Siegecrafter Blackfuse
Conveyer Belt
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* Every 30 seconds, 3 adds will spawn on the belt
* Tubes near belt transport players on and off belt
* Can kill one add to prevent it from activating
* Need two groups since 1m CD on pipe usage. 4-5 dps/group. Melee better
* Tank on platform needs a CD after the add dies
* It is possible to have duplicate weapon types on the belt.
* May need a lock portal from middle of room to pipes, especially later on
Priority: Mines > Magnets > Turrets
Adds
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Missle Turrets
* Spawn rings to radiate out. Like Rag or Protectors (ToES)
Laser Turret
* Laser that travels toward target, spawning fire in kite path
* Person targeted will get a "Fixate" debuff
* Take the fire to side wall
Electro Magnets
* Pulls everything, including blades towards Magnet. Will take damage from Blades
* Also does ticking fire damage
Crawler Mines
* Travels towards target. Blow up raid if reach destination.
* Can be slowed, stun before killing
* Immune to CC after 1 minute
Automated Shredders
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* AS occassionaly spawn, independent of belt adds
* Tank 35-40yrds from boss or Blackfuse will heal the shredder
* Tank with Electrostatic Shocks should be able to kill the shredder, but may need DPS to swap.
* They also take damage from other raid mechanics ( blades, fire, etc )
* Abilitis
- Death from Above 475k physical, 15yrd radius. 200% damage for 5 sec. Move away!
- Overload - 200k to everyone, incease damage by 30%. Soft enerage
Siegecrafter Abilities
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* Saw Blades
- Throws Blade towards target, spins in place for rest of fight
- Range stay grouped up NEAR old blades to conserve space.
- The more blades we have stacked, the faster the Shredders will die
* Electrostatic Charge
- Tank debuff, swap at ~3. Must have CD for 3rd stack.