATE 18
/*
* HUMAN upgrades
*/
#define LIGHTARMOUR_PRICE 70
#define LIGHTARMOUR_POISON_PROTECTION 1
#define LIGHTARMOUR_PCLOUD_PROTECTION 1000
#define HELMET_PRICE 90
#define HELMET_RANGE 1000.0f
#define HELMET_POISON_PROTECTION 1
#define HELMET_PCLOUD_PROTECTION 1000
#define MEDKIT_PRICE 0
#define BATTPACK_PRICE 100
#define BATTPACK_MODIFIER 1.5f //modifier for extra energy storage available
#define JETPACK_PRICE 120
#define JETPACK_FLOAT_SPEED 128.0f //up movement speed
#define JETPACK_SINK_SPEED 192.0f //down movement speed
#define JETPACK_DISABLE_TIME 1000 //time to disable the jetpack when player damaged
#define JETPACK_DISABLE_CHANCE 0.3f
#define BSUIT_PRICE 400
#define BSUIT_POISON_PROTECTION 3
#define BSUIT_PCLOUD_PROTECTION 3000
#define MGCLIP_PRICE 0
#define CGAMMO_PRICE 0
#define GAS_PRICE 0
#define MEDKIT_POISON_IMMUNITY_TIME 0
#define MEDKIT_STARTUP_TIME 4000
#define MEDKIT_STARTUP_SPEED 5
/*
* HUMAN buildables
*
* _BP - build points required for this buildable
* _BT - build time required for this buildable
* _SPLASHDAMGE - the amount of damage caused by this buildable when it blows up
* _SPLASHRADIUS - the radius around which it does this damage
*
* REACTOR_BASESIZE - the maximum distance a buildable can be from an reactor
* REPEATER_BASESIZE - the maximum distance a buildable can be from a repeater
* HUMAN_BHLTH_MODIFIER - overall health modifier for coarse tuning
*
*/
#define HUMAN_BHLTH_MODIFIER 1.0f
#define HBHM(h) ((int)((float)h*HUMAN_BHLTH_MODIFIER))
#define HUMAN_BVALUE_MODIFIER 240.0f
#define HBVM(h) ((int)((float)h*(float)HUMAN_BVALUE_MODIFIER)) // remember these are measured in credits not frags (c.f. ALIEN_CREDITS_PER_KILL)
#define REACTOR_BASESIZE 1000
#define REPEATER_BASESIZE 500
#define HUMAN_DETONATION_DELAY 5000
#define HSPAWN_BP 10
#define HSPAWN_BT 10000
#define HSPAWN_HEALTH HBHM(310)
#define HSPAWN_SPLASHDAMAGE 50
#define HSPAWN_SPLASHRADIUS 100
#define HSPAWN_VALUE HBVM(HSPAWN_BP)
#define MEDISTAT_BP 8
#define MEDISTAT_BT 10000
#define MEDISTAT_HEALTH HBHM(190)
#define MEDISTAT_SPLASHDAMAGE 50
#define MEDISTAT_SPLASHRADIUS 100
#define MEDISTAT_VALUE HBVM(MEDISTAT_BP)
#define MGTURRET_BP 8
#define MGTURRET_BT 10000
#define MGTURRET_HEALTH HBHM(190)
#define MGTURRET_SPLASHDAMAGE 100
#define MGTURRET_SPLASHRADIUS 100
#define MGTURRET_ANGULARSPEED 12
#define MGTURRET_ACCURACY_TO_FIRE 0
#define MGTURRET_VERTICALCAP 30 // +/- maximum pitch
#define MGTURRET_REPEAT 150
#define MGTURRET_K_SCALE 1.0f
#define MGTURRET_RANGE 400.0f
#define MGTURRET_SPREAD 200
#define MGTURRET_DMG HDM(8)
#define MGTURRET_SPINUP_TIME 750 // time between target sighted and fire
#define MGTURRET_VALUE HBVM(MGTURRET_BP)
#define TESLAGEN_BP 10
#define TESLAGEN_BT 15000
#define TESLAGEN_HEALTH HBHM(220)
#define TESLAGEN_SPLASHDAMAGE 50
#define TESLAGEN_SPLASHRADIUS 100
#define TESLAGEN_REPEAT 250
#define TESLAGEN_K_SCALE 4.0f
#define TESLAGEN_RANGE 200
#define TESLAGEN_DMG HDM(10)
#define TESLAGEN_VALUE HBVM(TESLAGEN_BP)
#define DC_BP 8
#define DC_BT 10000
#define DC_HEALTH HBHM(190)
#define DC_SPLASHDAMAGE 50
#define DC_SPLASHRADIUS 100
#define DC_ATTACK_PERIOD 10000 // how often to spam "under attack"
#define DC_HEALRATE 4
#define DC_RANGE 1000
#define DC_VALUE HBVM(DC_BP)
#define ARMOURY_BP 10
#define ARMOURY_BT 10000
#define ARMOURY_HEALTH HBHM(420)
#define ARMOURY_SPLASHDAMAGE 50
#define ARMOURY_SPLASHRADIUS 100
#define ARMOURY_VALUE HBVM(ARMOURY_BP)
#define REACTOR_BP 0
#define REACTOR_BT 20000
#define REACTOR_HEALTH HBHM(930)
#define REACTOR_SPLASHDAMAGE 200
#define REACTOR_SPLASHRADIUS 300
#define REACTOR_ATTACK_RANGE 100.0f
#define REACTOR_ATTACK_REPEAT 1000
#define REACTOR_ATTACK_DAMAGE 40
#define REACTOR_ATTACK_DCC_REPEAT 1000
#define REACTOR_ATTACK_DCC_RANGE 150.0f
#define REACTOR_ATTACK_DCC_DAMAGE 40
#define REACTOR_VALUE HBVM(30)
#define REPEATER_BP 4
#define REPEATER_BT 10000
#define REPEATER_HEALTH HBHM(250)
#define REPEATER_SPLASHDAMAGE 50
#define REPEATER_SPLASHRADIUS 100
#define REPEATER_VALUE HBVM(REPEATER_BP)
/*
* HUMAN misc
*/
#define HUMAN_SPRINT_MODIFIER 1.2f
#define HUMAN_JOG_MODIFIER 1.0f
#define HUMAN_BACK_MODIFIER 0.8f
#define HUMAN_SIDE_MODIFIER 0.9f
#define HUMAN_DODGE_SIDE_MODIFIER 2.9f
#define HUMAN_DODGE_SLOWED_MODIFIER 0.9f
#define HUMAN_DODGE_UP_MODIFIER 0.5f
#define HUMAN_DODGE_TIMEOUT 500
#define HUMAN_LAND_FRICTION 3.0f
#define STAMINA_STOP_RESTORE 30
#define STAMINA_WALK_RESTORE 15
#define STAMINA_MEDISTAT_RESTORE 30 // stacked on STOP or WALK
#define STAMINA_SPRINT_TAKE 6
#define STAMINA_JUMP_TAKE 250
#define STAMINA_DODGE_TAKE 250
#define STAMINA_MAX 1000
#define STAMINA_BREATHING_LEVEL 0
#define STAMINA_SLOW_LEVEL -500
#define STAMINA_BLACKOUT_LEVEL -800
#define HUMAN_SPAWN_REPEAT_TIME 10000
#define HUMAN_REGEN_DAMAGE_TIME 2000 //msec since damage before dcc repairs
#define HUMAN_MAX_CREDITS 2000
#define HUMAN_TK_SUICIDE_PENALTY 150
#define HUMAN_BUILDER_SCOREINC 50 // builders receive this many points every 10 seconds
#define ALIEN_BUILDER_SCOREINC AVM(100) // builders receive this many points every 10 seconds
#define HUMAN_BUILDABLE_INACTIVE_TIME 90000
/*
* Misc
*/
#define MIN_FALL_DISTANCE 30.0f //the fall distance at which fall damage kicks in
#define MAX_FALL_DISTANCE 120.0f //the fall distance at which maximum damage is dealt
#define AVG_FALL_DISTANCE ((MIN_FALL_DISTANCE+MAX_FALL_DISTANCE)/2.0f)
#define DEFAULT_FREEKILL_PERIOD "120" //seconds
#define FREEKILL_ALIEN ALIEN_CREDITS_PER_KILL
#define FREEKILL_HUMAN LEVEL0_VALUE
#define DEFAULT_ALIEN_BUILDPOINTS "150"
#define DEFAULT_ALIEN_QUEUE_TIME "12000"
#define DEFAULT_ALIEN_STAGE2_THRESH "12000"
#define DEFAULT_ALIEN_STAGE3_THRESH "24000"
#define DEFAULT_ALIEN_MAX_STAGE "2"
#define DEFAULT_HUMAN_BUILDPOINTS "100"
#define DEFAULT_HUMAN_QUEUE_TIME "8000"
#define DEFAULT_HUMAN_REPEATER_BUILDPOINTS "20"
#define DEFAULT_HUMAN_REPEATER_QUEUE_TIME "0"
#define DEFAULT_HUMAN_REPEATER_MAX_ZONES "500"
#define DEFAULT_HUMAN_STAGE2_THRESH "6000"
#define DEFAULT_HUMAN_STAGE3_THRESH "12000"
#define DEFAULT_HUMAN_MAX_STAGE "2"
#define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to
//do to increment the stage kill counters
#define MAXIMUM_BUILD_TIME 20000 // used for pie timer