distance: 250 #Distance in-Blocks after which the level increases
multiplier: 0.1 #Number to input in health algorythm
#Algorythm: MaxHealth + (MaxHealth * (trueDistance * multiplier))
expMultiplier: 0.1 #Number to input in exp algorythm
#Algorythm: BaseDroppedExp + BaseDroppedExp * (expMultiplier * lvl)
damageMultiplier: 0.05 #Number to input in damage algorythm
#Algorythm: BaseDamage + BaseDamage * (damageMultiplier * lvl)
exemptedMobs: [bat, pig, chicken, squid, sheep, horse] #Here you can put all mobs that you want to exempt from the Level system
deathMessage: false #Set this to false if you do not want my custom death message!
generalSettings:
worlds: RPG #Put all the world names here where you want to use the Level system, has to be the EXACT same name as the folder of the world
worldLocations:
RPG: #start again here with the EXACT name of a world you listed in the list above!
centralSpawns: spawn1 #add any amount of spawns, you have to keep the name so the next would be spawn3, spawn4, spawn5 etc....
spawnLocations: #list all the locations you added to the list above below here just like the example i put there for you
spawn1:
x: -1984
y: 73
z: -2352
zombie:
giants:
enabled: true #Enabled Giants
chance: 2% #Chance from a normal Zombie spawn that a Giant spawns
level: 10 #Level after which they start to appear
armor:
enabled: true #Enable Zombies from spawning with armor
chance: 20% #Chance that this happens from a normal Zombie spawn
level: 20 #Number of levels after which it increases in tier so 1LVL-20LVL --> nothing, 21LVL-40LVL --> Leather etc
dropArmor: #This is not yet implemented but will be in the next version!
enabled: true
leatherDropChance:
helm: 5%
chest: 5%
legs: 5%
boots: 5%
sword: 5%
ironDropChance:
helm: 10%
chest: 10%
legs: 10%
boots: 10%
sword: 10%
goldDropChance:
helm: 15%
chest: 15%
legs: 15%
boots: 15%
sword: 15%
diamondDropChance:
helm: 20%
chest: 20%
legs: 20%
boots: 20%
sword: 20%
skeleton:
armor:
enabled: true #Enable Skeletons from spawning with armor
chance: 20% #Chance that this happens from a normal Skeleton spawn
level: 10 #Number of levels after which it increases in tier so 1LVL-20LVL --> nothing, 21LVL-40LVL --> Leather etc
elite:
enabled: true #Enables the "ELITE" skeletons, Wither skeletons with enchanted gear
chance: 10% #Chance that one spawns from armored skeleton spawns, in this case 10% from the 20% which is 2% of all skeleton spawns
dropArmor: #Not yes implemented, will be next version!
enabled: true
leatherDropChance:
helm: 5%
chest: 5%
legs: 5%
boots: 5%
sword: 5%
ironDropChance:
helm: 10%
chest: 10%
legs: 10%
boots: 10%
sword: 10%
goldDropChance:
helm: 15%
chest: 15%
legs: 15%
boots: 15%
sword: 15%
diamondDropChance:
helm: 20%
chest: 20%
legs: 20%
boots: 20%
sword: 20%
#Note that all Elites will spawn above the highest armor tier!