--[[
Blessed
by Ailae of Emeriss-EU
Credits to zork (of Roth UI) for texture.
]]
local pguid
local locked = true
-- default position
local defaults = {
framePoint = "CENTER",
xOfs = 0,
yOfs = -150,
}
local db
-- cosmetics
local iconSize = 36
local Blessed = CreateFrame("Frame", nil, UIParent)
Blessed:RegisterEvent("ADDON_LOADED")
Blessed:SetScript("OnEvent", function(self, event, ...)
self[event](self, ...)
end)
-- Add a prefix
local function Print(...)
print("|cff00aaffBlessed:|r", ...)
end
-- Format: [spell] = (duration)
local spells = {
[1044] = 6, -- Hand of Freedom
[1022] = 10, -- Hand of Protection
[6940] = 12, -- Hand of Sacrifice
[1038] = 10, -- Hand of Salvation
[53563] = 300, -- Light's Beacon
[54428] = 9, -- Divine Plea
[53657] = 60, -- Judgement of the Pure (Rank 3, but who hasn't got 3/3 in this?)
[87342] = 20, -- Holy Shield
[84963] = 12, -- Inquisition
[82327] = 10, -- Holy Radiance
-- [88819] = 12, -- Daybreak
[85433] = 10, -- Sacred Duty
[94686] = 15, -- Crusader
[54149] = 15, -- Infusion of Light
[91155] = 120, -- Core of Ripeness
[498] = 12, -- Divine Protection
[86150] = 18, -- Guardian of Ancient Kings
[91024] = 20, -- Theralion's Mirror
[74241] = 12, -- Power Torrent
[74243] = 10, -- Windwalk
[86627] = 10, -- Incite (Warrior)
[871] = 12, -- Shield Wall
}
local INQUISITION = GetSpellInfo(84963)
local colors = setmetatable({
DEATHKNIGHT = "c41e3a",
DRUID = "ff7c0a",
HUNTER = "aad372",
MAGE = "68ccef",
PALADIN = "f48cba",
PRIEST = "ffffff",
ROGUE = "fff468",
SHAMAN = "0070dd",
WARLOCK = "9382c9",
WARRIOR = "c69b6d",
}, { __index = function()
return "ffffff"
end
})
-- Empty tables for our frames
local frames = {}
local framePool = {}
function Blessed:Init()
self:SetBackdrop({
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
insets = {top = 0, left = 0, bottom = 0, right = 0},
})
self:SetBackdropColor(1, 1, 1, 0)
self:SetWidth(iconSize)
self:SetHeight(iconSize)
self:SetPoint(db.framePoint, db.xOfs, db.yOfs)
self:SetMovable(true)
self:SetScript("OnMouseDown", function()
if(IsShiftKeyDown() and not locked) then
self:ClearAllPoints()
self:StartMoving()
end
end)
self:SetScript("OnMouseUp", function()
self:StopMovingOrSizing()
db.framePoint, _, _, db.xOfs, db.yOfs = self:GetPoint()
end)
local text = self:CreateFontString(nil, "OVERLAY")
text:SetFontObject(SystemFont_Shadow_Med1)
text:SetPoint("TOP", self, "TOP", 0, 16)
text:SetTextColor(1, 0.82, 0)
self.header = text
end
function Blessed:ADDON_LOADED(name)
if name ~= "Blessed" then return end
self:UnregisterEvent("ADDON_LOADED")
BlessedDB = BlessedDB or defaults
db = BlessedDB
local class = select(2, UnitClass("player"))
if class then
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:Init()
SLASH_Blessed1 = "/blessed"
SlashCmdList.Blessed = function(input)
local input = string.lower(input)
if (input == "test") then
self:SetupIcon(54428, "Test Icon", pguid)
Print("Showing test-timer.")
elseif (input == "lock") then
if locked then
self.header:SetText("Blessed")
self:SetBackdropColor(1, 1, 1, 0.25)
Print("Unlocked. Press down SHIFT and drag the square to move.")
else
self.header:SetText("")
self:SetBackdropColor(1, 1, 1, 0)
Print("Locked.")
end
locked = not locked
self:EnableMouse(not locked)
elseif input == "size" then
Print("Active frames:", #frames)
Print("Pool:", #framePool)
Print("Total:", #frames+#framePool)
else
Print("Incorrect or no command given. Please use '/blessed test' (display a test-timer) or '/blessed lock' (to toggle lock).")
end
end
else
Print("This addon has no use for any other class than a Paladin, you should consider disabling it for this character.")
end
end
-- Only activate buff-tracking if the player is a paladin
function Blessed:PLAYER_ENTERING_WORLD()
self:UnregisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
pguid = UnitGUID("player")
-- this is to make sure talents are loaded or if we need
-- to delay the check
if (GetNumTalentTabs() == 0) then
self:RegisterEvent("PLAYER_ALIVE")
else
self:UpdateDurations()
end
self.PLAYER_ALIVE = self.UpdateDurations
self:RegisterEvent("CHARACTER_POINTS_CHANGED")
self:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED")
end
-- Check talents for updates
function Blessed:UpdateDurations()
-- Hand of Freedom
local rank, maxRank = select(5, GetTalentInfo(3, 4))
if rank == maxRank then
spells[1044] = 10
else
spells[1044] = 6
end
self:UnregisterEvent("PLAYER_ALIVE")
end
-- Perform checks for all these events
Blessed.CHARACTER_POINTS_CHANGED = Blessed.UpdateDurations
Blessed.ACTIVE_TALENT_GROUP_CHANGED = Blessed.UpdateDurations
-- Handle stuff, plx
function Blessed:COMBAT_LOG_EVENT_UNFILTERED(timestamp, combatEvent, hideCaster, sourceGUID, sourceName, sourceFlags, sourceFlagsTwo, destGUID, destName, destFlags, destFlagsTwo, spellID, ...)
if sourceGUID ~= pguid or not spells[spellID] then return end
if (combatEvent == "SPELL_AURA_REMOVED") then
self:RemoveFrame(spellID, false)
elseif (combatEvent == "SPELL_AURA_APPLIED") then
self:SetupIcon(spellID, destName, destGUID)
elseif (combatEvent == "SPELL_AURA_REFRESH") then
self:RemoveFrame(spellID, true)
self:SetupIcon(spellID, destName, destGUID)
end
end
-- Reanchor frames
function Blessed:UpdateFrames()
if #frames == 0 then return end
for i, frame in pairs(frames) do
frame:ClearAllPoints()
if i > 1 then
frame:SetPoint("LEFT", frames[i - 1], "RIGHT", 15, 0)
else
frame:SetPoint("CENTER", self, "CENTER")
end
end
end
-- Remove bar
function Blessed:RemoveFrame(spellID, refresh)
if #frames == 0 then return end
for i, frame in pairs(frames) do
if frame.id == spellID then
frame:Hide()
table.remove(frames, i)
table.insert(framePool, frame)
self:UpdateFrames()
end
end
end
-- Update barinfo
local function update(self, elapsed)
self.duration = self.duration - elapsed
self.update = self.update - elapsed
if self.update > 0 then return end
self.update = self.update + 1
if self.duration > 60 then
self.timer:SetFormattedText("%.0fm", ceil(self.duration/60))
else
self.timer:SetFormattedText("%.0f", floor(self.duration))
end
if self.duration <= 0 then
Blessed:RemoveFrame(self.id)
elseif self.duration <= 5 then
self.timer:SetTextColor(1, 0, 0)
end
end
-- Framemananger, return a new frame if there's no old frame available
function Blessed:GetFrame()
if (#framePool > 0) then
return table.remove(framePool, 1)
end
local frame = CreateFrame("Frame", nil, UIParent)
frame:SetSize(iconSize, iconSize)
frame:SetPoint("CENTER", self)
-- Icon
frame.icon = frame:CreateTexture(nil, "ARTWORK")
frame.icon:SetSize(iconSize, iconSize)
frame.icon:SetTexCoord(0.03, 0.97, 0.02, 0.97)
frame.icon:SetAllPoints(frame)
-- Targettext
frame.target = frame:CreateFontString(nil, "OVERLAY")
frame.target:SetFontObject(SystemFont_Shadow_Med1)
frame.target:SetPoint("BOTTOM", frame, "TOP", 0, 5)
frame.target:SetTextColor(1, 1, 1)
frame.target:SetShadowOffset(1, -1)
-- Timertext
frame.timer = frame:CreateFontString(nil, "OVERLAY")
frame.timer:SetFontObject(SystemFont_Shadow_Large)
frame.timer:SetPoint("TOP", frame, "BOTTOM", 0, -5)
frame.timer:SetTextColor(1, 1, 1)
frame.timer:SetShadowOffset(1, -1)
-- Cooldown-model (beta)
frame.cd = CreateFrame("Cooldown", nil, frame, "CooldownFrameTemplate")
frame.cd:SetSize(iconSize, iconSize)
frame.cd:SetPoint("TOPLEFT", frame, "TOPLEFT", 2, -2)
frame.cd:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 2)
frame.cd.noCooldownCount = true -- prevent OmniCC if present
-- Border
frame.border = frame:CreateTexture(nil, "OVERLAY")
frame.border:SetParent(frame)
frame.border:SetTexture('Interface\\AddOns\\Blessed\\simplesquare_roth')
frame.border:SetPoint('TOPRIGHT', frame, 2, 2)
frame.border:SetPoint('BOTTOMLEFT', frame, -2, -2)
frame.border:SetVertexColor(0.3, 0.3, 0.3)
return frame
end
-- Setup a timer
function Blessed:SetupIcon(spellID, targetName, targetGUID)
local frame = self:GetFrame()
local duration = spells[spellID]
if spellID == 84963 then
duration = select(6, UnitAura("player", INQUISITION))
end
local icon = select(3, GetSpellInfo(spellID))
local class = select(2, GetPlayerInfoByGUID(targetGUID))
frame.icon:SetTexture(icon)
frame.target:SetFormattedText("|cff%s%s|r", colors[class], targetGUID ~= pguid and string.sub(targetName, 0, 3) or "You!")
if duration > 60 then
frame.timer:SetFormattedText("%.0fm", ceil(duration/60))
else
frame.timer:SetFormattedText("%.0f", floor(duration))
end
frame.timer:SetTextColor(1, 1, 1)
frame.duration = duration
frame.id = spellID
frame.update = 1
frame.cd:SetCooldown(GetTime(), duration)
table.insert(frames, frame)
frame:SetScript("OnUpdate", update)
self:UpdateFrames()
frame:Show()
end