if ( proxy0->m_clientObject == cylinderBody )
{
return ( proxy1->m_clientObject == cylinderBody ); // cylinder must only collide with cylinder
}
if ( proxy0->m_clientObject == boxBody )
{
return ( proxy1->m_clientObject == sphereBody ); // box must only collide with sphere
}
if ( proxy0->m_clientObject == sphereBody )
{
return ( proxy1->m_clientObject == boxBody ); // sphere must only collide with box
}
if ( proxy1->m_clientObject == cylinderBody )
{
return ( proxy0->m_clientObject == cylinderBody ); // cylinder must only collide with cylinder
}
if ( proxy1->m_clientObject == boxBody )
{
return ( proxy0->m_clientObject == sphereBody ); // box must only collide with sphere
}
if ( proxy1->m_clientObject == sphereBody )
{
return ( proxy0->m_clientObject == boxBody ); // sphere must only collide with box
}