module Quest_Manager
{
imports
{
Base
}
scriptflag EpisodeOneComplete
{
no
}
scriptflag EpisodeTwoComplete
{
no
}
scriptflag EpisodeThreeComplete
{
no
}
trigger OnPostLoadStory
{
call EpisodeLogic
}
script EpisodeLogic
{
EpisodeOneComplete.Set(yes);
EpisodeTwoComplete.Set(yes);
EpisodeThreeComplete.Set(no);
}
trigger OnGameStart
{
call QuestManager
}
script QuestManager
{
if(EpisodeOneComplete.Is(no))
{
call EnableEpisodeOne;
}
else
{
if(EpisodeTwoComplete.Is(no))
{
call EnableEpisodeTwo;
}
else
{
if(EpisodeThreeComplete.Is(no))
{
call EnableEpisodeThree;
}
}
}
}
script EnableEpisodeOne
{
Quest_EpisodeOne.Enabled(true);
Quest_EpisodeTwo.Enabled(false);
Quest_EpisodeThree.Enabled(false);
call Quest_EpisodeOne.Setup;
}
script EnableEpisodeTwo
{
Quest_EpisodeOne.Enabled(false);
Quest_EpisodeTwo.Enabled(true);
Quest_EpisodeThree.Enabled(false);
call Quest_EpisodeTwo.Setup;
}
script EnableEpisodeThree
{
Quest_EpisodeOne.Enabled(false);
Quest_EpisodeTwo.Enabled(false);
Quest_EpisodeThree.Enabled(true);
call Quest_EpisodeThree.Setup;
}
}
module Setup_EpisodeTwo
{
waypoint JohnsHouse
{
114,23,0
}
}
module Quest_EpisodeTwo
{
imports
{
Irene_Characters,
Setup_EpisodeTwo,
Base
}
script Setup
{
call QuestTwoTest;
call QuestOne;
}
script QuestTwoTest
{
Player.Say("QUEST TWO IS WORKING");
}
script QuestOne
{
Quest.CreateQuest("JohnsHouse", "Johns House" );
Unlock();
Quest.AddGotoLocationTask("VisitJohnsHouse", "Find John's house and explore it", JohnsHouse);
Unlock();
}
}
module Quest_EpisodeThree
{
imports
{
Irene_Characters,
Setup_EpisodeTwo,
Base
}
script Setup
{
call QuestThreeTest;
call QuestTwoTest;
}
script QuestTwoTest
{
Player.Say("QUEST THREE IS WORKING");
}
script QuestThreeTest
{
Quest.CreateQuest("JohnsHouse", "Johns House (Module Three)" );
Unlock();
Quest.AddGotoLocationTask("VisitJohnsHouse", "Find John's house and explore it", JohnsHouse);
Unlock();
}
}