--[[
sabor's MP412
--]]
if script == nil then return end
Player = game.Players.saborzack
Name = "MP412"
MC = BrickColor.new("Really blue")
GC = BrickColor.new("Really red")
Spread = 90000
MR = 0.15
Chamber = 1
Loaded = 0
Scoped = false
Scoped = false
selected = false
Hammer = true
canDual = false
dual = true
Button1Down = false
damage = 10
canFire = false
canFire2 = true
readyTime = 0.000023
automatic = false
burst = false
burstCount = 0
burstCountMax = 3
canSilence = false
silenced = false
canZoom = true
zoom = false
switchToSingle = true
switchToBurst = true
switchToAutomatic = true
ammoGui = Instance.new("ScreenGui")
ammoGui.Name = Name
local frame = Instance.new("Frame")
frame.Name = "Frame"
frame.Size = UDim2.new(0, 165, 0, 60)
frame.Position = UDim2.new(0, 0, 1, -400)
frame.BackgroundColor3 = Color3.new(1, 1, 1)
frame.BorderColor3 = Color3.new(0, 0, 0)
frame.Parent = ammoGui
local label = Instance.new("TextLabel")
label.Name = "Weapon"
label.Text = "Weapon: " ..Name
label.Size = UDim2.new(1, 0, 0, 20)
label.Position = UDim2.new(0, 0, 0, 0)
label.BackgroundColor3 = Color3.new(1, 0, 0)
label.BorderColor3 = Color3.new(0, 0, 0)
label.Parent = frame
local label = Instance.new("TextLabel")
label.Name = "MagazinePrefix"
label.Text = " Magazine:"
label.TextXAlignment = "Left"
label.Size = UDim2.new(1, 0, 0, 20)
label.Position = UDim2.new(0, 0, 0, 20)
label.BackgroundColor3 = Color3.new(1, 1, 1)
label.BorderColor3 = Color3.new(0, 0, 0)
label.Parent = frame
local label = Instance.new("TextLabel")
label.Name = "Magazine"
label.Text = "0/0"
label.TextXAlignment = "Right"
label.Size = UDim2.new(1, 0, 0, 20)
label.Position = UDim2.new(0, -10, 0, 20)
label.BackgroundTransparency = 1
label.BorderSizePixel = 0
label.Parent = frame
local label = Instance.new("TextLabel")
label.Name = "AmmoPrefix"
label.Text = " .357 Magnum:"
label.TextXAlignment = "Left"
label.Size = UDim2.new(1, 0, 0, 20)
label.Position = UDim2.new(0, 0, 0, 40)
label.BackgroundColor3 = Color3.new(1, 1, 1)
label.BorderColor3 = Color3.new(0, 0, 0)
label.Parent = frame
local label = Instance.new("TextLabel")
label.Name = "Ammo"
label.Text = "0/0"
label.TextXAlignment = "Right"
label.Size = UDim2.new(1, 0, 0, 20)
label.Position = UDim2.new(0, -10, 0, 40)
label.BackgroundTransparency = 1
label.BorderSizePixel = 0
label.Parent = frame
function updateGui()
if selected == false then return end
if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end
if Player.PlayerGui:FindFirstChild(Name) == nil then
ammoGui:Clone().Parent = Player.PlayerGui
end
Player.PlayerGui[Name].Frame.Magazine.Text = tostring(magazine.Value).. "/" ..tostring(magazineMax.Value)
Player.PlayerGui[Name].Frame.Ammo.Text = tostring(ammo.Value).. "/" ..tostring(ammoMax.Value)
end
function makeParts(format)
local model = Instance.new("Model")
model.Name = Name
local pm = Instance.new("Part")
pm.Name = "Handle"
pm.formFactor = "Symmetric"
pm.Size = Vector3.new(1, 1, 1)
pm.BrickColor = MC
pm.Reflectance = MR
pm.Transparency = 1
pm.CanCollide = false
pm.Locked = true
pm.TopSurface = 0
pm.BottomSurface = 0
pm.Parent = model
local m = Instance.new("SpecialMesh")
m.MeshType = "Brick"
m.Scale = Vector3.new(0.3, 0.8, 0.4)
m.Parent = pm
if format ~= nil then
local w = Instance.new("Weld")
w.Part0 = pm
if format == "RightHand" then
w.Part1 = Player.Character:FindFirstChild("Right Arm")
w.C0 = CFrame.new(0, 0.9, 0.68)
w.C1 = CFrame.new()
elseif format == "LeftHand" then
w.Part1 = Player.Character:FindFirstChild("Left Arm")
w.C0 = CFrame.new(0, 0.9, 0.68)
w.C1 = CFrame.new()
model.Name = Name.. " (Left)"
elseif format == "RightHolster" then
w.Part1 = Player.Character:FindFirstChild("Right Leg")
w.C0 = CFrame.new(-0.65, -0.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(25), 0, 0)
w.C1 = CFrame.new()
w.Parent = pm
model.Name = Name.. " (Holstered)"
elseif format == "LeftHolster" then
w.Part1 = Player.Character:FindFirstChild("Left Leg")
w.C0 = CFrame.new(0.65, -0.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(25), 0, 0)
w.C1 = CFrame.new()
model.Name = Name.. " (Holstered, Left)"
end
w.Parent = pm
model.Parent = Player.Character
end
local s = Instance.new("Sound")
s.Name = "Fire"
s.SoundId = "http://www.roblox.com/Asset/?id=10209875"
s.Volume = .5
s.Pitch = 50
s.Looped = false
s.Parent = pm
local s = Instance.new("Sound")
s.Name = "Reload"
s.SoundId = "http://www.roblox.com/Asset/?id=10209894"
s.Volume = 0.8
s.Pitch = 4
s.Looped = false
s.Parent = pm
local s = Instance.new("Sound")
s.Name = "Empty"
s.SoundId = "http://www.roblox.com/asset/?id=2697295"
s.Volume = 1
s.Pitch = 5
s.Looped = false
s.Parent = pm
local s = Instance.new("Sound")
s.Name = "Lock"
s.SoundId = "http://www.roblox.com/Asset/?id=10209845"
s.Volume = 1
s.Pitch = 3
s.Looped = false
s.Parent = pm
local s = Instance.new("Sound")
s.Name = "Release"
s.SoundId = "http://www.roblox.com/Asset/?id=10209813"
s.Volume = 1
s.Pitch = 4
s.Looped = false
s.Parent = pm
local s = Instance.new("Sound")
s.Name = "Switch"
s.SoundId = "http://www.roblox.com/asset/?id=2697295"
s.Volume = 1
s.Pitch = 10
s.Looped = false
s.Parent = pm
local p = Instance.new("Part")
p.Name = "ShellOut"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.Transparency = 1
p.Locked = true
p.CanCollide = false
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pm
w.C0 = CFrame.new(0.5, 0, 0.5) * CFrame.fromEulerAnglesXYZ(0, math.rad(45), 0)
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
p.Name = "Grip"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = GC
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("BlockMesh")
m.Scale = Vector3.new(0.261, 0.42, 0.7)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pm
w.C0 = CFrame.new(0, -0.022, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
p.Name = "TriggerGuard"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = GC
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("SpecialMesh")
m.MeshType = "FileMesh"
m.MeshId = "http://www.roblox.com/asset/?id=3270017"
m.Scale = Vector3.new(0.3, 0.3, 0.8)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pm
w.C0 = CFrame.new(-0.21, 0.16, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
p.Name = "Trigger"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = GC
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("BlockMesh")
m.Scale = Vector3.new(0.1, 0.4, 0.16)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pm
w.C0 = CFrame.new(0, 0.04, -0.22)
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
p.Name = "Base"
p.CanCollide = false
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = GC
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("BlockMesh")
m.Scale = Vector3.new(0.26, 0.72, 0.1)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pm
w.C0 = CFrame.new(0, 0.09, -0.1)
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
p.Name = "Body"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = GC
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("BlockMesh")
m.Scale = Vector3.new(0.26, 0.1, 0.28)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pm
w.C0 = CFrame.new(0, 0, 0.03)
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
p.Name = "Body"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = GC
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("SpecialMesh")
m.MeshType = "Wedge"
m.Scale = Vector3.new(0.086, 0.2, 0.15)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pm
w.C0 = CFrame.new(0.086, -0.15, 0.08)
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
p.Name = "Body"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = GC
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("SpecialMesh")
m.MeshType = "Wedge"
m.Scale = Vector3.new(0.086, 0.2, 0.15)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pm
w.C0 = CFrame.new(-0.086, -0.15, 0.08)
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
p.Name = "Body"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = GC
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("SpecialMesh")
m.MeshType = "Wedge"
m.Scale = Vector3.new(0.086, 0.2, 0.075)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pm
w.C0 = CFrame.new(0, -0.15, 0.02)
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
p.Name = "Hammer"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = MC
p.Reflectance = MR
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("BlockMesh")
m.Scale = Vector3.new(0.086, 0.1, 0.3)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pm
if Hammer == false then
w.C0 = CFrame.new(0, -0.1, 0.08)
else
w.C0 = CFrame.new(0, -0.1, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(-35), 0, 0)
end
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
p.Name = "Body"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = GC
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("BlockMesh")
m.Scale = Vector3.new(0.26, 0.22, 0.1)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pm
w.C0 = CFrame.new(0, -0.16, -0.02)
w.C1 = CFrame.new()
w.Parent = p
local pv1 = Instance.new("Part")
pv1.Name = "Pivot1"
pv1.formFactor = "Symmetric"
pv1.Size = Vector3.new(1, 1, 1)
pv1.BrickColor = MC
pv1.Reflectance = MR
pv1.CanCollide = false
pv1.Locked = true
pv1.TopSurface = 0
pv1.BottomSurface = 0
pv1.Parent = model
local m = Instance.new("CylinderMesh")
m.Scale = Vector3.new(0.15, 0.261, 0.15)
m.Parent = pv1
local w = Instance.new("Weld")
w.Part0 = pv1
w.Part1 = pm
w.C0 = CFrame.new(-0.45, 0, -0.04) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
w.C1 = CFrame.new()
w.Parent = pv1
local pv = Instance.new("Part")
pv.Name = "Pivot"
pv.formFactor = "Symmetric"
pv.Size = Vector3.new(1, 1, 1)
pv.BrickColor = BrickColor.new("Lime green")
pv.Reflectance = MR
pv.CanCollide = false
pv.Locked = true
pv.TopSurface = 0
pv.BottomSurface = 0
pv.Parent = model
local m = Instance.new("CylinderMesh")
m.Scale = Vector3.new(0.1, 0.27, 0.1)
m.Parent = pv
local w = Instance.new("Weld")
w.Part0 = pv
w.Part1 = pv1
w.C0 = CFrame.new(0, 0, 0)
w.C1 = CFrame.new()
w.Parent = pv
local p = Instance.new("Part")
p.Name = "Barrel1"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = MC
p.Reflectance = MR
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("BlockMesh")
m.Scale = Vector3.new(0.15, 0.26, 0.28)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pv
w.C0 = CFrame.new(0, 0, 0.14)
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
p.Name = "Barrel2"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = MC
p.Reflectance = MR
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("BlockMesh")
m.Scale = Vector3.new(0.6, 0.2, 0.28)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pv
w.C0 = CFrame.new(-0.36, 0, 0.14)
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
p.Name = "Barrel3"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = MC
p.Reflectance = MR
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("BlockMesh")
m.Scale = Vector3.new(0.6, 0.26, 0.22)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pv
w.C0 = CFrame.new(-0.36, 0, 0.14)
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
p.Name = "Hole"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = BrickColor.new("New Yeller")
p.Reflectance = 0
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("CylinderMesh")
m.Scale = Vector3.new(0.1, 0.602, 0.1)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pv
w.C0 = CFrame.new(0, -0.36, 0.18) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
p.Name = "Top"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = MC
p.Reflectance = MR
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("BlockMesh")
m.Scale = Vector3.new(0.5, 0.26, 0.08)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pv
w.C0 = CFrame.new(0.25, 0, 0.24)
w.C1 = CFrame.new()
w.Parent = p
if Scoped == true then
canZoom = true
local p = Instance.new("Part")
p.Name = "Scope"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = GC
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("CylinderMesh")
m.Scale = Vector3.new(0.24, 0.5, 0.24)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pv
w.C0 = CFrame.new(0, -0.2, 0.38) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
p.Name = "Scope"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = BrickColor.new("White")
p.Reflectance = 0.5
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("CylinderMesh")
m.Scale = Vector3.new(0.23, 0.503, 0.23)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pv
w.C0 = CFrame.new(0, -0.2, 0.38) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
w.C1 = CFrame.new()
w.Parent = p
else end
local p = Instance.new("Part")
p.Name = "RearSight"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = MC
p.Reflectance = MR
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("BlockMesh")
m.Scale = Vector3.new(0.1, 0.08, 0.08)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pv
w.C0 = CFrame.new(0.44, 0.08, 0.28)
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
p.Name = "RearSight"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = MC
p.Reflectance = MR
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("BlockMesh")
m.Scale = Vector3.new(0.1, 0.08, 0.08)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pv
w.C0 = CFrame.new(0.44, -0.08, 0.28)
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
p.Name = "FrontSight"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = MC
p.Reflectance = MR
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("BlockMesh")
m.Scale = Vector3.new(0.1, 0.08, 0.08)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pv
w.C0 = CFrame.new(-0.58, 0, 0.28)
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
p.Name = "Cylinder"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = MC
p.Reflectance = MR
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("CylinderMesh")
m.Scale = Vector3.new(0.29, 0.32, 0.29)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pv
w.C0 = CFrame.new(0, 0.23, 0.1) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
p.Name = "Pin"
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = BrickColor.new("New Yeller")
p.Reflectance = MR
p.CanCollide = false
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("CylinderMesh")
m.Scale = Vector3.new(0.06, 0.46, 0.06)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pv
w.C0 = CFrame.new(0, 0.23, 0.1) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
if silenced == false then
p.Name = "Muzzle"
else
p.Name = "Muzzle 2"
end
p.formFactor = "Symmetric"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = BrickColor.new("Lime green")
p.Reflectance = 0.06
p.CanCollide = false
p.Transparency = 1
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = model
local m = Instance.new("CylinderMesh")
m.Scale = Vector3.new(0.5, 0.1, 0.5)
m.Offset = Vector3.new(0, 0, 0)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pv
w.C0 = CFrame.new(0, 0.8, 0.18) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-90))
w.C1 = CFrame.new()
w.Parent = p
local s = Instance.new("Smoke")
s.Enabled = false
s.Name = "Smoke"
s.RiseVelocity = -5
s.Opacity = 0.3
s.Color = Color3.new(75 / 225, 75 / 225, 75 / 225)
s.Size = 1
s.Parent = p
local f = Instance.new("Fire")
f.Enabled = false
f.Name = "Fire"
f.Heat = -35
f.Size = 1
f.Parent = p
return model
end
function removeParts(format)
if format == "RightHand" then
pcall(function() Player.Character[Name]:Remove() end)
elseif format == "LeftHand" then
pcall(function() Player.Character[Name.. " (Left)"]:Remove() end)
elseif format == "RightHolster" then
pcall(function() Player.Character[Name.. " (Holstered)"]:Remove() end)
elseif format == "LeftHolster" then
pcall(function() Player.Character[Name.. " (Holstered, Left)"]:Remove() end)
end
end
function SetAngle(Joint, Angle, Character)
if Character == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder 2"),
Character.Torso:FindFirstChild("Left Shoulder 2"),
Character.Torso:FindFirstChild("Right Hip 2"),
Character.Torso:FindFirstChild("Left Hip 2")
}
if Joints[Joint] == nil then return false end
if Joint == 1 or Joint == 3 then
Joints[Joint].DesiredAngle = Angle
end
if Joint == 2 or Joint == 4 then
Joints[Joint].DesiredAngle = -Angle
end
end
function ForceAngle(Joint, Angle, Character)
if Character == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder 2"),
Character.Torso:FindFirstChild("Left Shoulder 2"),
Character.Torso:FindFirstChild("Right Hip 2"),
Character.Torso:FindFirstChild("Left Hip 2")
}
if Joints[Joint] == nil then return false end
if Joint == 1 or Joint == 3 then
Joints[Joint].DesiredAngle = Angle
Joints[Joint].CurrentAngle = Angle
end
if Joint == 2 or Joint == 4 then
Joints[Joint].DesiredAngle = -Angle
Joints[Joint].CurrentAngle = -Angle
end
end
function SetSpeed(Joint, Speed, Character)
if Character == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder 2"),
Character.Torso:FindFirstChild("Left Shoulder 2"),
Character.Torso:FindFirstChild("Right Hip 2"),
Character.Torso:FindFirstChild("Left Hip 2")
}
if Joints[Joint] == nil then return false end
Joints[Joint].MaxVelocity = Speed
end
function DisableLimb(Limb, Character)
if Character == nil then return false end
if Character:FindFirstChild("Torso") == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder"),
Character.Torso:FindFirstChild("Left Shoulder"),
Character.Torso:FindFirstChild("Right Hip"),
Character.Torso:FindFirstChild("Left Hip")
}
local Limbs = {
Character:FindFirstChild("Right Arm"),
Character:FindFirstChild("Left Arm"),
Character:FindFirstChild("Right Leg"),
Character:FindFirstChild("Left Leg")
}
if Joints[Limb] == nil then return false end
if Limbs[Limb] == nil then return false end
local Joint = Instance.new("Motor")
Joint.Parent = Character.Torso
Joint.Part0 = Character.Torso
Joint.Part1 = Limbs[Limb]
if Limb == 1 then
Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
Joint.Name = "Right Shoulder 2"
elseif Limb == 2 then
Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
Joint.Name = "Left Shoulder 2"
elseif Limb == 3 then
Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
Joint.Name = "Right Hip 2"
elseif Limb == 4 then
Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
Joint.Name = "Left Hip 2"
end
Joint.MaxVelocity = Joints[Limb].MaxVelocity
Joint.CurrentAngle = Joints[Limb].CurrentAngle
Joint.DesiredAngle = Joints[Limb].DesiredAngle
Joints[Limb]:Remove()
end
function ResetLimbCFrame(Limb, Character)
if Character == nil then return false end
if Character.Parent == nil then return false end
if Character:FindFirstChild("Torso") == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder 2"),
Character.Torso:FindFirstChild("Left Shoulder 2"),
Character.Torso:FindFirstChild("Right Hip 2"),
Character.Torso:FindFirstChild("Left Hip 2")
}
local Limbs = {
Character:FindFirstChild("Right Arm"),
Character:FindFirstChild("Left Arm"),
Character:FindFirstChild("Right Leg"),
Character:FindFirstChild("Left Leg")
}
if Joints[Limb] == nil then return false end
if Limbs[Limb] == nil then return false end
if Limb == 1 then
Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
elseif Limb == 2 then
Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
elseif Limb == 3 then
Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
elseif Limb == 4 then
Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
end
end
function EnableLimb(Limb, Character)
if Character == nil then return false end
if Character:FindFirstChild("Torso") == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder 2"),
Character.Torso:FindFirstChild("Left Shoulder 2"),
Character.Torso:FindFirstChild("Right Hip 2"),
Character.Torso:FindFirstChild("Left Hip 2")
}
local Limbs = {
Character:FindFirstChild("Right Arm"),
Character:FindFirstChild("Left Arm"),
Character:FindFirstChild("Right Leg"),
Character:FindFirstChild("Left Leg")
}
if Joints[Limb] == nil then return false end
if Limbs[Limb] == nil then return false end
if Limb == 1 then
Joints[Limb].Name = "Right Shoulder"
elseif Limb == 2 then
Joints[Limb].Name = "Left Shoulder"
elseif Limb == 3 then
Joints[Limb].Name = "Right Hip"
elseif Limb == 4 then
Joints[Limb].Name = "Left Hip"
end
Animate = Character:FindFirstChild("Animate")
if Animate == nil then return false end
Animate = Animate:Clone()
Character.Animate:Remove()
Animate.Parent = Character
end
function playAnimation(format, mouse)
if format == "equip" then
Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove()
local w = Instance.new("Weld")
w.Part0 = Player.Character[Name.. " (Holstered)"].Handle
w.Part1 = Player.Character:FindFirstChild("Right Arm")
w.C0 = CFrame.new(0, 1.2, 0.7)
w.C1 = CFrame.new()
w.Parent = Player.Character[Name.. " (Holstered)"].Handle
for i = 0.01, 1, 0.1 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.55 * i) + (1.5 * (1 - i)), 0.75 * i, 0.35 * i) * CFrame.fromEulerAnglesXYZ(math.rad(315 + ((1 - i) * 50)), 0, math.rad(-90) * i)
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0)
wait()
else return false end
else return false end
end
return playAnimation("hold")
end
if format == "rightEquip" then
Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove()
local w = Instance.new("Weld")
w.Part0 = Player.Character[Name.. " (Holstered)"].Handle
w.Part1 = Player.Character:FindFirstChild("Right Arm")
w.C0 = CFrame.new(0, 1.2, 0.7)
w.C1 = CFrame.new()
w.Parent = Player.Character[Name.. " (Holstered)"].Handle
for i = 0.01, 1, 0.1 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0)
wait()
else return false end
else return false end
end
return playAnimation("rightHold")
end
if format == "leftEquip" then
Player.Character[Name.. " (Holstered, Left)"].Handle.Weld:Remove()
local w = Instance.new("Weld")
w.Part0 = Player.Character[Name.. " (Holstered, Left)"].Handle
w.Part1 = Player.Character:FindFirstChild("Left Arm")
w.C0 = CFrame.new(0, 1.2, 0.7)
w.C1 = CFrame.new()
w.Parent = Player.Character[Name.. " (Holstered, Left)"].Handle
for i = 0.01, 1, 0.1 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((1 * i) + (1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(5 * i), 0)
wait()
else return false end
else return false end
end
return playAnimation("leftHold")
end
if format == "unequip" then
for i = 1, 0.01, -0.1 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.55 * i) + (1.5 * (1 - i)), 0.75 * i, 0.35 * i) * CFrame.fromEulerAnglesXYZ(math.rad(315 + ((1 - i) * 50)), 0, math.rad(-90) * i)
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0)
wait()
else return false end
else return false end
end
return true
end
if format == "leftUnequip" then
for i = 1, 0.01, -0.1 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((1 * i) + (1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(5 * i), 0)
wait()
else return false end
else return false end
end
return true
end
if format == "rightUnequip" then
for i = 1, 0.01, -0.1 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0)
wait()
else return false end
else return false end
end
return true
end
if format == "hold" then
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.75, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(315), 0, math.rad(-90))
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
else return false end
else return false end
end
if format == "rightHold" then
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(-10))
else return false end
else return false end
end
if format == "leftHold" then
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(10))
else return false end
else return false end
end
if format == "reload" then
Player.Character[Name].Handle.Empty:Play()
for i = 0, 25, 7.5 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
wait()
else return false end
else return false end
end
for i = 25, 0, -7.5 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
wait()
else return false end
else return false end
end
coroutine.wrap(function()
for i = 0, 90, 15 do
pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0) end)
wait()
end
pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end)
for i = 1, Loaded do
Player.Character[Name].Handle.Switch:Play()
makeShell(Player.Character[Name]:FindFirstChild("Cylinder"))
Loaded = Loaded - 1
if magazine.Value ~= 0 then
magazine.Value = magazine.Value - 1
updateGui()
end
wait(0.02)
end
end)()
CamShake(15, 50000)
Player.Character[Name].Handle.Release:Play()
--[[for i = 25, 0, -5 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1 + ((25 - i) / 30), 0.5, 0.6 + ((25 - i) / 25)) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), math.rad((25 * 2) - (i * 2)))
wait()
else return false end
else return false end
end
for i = 25, 0, -5 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1 + (i / 30), 0.5, 0.6 + (i / 25)) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), math.rad((25 * 2) - ((25 - i) * 2)))
wait()
else return false end
else return false end
end
wait(0.18)--]]
for i = 0, 35, 5 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, -0.4, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0)
wait()
else return false end
else return false end
end
wait(0.2)
if ammo.Value >= 6 then
for i = 1, 6 do
for i = 5, 0, -1 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.85, 0.84) * CFrame.fromEulerAnglesXYZ(math.rad(315 + (i * 1.5)), math.rad(i * 4), math.rad(-90))
wait()
else return false end
else return false end
end
Player.Character[Name].Handle.Reload:Play()
ammo.Value = ammo.Value - 1
magazine.Value = magazine.Value + 1
Loaded = Loaded + 1
updateGui()
wait(0.1)
end
elseif ammo.Value <= 6 then
for i = 1, ammo.Value do
for i = 5, 0, -1 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.85, 0.84) * CFrame.fromEulerAnglesXYZ(math.rad(315 + (i * 1.5)), math.rad(i * 4), math.rad(-90))
wait()
else return false end
else return false end
end
Player.Character[Name].Handle.Reload:Play()
ammo.Value = ammo.Value - 1
magazine.Value = magazine.Value + 1
Loaded = Loaded + 1
updateGui()
wait(0.1)
end
else end
wait(0.04)
coroutine.wrap(function()
for i = 1, 0, -0.25 do
pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(i * 90), 0) end)
wait()
end
pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) end)
end)()
CamShake(15, 50000)
Player.Character[Name].Handle.Release:Play()
for i = 0, 25, 7.5 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
wait()
else return false end
else return false end
end
for i = 25, 0, -7.5 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
wait()
else return false end
else return false end
end
playAnimation("hold")
return true
end
if format == "reloadDual" then
for i = 0, 25, 7.5 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), 0)
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
wait()
else return false end
else return false end
end
CamShake(1, 40000)
Player.Character[Name].Handle.Release:Play()
coroutine.wrap(function()
for i = 0, 90, 15 do
pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0) end)
pcall(function() Player.Character[Name.. " (Left)"].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0) end)
wait()
end
pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end)
pcall(function() Player.Character[Name.. " (Left)"].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end)
end)()
for i = 0, 25, 7.5 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), 0)
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
wait()
else return false end
else return false end
end
for i = 125, 0, -15 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(5), 0)
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(-5), 0)
wait()
else return false end
else return false end
end
for i = 1, 6 do
Player.Character[Name].Handle.Switch:Play()
makeShell(Player.Character[Name]:FindFirstChild("Cylinder"))
makeShell(Player.Character[Name.. " (Left)"]:FindFirstChild("Cylinder"))
wait(0.04)
end
magazine.Value = 0
Player.Character[Name].Handle.Reload:Play()
for i = 0, 125, 15 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(5), 0)
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(-5), 0)
wait()
else return false end
else return false end
end
coroutine.wrap(function()
for i = 1, 0, -0.25 do
pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(i * 90), 0) end)
pcall(function() Player.Character[Name.. " (Left)"].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(i * 90), 0) end)
wait()
end
pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) end)
pcall(function() Player.Character[Name.. " (Left)"].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) end)
end)()
Player.Character[Name].Handle.Release:Play()
for i = 25, 0, -5 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), 0)
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
wait()
else return false end
else return false end
end
end
if format == "hammer" then
Player.Character[Name].Handle.Reload:Play()
for i = 25, 0, -5 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1 + (i / 30), 0.5, 0.6 + (i / 25)) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), math.rad((25 * 2) - ((25 - i) * 2)))
wait()
else return false end
else return false end
end
Player.Character[Name].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(-35), 0, 0)
end
if format == "fire" then
coroutine.resume(coroutine.create(function()
if Hammer == false then
Player.Character[Name].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(-35), 0, 0)
wait(0.04)
Player.Character[Name].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0)
else
Player.Character[Name].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0)
Hammer = false
end
end))
if Player.Character[Name]:FindFirstChild("Handle") ~= nil then
if silenced then
Player.Character[Name].Handle.Fire.Volume = math.random(3, 8) / 10
Player.Character[Name].Handle.Fire.Pitch = math.random(35, 40) / 15
Player.Character[Name].Handle.Fire:Play()
CamShake(15, 50000)
else
Player.Character[Name].Handle.Fire.Volume = math.random(8, 12) / 10
Player.Character[Name].Handle.Fire.Pitch = math.random(25, 35) / 20
Player.Character[Name].Handle.Fire:Play()
CamShake(15, 50000)
end
else return false end
if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then
if silenced == false then
coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end))
else end
else return false end
for i = 0, 10, 5 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.75, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(315), math.rad(i), math.rad(-90))
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
wait()
else return false end
else return false end
end
for i = 10, 0, -5 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.75, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(315), math.rad(i), math.rad(-90))
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
wait()
else return false end
else return false end
end
end
if format == "rightFire" then
coroutine.resume(coroutine.create(function()
if Hammer == false then
Player.Character[Name].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(-35), 0, 0)
wait(0.04)
Player.Character[Name].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0)
else
Player.Character[Name].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0)
Hammer = false
end
end))
if Player.Character[Name]:FindFirstChild("Handle") ~= nil then
if silenced then
Player.Character[Name].Handle.Fire.Volume = math.random(3, 8) / 10
Player.Character[Name].Handle.Fire.Pitch = math.random(35, 40) / 15
Player.Character[Name].Handle.Fire:Play()
CamShake(15, 50000)
else
Player.Character[Name].Handle.Fire.Volume = math.random(8, 12) / 10
Player.Character[Name].Handle.Fire.Pitch = math.random(25, 35) / 20
Player.Character[Name].Handle.Fire:Play()
CamShake(15, 50000)
end
else return false end
if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then
if silenced == false then
coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end))
else end
else return false end
for i = 0, 10, 5 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), 0, math.rad(-10))
wait()
else return false end
else return false end
end
for i = 10, 0, -5 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), 0, math.rad(-10))
wait()
else return false end
else return false end
end
end
if format == "leftFire" then
coroutine.resume(coroutine.create(function()
if Hammer == false then
Player.Character[Name.. "(Left)"].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(-35), 0, 0)
wait(0.04)
Player.Character[Name.. "(Left)"].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0)
else
Player.Character[Name.. "(Left)"].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0)
Hammer = false
end
end))
if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") ~= nil then
if silenced then
Player.Character[Name.. " (Left)"].Handle.Fire.Volume = math.random(3, 8) / 10
Player.Character[Name.. " (Left)"].Handle.Fire.Pitch = math.random(25, 40) / 15
Player.Character[Name.. " (Left)"].Handle.Fire:Play()
CamShake(15, 50000)
else
Player.Character[Name.. " (Left)"].Handle.Fire.Volume = math.random(8, 12) / 10
Player.Character[Name.. " (Left)"].Handle.Fire.Pitch = math.random(25, 35) / 20
Player.Character[Name.. " (Left)"].Handle.Fire:Play()
CamShake(15, 50000)
end
end
if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") ~= nil then
if silenced == false then
coroutine.resume(coroutine.create(function() Player.Character[Name.. " (Left)"].Muzzle.Smoke.Enabled = true Player.Character[Name.. " (Left)"].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name.. " (Left)"].Muzzle.Smoke.Enabled = false Player.Character[Name.. " (Left)"].Muzzle.Fire.Enabled = false end))
else end
end
for i = 0, 10, 5 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), 0, math.rad(10))
wait()
else return false end
else return false end
end
for i = 10, 0, -5 do
if Player.Character:FindFirstChild("Torso") ~= nil then
if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), 0, math.rad(10))
wait()
else return false end
else return false end
end
end
return true
end
function CamShake(time, freq)
coroutine.resume(coroutine.create(function()
local cam = game:GetService("Workspace").CurrentCamera
local time = 10
local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end
if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end
cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
for i = 1, time do
cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
wait()
end
end))
end
function makeShell(part)
if part == nil then return false end
local casing = Instance.new("Part")
casing.Name = "Shell"
casing.formFactor = "Custom"
casing.Size = Vector3.new(0.2, 0.26, 0.2)
casing.CFrame = CFrame.new(part.Position) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360)))
casing.BrickColor = BrickColor.new("New Yeller")
local mesh = Instance.new("CylinderMesh")
mesh.Scale = Vector3.new(0.4, 1, 0.4)
mesh.Parent = casing
casing.Parent = game:GetService("Workspace")
casing:BreakJoints()
coroutine.resume(coroutine.create(function() wait(4.5) for i = 0, 1, 0.1 do casing.Transparency = i wait() end casing:Remove() end))
end
function Weld(x, y)
local weld = Instance.new("Weld")
weld.Part0 = x
weld.Part1 = y
CJ = CFrame.new(x.Position)
C0 = x.CFrame:inverse() * CJ
C1 = y.CFrame:inverse() * CJ
weld.C0 = C0
weld.C1 = C1
weld.Parent = x
end
function tagHumanoid(humanoid)
local tag = Instance.new("ObjectValue")
tag.Name = "creator"
tag.Value = Player
tag.Parent = humanoid
local tag = Instance.new("StringValue")
tag.Name = "creatorType1"
tag.Value = Name
tag.Parent = humanoid
local tag = Instance.new("StringValue")
tag.Name = "creatorType2"
tag.Value = "shot"
tag.Parent = humanoid
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:FindFirstChild("creator")
if tag ~= nil then
tag:Remove()
end
local tag = humanoid:FindFirstChild("creatorType1")
if tag ~= nil then
tag:Remove()
end
local tag = humanoid:FindFirstChild("creatorType2")
if tag ~= nil then
tag:Remove()
end
end
end
function fire(startPoint, endPoint, hit)
local trail = Instance.new("Part")
trail.Name = "Bullet Trail"
trail.BrickColor = BrickColor.new("New Yeller")
trail.TopSurface = 0
trail.BottomSurface = 0
trail.formFactor = 0
trail.Size = Vector3.new(1, 1, 1)
trail.Transparency = 0.5
trail.Anchored = true
trail.CanCollide = false
trail.CFrame = CFrame.new((startPoint + endPoint) / 2, endPoint)
trail.Parent = game:GetService("Workspace")
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = "Brick"
mesh.Scale = Vector3.new(0.1, 0.1, (startPoint - endPoint).magnitude)
mesh.Parent = trail
coroutine.resume(coroutine.create(function(part) for i = 1, 10 do part.Mesh.Scale = Vector3.new(part.Mesh.Scale.x - 0.01, part.Mesh.Scale.y - 0.01, part.Mesh.Scale.z) wait() end part:Remove() end), trail)
if hit ~= nil then
if hit.Parent == nil then return end
if hit.Parent.ClassName == "Hat" then
if hit.Parent.Parent.Humanoid ~= nil then
hit.Parent.Parent.Humanoid:TakeDamage(damage * 5)
end
end
if hit.Parent:FindFirstChild("Humanoid") ~= nil then
tagHumanoid(hit.Parent.Humanoid)
if hit.Name == "Head" then
hit.Parent.Humanoid:TakeDamage(damage * 10)
elseif hit.Name == "Torso" then
hit.Parent.Humanoid:TakeDamage(damage * 2)
elseif hit.Name == "Left Leg" then
hit.Parent.Humanoid:TakeDamage(damage)
hit.Parent.Humanoid.Sit = false
elseif hit.Name == "Right Leg" then
hit.Parent.Humanoid:TakeDamage(damage)
hit.Parent.Humanoid.Sit = false
else
hit.Parent.Humanoid:TakeDamage(damage)
end
if math.random(1, 10) == 1 then
hit.Parent.Humanoid.Sit = false
end
delay(0.1, function() untagHumanoid(hit.Parent.Humanoid) end)
end
if hit.Anchored == false then
hit.Velocity = hit.Velocity + ((endPoint - startPoint).unit * (damage * 2))
end
end
end
function onButton1Down(mouse)
if selected == false then return end
if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canFire == true and (function() if dual == true then if Player.Character:FindFirstChild(Name.. " (Left)") ~= nil then return true else return false end else return true end end)() == true then
if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end end
if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end end
mouse.Icon = "http://www.roblox.com/asset/?id=59125642"
Button1Down = true
canFire = false
canFire2 = true
while canFire2 == true do
local humanoid = Player.Character:FindFirstChild("Humanoid")
if humanoid == nil then
canFire2 = false
break
end
if humanoid.Health <= 0 then
canFire2 = false
break
end
local fireLeft = false
if automatic == false and burst == false then
canFire2 = false
elseif automatic == false and burst == true then
if burstCount >= burstCountMax then
canFire2 = false
burstCount = 0
break
end
burstCount = burstCount + 1
elseif automatic == true and burst == false then
fireLeft = true
end
if magazine.Value > 0 then
magazine.Value = magazine.Value - Chamber
updateGui()
if silenced == true then
CamShake(1, Spread)
else end
fire(Player.Character[Name].Muzzle.Position, mouse.Hit.p, mouse.Target)
coroutine.resume(coroutine.create(function()
if dual == true then
playAnimation("rightFire")
elseif dual == false then
playAnimation("fire")
end
end))
if dual == true then
wait(math.random(0, 0.15))
fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target)
coroutine.resume(coroutine.create(function()
playAnimation("leftFire")
end))
end
else
Player.Character[Name].Handle.Empty:Play()
end
if fireLeft == true and dual == true and automatic == true then
if magazine.Value > 0 then
coroutine.resume(coroutine.create(function()
wait(readyTime / 2)
magazine.Value = magazine.Value - 1
updateGui()
fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target)
if silenced == true then
CamShake(1, Spread)
else end
playAnimation("leftFire")
end))
else
coroutine.resume(coroutine.create(function()
wait(readyTime / 2)
Player.Character[Name].Handle.Empty:Play()
end))
end
end
wait(readyTime)
end
if magazine.Value ~= 0 then
mouse.Icon = "http://www.roblox.com/asset/?id=59125633"
else end
canFire = true
end
end
function onButton1Up(mouse)
if selected == false then return end
Button1Down = false
canFire2 = false
burstCount = 0
while canFire == false do wait() end
if dual == true and automatic == false then
if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end
if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
mouse.Icon = "http://www.roblox.com/asset/?id=59125642"
canFire = false
canFire2 = true
while canFire2 == true do
local humanoid = Player.Character:FindFirstChild("Humanoid")
if humanoid == nil then
canFire2 = false
break
end
if humanoid.Health <= 0 then
canFire2 = false
break
end
if burst == false then
canFire2 = false
elseif burst == true then
if burstCount >= burstCountMax then
canFire2 = false
burstCount = 0
break
end
burstCount = burstCount + 1
end
if magazine.Value <= 0 then
Player.Character[Name].Handle.Empty:Play()
else end
end
if magazine.Value ~= 0 then
mouse.Icon = "http://www.roblox.com/asset/?id=59125633"
else end
canFire = true
end
end
function onKeyDown(key, mouse)
if selected == false then return end
key = key:lower()
if key == "q" and Button1Down == false and canFire == true then
if mouse.Target == nil then return end
if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
if dual == true then onKeyDown("t", mouse) end
onDeselected(mouse)
removeParts("RightHolster")
script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack
end
end
if key == "e" and Button1Down == false and canFire == true and canSilence == true then
if silenced then
silenced = false
Player.Character[Name].Handle.Lock.Pitch = 5
Player.Character[Name].Handle.Lock:Play()
if Player.Character:FindFirstChild(Name) == nil then return end
if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
if Player.Character[Name]:FindFirstChild("Muzzle 2") == nil then return end
Player.Character[Name].Muzzle.Transparency = 1
Player.Character[Name].Muzzle.Name = "Silencer"
Player.Character[Name]["Muzzle 2"].Name = "Muzzle"
if dual == true then
if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle 2") == nil then return end
Player.Character[Name.. " (Left)"].Muzzle.Transparency = 1
Player.Character[Name.. " (Left)"].Muzzle.Name = "Silencer"
Player.Character[Name.. " (Left)"]["Muzzle 2"].Name = "Muzzle"
end
else
silenced = true
Player.Character[Name].Handle.Lock.Pitch = 5
Player.Character[Name].Handle.Lock:Play()
if Player.Character:FindFirstChild(Name) == nil then return end
if Player.Character[Name]:FindFirstChild("Silencer") == nil then return end
if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
Player.Character[Name].Silencer.Transparency = 0
Player.Character[Name].Muzzle.Name = "Muzzle 2"
Player.Character[Name].Silencer.Name = "Muzzle"
if dual == true then
if Player.Character[Name.. " (Left)"]:FindFirstChild("Silencer") == nil then return end
if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
Player.Character[Name.. " (Left)"].Silencer.Transparency = 0
Player.Character[Name.. " (Left)"].Muzzle.Name = "Muzzle 2"
Player.Character[Name.. " (Left)"].Silencer.Name = "Muzzle"
end
end
end
if key == "r" and Button1Down == false and canFire == true then
if ammo.Value > 0 and magazine.Value ~= magazineMax.Value then
canFire = false
burstCount = 0
mouse.Icon = "http://www.roblox.com/asset/?id=59125642"
updateGui()
if dual == true then
playAnimation("reloadDual")
elseif dual == false then
playAnimation("reload")
end
if dual == true then
if ammo.Value - magazineMax.Value < 0 then
magazine.Value = ammo.Value
ammo.Value = 0
elseif ammo.Value - magazineMax.Value >= 0 then
ammo.Value = ammo.Value - magazineMax.Value
magazine.Value = magazine.Value + magazineMax.Value
end
else end
updateGui()
mouse.Icon = "http://www.roblox.com/asset/?id=59125633"
canFire = true
end
end
if key == "t" and Button1Down == false and canFire == true and canDual == true then
canFire = false
if dual == false then
local weapon = nil
for _, p in pairs(Player.Backpack:GetChildren()) do
if p.Name == Name and p ~= script.Parent then weapon = p break end
end
if weapon ~= nil then
dual = true
Chamber = 2
weapon.Name = "Dual"
weapon.Parent = script
removeParts("RightHand")
makeParts("RightHand")
removeParts("RightHolster")
makeParts("LeftHolster")
playAnimation("leftEquip")
removeParts("LeftHolster")
makeParts("LeftHand")
magazineMax.Value = math.ceil(magazineMax.Value * 2)
ammoMax.Value = math.ceil(ammoMax.Value * 2)
magazine.Value = magazine.Value + weapon.Magazine.Value
ammo.Value = ammo.Value + weapon.Ammo.Value
updateGui()
end
elseif dual == true then
local weapon = script:FindFirstChild("Dual")
if weapon ~= nil then
dual = false
Chamber = 1
weapon.Name = Name
weapon.Parent = Player.Backpack
removeParts("RightHand")
makeParts("RightHand")
playAnimation("leftUnequip")
removeParts("LeftHand")
makeParts("RightHolster")
playAnimation("hold")
weapon.Magazine.Value = math.floor(magazine.Value / 2)
weapon.Ammo.Value = math.floor(ammo.Value / 2)
magazineMax.Value = math.ceil(magazineMax.Value / 2)
ammoMax.Value = math.ceil(ammoMax.Value / 2)
magazine.Value = math.ceil(magazine.Value / 2)
ammo.Value = math.ceil(ammo.Value / 2)
updateGui()
end
end
canFire = true
end
if key == "y" and canZoom == true then
if zoom == false then
zoom = true
local pos = mouse.Hit.p
local target = mouse.Target
local cam = game:GetService("Workspace").CurrentCamera
focus = Instance.new("Part", workspace)
focus.Anchored = true
focus.CanCollide = false
focus.Transparency = 1
focus.TopSurface = 0
focus.BottomSurface = 0
focus.formFactor = "Plate"
focus.Size = Vector3.new(0, 0, 0)
focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p)
cam.CameraSubject = focus
cam.CameraType = "Attach"
while zoom == true and selected == true do
local set = false
if target ~= nil then
if target.Parent ~= nil then
if target.Anchored == false then
focus.CFrame = CFrame.new(target.CFrame.p) * (CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p) - CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p).p)
set = true
end
end
end
if set == false then
focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p)
end
wait()
end
if focus ~= nil then focus:Remove() focus = nil end
local cam = game:GetService("Workspace").CurrentCamera
cam.CameraSubject = Player.Character:FindFirstChild("Humanoid")
cam.CameraType = "Custom"
else
zoom = false
end
end
if key == "u" and Button1Down == false and canFire == true then
if automatic == false and burst == false then
if switchToBurst == true then
burst = true
local m = Instance.new("Message", Player)
m.Text = "Burst"
pcall(function() Player.Character[Name].Handle.Switch:Play() end)
delay(2.5, function() m:Remove() end)
elseif switchToAutomatic == true then
automatic = true
local m = Instance.new("Message", Player)
m.Text = "Automatic"
pcall(function() Player.Character[Name].Handle.Switch:Play() end)
delay(2.5, function() m:Remove() end)
end
elseif automatic == false and burst == true then
if switchToAutomatic == true then
automatic = true
burst = false
local m = Instance.new("Message", Player)
m.Text = "Automatic"
pcall(function() Player.Character[Name].Handle.Switch:Play() end)
delay(2.5, function() m:Remove() end)
elseif switchToSingle == true then
burst = false
local m = Instance.new("Message", Player)
m.Text = "Single"
pcall(function() Player.Character[Name].Handle.Switch:Play() end)
delay(2.5, function() m:Remove() end)
end
elseif automatic == true and burst == false then
if switchToSingle == true then
automatic = false
local m = Instance.new("Message", Player)
m.Text = "Single"
pcall(function() Player.Character[Name].Handle.Switch:Play() end)
delay(2.5, function() m:Remove() end)
elseif switchToBurst == true then
automatic = false
burst = true
local m = Instance.new("Message", Player)
m.Text = "Burst"
pcall(function() Player.Character[Name].Handle.Switch:Play() end)
delay(2.5, function() m:Remove() end)
end
end
end
if key == "c" and Hammer == false and dual == false and canFire == true then
playAnimation("hammer")
Hammer = true
end
end
function onSelected(mouse)
if selected == true then return end
selected = true
canFire = false
mouse.Icon = "http://www.roblox.com/asset/?id=59125642"
while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
if Player.Character.WeaponActivated.Value == nil then break end
if Player.Character.WeaponActivated.Value.Parent == nil then break end
wait()
end
updateGui()
local weapon = Instance.new("ObjectValue")
weapon.Name = "WeaponActivated"
weapon.Value = script.Parent
weapon.Parent = Player.Character
DisableLimb(1, Player.Character)
DisableLimb(2, Player.Character)
ForceAngle(1, 0, Player.Character)
ForceAngle(2, 0, Player.Character)
if dual == true then
coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end))
playAnimation("rightEquip")
removeParts("LeftHolster")
makeParts("LeftHand")
else
playAnimation("equip")
end
removeParts("RightHolster")
makeParts("RightHand")
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.Button1Up:connect(function() onButton1Up(mouse) end)
mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
mouse.Icon = "http://www.roblox.com/asset/?id=59125633"
canFire = true
end
function onDeselected(mouse)
if selected == false then return end
Button1Down = false
while canFire == false do
wait()
end
selected = false
if dual == true then
if math.random(1, 2) == 1 then
coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end))
wait(math.random(1, 10) / 10)
playAnimation("rightUnequip")
else
coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end))
wait(math.random(1, 10) / 10)
playAnimation("leftUnequip")
end
removeParts("LeftHand")
makeParts("LeftHolster")
else
playAnimation("unequip")
end
removeParts("RightHand")
makeParts("RightHolster")
ForceAngle(1, 0, Player.Character)
ForceAngle(2, 0, Player.Character)
ResetLimbCFrame(1, Player.Character)
ResetLimbCFrame(2, Player.Character)
EnableLimb(1, Player.Character)
EnableLimb(2, Player.Character)
if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end
if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
if Player.Character.WeaponActivated.Value == script.Parent then
Player.Character.WeaponActivated:Remove()
end
end
while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
if Player.Character.WeaponActivated.Value == nil then break end
if Player.Character.WeaponActivated.Value.Parent == nil then break end
wait()
end
end
if script.Parent.className ~= "HopperBin" then
if Player == nil then print("Error: Player not found!") return end
Tool = Instance.new("HopperBin")
Tool.Name = Name
Tool.Parent = Player.Backpack
script.Name = "Main"
script.Parent = Tool
elseif script.Parent.className == "HopperBin" then
while script.Parent.Parent.className ~= "Backpack" do
wait()
end
if script.Parent:FindFirstChild("MagazineMax") == nil then
magazineMax = Instance.new("NumberValue")
magazineMax.Name = "MagazineMax"
magazineMax.Value = 1333333333333333337
magazineMax.Parent = script.Parent
else
magazineMax = script.Parent.MagazineMax
end
if script.Parent:FindFirstChild("Magazine") == nil then
magazine = Instance.new("NumberValue")
magazine.Name = "Magazine"
magazine.Value = 133333333333333333337
magazine.Parent = script.Parent
else
magazine = script.Parent.Magazine
end
if script.Parent:FindFirstChild("AmmoMax") == nil then
ammoMax = Instance.new("NumberValue")
ammoMax.Name = "AmmoMax"
ammoMax.Value = 133333333333333333333333333333333333333333333333333333333337
ammoMax.Parent = script.Parent
else
ammoMax = script.Parent.AmmoMax
end
if script.Parent:FindFirstChild("Ammo") == nil then
ammo = Instance.new("NumberValue")
ammo.Name = "Ammo"
ammo.Value = script.Parent.AmmoMax.Value
ammo.Parent = script.Parent
else
ammo = script.Parent.Ammo
end
Player = script.Parent.Parent.Parent
makeParts("RightHolster")
script.Parent.Selected:connect(onSelected)
script.Parent.Deselected:connect(onDeselected)
end