class RokkitPawn extends GamePawn
config(Game);
var vector BoostVector;
var bool bKeepBoosting;
simulated function PostBeginPlay() {
super.PostBeginPlay();
`log("=================== Pawn Function Loaded ===================");
}
simulated function BoostPawn( vector HitNormal ) {
`log("=================== Boost Pawn Entered ===================");
SetPhysics(PHYS_Falling);
Velocity += BoostVector;
}
event Tick( float DeltaTime ) {
if (bKeepBoosting == true) {
Velocity += BoostVector/2;
}
}
defaultproperties
{
BoostVector=(X=0,Y=0,Z=1000)
bKeepBoosting=false
}