var NTConfig_CastStatic;
function NT_LoadConfig()
{
//-----------------------------------------------------------------------------------------------------
// Comment the noob check out If you have trouble configuring your bot all guides for etal can be found
// here ==>> http://www.gamersvault.net/forum/f287/d2nt-etalbot-24345/#post186563
// -----------------------------------------------------------------------------------------------------
NTConfig_Script.push("NTNoobCheck.ntj");
//------------------------------------------------------------------------------>>
// Gamersvault Clone Hunter Options.
//------------------------------------------------------------------------------>>
//NTConfig_Script.push("NTGVCLoneHunter.ntj");
NTConfig_HotIP = [32]; // add as many ip's as you would like to hunt for. add the number behind the last "." seperate them by ","
NTConfig_SaySomethingNoob = "!woopy found a hot ip";
NTConfig_JustAHunter = true; // Set to true to just idle in town (turn off your other scripts)
NTConfig_AvoidRD = 180; // Time in seconds to wait in town before creating next game (NTConfig_JustAHunter must be true)
//------------------------------------------------------------------------------
// Aura stacking scripts Note: these have a chance of loosing your items untill the fail safes are coded into them but they will work fine if you dont lag or interfear with the bot
//------------------------------------------------------------------------------
NTConfig_StackAmmount = 200; // the ammount of times you want to stack the item recomended 100-200
//NTConfig_Script.push("NTHelmAuraStack.ntj"); // Aura stack your helm
//NTConfig_Script.push("NTBodyAuraStack.ntj"); // Aura stack your Armor
//NTConfig_Script.push("NTWepAuraStack.ntj"); // Aura stack your weapon
//------------------------------------------------------------------------------
// leech/leech fighter and team botting scripts
//------------------------------------------------------------------------------
_leader = "your leader name here"; // Name of leader character in game (exactly) must be set for leecher or helper
NTConfig_PatryOnlyLeader = false; // set this to only party with _leader from above must also set NTConfig_PublicMode = false; in general config section
NTConfig_Leader = "LEADERNAME"; // this is leader name for DiabloLeechFighter only configure the above vars for partying and Baal
NTConfig_LeechBo = false; // Set to false to disable bo and bc when leeching
//NTConfig_Script.push("NTTravLeechLeader.ntj"); // this is for the script for leader
//NTConfig_Script.push("NTTravLeech.ntj"); // this is for leecher. You must configure _leader = "your leader name here" above
LeechTrav_TakeTp = "TP SAFE!"; // set this. It is what the leader will say and also the trigger for taking the tp
//NTConfig_Script.push("NTDiabloLeechFight.ntj");
LeechC_TakeTp = "Set me"; // use this to set message that will trigger figher to enter Chaos Sanctuary must match tp message in Diablo Settings in leaders character config
NTConfig_LeechFrom = "E"; // (E)ntrance | (S)tar must match Leaders setting
NTConfig_RunScriptAfterDiablo = false; // set to true if you will be running another script after diablo leechfighter
//NTConfig_Script.push("NTBaalHelper.ntj"); // use to have a leecher actually fight must configure _leader above note that the helper willdo other bosses on it's own if you uncomment boss scripts below
_fightertp = "leaders tp message"; // use this to set message that will trigger figher to enter throne room must match tp message in Public baal Settings in leaders character config
NTConfig_KillBaal = true;
NTConfig_LeechHydra = false; // Set to true to avoid hydras after wave 3
NTConfig_TakeWSlvl3TP = false; // set to true if you want to take leader tp at WS3 and then follow to throne. Makes baal runs a little faster and also safer for leader. Uses _fightertp message
NTConfig_LeechHolyBoltBaal = false; // Holy bolt attack sequence
NTConfig_LeechWalkAround = false; // Will cause you char to move slightly if holybolt is being blocked
NTConfig_RunScriptAfterBaal = false; // set to true if you will be running another script after baal helper
//NTConfig_Script.push("NTKillBaalLeech.ntj"); // must configure _leader = "your leader name here" above
LeechB_SafeTp = "leaders tp message"; // use this to set message that will trigger leecher to enter throne room must match tp message in Public baal Settings in leaders character config
NTConfig_UsePaliAura = 0; // 0 = don't use, 1 = salvation, 2 = fanaticism, 3 = prayer set 0 for anything but pali
NTConfig_FollowtoWorldStone = false;
NTConfig_LeechPrecast = false; // if you have a leecher you want to precast
NTConfig_Blocker = false; // if you have a strong leecher set to true to change position in throne room to take the hits from stray monsters
//NTConfig_Script.push("WalkingBaalFighter.ntj"); // this works with _leader, but has its own tp take message
NTConfig_KillBaalWalking = false;
_walkfightertp = "TP up."; // message to take tp
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Act 1 Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTAndariel.ntj");
NTConfig_RightWall = false; // Set to true to use the right wall on andy (better for weeker characters)
NTConfig_ClearAndarielThrone = false; // set to true to clear the throne room
//NTConfig_Script.push("NTDenOfEvil.ntj");
NTConfig_ClearTwice = false; // runs clear level 2x. Usefull for having bot get quest
//NTConfig_Script.push("NTUndergroundPassage.ntj");
NTConfig_ClearPassageLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTTheSmith.ntj");
NTConfig_ClearBarracks = false; // Set to true to clear the barrack
//NTConfig_Script.push("NTCatacombs.ntj"); // CLEARS CATACOMBS LV 1, 2, 3, 4, AND ANDY
NTConfig_BoneAshExtension = false; // Set true to kill Bone Ash
//NTConfig_Script.push("NTBishibosh_ENG.ntj");
NTConfig_ClearColdPlains = false; // Set to true to Clear cold plains
//NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTTreehead.ntj");
//NTConfig_Script.push("NTPit.ntj"); // 0 : don't clear, 1 : clear path only, 2 : clear all
NTConfig_ClearPitLevel1 = 1;
//NTConfig_Script.push("NTMausoleum.ntj");
NTConfig_KillBloodRaven = false;
//NTConfig_Script.push("NTBloodRaven.ntj"); // Dont be an idiot and run both this and the mausoleum script
NTConfig_ClearMausoleum = false; // Run this to clear Mausoleum
NTConfig_ClearCrypt = false; // Run this to clear crypt
//NTConfig_Script.push("NTHole.ntj"); // 0 : don't clear, 1 : clear path only, 2 : clear all
NTConfig_ClearHoleLevel1 = 1;
//NTConfig_Script.push("NTTristram.ntj"); // Do not use if you wanna use the cow script.
NTConfig_KillRakanishu = false;
//NTConfig_Script.push("NTCow.ntj");
NTConfig_KillRakanishuCows = false; // Set to true to kill Rakanishu
NTConfig_TristExtension = false; // Set to true to clear tristram
//------------------------------------------------------------------------------
// Act 2 Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTTombRaider.ntj");
NTConfig_ClearChestPosition = false; //clear chest position on true
//NTConfig_Script.push("NTSummoner.ntj");
NTConfig_KillFireEye = false;
//NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTFangskin.ntj");
NTConfig_ClearClawViperTempleLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTColdworm.ntj");
//NTConfig_Script.push("NTRadament.ntj");
//------------------------------------------------------------------------------
// Act 3 Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTKurastChest.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTKurastTravel.ntj");
//NTConfig_Script.push("NTAct3Sewers.ntj"); // 0 : don't clear, 1 : clear path only, 2 : clear all
NTConfig_ClearA3SewersLevel1 = 1;
//NTConfig_Script.push("NTMephisto.ntj");
NTConfig_KillCouncilMembers = false; // Use to kill council members
NTConfig_RedPortal = false; // Use to take red portal after meph and not tp, Only use this if Mephisto is not the last boss in your botting sequence.
//------------------------------------------------------------------------------
// Act 4 Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTIzual.ntj");
//NTConfig_Script.push("NTHephasto.ntj");
//NTConfig_Script.push("NTDiablo.ntj");
//--------------------------\\
// Diablo Settings: \\
//--------------------------\\
NTConfig_CSSealsOnly = false;
NTConfig_CSFrom = "S"; // (E)ntrance | (S)tar
NTConfig_CSTpNotSafe = "TP up. Might be hot just like gamersvault.net irc!";
NTConfig_CSTpSafe = "TP safe. Like gamersvault.net trading";
NTConfig_CSKillDiablo = "Diablo time! Stay out of star! Jk take all you want i get more then enough gear from Gamersvault during our free raffles!";
NTConfig_CSScriptEnd = "It's Baal time Mubns! Oh silly me i forgot to tell you about the free grushes and dclone walks!";
NTConfig_CSIdiotMsg = "Please don't hit the seals!!!"
NTConfig_WaitAndBO = true; // true = bot will wait for x seconds and cast BO. false = will not wait (if you dont have CTA set to false)
NTConfig_BOSayMsg = 'Casting BO in'; // what to say when preparing to cast BO (dont include seconds)
NTConfig_BOWait = 2; // time in seconds to wait before using BO
//-----------------------------------------------------------------------------------
// Act 5 Scripts *note that you can't run act 5 at end of game or before OFPT scripts
//------------------------------------------------------------------------------------
//NTConfig_Script.push("NTPindleskin.ntj");
NTConfig_NihlathakExtension = true;
NTConfig_OpenEvilUrnNihl = false;
//NTConfig_Script.push("NTNihlathak.ntj");
NTConfig_PindleskinExtension = false;
//NTConfig_Script.push("NTEldritch.ntj");
NTConfig_ShenkExtension = false;
NTConfig_DacFarren = false;
//NTConfig_Script.push("NTThreshSocket.ntj");
NTConfig_OpenEvilUrn = true; // opens evil urn next to thresh
//NTConfig_Script.push("NTPitOfAcheron.ntj");
NTConfig_ClearPitOfAcheron = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTInfernalPit.ntj");
NTConfig_ClearInfernalPit = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
NTConfig_FTEvilUrnExtension = false;
//NTConfig_Script.push("NTDrifterCavern.ntj");
NTConfig_ClearDrifterCavern = false; // Set true to clear all of the cavern not just champs/uniques
//NTConfig_Script.push("NTAbbadon.ntj");
NTConfig_ClearAbaddon = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTFrozenRiver.ntj");
NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj");
NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj");
NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTWorldStoneKeep.ntj");
//NTConfig_Script.push("NTBaal.ntj");
NTConfig_KillBaal = true;
NTConfig_MakeHotTP = true; // do not use for leechbot leader
NTConfig_Wave3 = true; // Set to true to avoid hydras after wave 3
NTConfig_HolyBoltBaal = false; // Holy bolt attack sequince (can be bad for leechers)
NTConfig_WalkAround = false; // Will cause you char to move slightly if holybolt is being blocked
NTConfig_TownBeforeBaal = false; // check inventory and go to town if any items before going to worldstone to kill baal. must have NTConfig_FreeSpace configured correctly
NTConfig_FreeSpaceBeforeBaal = 2; // # of free columns you want if less than that it bot will town
NTConfig_MakeHelpTPBeforeThrone = false; // makes a tp in WS lvl 3 to have help clearing throne room
//------------------------\\
// "Public Baal Settings" \\
//------------------------\\
Baal_WSlvl3tpMSG = "TP for WS lvl 3 help me clear throne"; // message for portal in WS lvl 3. Clears throne faster with help
Baal_HotTp = "TP up. Might be hot just like gamersvault.net irc!"; // What to say when bot opens the hot TP. NTConfig_MakeHotTP must be set to true for this one
Baal_SafeTp = "TP safe. Like gamersvault.net trading"; // What to say when bot opens the safe TP.
Baal_KillBaalMessage = "Let's kill baal! Oh did i mention Gamersvault.net is free!"; // What to say after last wave, before entering chamber.
Baal_NextGameMessage = "NG, I'll meet you in Op GotV! Why havent you joined gamersvault.net yet"; // What to say after killing Baal.
Baal_FreeSpaceMessage = "But first I need to make some space for drops"; // used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory
//------------------------------------------------------------------------------
// Misc. Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("mulelogger.ntj"); // uses mulelogger.ntj as entry point look here for details http://www.gamersvault.net/forum/f14/guide-etalbot-mulelogger-itemdropper-27485/#post205748
//NTConfig_Script.push("TLNipCheck.ntj"); // very nice little tool checks for errors in pickit file you can also use num pad "+" while bot is running
//NTConfig_Script.push("TLInventory.ntj"); // Add this line to your NT Config to run it
NTConfig_TLInventory_SkipEquipped = true; // true = just log stash and inventory
//------------------------------------------------------------------------------
// Speed settings
//------------------------------------------------------------------------------
me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
//------------------------------------------------------------------------------
// Chicken settings
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_LifeThresh = 85; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_TPChicken = 60; // life percent for tp chicken set to zero if you don't want to use
NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
//------------------------------------------------------------------------------
// Inventory settings
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 0; // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [0,0,0,0,0,0,0,0,0,0];
NTConfig_Columns[1] = [0,0,0,0,0,0,0,0,0,0];
NTConfig_Columns[2] = [0,0,0,0,0,0,0,0,0,0];
NTConfig_Columns[3] = [0,0,0,0,0,0,0,0,0,0];
NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Belt settings
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "hp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "rv";
//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only (normal / advance / extreme / Master)
//-----------------------------------------------------------------------------------
//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");
//NTConfig_NIPFilePath.push("advance/normal.nip");
//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
//NTConfig_NIPFilePath.push("advance/set.nip");
//NTConfig_NIPFilePath.push("advance/unique.nip");
//NTConfig_NIPFilePath.push("advance/craft.nip");
//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");
//NTConfig_NIPFilePath.push("extreme/key.nip");
//NTConfig_NIPFilePath.push("extreme/myadds.nip");
//NTConfig_NIPFilePath.push("extreme/westadds.nip");
//NTConfig_NIPFilePath.push("extreme/eastadds.nip");
NTConfig_NIPFilePath.push("Master/Charms.nip");
NTConfig_NIPFilePath.push("Master/Crafted.nip");
NTConfig_NIPFilePath.push("Master/Cubed.nip");
NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
//NTConfig_NIPFilePath.push("Master/FAST.nip");
NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
NTConfig_NIPFilePath.push("Master/Magic.nip");
NTConfig_NIPFilePath.push("Master/Rare.nip");
NTConfig_NIPFilePath.push("Master/Set.nip");
NTConfig_NIPFilePath.push("Master/Unid.nip");
NTConfig_NIPFilePath.push("Master/Unique.nip");
NTConfig_NIPFilePath.push("Master/White.nip");
NTConfig_NIPFilePath.push("Master/Runeword.nip");
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing
//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
//NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // maiden javelin - ilvl 71
//NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // ceremonial javelin - ilvl 77
//NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // matriarchal javelin - ilvl 80
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); // CASTER Demonhide Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // CASTER Wyrmhide Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); // CASTER Vampirefang Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); // CASTER Sharkskin Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
//NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
//NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
//***** Include the following, Primary item must be setted in item_configs folder *****
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Boneweave
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); // Socket Crystal Sword
//NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); // Socket Monarch
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); // HONE SUNDAN : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); // RIBCRACKER : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); // SUICIDE BRANCH : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // TITANS'S REVENGE : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); // BLOODFIST : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); // BLOODFIST or GRAVEPALM: Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // MAGEFIST : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // MAGEFIST or LAVA GOUT : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); // HOTSPUR: Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // WATERWALK : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // GORE RIDER : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // SKIN OF THE VIPERMAGI : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); // SHAFTSTOP : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); // KIRA'S GUARDIAN : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // ARREAT'S FACE : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); // HOMUNCULUS : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // HERALD OF ZAKARUM : Exceptional -> Elite
//------------------------------------------------------------------------------
// Runeword configuration
//
// Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
// Use NTItemAlias.ntl to find classids
// YOU MUST USE THE EXACT ORDER OF RUNES
// Base item needs to be in the pickit, rest is picked auto.
// To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
//------------------------------------------------------------------------------
NTConfig_MakeRunewords = false;
NTConfig_Runeword.push([498, 616, 619, 618, 620]); //sacred targe, tal, thul, ort, amn
NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");
NTConfig_Runeword.push([447, 616, 619, 618, 620]); //monarch, tal, thul, ort, amn
NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");
//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = false; // Enable gambling
NTConfig_GambleStartGold = 2000000; // Gold amount to start the gambling
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
NTConfig_GambleItem.push(520); // Amulets
NTConfig_GambleItem.push(522); // Rings
NTConfig_GambleItem.push(418); // Circlets
NTConfig_GambleItem.push(419); // Coronets
//NTConfig_GambleItem.push(334); // Leather Gloves
//NTConfig_GambleItem.push(335); // Heavy Gloves
//NTConfig_GambleItem.push(336); // Chain Gloves
//NTConfig_GambleItem.push(337); // Light Gauntlets
//NTConfig_GambleItem.push(338); // Gauntlets
NTConfig_GambleItem.push(331); // Kite Shield
//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false; // if you set this to true make sure party leecheronly in leech sections is set tp false
NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_FastPickit = false; // Recomended only in Public games with a Snag delay of 0 (Can cause Chickens only use if you have to beat out leechers)
NTConfig_UseMerc = false; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetEnigma = false; // Set to true to reset enigma when tele bug exists
me.quitonhostile = false; // Set to true to quit when someone hostiles you
NTConfig_KillHostilePlayer = false; // Set to true to kill payers that hostile you. Must set me.quitonhostile to false obv
NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.
NTConfig_SwitchTele = false; // use this if higher fcr on switch for tele make sure attack switch is tab 1 and is a slight chance of breaking an eth cta spirit
NTConfig_PreBuffFade = false; // use to stand in fire until fade is triggered. Must have last wish for this
NTConfig_StopIfStashInventoryFull = false; // Pauses bot when stash/inventory are full (helpful for HardCore players) must configure NTConfig_FreeRowsQuit below
NTConfig_FreeRowsQuit = 2; // # of free colums to have in inventory if less then bot will idle only if NTConfig_StopIfStashInventoryFull is set to true
NTConfig_SkipRegularMonsters = false; // If true will only kill Champions, Uniques and Bosses
NTConfig_DropExtraRejuvs = false; // When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. true to drop, false to drink
NTConfig_LogSoldItemQUality = 7; // The bot will log items >= item quality set. example "4" would log everything "6" would log rare and unique only (magic=4, set=5, rare=6, unique=7)
NTConfig_TeleGrab = false; // set to true for the bot to look for items every time it teleports (recomendid if using aura stacking)
NTConfig_CheckPassword = false; // quit if game is made without password obv set to false if you run un-passworded games
NTConfig_TreasureHunting = false; // enable this to turn on the clue messages diffrent one every time you precast
//------------------------------------------------------------------------------
// cain id and other town configs
//------------------------------------------------------------------------------
NTConfig_IdentAtCain = false; // will skip using cain if something in inventory is suppose to be kept unid. Also will not log sold items
NTConfig_PocketChange = 500000; // set this to amount of gold you want to keep on hand. Make adjustments to this and repair to keep equiptment from breaking
NTConfig_DontCainAct = [0]; // list any act you don't want to use cain on seperated by ",". Set to "0" to id in all acts
NTConfig_Repair = "40"; // Set to how much durability you want to repair at 40 is normal 99 is as soon as you loose one point
NTConfig_AlwaysUseCain = false; // this to true to always use cain even it it will id something that is not suppose to be id'd that is stuch in inventory
//----------------------------------------------------------------------------------
//Open chest configs configs.
//-----------------------------------------------------------------------------------
//Chest id's can be added to NTConfig_Chestids. Look for id's in character config chest id txt
//chest id's can be found in the character config chest id.txt thanks to hash_pipe for all the chest id's. Amazing list!!
//----------------------------------------------------------------------------------
NTConfig_OpenChest = false; // Set to true to open chest mostly super unique chests at the end of runs. chest id configs don't effect this
NTConfig_OpenChestsInArea = false; // set true to open chests in area at end of run. Currently supports most maps that bot can run. Use NTConfig_chestids to set chests to open
NTConfig_CheckChestid = false; // very usefull tool set to true and as bot opens chests it will print the chest id to screen which makes it very easy to remove unwanted chest from array
// remove the area id from the array and bot will use OpenAllChestsInArea. seperate each area id by "," Find area id by putting bot in that area and hitting numpad "*"
// *note the included area id's are the only places that OpenChestsInArea are supported
NTConfig_DontOpenChestAreas = [2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 14, 15, 16, 17, 18, 19, 21, 22, 23, 24, 25,
27, 28, 32, 33, 34, 35, 36, 37, 38, 43, 44, 46, 48, 49, 54, 58, 61, 62, 63,
64, 65, 66, 67, 68, 69, 70, 71, 72, 74, 80, 81, 82, 83, 92, 93, 97, 98, 99,
101, 102, 105, 106, 107, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119,
121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131];
NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 176, 177, 181, 183, 198,
240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,
391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58];
//------------------------------------------------------------------------------
// Shrine Grabber settings
// Change the 0's to corosponding #'s found in /D2NT/sdk/shrines.txt
// To add more shrines sperate new values with a comma
//------------------------------------------------------------------------------
NTConfig_ShareExpShrine = false; //If true all experience shrines found will be cleared and a tp will be placed. Bot will not get experience shrines, unless this is false
NTConfig_Shrines = [0, 0, 0, 0, 0];
//------------------------------------------------------------------------------
// Attack configuration
// Change the 0's to corosponding #'s found in /D2NT/sdk/skills.txt
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // First skill. Maybe slow missiles
NTConfig_AttackSkill[1] = 0; // Primary skill to super unique/champion.
NTConfig_AttackSkill[2] = 0; // Primary untimed skill to super unique/champion.
NTConfig_AttackSkill[3] = 0; // Primary skill to others.
NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others.
NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill.
NTConfig_AttackSkill[6] = 0; // Secondary untimed skill.
NTConfig_AttackSkill[7] = 0; // Tertiary skill to everything else in case monster is immune to both primary and secondary.
NTConfig_AttackSkill[8] = 0; // Tertiary untimed skill.
NTConfig_AttackSkill[9] = 0; // Primary skill to boss (diablo/meph/Duriel/andy)
NTConfig_AttackSkill[10] = 0; // Primary skill to baal this MUST be set if you do baal charged bolt works well here
//------------------------------------------------------------------------------
// Check safe settings
//------------------------------------------------------------------------------
// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist, 0x80: Blood Mana
NTConfig_CheckSelfSafe = 0;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0;
//------------------------------------------------------------------------------
// Class Specific settings
//------------------------------------------------------------------------------
NTConfig_CastStatic = 60; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't. This will only static act bosses.
}