diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index ab84df4..e59a626 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -738,6 +738,9 @@ void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const
if(m_uint32Values_mirror[index]!= m_uint32Values[index])
updateMask->SetBit(index);
}
+ // always update this field to prevent problems with shapeshifting
+ if (GetTypeId() == TYPEID_PLAYER)
+ updateMask->SetBit(UNIT_FIELD_BYTES_2);
}
void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const