1. This is basically Tw1tchy's guide with a few stuff I have found added since it was posted about 10 pages ago.
  2.  
  3. If I missed anything let me know.
  4.  
  5.  
  6. --CONTENTS--
  7.  
  8.  
  9. CREATIONS
  10. HACKING
  11. MIXTURES
  12. SMOKE
  13. COOKING
  14. GENETICS
  15. WEIRD SHIT
  16. PIPE BOMB
  17. HACKING
  18. LOCATIONS
  19. SECRET ITEMS
  20.  
  21. --CREATIONS--
  22.  
  23.  
  24. Cyborg: You must have robot parts in order to do this. Add a wire and power cell to your robot chest. Add two flashes to your robot head. Add your robot arms, legs, head, & chest to your robot frame. Add the brain to your robot. To get a brain, see --WEIRD SHIT-- category.
  25.  
  26. Electric Chair: Add an electropack to a security helmet then attach to chair.
  27.  
  28. Grenade: Add a timer/igniter assembly to a metal casing. Add a container with chemicals and/or any other biotic material necessary to the unsecured grenade. Use a screwdriver on to finish the grenade.
  29.  
  30. Medibot: Empty a Medpack. Add a robot arm to the Medpack. Add a health analyzer to the unfinished product. Add a proximity sensor to finish your Medibot. You can now add containers to the Medibot to make it inject the chemicals in said container.
  31.  
  32. Pills: Insert a beaker containing chemicals into the Chem-Master 3000. Click on the Chem-Master 3000 with nothing in hand. Select the create pill option. Name the pill. The chemicals that were in the beaker are now in a pill.
  33.  
  34. Robot Parts: With metal in main hand, click a robotic fabricator several times until you have added enough metal to the fabricator to make robot part. Click on the robotic fabricator with nothing in hand, choose a robot part. Wait until you receive the robot part.
  35.  
  36. Securibot: Use a screwdriver on a remote signalling device. Attach the remote signalling device to a helmet. Weld a hole in the helmet and signaller assembly. Add a proximity sensor to the helmet and signaller assembly. Add a robot arm to the assembly. Add a stun baton to finish the Securibot.
  37.  
  38. Buttbot: Use a robot arm on a butt.
  39.  
  40.  
  41. --HACKING--
  42.  
  43.  
  44. Mulebot: NOTE: To ride a Mulebot, drag your character on to it. Use a screwdriver on a Mulebot. Method 1: Cut wires with wire cutter. Cut wires until you find the one that allows you to ride the Mulebot. Mend wires that do not allow you to ride it. Method 2: Use a multi-tool to pulse wires until you find the one that allows you to ride the Mulebot. Cut that wire.
  45.  
  46. Airlocks: Use a Screwdriver on airlock. Method 1: Find a random airlock that you do not need. Cut wires until you find the one that drops the door bolts. Memorize the wire that drops the door bolts. Go to a useful airlock. Cut every wire except the one that drops the door bolts. Use a crowbar on the door. 2: Use a multi-tool to pulse wires until you find the one that drops the door bolts. Cut every wire except the one that drops the door bolts. Use a crowbar on the door.
  47.  
  48. --MIXTURES--
  49.  
  50.  
  51. Alkysine (cures brain damage!): Chlorine + Nitrogen + Anti-Toxins.
  52.  
  53. Antihol (cancels drunkenness): Anti-toxin + Ethanol
  54.  
  55. Arithrazine (treats high radiation poisoning): Hyronalin + Hydrogen.
  56.  
  57. Ammonia (a fertilizer): Hydrogen + Nitrogen.
  58.  
  59. Bicaridine (heals brute dmg): Inaprovaline + Carbon
  60.  
  61. Benzocytizine (removes all non-organic compounds from body, but does extreme toxic damage): Hydrogen + Carbon + Mercury
  62.  
  63. Bilk (milk and beer mixed): Milk + Beer.
  64.  
  65. Carpet: Space Fungus + Blood
  66.  
  67. Cola (It is cola): Sugar + Water + Carbon + Oxygen
  68.  
  69. Cryoxadone (Speeds cryogenic healing): Dexalin + Water + Oxygen.
  70. HEATING: changes into tricordrazine, heat fast
  71.  
  72. Cryptobiolin (causes confusion): Potassium + Oxygen + Sugar.
  73.  
  74. Cryostylane (Freeze): Leporazine, Water, and Oxygen
  75.  
  76. Dexalin (treats oxygen deprivation): Plasma + Oxygen.
  77.  
  78. Dexalin Plus (treats oxygen deprivation superbly): Dexalin + Carbon + Iron.
  79.  
  80. Diethylamine (a better fertilizer): Ammonia + Ethanol.
  81.  
  82. Enriched Plant Nutrients (Like Plant Nutrients, but with poo!): Poo+ Plant Nutrients
  83.  
  84. Flash Powder (used in a flashbang): Aluminium + Potassium + Sulfur.
  85.  
  86. Foam (causes people to slip unless they're walking): Carbon + Fluorine + Sulphuric Acid. The more Fluorine the better.
  87. NOTE: For this to work in a grenade, you must put in the container containing these ingredients and a reagent glass of water.
  88. DO NOT PUT WATER IN THE container OR RISK A CHEMICAL REACTION, IT MUST BE ADDED SEPERATELY.
  89.  
  90. Foaming Agent (an agent for foam): Lithium + Hydrogen.
  91. NOTE: For this to work in a grenade, you must put in the container containing these ingredients and a reagent glass of water.
  92. DO NOT PUT WATER IN THE container OR RISK A CHEMICAL REACTION, IT MUST BE ADDED SEPERATELY.
  93.  
  94. Holy Water: Wine, Mercury, and water
  95.  
  96. Hyperzine (increases muscle strength temporarily): Sugar + Phosphorous + Sulfur.
  97.  
  98. Hyronalin (treats radiation poisoning): Radium + Anti-Toxins.
  99.  
  100. Ice: Cool down water!
  101.  
  102. Imidazoline (heals blindness / eye dmg): Carbon + Hydrogen + Anti-toxin
  103.  
  104. Impedrezene (impedes movement): Mercury + Oxygen + Sugar.
  105.  
  106. Infernite (burns pretty hot) Carbon + Hydrogen + Ethanol + Heat to 300 degrees. DO NOT HEAT HIGHER OR RISK INFERNO!
  107.  
  108. Jenkem (sewage drugs): Poo + Urine.
  109.  
  110. Kelotane (treats burn damage): Silicon + Carbon.
  111.  
  112. Leporazine (stabilizes body temperature): Silicon + Plasma.
  113.  
  114. Lexorin (prevents suffocation but does brute dmg): Plasma + Hydrogen + Nitrogen
  115.  
  116. Lipolicide (Makes you skinny if fat, but causes toxic damage if you are not): milk + kelotane
  117.  
  118. LSD (makes you see trippy things): Space Fungus + Diethylamine
  119.  
  120. Napalm (basically liquid fire): Aluminium + Plasma + Sulphuric Acid.
  121.  
  122. Neurotoxin (causes brain damage, impairs movement, and gradual toxic damage):
  123. Heat up Space Drugs
  124.  
  125. Unstable Mutagen (gives random genetic mutations): Radium + Phospherous + Chlorine.
  126.  
  127. Plant Nutrients (it is good for plants!): Potassium + Phosphorus + Nitrogen
  128.  
  129. Polytrinic Acid (an acid which is useful to make other substances): Sulphuric Acid + Chlorine + Potassium. Cool to 170 degrees.
  130.  
  131. Ryetalyn (removes some genetic defects): Radium + Carbon + Hydrogen + Anti-Toxin.
  132.  
  133. Silicate (Reinforces Windows): Silicon + Oxygen + Aluminium.
  134.  
  135. Steam (Superheated water): Water + Heat
  136. Use in spraybottle to kill people silently!
  137.  
  138. Smoke Powder (used in a smoke grenade): Potassium + Sugar + Phosphorous.
  139.  
  140. Spaceacillin (heals clown disease): Cryptobiolin + Inaprovaline.
  141.  
  142. Space Cleaner (cleans): Ammonia + Water
  143.  
  144. Space Drugs (drugs... in space): Mercury + Sugar + Lithium.
  145.  
  146. Space Lube (causes people to slip even if they're walking): Silicon + Oxygen + Water.
  147.  
  148. Stable Mutagen (Add blood to it in syringe to change a person's DNA structure to person who you extracted the blood from): Unstable Mutagen + Space Drugs + Mercury
  149.  
  150. Strange Reagent (used to revive the dead) Holy Water + Unstable Mutagen + Tricordrazine
  151.  
  152. Synthflesh (Fake Flesh): Blood, Inapprovaline, Carbon, Carbon
  153.  
  154. Synaptizine (Cures paralysis): Sugar + Lithium + Water.
  155.  
  156. Thalmerite (It heats up on its own): Phosphorus + Radium + Iron Cool to 0 Thanks atomicthumbs!
  157.  
  158. Thermite (can be applied to things and then used with a welding tool to melt them): Oxygen + Iron + Aluminium.
  159.  
  160. Tribenzocytizine (like benzocytizine but does not damage you nearly as much!): Benzocytizine + Water + Iron
  161.  
  162. Tricordrazine (heals superbly): Anti-Toxins + Inaprovaline. May also heat Cryoxadone.
  163.  
  164. Metal Foam (goddamn you) : Aluminum(OR IRON) + Polyacid + Foaming Agent
  165.  
  166. You can mix any of these recipes, but I cannot guarantee it will be useful, nor will I guarantee it will not explode in your face.
  167.  
  168. --SMOKE--
  169.  
  170.  
  171. It'll use whatever is left after the reaction
  172. Beaker 1 - Potassium, phosphorus
  173. Beaker 2 - Sugar , <CHEMICAL>.
  174.  
  175. Voila, <CHEMICAL> smoke.
  176.  
  177. --COOKING--
  178.  
  179. http://ss13.donglabs.com/index.php?title=Foods
  180.  
  181. (not sure if correct) Bacon Cake (contains lethal amounts of porktonium) : Cake batter + bacon + bacon + bacon 7 seconds high
  182.  
  183. Chili Con Carne: Meat + Chili cook: 6 seconds high
  184.  
  185. Chili con flagaration: Meat + Chili + Hot sauce + Hot sauce cook: 6 seconds high
  186.  
  187. El Diablo (sets people who eat it on fire!): Chili con Carne + Chili con Flagaration + Hot Sauce + Chili cook: 10 seconds high
  188.  
  189. Swedish Meatballs (makes consumer talk with swedish accent) : Meatball + Meatball + Flour + Egg cook: six seconds high
  190.  
  191. Herbal Sausage: Apply any herb to a sausage outside the bun.
  192.  
  193. --GENETICS--
  194.  
  195. READ THIS! http://forums.somethingawful.com/sh...4#post393003363
  196.  
  197.  
  198. --WEIRD SHIT--
  199.  
  200.  
  201. Ass: Put your subject on the operating table. Aiming at groin area, use a scalpel, saw, scalpel, and saw in that exact order. You can wear an ass on your head.
  202.  
  203. Brain: Put your subject on the operating table. Aiming at the head area, use a scalpel, saw, scalpel, and saw in that exact order.
  204. These are used for cyborgs. See --CREATIONS-- for cyborg making.
  205.  
  206. Piss: Fill your stomach with water. Use the "*piss" emote without quotes.
  207.  
  208. Poo: Fill your stomach with food. Use the "*poop" emote without quotes.
  209.  
  210. Yellow Vomit: Get the flu or witness someone scooping up green vomit.
  211.  
  212. Green Vomit: Thrown up from slurrypod burst or ingestion. Can be scooped in a beaker to make others vomit.
  213.  
  214. Superfart: RIP
  215.  
  216. --PIPE BOMB--
  217.  
  218.  
  219. INGREDIENTS:
  220. 3 metal sheets
  221. Fluid container
  222. Welder
  223. Screwdriver
  224. Wires
  225. Igniter
  226. Timer (Get from vending machine, see Hacking)
  227.  
  228.  
  229. 1. With 3 metal sheets, make a pipe frame.
  230. 2. Weld the pipe frame to hollow it out.
  231. 3. Fill a beaker or other reagent container with welding fuel and pour it into the hollow frame (I like to hack a vending machine for free space cola, drink it, then use that).
  232. 4. Attach some wires to the filled pipe frame.
  233. 5. Use screwdriver on igniter.
  234. 6. Use timer on igniter.
  235. 7. Use Timer/Igniter assembly on pipe bomb frame.
  236. 8. Left click to start 3 second timer; then throw/drop!
  237.  
  238. --HACKING--
  239.  
  240.  
  241. Vendor in tech storage to get the Prize vending module
  242. Cigarette vendor for igniter
  243. Drink machines for space cola
  244. Robotics manufacturers for flashes
  245. General manufacturers for vuvuzelas/bike horns/harmonicas
  246. VendTech (found in Tool storage and Janitorial room beside electronics) for ToolTimers/Flashlights
  247. Seed dispenser for Cannabis/Space Grass/Bad weeds
  248. SecTec for Helmet
  249. Mining fabricators for Rapid Construction Devices and Compressed Matter Cartridges
  250. --LOCATIONS--
  251.  
  252. Zlevel1 - Landmark: Station:
  253. Station located at: 156, 133.
  254. Zeta (research) located at: 206, 189. (Northeast of Station)
  255. Syndicate Shuttle located at: 29, 30. (Southwest of Station)
  256. Wizard's Den located at: 10, 205.
  257.  
  258. Zlevel2 - Landmark: Mining (Has asteroids!):
  259. Mining shuttle located at: 103, 204.
  260. Smuggler's cove located at: 43, 41.
  261. Abandoned Station at :45, 16
  262.  
  263. Zlevel3 - Landmark: Unknown:
  264. McPubbies located at: 155, 152.
  265. BIOLAB III located at: 65, 36.
  266.  
  267. Zlevel4 - Landmark: Unknown:
  268. AI Satellite located at: 93, 138.
  269. Robot Factory located at: 42, 67.
  270. AI Teleporter located at: 166, 34.
  271. Jurrasic Station located at :192, 118
  272.  
  273. --SECRET ITEMS--
  274.  
  275.  
  276. Station:
  277. Full Clown Suit: In southwestern mantinence aft solar control room, in grill to the left of the airlock.
  278. Moonboots: behind "CLEAN HANDS SAVE LIVES" sign in Emergency B
  279. Monkey wrench: in grill behind robotics surrounded by walls.
  280. Nassa suit: usually behind Detectives behind grill OR Janatorial room beside electronics. Sometimes found outside the station on solar panels/satellites. (Does this thing even still exist?)
  281.  
  282. Abandoned station:
  283. Working v-brig!*
  284. Working Teleporter*
  285. Shield: Prevents people with weapons from using harm intent. Careful it looks like a cloaking device when active!
  286. Boomerang: When thrown returns to person throwing unless it collided with an object.
  287. NanoTransen Brew
  288. Gilded Monocle
  289. *Must Restore power. Restore power by simply activating the main breaker on the APC near the solar panels.
  290.  
  291. Smuggler's Cove:
  292. Another Gilded monocle
  293. Smuggler's horn (Vuvuzela reskin)
  294. Art Bucket
  295. '???' Data Disk (An SE with every block on it is F.)
  296. YellowGreen suit
  297.  
  298. BIOLAB III:
  299. Peculiar Spectacles (Allows you to see ghosts)
  300. 2 Random Phaser Mods
  301. Stimpack
  302.  
  303. Robot Factory:
  304. Odd Guardbuddy frame
  305. Basketball
  306. ID Modifier Module (Doesn't do anything!)
  307.  
  308. Jurrasic Park:
  309. Clown PDA (slips you if you walk over it)
  310. Pizza Donk Pocket
  311. Locked Phaser
  312. Purple Hat
  313. Purple Suit
  314. High Power Flashlight Module
  315. Orange Tinted glasses
  316. Injector belt
  317.  
  318. Edit: There we go that is pretty much all the information I have. Also added enriched plant nutrients.
  319.  
  320.  
  321. Benzocyatizine = hydrogen + carbon + mercury
  322. Kelotane = Silicon + carbon
  323. fluorosurfacant = sulphuric acid + fluorine + carbon
  324. Ammonia = hydrogen + nitrogen
  325. Space cleaner = Ammonia + water
  326. Flash = aluminium + potassium + sulfur
  327. Leporazine = silicon + plasma
  328. Cryostylane = oxygen + water + Leporazine
  329. Dexalin = Plasma + oxygen
  330. Cryoxadone = Dexalin + oxygen + water
  331. Tricordrazine = Heat Cryoxadone to 330 degrees.
  332. Lexorin = plasma + hydrogen + nitrogen
  333. Thermite = Ogyxen, iron, aluminium
  334. Impedrezene = mercury + oxygen + sugar
  335. Synaptizine = sugar + lithium + water
  336. Hyronalin = radium + anti-toxins
  337. Arithrazine = Hyronalin + hydrogen
  338. Cryptobiolin = potassium + oxygen + sugar
  339. Alkysine = chlorine + nitrogen + anti-toxin
  340. Dexalin Plus = Dexalin + carbon + iron
  341. Silicate = aluminium + silicon + oxygen
  342. Space Lube = water + silicon + oxygen
  343. Ryetalyn = Arithrazine + carbon
  344. Space Drugs = sugar + lithium + mercury
  345. Neurotoxin = Heat Space Drugs to 999
  346. Unstable Mutagen = radium + phosphorous + chlorine
  347. Napalm = aluminium + plasma + sulphuric acid
  348. Changeling's bite = Cryptobiolin + Impedrezene + Neurotoxin (add Benzocyatizine to turn it to Execution)
  349. Changeling's bite = Cryptobiolin + Impedrezene + Neurotoxin (add Lexorin to turn it to Execution)
  350. Metal Foam = Aluminum(OR IRON) + Polyacid + Foaming Agent
  351.