1. singleton ShaderData(HeroShader)
  2. {
  3. DXVertexShaderFile = "shaders/common/HeroShader/HeroV.hlsl";
  4. DXPixelShaderFile = "shaders/common/HeroShader/HeroP.hlsl";
  5. // Pixel shader version 2 is required
  6. pixVersion = 2.0;
  7. };