1. app_name=d:\program files\steam\steamapps\common\thepolynomial\Polynomial.exe
  2. app_path=d:\program files\steam\steamapps\common\thepolynomial
  3. (2809:main) code=uberwoot
  4. (62:LoadList) Files:
  5. (67:LoadList) 000_Twisted_way.txt
  6. (67:LoadList) 001_Vortex.txt
  7. (67:LoadList) 002_Branes.txt
  8. (67:LoadList) 003_Comb.txt
  9. (67:LoadList) 004_Starfall_1.txt
  10. (67:LoadList) 005_Starfall_2.txt
  11. (67:LoadList) 006_Priest's_Nebula.txt
  12. (67:LoadList) 007_Islands_of_attraction.txt
  13. (67:LoadList) 008_Hyperchaos.txt
  14. (67:LoadList) 009_Simple_flow.txt
  15. (67:LoadList) 010_Complex_topology.txt
  16. (67:LoadList) 011_Convergence.txt
  17. (67:LoadList) 012_Racing_track.txt
  18. (67:LoadList) 013_Eye.txt
  19. (67:LoadList) 014_Hyperchaotic_Nebula.txt
  20. (67:LoadList) 015_Spirals.txt
  21. (67:LoadList) 016_Fold.txt
  22. (67:LoadList) 017_Arch.txt
  23. (67:LoadList) 018_Smooth_Attractor.txt
  24. (67:LoadList) 019_On_the_ring.txt
  25. (67:LoadList) 020_Coiled.txt
  26. (67:LoadList) 021_Lorenz_World.txt
  27. (67:LoadList) 022_Tubular.txt
  28. (67:LoadList) 023_Suggest_a_name.txt
  29. (67:LoadList) 024_Warp_tunnel.txt
  30. (67:LoadList) 025_Flaming_Nebula.txt
  31. (67:LoadList) 026_X_Nebula.txt
  32. (67:LoadList) 027_V.txt
  33. (67:LoadList) 028_Golden.txt
  34. (67:LoadList) 029_Turbulent.txt
  35. (67:LoadList) 030_Trap_Flower.txt
  36. (67:LoadList) 031_Rossler's_galaxy.txt
  37. (67:LoadList) 032_Hub.txt
  38. (67:LoadList) 033_Pulse.txt
  39. (67:LoadList) 034_Pure_Manual_Tweak.txt
  40. (67:LoadList) 035_pretty_visualization.txt
  41. (2820:main) 1 CWD: d:\program files\steam\steamapps\common\thepolynomial
  42. (2825:main) sizeof(wchar_t)=2
  43. (2828:main) Initializing Steam
  44. (2830:main) Steam initialized, result=1
  45. (71:SubdivideFaces) Vertices: 42
  46. (72:SubdivideFaces) Faces: 80
  47. (73:SubdivideFaces) Edges: 120
  48. (71:SubdivideFaces) Vertices: 162
  49. (72:SubdivideFaces) Faces: 320
  50. (73:SubdivideFaces) Edges: 480
  51. (71:SubdivideFaces) Vertices: 642
  52. (72:SubdivideFaces) Faces: 1280
  53. (73:SubdivideFaces) Edges: 1920
  54. (71:SubdivideFaces) Vertices: 2562
  55. (72:SubdivideFaces) Faces: 5120
  56. (73:SubdivideFaces) Edges: 7680
  57. (2842:main) Globe vertices: 2562
  58. (2846:main) making context
  59. (2850:main) Binding options
  60. (188:LoadOptions) Trying to load options from d:\program files\steam\steamapps\common\thepolynomial/data/config.100.txt
  61. (193:LoadOptions) Loading options from C:\Users\Richard\AppData\Roaming\Polynomial/config.100.txt
  62. (195:LoadOptions) No config exist. Will create a new config in C:\Users\Richard\AppData\Roaming\Polynomial/config.100.txt upon exit
  63. (2887:main) calling init
  64. (268:OnLaunch) Using desktop resolution, which is 1680x1050
  65. (287:OnLaunch) unconfirmed mode: false
  66. (296:OnLaunch) OnLaunch end
  67. (220:LogOptions) Settings: fs=0 custom=0 1680x1050
  68. (221:LogOptions) Rollback settings: fs=0 custom=0 1680x1050
  69. (223:LogOptions) actual: fs=0 1280x720
  70. (2893:main) initializing audio
  71. (1281:AudioManager) AudioManager::AudioManager()
  72. (1309:AudioManager) OpenAL: version 1.1 ALSOFT 1.12 renderer OpenAL Soft vendor OpenAL Community
  73. (1333:AudioManager) creating reverb
  74. (1443:GetCaptureDevicesList) [null pointer from alcGetString]
  75. (1445:GetCaptureDevicesList) OpenAL capture devices : {
  76. (1458:GetCaptureDevicesList) }
  77. (1460:GetCaptureDevicesList) OpenAL default capture device:
  78. (2899:main) audio initialized
  79. (2928:main) initializing opengl extensions
  80. (2943:main) Vendor: NVIDIA Corporation
  81. (2944:main) Renderer: GeForce 8800 GTX/PCI/SSE2
  82. (2945:main) Version: 3.3.0
  83. (2946:main) Extensions:
  84. GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  85. (2947:main) end of opengl info.
  86. (2966:main) opengl extensions initialized
  87. (2970:main) 2 CWD: d:\program files\steam\steamapps\common\thepolynomial
  88. (2981:main) initializing seeds
  89. glGenBuffers: success
  90. (101:World) World::World
  91. (269:ShowCursor) ShowCursor()
  92. (2993:main) seeds initialized, creating user interface
  93. StyleManager::StyleManager
  94. GLMTexture::LoadFromFile($$data/weird_border.png)
  95. Loading truetype font d:\program files\steam\steamapps\common\thepolynomial/data/DejaVuSans.ttf
  96. creating texture
  97. Unicode cache slots: 102
  98. GLMTexture::LoadFromFile($$data/blob_16.png)
  99. Loading truetype font d:\program files\steam\steamapps\common\thepolynomial/data/DejaVuSans.ttf
  100. creating texture
  101. Unicode cache slots: 36
  102. GLMTexture::LoadFromFile($$data/left_arrow.png)
  103. GLMTexture::LoadFromFile($$data/left_arrow_1.png)
  104. GLMTexture::LoadFromFile($$data/left_arrow_2.png)
  105. GLMTexture::LoadFromFile($$data/button_border_circle8.png)
  106. GLMTexture::LoadFromFile($$data/right_arrow.png)
  107. GLMTexture::LoadFromFile($$data/right_arrow_1.png)
  108. GLMTexture::LoadFromFile($$data/right_arrow_2.png)
  109. Loading truetype font d:\program files\steam\steamapps\common\thepolynomial/data/DejaVuSans.ttf
  110. creating texture
  111. Unicode cache slots: 56
  112. GLMTexture::LoadFromFile($$data/slider_bg_line.png)
  113. GLMTexture::LoadFromFile($$data/slider_button.png)
  114. GLMTexture::LoadFromFile($$data/popup_box_2.png)
  115. GLMTexture::LoadFromFile($$data/playlist_current.png)
  116. GLMTexture::LoadFromFile($$data/playlist_delete_button.png)
  117. bound scrollbar_size_in
  118. GLMTexture::LoadFromFile($$data/slider_bg_line_vert.png)
  119. bound scrollbar_size_in
  120. bound scrollbar_size_in
  121. bound scrollbar_size_in
  122. Loading truetype font d:\program files\steam\steamapps\common\thepolynomial/data/DejaVuSans.ttf
  123. creating texture
  124. Unicode cache slots: 60
  125. bound scrollbar_size_in
  126. bound scrollbar_size_in
  127. Loading truetype font d:\program files\steam\steamapps\common\thepolynomial/data/DejaVuSans.ttf
  128. creating texture
  129. Unicode cache slots: 108
  130. GLMTexture::LoadFromFile($$data/uparrow8x8_0.png)
  131. GLMTexture::LoadFromFile($$data/downarrow8x8_0.png)
  132. bound scrollbar_size_in
  133. bound scrollbar_size_in
  134. Loading truetype font d:\program files\steam\steamapps\common\thepolynomial/data/DejaVuSans.ttf
  135. creating texture
  136. Unicode cache slots: 84
  137. (725:UpdateParamsView)
  138. (883:OnMusicVisualizerChanged) OnLevelChanged(3)
  139. (62:LoadList) Files:
  140. (67:LoadList) 000_None.lua
  141. (67:LoadList) 001_Laser_Show_1.lua
  142. (67:LoadList) 002_Laser_Show_2.lua
  143. (67:LoadList) 003_Waves.lua
  144. (725:UpdateParamsView)
  145. (2995:main) user interface created, entering event loop
  146. (565:OnRefresh) OnRefresh
  147. (219:BuildView) BuildView
  148. VFS translate 'd:\program files\steam\steamapps\common\thepolynomial/data/init.lua' unchanged
  149. (583:OpenFile) OGGDataStream::OpenFile d:\program files\steam\steamapps\common\thepolynomial/data/music/000_drones-full-thunder.ogg
  150. (588:OpenFile) ov_open_callbacks
  151. (597:OpenFile) ov_info
  152. (599:OpenFile) ov_comment
  153. (611:OpenFile) OGGDataStream::OpenFile success d:\program files\steam\steamapps\common\thepolynomial/data/music/000_drones-full-thunder.ogg
  154. (326:CallGlobal) Error 2 running lua function 'on_audio_frame' : attempt to call a nil value
  155. (3688:Update) last ShapeMaker::Update()
  156. (41:TextureFramebuffer) TextureFramebuffer::TextureFramebuffer
  157. glGenTextures: success
  158. glBindTexture: success
  159. glTexImage2D: success
  160. glTexParameteri: success
  161. creating half-float texture: success
  162. glGenFramebuffersEXT: success
  163. glBindFramebufferEXT: success
  164. glGenRenderbuffersEXT: success
  165. glBindRenderbufferEXT: success
  166. glRenderbufferStorageEXT: success
  167. glFramebufferRenderbufferEXT: success
  168. glFramebufferTexture2DEXT: success
  169. glCheckFramebufferStatusEXT: success
  170. framebuffer not complete, status:
  171. GL_FRAMEBUFFER_UNSUPPORTED
  172. destroying framebuffer and associated texture: success
  173. (1140:PrepareDraw3D) Drawer3D::DrawInternal fail 1
  174. (110:EnterLevel) entering level d:\program files\steam\steamapps\common\thepolynomial/data/levels//000_Twisted_way.txt
  175. StyleManager::StyleManager
  176. (150:LoadLevel) World::LoadLevel
  177. VFS translate 'd:\program files\steam\steamapps\common\thepolynomial/data/init.lua' unchanged
  178. running 000_script.lua
  179. main.lua loaded!
  180. (41:TextureFramebuffer) TextureFramebuffer::TextureFramebuffer
  181. glGenTextures: success
  182. glBindTexture: success
  183. glTexImage2D: success
  184. glTexParameteri: success
  185. creating half-float texture: success
  186. glGenFramebuffersEXT: success
  187. glBindFramebufferEXT: success
  188. glFramebufferTexture2DEXT: success
  189. glCheckFramebufferStatusEXT: success
  190. framebuffer not complete, status:
  191. GL_FRAMEBUFFER_UNSUPPORTED
  192. destroying framebuffer and associated texture: success
  193. (942:Draw) Drawer3D::Draw caught GLexception