[URL]
Protocol=unreal
Name=Player
Map=Entry
LocalMap=Entry
TransitionMap=Entry
MapExt=xcmap
EXEName=XGame.exe
DebugEXEName=DEBUG-XGame.exe
SaveExt=usa
Port=7777
GameName=Icarus
GameNameShort=Icarus
[Engine.Engine]
AnimCacheSectionCount=128
GCShouldFlushAsyncLoading=FALSE
NetworkDevice=OnlineSubsystemSteamworks.IpNetDriverSteamworks
ConsoleClassName=XCore.XConsole
GameViewportClientClassName=XCore.XGameViewportClient
LocalPlayerClassName=XCore.XLocalPlayer
StorageDeviceManagerClassName=Engine.StorageDeviceManager
Language=INT
bAllowMatureLanguage=FALSE
GameEngine=XCore.XGameEngine
EditorEngine=UnrealEd.EditorEngine
UnrealEdEngine=XEditor.XEEditorEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.SmallFont
LargeFontName=EngineFonts.SmallFont
SubtitleFontName=EngineFonts.SmallFont
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineDebugMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.DefaultNormal
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=Arc_XEngine.Default
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
ExperimentalProcBuildingSimpleMaterialName=XBuildingMaterials.BuildingLowLODMaterial
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
ProcBuildingLODColorTexelsPerWorldUnit=0.075
ProcBuildingLODLightingTexelsPerWorldUnit=0.015
MaxProcBuildingLODColorTextureSize=1024
MaxProcBuildingLODLightingTextureSize=1024
UseProcBuildingLODTextureCropping=True
ForcePowerOfTwoProcBuildingLODTextures=True
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
LightingOnlyBrightness=(R=0.5,G=0.5,B=0.5,A=1.0)
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
MaxPixelShaderAdditiveComplexityCount=900
TimeBetweenPurgingPendingKillObjects=30
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
DefaultPostProcessName=XPostProcess.X_Default_postprocess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
bOnScreenKismetWarnings=true
bEnableKismetLogging=True
bAllowDebugViewmodesOnConsoles=false
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
MaxOcclusionPixelsFraction=0.001
MinTextureDensity=1
IdealTextureDensity=5.7
MaxTextureDensity=20
MinForegroundTextureDensity=1.0
IdealForegroundTextureDensity=13.0
MaxForegroundTextureDensity=55.0
NonShadowCastingLightingExpenseCost=.15
NonMovingShadowCastingLightingExpenseCost=.2
MovingShadowCastingLightingExpenseCost=.4
LightingExpenseYellowThreshold=.5
LightingExpenseRedThreshold=.7
MinLightMapDensity=0.0
IdealLightMapDensity=1.0
MaxLightMapDensity=3.0
RenderLightMapDensityGrayscaleScale=1.0
RenderLightMapDensityColorScale=1.0
bRenderLightMapDensityGrayscale=true
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
bPauseOnLossOfFocus=TRUE
MaxFluidNumVerts=1048576
FluidSimulationTimeLimit=30.0
MaxParticleResize=0
MaxParticleResizeWarn=0
bCheckParticleRenderSize=True
MaxParticleVertexMemory=131972
NetClientTicksPerSecond=200
MaxTrackedOcclusionIncrement=0.10
TrackedOcclusionStepSize=0.10
MipFadeInSpeed0=0.3
MipFadeOutSpeed0=0.1
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=1.0
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),
(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=
(R=255,G=255)),(In=33.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),
(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
bShouldGenerateSimpleLightmaps=FALSE
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=75
MaxSmoothedFrameRate=75
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
bEnableOnScreenDebugMessages=true
AllowNvidiaStereo3d=False
IgnoreSimulatedFuncWarnings=Tick
AnimCacheSectionCount4KB=32
AnimCacheSectionCount8KB=32
UseStreaming=True
SymbolPaths=N:\2kgbos\dev\SS\BS
DebugVisualizationMaterialName=XEngineDebugMaterials.DebugVisualizationMaterial
DebugVisualizationMaterialSolidName=XEngineDebugMaterials.DebugVisualizationMaterialSolid
BrushVisualizationMaterialName=XEngineDebugMaterials.BrushVisualizationMaterial
OccluderGeometryVisualizationMaterialName=XEngineDebugMaterials.DebugVisualizationMaterial
OccluderGeometryVisualizationColor=(R=255,G=128,B=128,A=96)
OccluderGeometryVisualizationWireframeColor=(R=255,G=128,B=128,A=255)
FallbackCubeMapProbeTextureName=XEngineMaterials.FallbackProbeTexture
MaxDeltaTime=0.1
InputDeviceMetadataClassName=XCore.XInputDeviceMetadataManager
InputAliasesArchetypeName=arc_xinput.InputAliases
UserKeyMappingsManagerArchetypeName=Arc_XInput.UserKeyMappingsManager
bOffscreenHUDMarkersEnabled=FALSE
DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
[Engine.StreamingMovies]
SuspendGameIO=True
[Engine.ISVHacks]
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False
[Engine.GameEngine]
MaxDeltaTime=0
[Engine.PackagesToAlwaysCook]
Package=XEntry_p
Package=Master_P
SeekFreePackage=Arc_AutomatedTest
SeekFreePackage=GlobalXItemDatabase
SeekFreePackage=S_BW_P_Loading
SeekFreePackage=S_BW2_P_Loading
SeekFreePackage=S_BW3_P_Loading
SeekFreePackage=S_Chu_P_Loading
SeekFreePackage=S_DCom_P_Loading
SeekFreePackage=S_Emp_P_Loading
SeekFreePackage=S_Emp2_P_Loading
SeekFreePackage=S_Fink_P_Loading
SeekFreePackage=S_Fink2_P_Loading
SeekFreePackage=S_Fink3_P_Loading
SeekFreePackage=S_Fink4_P_Loading
SeekFreePackage=S_Light_P_Loading
SeekFreePackage=S_LizT_P_Loading
SeekFreePackage=S_Lut_P_Loading
SeekFreePackage=S_ReturnToMain_Loading
SeekFreePackage=S_Twn_P_Loading
SeekFreePackage=S_Twn2_P_Loading
SeekFreePackage=S_Twn3_P_Loading
SeekFreePackage=CheckPointImages
SeekFreePackage=ControllerPreview_Xbox
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=TRUE
bFullyCompressStartupPackages=TRUE
Package=EngineFonts
Package=DefaultUIEffects_AlwaysLoaded
Package=XPostProcess
Package=GlobalAudioEventIDs
NotForShippingPackage=EngineDebugMaterials
NotForShippingPackage=XEngineDebugMaterials
Package=VoiceChatAudioEventIDs
[Engine.PackagesToForceCookPerMap]
[Core.System]
MaxObjectsNotConsideredByGC=50500
SizeOfPermanentObjectPool=5767168
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
PackageSizeSoftLimit=300
AsyncIOBandwidthLimit=0
CachePath=..\..\XGame\Cache
CacheExt=.uxx
Paths=..\..\Engine\Content
ScriptPaths=..\Script
FRScriptPaths=..\ScriptFinalRelease
MobileScriptPaths=..\..\XGame\ScriptMobile
CutdownPaths=..\..\XGame\CutdownPackages
CutdownPaths=..\..\XGame\Script
ScreenShotPath=..\..\XGame\ScreenShots
LocalizationPaths=..\..\Engine\Localization
Extensions=upk
Extensions=u
TextureFileCacheExtension=tfc
Suppress=Dev
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevCooking
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLoad
Suppress=DevNetTraffic
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSave
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevGFxUI
Suppress=DevMVTDebug
Suppress=DevHDDCaching
Suppress=Init
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerMove
Suppress=DevSHA
Suppress=DevAnim
Suppress=DevDecals
Suppress=RON_DEBUG
Suppress=DevShaders
Suppress=DevShadersDetailed
Suppress=GameStats
Suppress=DevLightmassSolver
Suppress=DevFaceFX
Suppress=DevCrossLevel
Suppress=DevMovie
Suppress=DevConfig
Suppress=PlayerManagement
Suppress=DevCamera
Suppress=DevAbsorbFuncs
Suppress=DevAssetDataBase
Suppress=DevLevelTools
Suppress=MorphemeCacheMonitor
Suppress=MorphemeCacheMonitorHit
Paths=..\..\XGame\Content
Paths=..\..\XGame\__Trashcan
LocalizationPaths=..\..\XGame\Localization
AdditionalLocalizationPaths=..\..\XGame\Content\Archetypes
AdditionalLocalizationPaths=..\..\XGame\Content\ScriptReferenced
AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Lighthouse
AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Town
AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_LizTower
AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_OfficeFlashback
AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Boardwalk
AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Finkton
AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Emporia
AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_DarkComstock
AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Church
AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_LuteceTower
ItemDatabasePath=..\..\XGame\Content\GlobalXItemDatabase.upk
SavePath=..\..\XGame\Save
Extensions=xcmap
Extensions=upkx
SeekFreePCPaths=..\..\XGame\CookedPC
SeekFreePCExtensions=xxx
Suppress=DevMegaVolumeTexture
Suppress=FlashTrace
Suppress=DevActionGraph
Suppress=DevSpeechManager
Suppress=DevSpeechManagerEvents
Suppress=DevAimAssist
Suppress=DevXHttp
Suppress=DevWeapon
Suppress=DevMorphemeAction
Suppress=DevDeathAnims
Suppress=DevAttackAnims
Suppress=DevFidgetAnims
Suppress=DevBehaviorTreeTraversal
Suppress=AutomatedTest
Suppress=XDynamicGameplayAttributes
Suppress=DevAnimationMotions
Suppress=DevCombatMath
Suppress=Kynapse
Suppress=KynapseError
Suppress=XDevNetVoice
Suppress=XDevJumpPathObjects
Suppress=DevAnimationSelection
Suppress=DevHitAnimationSelection
Suppress=DevTBarReplication
Suppress=DevGFxWidgetBinding
Suppress=DevGFxTextureAtlassing
Suppress=DevFlinchAnimationSelection
Suppress=DevMultipartReloading
Suppress=DevEmotion
Suppress=DevTBars
Suppress=DevHandymanJumpGen
Suppress=XDevPatternMatcher
Suppress=DevAIDiag
Suppress=DevUIDataStore
Suppress=DevUIScreenManager
Suppress=DevGFxValues
Suppress=DevGameplayProcs
Suppress=DevCorpseReaping
Suppress=DevDataStoreSuppressedDuplicate
Suppress=DDA
Suppress=DevMissingAnims
Suppress=DevTauntAnims
Suppress=XDevSoundProp
Suppress=DevReactiveActor
Suppress=DevPMS
Suppress=DevSubtitles
Suppress=SubtitlesDisplay
Suppress=DevWeaponModelPostLoadGSAConversion
Suppress=DevLizToss
Suppress=DevPatternDispatchBucket
Suppress=DevLootBasics
Suppress=DevLootTables
Suppress=DevLootDetail
[Engine.Client]
DisplayGamma=2.2
MinDesiredFrameRate=75.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
XFloatingWorldTuningScale=1
[WinDrv.WindowsClient]
AudioDeviceClass=Class'XCore.XAKAudioDevice'
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
AllowJoystickInput=1
StartupFullscreen=False
CheckForStaleCachedStatesPeriod=60
MaxCachedStateObjects=2048
XFloatingWorldTuningScale=1.000000
ButtonRepeatDelay=0.100000
InitialButtonRepeatDelay=0.200000
MinDesiredFrameRate=35.000000
DisplayGamma=2.200000
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=30.0
InitialConnectTimeout=45.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
[IpServer.UdpServerQuery]
GameName=ut
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777
[TextureStreaming]
PoolSize=1024
MemoryMargin=20
MemoryLoss=0
StopIncreasingLimit=12
MinEvictSize=10
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=TRUE
LoadMapTimeLimit=5.0
LightmapStreamingFactor=0.04
ShadowmapStreamingFactor=0.08
MaxLightMapRadius=4096
MaxShadowmapRadius=4096
AllowStreamingLightmaps=true
TextureFileCacheBulkDataAlignment=1
UseDynamicStreaming=True
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragDownShift=128
BoostPlayerTextures=3.0
TexturePoolSizeReductionMB=40
LowPCTexturePoolSizeMB=256
[StreamByURL]
PostLoadPause=6.0
[UnrealEd.EditorEngine]
LocalPlayerClassName=XEditor.XEditorPlayer
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=70.000000
GodMode=True
AutoSaveDir=..\..\XGame\Content\Maps\Autosaves
InvertWidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=BeastResources
EditorOnlyContentPackages=XEditorMaterials
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=..\..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=GFxUI
EditPackages=KynapseEngine
EditPackages=UnrealEd
EditPackages=GFxUIEditor
EditPackages=KynapseEditor
EditPackages=IpDrv
EditPackages=OnlineSubsystemLive
EditPackages=OnlineSubsystemSteamworks
bBuildReachSpecs=FALSE
MobileScriptOutputPath=..\..\XGame\ScriptMobile
EditPackagesOutPath=..\Script
FRScriptOutputPath=..\ScriptFinalRelease
EditPackages=XCore
EditPackages=XEditor
EditPackages=XOnlineSubsystemPSN
InEditorGameURLOptions=
XJobExportedClassDirectory=..\Intermediate\XJobUnrealClasses\Source\Classes
XJobExportedClassesVerificationCodePath=..\Intermediate\XJobUnrealClasses\Verification
[UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=KismetLogViewerResources
BrowserManagerClassName=XEditor.XEBrowserManager
PackagesToBeFullyLoadedAtStartup=Arc_XKynapse
PackagesToBeFullyLoadedAtStartup=Arc_XAIRoles
PackagesToBeFullyLoadedAtStartup=Arc_XSmartTerrainTags
PackagesToBeFullyLoadedAtStartup=Arc_XAISmartActionTags
PackagesToBeFullyLoadedAtStartup=Arc_XAIBehaviorTags
PackagesToBeFullyLoadedAtStartup=Arc_PhysicalMaterials
PackagesToBeFullyLoadedAtStartup=XEngineMaterials
PackagesToBeFullyLoadedAtStartup=Arc_XGameConfig
[DevOptions.Shaders]
AutoReloadChangedShaders=True
bAllowMultiThreadedShaderCompile=True
bAllowDistributedShaderCompile=False
NumUnusedShaderCompilingThreads=1
ThreadedShaderCompileThreshold=1
MaxShaderJobBatchSize=30
bDumpShaderPDBs=False
bPromptToRetryFailedShaderCompiles=True
[DevOptions.Debug]
ShowSelectedLightmap=False
[StatNotifyProviders]
BinaryFileStatNotifyProvider=true
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false
[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000
[RemoteControl]
SuppressRemoteControlAtStartup=False
[LogFiles]
PurgeLogsDays=3
LogTimes=True
[AnimationCompression]
CompressCommandletVersion=1 // Bump this up to trigger full recompression. Otherwise only new animations
imported will be recompressed.
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_BitwiseCompressOnly
TranslationCompressionFormat=0
RotationCompressionFormat=1
AlternativeCompressionThreshold=1.f
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0
LanPacketPlatformMask=5
[OnlineSubsystemLive.OnlineSubsystemLive]
LiveSystemLinkPort=14000
LanAnnouncePort=14001
VoiceNotificationDelta=0.2
[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100
[Engine.StaticLightCollectionActor]
MaxLightComponents=100
[LiveSock]
bUseVDP=True
bUseSecureConnections=False
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Decal Render Time
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=Decal Vertex Memory
LD=Decal Index Memory
LD=Decal Interaction Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=FaceFX Cur Mem
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=Decal Vertex Memory
MEMLEAN=Decal Index Memory
MEMLEAN=Decal Interaction Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=DynamicLightEnvComp Tick
[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=BrushComponent
Class=CylinderComponent
Class=DecalComponent
Class=DecalManager
Class=DecalMaterial
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceRandomConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=NavigationMeshBase
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=ProcBuilding_SimpleLODActor
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=Sequence
Class=SkeletalMesh
Class=SkeletalMeshComponent
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshCollectionActor
Class=StaticMeshComponent
Class=Texture2D
Class=UIRoot
[MemLeakCheckExtraExecsToRun]
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
Cmd=obj list class=Level -ALPHASORT -DetailedInfo
Cmd=lightenv list volumes
Cmd=lightenv list transition
Cmd=ListThreads
[ConfigCoalesceFilter]
FilterOut=XEngine.ini
FilterOut=XEditor.ini
FilterOut=XInput.ini
FilterOut=XLightmass.ini
FilterOut=XGame.ini
FilterOut=XGameDedicatedServer.ini
FilterOut=XUI.ini
FilterOut=XCompat.ini
FilterOut=XEngineG4WLive.ini
FilterOut=XEngineG4WLiveDedicatedServer.ini
FilterOut=XEngineNoLive.ini
FilterOut=XEngineNoLiveDedicatedServer.ini
FilterOut=XEditorKeyBindings.ini
FilterOut=XEditorUserSettings.ini
FilterOut=XUserOptions.ini
FilterOut=Descriptions.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealEd.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
FilterOut=XRunGameTestEngine.ini
FilterOut=XEditor.int
FilterOut=ClassHelp.int
FilterOut=XBeast.ini
FilterOut=XHttp.int
FilterOut=XGame.int
[TaskPerfTracking]
bUseTaskPerfTracking=FALSE
RemoteConnectionIP=10.1.10.83
ConnectionString=Provider=sqloledb;Data Source=production-db;Initial
Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated
Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=FALSE
RemoteConnectionIP=10.1.10.83
ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection
Timeout=2
RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated
Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=512
[SystemSettings]
bUseMaxQualityMode=False
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.000000
DynamicShadows=True
DirectionalLightmaps=True
MotionBlur=False
MotionBlurPause=True
DepthOfField=false
DiffusionDepthOfField=true
SM5DiffusionNearBlurScale=0.600000
SM5DiffusionFarBlurScale=0.350000
BokehDepthOfField=False
AmbientOcclusion=false
Bloom=false
UseHighQualityBloom=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=True
OnlyStreamInTextures=False
LensFlares=True
OneFrameThreadLag=True
UseVsync=true
VsyncTo60WhenUnder30=True
UpscaleScreenPercentage=True
DisplayMode=1
AllowD3D10=False
AllowD3D11=True
AllowRadialBlur=True
EnableSoftwareOcclusion=False
EnableGPUOcclusionQueries=True
EnableDepthPrePass=False
EnableScreenSpaceAmbientShadows=True
EnableSPUScreenSpaceAmbientShadows=True
UseHighQualityLightShaftRendering=True
EnableHDAO=False
HDAOHighQuality=True
DisableAOFiltering=False
EnableSM5ShadowSystem=True
EnableSM5ShadowBlur=True
SM5ShadowSunWidth=0.100000
SM5ShadowSunWidthWorstCase=50.000000
NewShadowPenumbra=8.000000
NewShadowSplitPenumbraScale=0.500000
NewShadowFilterWidth=2.000000
ShadowCascadeScale=1.000000
NewCSMSoftTransitionDistance=600.000000
NewNonCSMSoftTransitionDistance=60.000000
EnableLightShafts=True
EnableFXAA=false
EnableSM5FXAA=False
UseLowPrecisionColorBuffer=False
UseHalfResAmbientShadows=False
UseComputeShaderAmbientShadows=True
DynamicShadowsLevel=5
TextureDetailLevel=4
AmbientOcclusionLevel=4
LODDistanceBiasLevel=4
GraphicsQualityLevel=5
MassiveLODDistanceBias=0.100000
StaticMeshLODDistanceBias=0.100000
SkeletalMeshLODDistanceBias=0.100000
ParticleSystemLODDistanceBias=0.100000
CullDistanceBias=0.100000
PostProcessingLevel=0
OverallTextureStreamingBias=1.500000
ParticleCountHardLimitScaleFactor=10.000000
MaxDistanceToApplyOcclusionRotationalScaling=5000.000000
TextureFilteringLevel=3
bInitializeShadersOnDemand=False
MaxPrecachePrimitivesPerFrame=300
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=3
MaxAnisotropy=16
MaxMultisamples=1
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=2048
MaxPerObjectShadowResolution=2048
CullCastersSmallerThanTexels=0
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=0.700000
DistortionFadeResolution=1.000000
DistortionMinResolution=0.000000
LightFadeResolution=0
LightMinResolution=0
LightFadeExponent=1.000000
ResX=1280
ResY=1024
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=1.273240
PreShadowResolutionFactor=.5
bEnableVSMShadows=False
bAllowHardwareShadowFiltering=False
bAllowBetterModulatedShadows=False
bAllowWholeSceneDominantShadows=True
ShadowDepthBias=0.012000
ShadowDepthBiasWorstCase=0.003000
CSMSplitSoftTransitionDistanceScale=4.000000
CSMSplitDepthBiasScale=0.500000
UnbuiltWholeSceneDynamicShadowRadius=20000.000000
UnbuiltNumWholeSceneDynamicShadowCascades=3
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
ApexClothingAvgSimFrequencyWindow=60
ApexLODResourceBudget=1000000020040877300000.000000
ApexDestructionMaxChunkIslandCount=2147483647
ApexDestructionMaxShapeCount=2147483647
ApexDestructionMaxChunkSeparationLOD=1.000000
bEnableParallelAPEXClothingFetch=False
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_WorldSpecularColor=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_CharacterSpecularColor=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_WeaponSpecularColor=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen3)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen3)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen1)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_Sharpen1)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen1)
TEXTUREGROUP_Gobo=(MinLODSize=64,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_SceneCapture=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_WorldGround=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_WorldGroundNormal=(MinLODSize=1,MaxLODSize=4096,LODBias=-
5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
TEXTUREGROUP_ColorLookupTable=
(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[SystemSettingsEditor]
[SystemSettingsSplitScreen2]
bAllowWholeSceneDominantShadows=False
[Engine.OnlineSubsystem]
+NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
AsyncMinCompletionTime=0.0
[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentParties=5
[VoIP]
VolumeThreshold=0.1
bHasVoiceEnabled=true
MaxCompressedSampleSize=720
[FullScreenMovie]
bForceNoMovies=FALSE
StartupMovies=2KLogoSweep720p2997
StartupMovies=IrrationalLogoTest
StartupMovies=UE3AnimatedLogo_ProRes
SkippableMovies=2KLogoSweep720p2997
SkippableMovies=IrrationalLogoTest
SkippableMovies=UE3AnimatedLogo_ProRes
SkippableAfterFiveSecondsMovies=BioshockInfinite_Credits
MoviesThatDisableBackgroundAudio=2KLogoSweep720p2997
MoviesThatDisableBackgroundAudio=IrrationalLogoTest
MoviesThatDisableBackgroundAudio=BSI_AnimatedLogo_720p2997
MoviesThatDisableBackgroundAudio=BSI_AttractMovie
MoviesThatDisableBackgroundAudio=BioshockInfinite_Credits
StartupMovies=AMDLogo720p
StartupMovies=LoopingMovieUntilStartupFinishes
SkippableMovies=AMDLogo720p
MoviesThatDisableBackgroundAudio=AMDLogo720p
[IPDrv.WebConnection]
MaxValueLength=512
MaxLineLength=4096
[IPDrv.WebServer]
ApplicationPaths[0]=/ServerAdmin
ApplicationPaths[1]=/images
ListenPort=80
MaxConnections=18
ExpirationSeconds=86400
bEnabled=false
[IPDrv.WebResponse]
IncludePath=/Web
CharSet=iso-8859-1
[TextureTracking]
#TextureName=T_GD_Traffic_Crosswalk_01
[AnimNotify]
Trail_MaxSampleRate=200.0
[Engine.UIDataStore_OnlinePlayerData]
PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
[MobileSupport]
bShouldCachePVRTCTextures=False
bShouldFlattenMaterials=False
FlattenedTextureResolutionBias=1
[Engine.GameViewportClient]
bDebugNoGFxUI=FALSE
[Configuration]
[BugSubmission]
ProxyURL=http://test.iga.local/general/TestTrackProxy/TestTrackProxy.php
ServerSoapClientUrl=http://64.167.75.22/ttsoapcgi.wsdl
FogBugzURL=http://2kgbosfbz1/fogbugz/default.asp?command=new&pg=pgEditBug
FogBugzBranchName=MAIN
FogBugzProjectNumber=146
FogBugzAreaNumber=460
FogBugzAssigneeNumber=1106
[Engine.AdditionalPersistentPackages]
Package=GlobalXItemDatabase
[XEditor.XEEditorEngine]
bUseCompressionForPackageSaving=false
bForceUnCompressedPackageSaving=false
bEscapeClosesPIE=true
bAutoBuildGameplayOnLaunchPIE=true
bPlayOnConsoleUsesSLC=false
TechToMainAnimSeqRemaps=
(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAn
imSequence="SS01HitF_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericH
uman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
TechToMainAnimSeqRemaps=
(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAn
imSequence="SS01HitB_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericH
uman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
TechToMainAnimSeqRemaps=
(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAn
imSequence="SS01HitL_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericH
uman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
TechToMainAnimSeqRemaps=
(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAn
imSequence="SS01HitR_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericH
uman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
TechToMainAnimSeqRemaps=
(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAn
imSequence="MG_HitF_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.Generi
cHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
TechToMainAnimSeqRemaps=
(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAn
imSequence="MG_HitB_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.Generi
cHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
TechToMainAnimSeqRemaps=
(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAn
imSequence="MG_HitL_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.Generi
cHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
TechToMainAnimSeqRemaps=
(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAn
imSequence="MG_HitR_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.Generi
cHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
[Engine.AudioDevice]
[AKAudio.XAKAudioDevice]
LowerEngineDefaultPoolMB=4
DefaultPoolMB=10
DefaultPoolMBNONSeekFree=20
PrepareEventPoolKB=46080
PrepareEventPoolKBNONSeekFree=81920
LowLevelIOKB=2048
PauseGameStartedEventName=GlobalAudioEventIDs.PauseGameStarted
PauseGameFinishedEventName=GlobalAudioEventIDs.PauseGameFinished
LostFocusEventName=GlobalAudioEventIDs.GameLostFocus
GainedFocusEventName=GlobalAudioEventIDs.GameGainedFocus
GlobalMeterEnvironmentName=Wwise_Meter_Liz_Booker_Dialog_Env
AudioMixWartapeEventName=GlobalAudioEventIDs.WarTapeOn
AudioMixNormalEventName=GlobalAudioEventIDs.WarTapeOff
LoadingScreenStartedEventName=GlobalAudioEventIDs.LoadingScreenStartedID
LoadingScreenStoppedEventName=GlobalAudioEventIDs.LoadingScreenStoppedID
MasterVolumeRTPC=Master_Volume
VOIPVolumeRTPC=VOIP_Volume
MusicVolumeRTPC=Music_Volume
SFXVolumeRTPC=SFX_Volume
VOVolumeRTPC=VO_Volume
MultiListenerScheme=1
AudioPauseBufferingEnabled=True
PacksLocation=Content\Audio\Packed\%s\Packs\
SoundBanksLocation=Content\Audio\Packed\%s\Banks\
UnpackedSoundbanksLocation=Content\Audio\Generated\%s\
SLCPacksLocation=Content\SLC\Audio\Packed\%s\Packs\
SLCSoundBanksLocation=SLC\%s\Audio\
SLCUnpackedSoundbanksLocation=Content\SLC\Audio\Generated\%s\
[Windows.StandardUser]
MyDocumentsSubDirName=BioShock Infinite
[XCore.XUIEffects]
DefaultUIEffectsArchetypePath=DefaultUIEffects_AlwaysLoaded.DefaultUIEffects
[XJob.XJobRuntimeSpurs]
RenderThreadJobQueuePriority=7
ImmediateJobQueuePriority=3
DispatchJobQueuePriority=5
NextFrameJobQueuePriority=13
[XJob.XJobRuntimeCPU]
NumJobExecutionThreads=0
ScratchMemorySizeInBytes=0
[TaskCookTimeMetrics]
bStoreCookTimeMetrics=TRUE
bLogAllExecMsgs=FALSE
MaxTimeForDataUploadInSeconds=2.0
RemoteConnectionIP=10.24.48.53
RemoteConnectionIPAUS=10.25.48.211
RemoteConnectionIPBOS=10.24.48.53
ConnectionString=Data Source=2kgbosbldx2;Initial Catalog=PerfMem;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=2kgbosbldx2;Initial Catalog=PerfMem;Integrated
Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[Engine.SkeletalMeshComponent]
FaceFXDistanceUpdateFactor=0.15
FaceFXChumpMinDistanceFactor=0.06
[XCore.XLevelStateManager]
bEnabled=true
UpdateAsyncSaveTime=0.001
MaxInflightCompressions=16
[ResourceAnalysis]
CPUBudgetMB=140
GPUBudgetMB=140
TexturePoolBudgetMB=55
PropertiesToIgnore=Engine.MaterialInterface.FlattenedTexture
[XCore.MapDefinitionList]
MapDefinitionListObjectPath=Arc_XMapDefinitions.MapDefinitionList
[ResourceAnalysisObjectCategory]
Engine.AnimNode=RC_Animation
Engine.AnimNotify=RC_Animation
Engine.DamageType=RC_Gameplay
Engine.Font=RC_UI
Engine.InterpCurveEdSetup=RC_Gameplay
Engine.InterpGroup=RC_Kismet
Engine.InterpGroupInst=RC_Kismet
Engine.InterpTrack=RC_Kismet
Engine.InterpTrackInst=RC_Kismet
Engine.KynapseObject=RC_AI
Engine.LensFlare=RC_FX
Engine.LevelDataContainer=RC_Gameplay
Engine.LevelStreaming=RC_Kismet
Engine.LightFunction=RC_Lighting
Engine.ParticleEmitter=RC_FX
Engine.ParticleLODLevel=RC_FX
Engine.ParticleModule=RC_FX
Engine.ParticleSystem=RC_FX
Engine.PhysicalMaterial=RC_Materials
Engine.PhysicsAsset=RC_SkeletalMesh
Engine.PhysicsAssetInstance=RC_PhysX
Engine.Polys=RC_Actors
Engine.PostProcessEffect=RC_FX
Engine.Prefab=RC_Archetypes
Engine.RB_BodyInstance=RC_PhysX
Engine.RB_ConstraintInstance=RC_PhysX
Engine.RB_ConstraintSetup=RC_SkeletalMesh
Engine.SequenceObject=RC_Kismet
Engine.ShaderCache=RC_Materials
Engine.ShadowMap2D=RC_Lighting
Engine.SkelControlBase=RC_Animation
Engine.SkeletalMeshSocket=RC_SkeletalMesh
Engine.SmartTerrain=RC_AI
Engine.World=RC_Gameplay
Engine.XActorAttachmentSet=RC_SkeletalMesh
Engine.XEffect=RC_FX
Engine.XLevelStreamingGroup=RC_Kismet
GfxUI.GFxMoviePlayer=RC_UI
GFxUI.GFxObject=RC_UI
GfxUI.SwfMovie=RC_UI
XCore.XActionGraph=RC_Animation
XCore.XActionGraphInstanceData=RC_Gameplay
XCore.XActionGraphNode=RC_Animation
XCore.XActionModel=RC_Animation
XCore.XAdaptiveTrainingMessage=RC_Gameplay
XCore.XAIAccuracyModel=RC_AI
XCore.XAIAppearanceOverride=RC_AI
XCore.XAIBehaviorBase=RC_AI
XCore.XAIBehaviorNode=RC_AI
XCore.XAIBehaviorTree=RC_AI
XCore.XAIBehaviorTreeInstanceData=RC_AI
XCore.XAIChangeFocusParameters=RC_AI
XCore.XAIGammaDespawningParameters=RC_AI
XCore.XAIGammaEventDetector=RC_AI
XCore.XAIInterestMetadata=RC_AI
XCore.XAITargetSelector=RC_AI
XCore.XAimAssistParameters=RC_Gameplay
XCore.XAimAssistTargetInfo=RC_Gameplay
XCore.XAIMovementModel=RC_AI
XCore.XAIOccupancyMap=RC_AI
XCore.XAIOpportunity=RC_AI
XCore.XAIPerceptionModel=RC_AI
XCore.XAIPerceptionSensor=RC_AI
XCore.XAIPerceptionSensorSoundType=RC_AI
XCore.XAIPerceptionState=RC_AI
XCore.XAISmartActionTag=RC_AI
XCore.XAITargetLocationPredictionModel=RC_AI
XCore.XAKAudioID=RC_Gameplay
XCore.XAnimationParamFilterBase=RC_Animation
XCore.XAnimationSelection=RC_Animation
XCore.XAnimationTrackerBase=RC_Animation
XCore.XBaseHardcoreRule=RC_Gameplay
XCore.XBinkMovieSubtitleSet=RC_UI
XCore.XCameraMode=RC_Gameplay
XCore.XCheckpointDisplayInfo=RC_Gameplay
XCore.XClikFloatingCombatNumber=RC_UI
XCore.XClikFloatingCombatText=RC_UI
XCore.XClikWidget=RC_UI
XCore.XDifficultyRuleSet=RC_Gameplay
XCore.XEAIBehaviorTreeDefinition=RC_AI
XCore.XFactionTable=RC_AI
XCore.XForceFeedbackWaveform=RC_Gameplay
XCore.XGameplayConfigurationData=RC_Gameplay
XCore.XGameplayProc=RC_Gameplay
XCore.XGearComponent=RC_Gameplay
XCore.XGearVisualsRuleSet=RC_Gameplay
XCore.XGlobalAudioSettings=RC_Gameplay
XCore.XHardcoreModeRuleset=RC_Gameplay
XCore.XInputAliasConditionalResult=RC_Gameplay
XCore.XInputAliases=RC_Gameplay
XCore.XInputContext=RC_Gameplay
XCore.XInputDeviceMetadata=RC_Gameplay
XCore.XIntensityRuleSet=RC_Gameplay
XCore.XItem=RC_Gameplay
XCore.XItemDatabase=RC_Gameplay
XCore.XJumpSelector=RC_Gameplay
XCore.XKynapsePathData=RC_AI
XCore.XKynapseWorldServiceMapBuilder=RC_AI
XCore.XLootDropDefinition=RC_Gameplay
XCore.XMorphemeAction=RC_Animation
XCore.XMorphemeNetworkSet=RC_Animation
XCore.XOptionsTabBase=RC_UI
XCore.XPatternAtom=RC_Gameplay
XCore.XPatternContainer=RC_Gameplay
XCore.XPatternInstanceData=RC_Gameplay
XCore.XPatternMatcher=RC_Gameplay
XCore.XPawnEmotionState=RC_AI
XCore.XPawnMovementAdjustment=RC_AI
XCore.XPlayerHitEffectSelection=RC_Gameplay
XCore.XPlayerInput=RC_Gameplay
XCore.XProximityManager=RC_Gameplay
XCore.XQuest=RC_Gameplay
XCore.XQuestCompletionComponent=RC_Gameplay
XCore.XScreenFlow=RC_UI
XCore.XScreenFlowNode=RC_UI
XCore.XSmartTerrainTag=RC_Gameplay
XCore.XSpeechGroupTag=RC_Gameplay
XCore.XSpeechState=RC_Gameplay
XCore.XSpeechVoiceType=RC_Gameplay
XCore.XSpeechVoiceTypeCollection=RC_Gameplay
XCore.XSubtitleSet=RC_UI
XCore.XSubtitledSpeaker=RC_UI
XCore.XTrackerTargetController=RC_Animation
XCore.XUIEffects=RC_UI
Engine.Actor=RC_Actors
Core.Component=RC_Actors
[ResourceAnalysisIgnoreClasses]
Engine.StaticMeshActor=
Engine.AnimSequence=
[XCore.SkylineParams]
NumSplineSegmentsPerShadowGroup=2
[XPrimeDirectory]
BaseFilenameSuffix=Prm
[XCore.XPCBenchmarkCoordinator]
SecondsBetweenCollectingStats=0.5
BenchmarkOutputPath=..\..\Benchmarks
[XCore.XOnlineGameSearch]
TierSearchStepWidth=1
MaxTierSearchRange=3
[XOnlineSubsystemPSN.XOnlineSubsystemPSN]
MaxQoSWaitTime=5.0f
[XCore.XSubtitleManager]
MaxQueuedSubtitles=12
DefaultSubtitleTime=5.0
DefaultAudioLogTime=10.0
MaxDistance=3000.0
MaxCachedAKAudioDurations=40
FadeOutTime=1.0
AudioLogColor=(R=128,G=128,B=255,A=255)
AudioLogPriority=4
DistancePriorityThreshold=1
ExpirationPriorityThreshold=0
RequireFullLengthDisplayThreshhold=0;
ProximityPreemptionTuningPercent=0.80
MinimumSubtitleDisplayTime=0.7
[XCore.XDebugRenderModuleGPU]
SolidObjectBudgetMS=16.0
LightingBudgetMS=6.0
DecalsBudgetMS=0.5
TranslucentBudgetMS=3.0
OcclusionBudgetMS=0.2
FogBudgetMS=1.0
DistortionBudgetMS=1.1
RadialBlurBudgetMS=0.0
LightShaftsBudgetMS=1.0
PostProcessBudgetMS=4.5
PrimitiveBudget=50000
RenderedPrimitiveBudget=300
TriangleBudget=500000
LightCountBudget=1000
NumActiveParticleSystemsBudget=1000
[XCore.XPatternMatcher]
MaxInstancesBeforeShowingDevWarning=60
[Stereoscopic3D]
bShowStereoscopic3DInGraphicsOptionsMenu=false
[AltTabAllowed]
bAllowAltTabToSwitchBetweenWindowedAndFullscreen=FALSE
[OnlineSubsystemSteamworks.IpNetDriverSteamworks]
NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
bUseVAC=true
GameDir=unrealtest
GameVersion=1.0.0.0
Region=255
CurrentNotificationPosition=2
ResetStats=0
SteamGameName=unreleasedtitle
QueryPort=27015
[OnlineSubsystemSteamworks.OnlineGameInterfaceSteamworks]
MaxLobbySearchResults=10
[IniVersion]
0=1364222972.000000
1=1364222974.000000
2=1364222974.000000
[AppCompat]
MeasuredCPUScore=277.135437
CompatLevelComposite=2
CompatLevelCPU=2
CompatLevelGPU=4