Updated - Post 4/28/11
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plr_tired_mode_exit_percentage -1 //Never tired
plr_falling_motion_minimum_height 8000 //Lemmings (walk off platforms) - It's freaking hilarious when used with gravity.
sv_gravity 800 //Original Gravity
sv_gravity 0 //No gravity
sv_gravity -800 //Inverse gravity
campfire_ignite_num_required_props 0 //campfire without wood
plr_search_campfire_anvildistance 0 //disable anvil search (I use this while fishing, anvils are just annoying.)
CreateHairball 1 //creates random hairballs.
cc_efx //sparkles
cc_random //Random caption from cutscenes.
phys_timescale 0.1 //slows down all physical objects except NPCs and Player
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Old - Pre 4/28/11, can be found in .cfg thread
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cc_set_sub_weapon javelin_lvl2 999 //Fine spears
cc_set_sub_weapon handbomb_lvl2 999 //Fine bombs
cc_set_sub_weapon mining_bomb 999 //Mining Bombs
cc_set_subweapon snowball 999 //Snowballs
cc_set_subweapon sticky_bomb 999 //Sticky Bombs
cc_set_subweapon flashbang 999 //Palalas
cc_set_subweapon hookshot 999 //Hooks
hand_bomb_detonate_by_throw_delay 0.1; //Instant finebomb explode
mining_bomb_detonate_by_throw_delay 0.1; //Instant mining bomb explode
lift_throw_force_modifier 9000; //Far throw distance
combat_min_critical_hit_ratio 100; //Critical every smash
cc_spawn_golden_ball 3 9999999; //Spawns 3 golden balls that can instantly kill, use primary smash for aim
lift_evy_damage_factor_ratio 9000; //Instant evie object lift kill
ai_reaction_delay_idle 99999; //idle npc
ai_reaction_delay_alert 99999; //never alert npc
ai_reaction_delay_idle 0; //nonidle npc
ai_reaction_delay_alert 0; //always alert npc
blacksmith_craft_time_sec 0.1; //instant craft
dye_craft_time_sec 0.1; //instant dye
enhance_craft_time_sec 0.1; //instant enhance
enchant_craft_time_sec 0.1; //instant enchant
synthesis_time_sec 0.1; //instant synthesis rune
cc_fill_all_items //refill all items
cc_play_emotion 7 //sit down
cc_mailbox_ui //mailbox toggle
show_mini_shop //show minishop
hide_mini_shop //close minishop
//Speed modifers
plr_move_speed_normal 1000;
plr_move_speed_tired 1000;
plr_move_speed_sprint 1000;
plr_move_speed_town 1000;
plr_move_speed_barehand 1000;
plr_move_speed_lift1 1000;
plr_move_speed_lift2 1000;
plr_move_speed_lift3 1000;
plr_move_speed_lift4 1000;
plr_move_speed_lift5 1000;
plr_move_speed_lift6 1000;
plr_move_speed_lift7 1000;
plr_move_speed_lift8 1000;
plr_move_speed_lift9 1000;
plr_move_speed_lift10 1000;
plr_move_speed_lift11 1000;
plr_move_speed_lift12 1000;
plr_move_speed_lift1_evy 1000;
plr_move_speed_lift2_evy 1000;
plr_move_speed_lift3_evy 1000;
plr_move_speed_lift4_evy 1000;
plr_move_speed_lift5_evy 1000;
plr_move_speed_lift6_evy 1000;
plr_move_speed_lift7_evy 1000;
plr_move_speed_lift8_evy 1000;
plr_move_speed_lift9_evy 1000;
plr_move_speed_lift10_evy 1000;
plr_move_speed_lift11_evy 1000;
plr_move_speed_lift12_evy 1000;
changemap_to_current_random_sector //reload map
changemap_to_next_random_sector //skip map
changelevel 2 //skip current map
changelevel2 //skip current map
cc_enter_rochest_from_colhen //enter rochest
cc_enter_colhen_from_rochest //enter colhen
cc_change_figure_height 0.1 //tiny height
cc_change_figure_height 1 //normal height
cc_change_figure_height 3 //tall height
cc_change_figure_bust 3 //breast size modifier
host_timescale 1 //1x game speed
host_timescale 2 //2x game speed
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