[HIDE=Team]
[IMG]http://archives.bulbagarden.net/media/upload/3/38/Spr_5b_475.png[/IMG]
Gallade (*) [Roman] (M)
[B]Nature:[/B] Adamant (increases Attack by 1 Rank, decreases Sp. Attack by 1 Rank)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
[B]Abilities:[/B]
[B]Steadfast:[/B] (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
[B]Justified (DW):[/B] (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
[B]Stats:[/B]
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
[B]EC:[/B] 9/9
[B]MC:[/B] 0
[B]DC:[/B] 5/5 (Unlocked)
[B]Moves:[/B]
Night Slash
Leaf Blade
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Fury Cutter
Lucky Chant (*)
Magical Leaf (*)
Slash
Heal Pulse (*)
Psycho Cut
Close Combat
Confuse Ray (*)
Shadow Sneak (*)
Will-o-Wisp (*)
Return (*)
Psychic (*)
Shadow Ball (*)
Light Screen
Reflect
Stone Edge
Brick Break
Total Moves: 23
[IMG]http://archives.bulbagarden.net/media/upload/c/c1/Spr_5b_135.png[/IMG]
Jolteon (*) [Electra] (F)
[B]Nature:[/B] Timid (A 15% increase (rounded up) in Base Speed and a +25.9% increase in accuracy on this Pokemon's attacks, decreases Attack by 1 Rank)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
[B]Abilities:[/B]
[B]Volt Absorb:[/B] (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
[B]Quick Feet (DW):[/B] (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
[B]Stats:[/B]
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 150 (130*1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
[B]EC:[/B] 6/6
[B]MC:[/B] 0
[B]DC:[/B] 5/5 (Unlocked)
Moves:
Tail Whip (*)
Tackle (*)
Helping Hand (*)
Sand-Attack (*)
ThunderShock
Growl (*)
Quick Attack (*)
Agility
Thunder
Tickle (*)
Wish (*)
Yawn (*)
Fake Tears
Shadow Ball (*)
Work Up (*)
Double Team (*)
Hidden Power (Ice 7)
Thunderbolt
Total Moves: 18
[IMG]http://archives.bulbagarden.net/media/upload/0/06/Spr_5b_160.png[/IMG]
Feraligatr (*) [Irwin] (M)
[B]Nature:[/B] Jolly (A 15% increase (rounded up) in Base Speed and a +9.3% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts 1 Rank from Special Attack)
[B]Type:[/B]
[B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
[B]Abilities:[/B]
[B]Torrent:[/B] (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
[B]Sheer Force (DW) (Unlocked):[/B] (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
[B]Stats:[/B]
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 90 (78*1.15) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
[B]EC:[/B] 9/9
[B]MC:[/B] 1
[B]DC:[/B] 5/5 (Unlocked)
Moves:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Crunch
Slash
Superpower
Aqua Jet (*)
Dragon Dance (*)
Ice Punch (*)
Metal Claw
Waterfall (*)
Shadow Claw (*)
Return (*)
Dragon Claw
Total Moves: 19
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/304.png[/IMG]
Aron [Korangon] (M) (OT: Maxim)
[B]Nature:[/B] Adamant (Adds * to attack, Subtracts * to Special Attack)
[B]Type:[/B]
[B]Steel:[/B] Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[B]Rock:[/B] Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Abilities:[/B]
[B]Sturdy:[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Heavy Metal (DW):[/B] (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.
[B]Stats:[/B]
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 (60 kg)
Base Rank Total: 15
[B]EC:[/B] 2/9
[B]MC:[/B] 0
[B]DC:[/B] 1/5
[B]Attacks:[/B]
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Metal Burst
Protect
Autotomize
Metal Sound
Head Smash
Screech
Iron Head
Earthquake
Substitute
Double Team
Total Moves: 18
[IMG]http://archives.bulbagarden.net/media/upload/6/62/Spr_5b_404_m.png[/IMG]
Luxio [Carlos] (M)
[B]Nature:[/B] Jolly (A 15% increase (rounded up) in Base Speed and a +8.2% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts 1 Rank from Special Attack)
[B]Type:[/B]
[B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
[B]Abilities:[/B]
[B]Rivalry:[/B] (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
[B]Intimidate:[/B] (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
[B]Guts (DW):[/B] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
[B]Stats:[/B]
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (60*1.15) (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
[B]EC:[/B] 6/9
[B]MC:[/B] 5
[B]DC:[/B] 3/5
[B]Moves:[/B]
Tackle
Leer
Charge
Spark
Bite
Roar
Swagger
Ice Fang
Thunder Fang
Take Down
Wild Charge
Return
Double Team
Total Moves: 13
[IMG]http://archives.bulbagarden.net/media/upload/1/1e/Spr_5b_281.png[/IMG]
Kirlia [Sarah] (F)
[B]Nature:[/B] Modest (Adds 1 Rank to Sp. Atk, subtracts 1 Rank from Attack)
[B]Type:[/B]
[B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Abilities:[/B]
[B]Trace:[/B] (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
[B]Synchronize:[/B] (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
[B]Telepathy (DW):[/B] (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 5/9
MC: 3
DC: 2/5
Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Confuse Ray
Will-o-Wisp
Disable
Psychic
Shadow Ball
Thunderbolt
Total Moves: 13
[IMG]http://archives.bulbagarden.net/media/upload/7/7c/Spr_5b_252.png[/IMG]
Ness (Treecko) (M)
[B]Nature:[/B] Hasty (Multiples Base Speed by 1.15 and a 22.6% accuracy boost on all attacks; Subtracts One (1) Rank from Defense)
[B]Type:[/B]
[B]Grass:[/B] Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Abilities:[/B]
[B]Overgrow:[/B] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
[B]Unburden (DW):[/B] (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (70*1.15) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
[B]EC:[/B] 3/9
[B]MC:[/B] 2
[B]DC:[/B] 2/5
[B]Moves:[/B]
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech
Agility
Giga Drain
Leech Seed
Leaf Storm
DragonBreath
Energy Ball
Hidden Power (Fire, 7)
Rock Slide
Acrobatics
Total Moves: 15
[IMG]http://cap.smogon.com/Sprites/frontnormal-mpyroak.png[/IMG]
Pyroak [Gary] (M)
[B]Nature:[/B] Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
[B]Type:[/B]
[B]Fire:[/B] Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
[B]Grass:[/B] Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
[B]Abilities:[/B]
[B]Rock Head:[/B] (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Battle Armor:[/B] (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
[B]Chlorophyll (DW):[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Stats:[/B]
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20
[B]EC:[/B] 9/9
[B]MC:[/B] 0
[B]DC:[/B] 4/5
[B]Moves:[/B]
Flare Blitz
Wood Hammer
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Petal Dance
Leaf Tornado
Iron Defense
Heat Crash
Blaze Kick
Dragonbreath
Seed Bomb
Fire Blast
Energy Ball
Flash Cannon
Will-o-Wisp
Flame Charge
Brick Break
Total Moves: 24
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/255.png[/IMG]
Torchic [Kyle] (M) (OT: SevenDeadlySins)
Nature: Hasty (+Spe, +9% accuracy, -Def)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 52 (45*1.15) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 0
DC: 1/5
Moves:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Quick Attack
Mirror Move
Flame Burst
Low Kick
Rock Slide
Fire Blast
Aerial Ace
Flame Charge
[IMG]http://archives.bulbagarden.net/media/upload/d/dd/176.png[/IMG]
Togetic [Rachel] (F)
[B]Nature:[/B] Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
[B]Type:[/B]
[B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
[B]Abilities:[/B]
[B]Hustle:[/B] (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
[B]Serene Grace:[/B] (Innate)T his Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
[B]Super Luck (DW):[/B] (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
[B]Stats:[/B]
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16
[B]EC:[/B] 4/9
[B]MC:[/B] 0
[B]DC:[/B] 1/5
[B]Moves:[/B]
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Extrasensory
Mirror Move
Nasty Plot
Psychic
Shadow Ball
Fire Blast
Air Cutter
Total Moves: 16
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/147.png[/IMG]
Dratini [Corey] (M)
[B]Nature:[/B] Mild (+1 Rank to Sp. Atk, -1 Rank to Defense)
[B]Type:[/B]
[B]Dragon:[/B]Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
[B]Abilities:[/B]
[B]Shed Skin:[/B] (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
[B]Marvel Scale (DW):[/B] (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13
[B]EC:[/B] 0/9
[B]MC:[/B] 0
[B]DC:[/B] 0/5
Moves:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Extremespeed
Dragon Dance
Dragon Pulse
Waterfall
Hyper Beam
Return
Total Moves: 13
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/246.png[/IMG]
Larvitar [Bart] (M)
[B]Nature:[/B] Adamant (+1 Rank to Attack, -1 Rank to Sp. Atk)
[B]Type:[/B]
[B]Rock:[/B] Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
[B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
[B]Abilities:[/B]
[B]Guts:[/B] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
[B]Sand Veil (DW):[/B] This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 4
Base Rank Total: 13
[B]EC:[/B] 0/9
[B]MC:[/B] 0
[B]DC:[/B] 0/5
Moves:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Outrage
Iron Defense
Pursuit
Earthquake
Dig
Stone Edge
Total Moves: 14
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/6.png[/IMG]
Charizard [Jack] (M)
Nature: Rash (+ Sp. Atk, - Sp. Def)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW) (Unlocked): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Moves:
Scratch
Growl
Ember
Leer
Dragon Claw
Shadow Claw
Air Slash
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Slash
Fire Spin
Dragon Pulse
Flare Blitz
Crunch
Dig
Fire Blast
Overheat
SolarBeam
Earthquake
Fly
Total Moves: 24
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/609.png[/IMG]
Chandelure [Jean] (F)
Nature: Modest (+ Sp. Atk, - Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW) (Unlocked): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Hex
Overheat
Acid Armor
Clear Smog
Heat Wave
Shadow Ball
Fire Blast
Energy Ball
Calm Mind
Toxic
Psychic
Flamethrower
Total Moves: 22
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/637.png[/IMG]
Volcarona [Harvey] (M)
Nature: Rash (+ Sp. Atk, - Sp. Def)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW) (Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3 (-)
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 5/5
Moves:
Ember
String Shot
Leech Life
Take Down
Flame Charge
Silver Wind
Quiver Dance
Bug Buzz
Hurricane
Fiery Dance
Magnet Rise
Morning Sun
Zen Headbutt
Toxic
Fire Blast
Acrobatics
Overheat
Hyper Beam
Total Moves: 18
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/555-standard.png[/IMG]
Darmanitan [Charles] (M)
Nature: Adamant (+ Atk, -Sp. Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zen Mode (DW) (Can Be Enabled): (Innate) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.
Stats
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Moves:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Thrash
Flare Blitz
Taunt
Superpower
Flame Wheel
Hammer Arm
Take Down
Dig
Earthquake
Brick Break
Flame Charge
Rock Slide
Total Moves: 22
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/228.png[/IMG]
Houndour [Elvis] (M)
Nature: Lonely (+ Atk, -Def)
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 2/6
MC: 4
DC: 2/5
Moves:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Spin
Nasty Plot
Sucker Punch
Sunny Day
Fire Blast
Will-o-Wisp
Total Moves: 14
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Monohm.png[/IMG]
Monohm [Thor] (M)
Nature: Calm (+Sp. Def, -Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Moves:
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Sonicboom
Spark
DragonBreath
Hydro Pump
Magnet Rise
Light Screen
Thunder
Thunder Wave
Total Moves: 16
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/58.png[/IMG]
Growlithe [Barry] (M)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (60*1.15) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/6
MC: 0
DC: 2/5
Moves:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Body Slam
Close Combat
Morning Sun
Fire Blast
Overheat
Wild Charge
Dig
Total Moves: 14
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/13.png[/IMG]
Weedle [Brian] (M)
Nature: Adamant (+Atk, -SpAtk)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
DC: 0/5
Moves:
Poison Sting
String Shot
Bug Bite
Total Moves: 3[/HIDE]