//Generated with http://www.mvmwaves.com by @rickstain
#base robot_giant.pop
#base robot_standard.pop
WaveSchedule
{
StartingCurrency 400
RespawnWaveTime 10
FixedRespawnWaveTime no
CanBotsAttackWhileInSpawnRoom yes
AddSentryBusterWhenDamageDealtExceeds 3000
AddSentryBusterWhenKillCountExceeds 15
Advanced 1
Wave
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
WaveSpawn
{
Where spawnbot
TotalCount 48
MaxActive 10
SpawnCount 10
WaitBeforeStarting 5
WaitBetweenSpawns 10
TotalCurrency 400
TFBot
{
Name "Crossbow Medic"
Health 150
Class Medic
Skill Normal
MaxVisionRange 400
Attributes RemoveOnDeath
WeaponRestrictions PrimaryOnly
Item "The Crusader's Crossbow"
Item "The Chargin' Targe"
Item "Frying Pan"
}
}
WaveSpawn
{
Where spawnbot
TotalCount 20
MaxActive 5
SpawnCount 5
WaitBeforeStarting 10
WaitBetweenSpawns 20
TotalCurrency 400
Support 0
TFBot
{
Name "Demopan"
Health 200
Class Demoman
Skill Normal
MaxVisionRange 400
Attributes RemoveOnDeath
Item "Ali Baba's Wee Booties"
Item "The Chargin' Targe"
Item "Frying Pan"
Item "Treasure Hat 1"
Item "TTG Glasses"
}
}
WaveSpawn
{
Where spawnbot
TotalCount 10
MaxActive 5
SpawnCount 5
WaitBeforeStarting 20
WaitBetweenSpawns 25
TotalCurrency 400
TFBot
{
Name "WindowMaker Engieneer"
Health 125
Class Engineer
Skill Hard
MaxVisionRange 400
Attributes RemoveOnDeath
WeaponRestrictions PrimaryOnly
Item "The Widowmaker"
Item "TF_WEAPON_SHOTGUN_SOLDIER"
Item "The Escape Plan"
}
}
}
Wave
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
WaveSpawn
{
Where spawnbot
TotalCount 5
WaitBeforeStarting 5
WaitBetweenSpawns 10
TotalCurrency 400
FirstSpawnOutput
{
Target boss_spawn_relay
Action Trigger
}
Tank
{
Name "Fast Tank"
Health 200
Speed 750
Skin 0
StartingPathTrackNode "boss_path_a1"
OnKilledOutput
{
Target boss_dead_relay
Action Trigger
}
OnBombDroppedOutput
{
Target boss_deploy_relay
Action Trigger
}
}
}
WaveSpawn
{
Where spawnbot
TotalCount 2
MaxActive 2
SpawnCount 2
WaitBeforeStarting 20
WaitBetweenSpawns 20
TotalCurrency 4000
TFBot
{
Name "Giant Engineer"
Health 2000
Class Engineer
Skill Hard
Scale 2
MaxVisionRange 400
Item "The Frontier Justice"
Item "TTG Max Pistol - Poker Night"
Item "The Jag"
Item "Mining Light"
Item "Friendly Item"
}
}
WaveSpawn
{
Where spawnbot
TotalCount 5
MaxActive 5
SpawnCount 5
WaitBeforeStarting 25
WaitBetweenSpawns 30
TotalCurrency 400
TFBot
{
Name "CM5K Soldier"
Health 200
Class Soldier
Skill Normal
MaxVisionRange 400
Attributes RemoveOnDeath
Item "The Cow Mangler 5000"
Item "The Righteous Bison"
Item "The Half-Zatoichi"
}
}
}
Wave
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
WaveSpawn
{
Where spawnbot
TotalCount 15
MaxActive 15
SpawnCount 5
WaitBeforeStarting 30
WaitBetweenSpawns 10
TotalCurrency 400
TFBot
{
Name "The Big Weak Heavy"
Health 150
Class Heavy
Skill Hard
Scale 1.5
MaxVisionRange 400
Attributes RemoveOnDeath
Item "Natascha"
Item "Fishcake"
Item "Frying Pan"
Item "The Soviet Gentleman"
}
}
WaveSpawn
{
Where spawnbot
TotalCount 4
MaxActive 4
SpawnCount 2
WaitBeforeStarting 35
WaitBetweenSpawns 10
TotalCurrency 400
TFBot
{
Name "Always Raging Soldier"
Health 2000
Class Soldier
Skill Hard
Scale 2
MaxVisionRange 400
Attributes AlwaysCrit
Item "The Black Box"
Item "The Buff Banner"
Item "The Equalizer"
Item "L4D Hat"
}
}
WaveSpawn
{
Where spawnbot
TotalCount 20
MaxActive 20
SpawnCount 5
WaitBeforeStarting 40
WaitBetweenSpawns 10
TotalCurrency 400
TFBot
{
Name "Crossbow Medic"
Health 150
Class Medic
Skill Normal
MaxVisionRange 400
Attributes RemoveOnDeath
WeaponRestrictions PrimaryOnly
Item "The Crusader's Crossbow"
Item "The Chargin' Targe"
Item "Frying Pan"
}
}
}
Wave
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
WaveSpawn
{
Where spawnbot
TotalCount 100
MaxActive 20
SpawnCount 20
WaitBeforeStarting 5
WaitBetweenSpawns 5
TotalCurrency 400
TFBot
{
Name "WindowMaker Engieneer"
Health 125
Class Engineer
Skill Hard
MaxVisionRange 400
Attributes RemoveOnDeath
WeaponRestrictions PrimaryOnly
Item "The Widowmaker"
Item "TF_WEAPON_SHOTGUN_SOLDIER"
Item "The Escape Plan"
}
}
}
Wave
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
WaveSpawn
{
Where spawnbot
TotalCount 1
MaxActive 1
SpawnCount 1
WaitBeforeStarting 5
WaitBetweenSpawns 10
TotalCurrency 400
TFBot
{
Name "Giant Kirbaaay"
Health 4999
Class Pyro
Skill Hard
Scale 2
MaxVisionRange 400
Attributes RemoveOnDeath
Item "The Phlogistinator"
Item "The Scorch Shot"
Item "The Axtinguisher"
Item "Respectless Rubber Glove"
}
}
WaveSpawn
{
Where spawnbot
TotalCount 1
MaxActive 1
SpawnCount 1
WaitBeforeStarting 10
WaitBetweenSpawns 10
TotalCurrency 400
TFBot
{
Name "Giant AwesomeFaceOnAcid"
Health 4500
Class Soldier
Skill Hard
Scale 2
MaxVisionRange 400
Attributes AlwaysCrit
Item "Botkiller Rocket Launcher"
Item "TF_WEAPON_SHOTGUN_SOLDIER"
Item "The Escape Plan"
Item "Furious Fukaamigasa"
}
}
WaveSpawn
{
Where spawnbot
TotalCount 15
WaitBeforeStarting 15
WaitBetweenSpawns 15
TotalCurrency 400
Support 0
FirstSpawnOutput
{
Target boss_spawn_relay
Action Trigger
}
Tank
{
Name "Fast Tank"
Health 200
Speed 750
Skin 0
StartingPathTrackNode "boss_path_a1"
OnKilledOutput
{
Target boss_dead_relay
Action Trigger
}
OnBombDroppedOutput
{
Target boss_deploy_relay
Action Trigger
}
}
}
}
}