for(int i = chunkList.length; i > 0; i--)
{
for (int j = chunkList[i].length; j > 0; j--)
{
if (chunkList[i][j] != null)
{
Tile[][] tileList = chunkList[i][j].getTileList();
for (int x = 8; x > 0; x--)
for (int y = 8; y > 0; y--)
if (tileList[x][y] != null) gameRenderer.drawTile(tileList[x][y]);
}
}
}