1. Program terminated with signal 11, Segmentation fault.
  2. #0  0x00000000005ffaa1 in unit_animation::pause_animation() ()
  3. (gdb) bt
  4. #0  0x00000000005ffaa1 in unit_animation::pause_animation() ()
  5. #1  0x00000000008fda0d in unit_display::unit_mover::proceed_to(unit&, unsigned long, bool) ()
  6. #2  0x000000000067de4c in move_unit(std::vector<map_location, std::allocator<map_location> > const&, replay*, std::vector<undo_action, std::allocator<undo_action> >*, bool, bool, bool*, move_unit_spectator*, map_location const*) ()
  7. #3  0x0000000000910c13 in ai::move_result::do_execute() ()
  8. #4  0x000000000090d081 in ai::action_result::execute() ()
  9. #5  0x000000000090d724 in ai::actions::execute_move_action(int, bool, map_location const&, map_location const&, bool, bool) ()
  10. #6  0x000000000092bca6 in ai::readwrite_context_impl::execute_move_action(map_location const&, map_location const&, bool) ()
  11. #7  0x0000000000699ca5 in ai::readwrite_context_proxy::execute_move_action(map_location const&, map_location const&, bool) ()
  12. #8  0x000000000071735b in ai::testing_ai_default::testing_move_to_targets_phase::execute() ()
  13. #9  0x0000000000723d98 in ai::testing_ai_default::candidate_action_evaluation_loop::do_play_stage() ()
  14. #10 0x0000000000917d09 in ai::ai_composite::play_turn() ()
  15. #11 0x00000000006b5d87 in ai::manager::play_turn(int) ()
  16. #12 0x000000000057dcd2 in playsingle_controller::play_ai_turn() ()
  17. #13 0x000000000057dfd0 in playsingle_controller::play_side(unsigned int, bool)
  18.    ()
  19. ---Type <return> to continue, or q <return> to quit---
  20. #14 0x000000000057e4fe in playsingle_controller::play_turn(bool) ()
  21. #15 0x0000000000580970 in playsingle_controller::play_scenario(std::pair<config::const_child_iterator, config::const_child_iterator> const&, bool) ()
  22. #16 0x0000000000570f62 in playsingle_scenario(config const&, config const*, display&, game_state&, std::pair<config::const_child_iterator, config::const_child_iterator> const&, bool, end_level_data&) ()
  23. #17 0x0000000000572551 in play_game(display&, game_state&, config const&, io_type_t, bool) ()
  24. #18 0x00000000004737bf in game_controller::play_multiplayer_mode() ()
  25. #19 0x000000000043ae6e in do_gameloop(int, char**) ()
  26. #20 0x0000000000425285 in main ()